9 Commits

Author SHA1 Message Date
a9d7a9d5d5 score panel is now tinted, plus some other changes 2025-11-16 02:48:41 +03:00
f7069b1009 minor fixes for some mods 2025-11-16 02:47:38 +03:00
c3ce5dc787 add argon-style longest combo counter 2025-11-15 19:24:49 +03:00
98076e2092 add skinnable online status and star rating components 2025-11-15 19:03:14 +03:00
b7d1092f90 Merge branch 'master' of https://gitea.jvnko.boats/jvnkosu/client 2025-11-15 17:02:04 +03:00
08db90c278 some minor hud changes
- argon-style cps counter
- keybinds in key counters (for now, only default)
2025-11-15 16:45:14 +03:00
b7e36164c3 update issue templates 2025-11-14 22:22:43 +01:00
0f5f13858d exit game option for fail condition mods (SD, PF, AC) 2025-11-13 21:41:09 +03:00
89a0c75156 all user-playable mods are now always ranked 2025-11-12 20:53:07 +03:00
45 changed files with 552 additions and 70 deletions

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@@ -1,12 +1,6 @@
blank_issues_enabled: false blank_issues_enabled: true
contact_links: contact_links:
- name: Help - name: Help
url: https://github.com/ppy/osu/discussions/categories/q-a url: https://t.me/jvnkosu_chat
about: osu! not working or performing as you'd expect? Not sure it's a bug? Check the Q&A section! about: Your jvnkosu! is not working right? Please contact us using our Telegram chat
- name: Suggestions or feature request
url: https://github.com/ppy/osu/discussions/categories/ideas
about: Got something you think should change or be added? Search for or start a new discussion!
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For osu!(stable) - ie. the current "live" game version, check out the dedicated repository. Note that this is for serious bug reports only, not tech support.

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@@ -208,9 +208,10 @@ namespace osu.Desktop
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app) private static void configureWindows(VelopackApp app)
{ {
app.OnFirstRun(_ => WindowsAssociationManager.InstallAssociations()); // we do not want associations here, as that breaks official lazer's associations
app.OnAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations()); // app.OnFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.OnBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations()); // app.OnAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
// app.OnBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
} }
} }
} }

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@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Mods
typeof(ManiaModFadeIn) typeof(ManiaModFadeIn)
}).ToArray(); }).ToArray();
public override bool Ranked => false; public override bool Ranked => true;
public override bool ValidForFreestyleAsRequiredMod => false; public override bool ValidForFreestyleAsRequiredMod => false;

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@@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModHardRock : ModHardRock, IApplicableToHitObject public class ManiaModHardRock : ModHardRock, IApplicableToHitObject
{ {
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override bool Ranked => false; public override bool Ranked => true;
public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1.4; public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1.4;

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@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModMirror : ModMirror, IApplicableToBeatmap public class ManiaModMirror : ModMirror, IApplicableToBeatmap
{ {
public override LocalisableString Description => "Notes are flipped horizontally."; public override LocalisableString Description => "Notes are flipped horizontally.";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {

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@@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRateAdjustConcrete : ModRateAdjustConcrete
{
}
}

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@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => @"Spinners will be automatically completed."; public override LocalisableString Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9; public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) }; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public void ApplyToDrawableHitObject(DrawableHitObject hitObject) public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
{ {

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@@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModTouchDevice : ModTouchDevice public class OsuModTouchDevice : ModTouchDevice
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModBloom) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModBloom) }).ToArray();
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
} }
} }

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@@ -230,6 +230,14 @@ namespace osu.Game.Rulesets.Osu
new ModScoreV2(), new ModScoreV2(),
}; };
case ModType.Special:
#if DEBUG
return new Mod[]
{
new OsuModRateAdjustConcrete(),
};
#endif
default: default:
return Array.Empty<Mod>(); return Array.Empty<Mod>();
} }

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@@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps
LocallyModified = -4, LocallyModified = -4,
[LocalisableDescription(typeof(SongSelectStrings), nameof(SongSelectStrings.StatusUnknown))] [LocalisableDescription(typeof(SongSelectStrings), nameof(SongSelectStrings.StatusUnknown))]
[Description("Unknown")] [Description("Offline")]
None = -3, None = -3,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))] [LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))]

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@@ -33,7 +33,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards
Status = beatmapSet.Status, Status = beatmapSet.Status,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
TextSize = 13f TextSize = 13f,
ShowUnknownStatus = true
}, },
new DifficultySpectrumDisplay new DifficultySpectrumDisplay
{ {

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@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
switch (status) switch (status)
{ {
case BeatmapOnlineStatus.None: case BeatmapOnlineStatus.None:
return Color4.RosyBrown; return Color4.AliceBlue;
case BeatmapOnlineStatus.LocallyModified: case BeatmapOnlineStatus.LocallyModified:
return Color4.OrangeRed; return Color4.OrangeRed;
@@ -183,6 +183,9 @@ namespace osu.Game.Graphics
case ModType.System: case ModType.System:
return Yellow; return Yellow;
case ModType.Special:
return Orange2;
default: default:
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type"); throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");
} }

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@@ -40,9 +40,9 @@ namespace osu.Game.Localisation
public static LocalisableString LocallyModifiedTooltip => new TranslatableString(getKey(@"locally_modified_tooltip"), @"Has been locally modified"); public static LocalisableString LocallyModifiedTooltip => new TranslatableString(getKey(@"locally_modified_tooltip"), @"Has been locally modified");
/// <summary> /// <summary>
/// "Unknown" /// "Offline"
/// </summary> /// </summary>
public static LocalisableString StatusUnknown => new TranslatableString(getKey(@"status_unknown"), @"Unknown"); public static LocalisableString StatusUnknown => new TranslatableString(getKey(@"status_unknown"), @"Offline");
/// <summary> /// <summary>
/// "Total Plays" /// "Total Plays"

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@@ -191,7 +191,8 @@ namespace osu.Game.Overlays.BeatmapSet
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
TextSize = 14, TextSize = 14,
TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 } TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 },
ShowUnknownStatus = true
}, },
storyboardIconPill = new StoryboardIconPill storyboardIconPill = new StoryboardIconPill
{ {

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@@ -329,6 +329,7 @@ namespace osu.Game.Overlays.Mods
yield return createModColumnContent(ModType.Automation); yield return createModColumnContent(ModType.Automation);
yield return createModColumnContent(ModType.Conversion); yield return createModColumnContent(ModType.Conversion);
yield return createModColumnContent(ModType.Fun); yield return createModColumnContent(ModType.Fun);
yield return createModColumnContent(ModType.Special);
} }
private ColumnDimContainer createModColumnContent(ModType modType) private ColumnDimContainer createModColumnContent(ModType modType)

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@@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Represents a mod which can override a fail and quit the game instead.
/// </summary>
public interface IApplicableFailExit : IApplicableMod
{
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
/// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns>
bool PerformFail();
/// <summary>
/// Whether we want to exit the game on fail. Only used if <see cref="PerformFail"/> returns true.
/// </summary>
bool ExitOnFail { get; }
}
}

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@@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that apply changes to the <see cref="OsuGameBase"/>.
/// This is really stupid and f%%king dangerous, possibly disasterous even.
/// </summary>
public interface IApplicableToOsuGameBase : IApplicableMod
{
/// <summary>
/// Provide a <see cref="OsuGameBase"/>. Called once on initialisation of a play instance.
/// </summary>
void ApplyToOsuGameBase(OsuGameBase game);
}
}

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@@ -127,7 +127,9 @@ namespace osu.Game.Rulesets.Mods
/// The settings are returned in ascending key order as per <see cref="SettingsMap"/>. /// The settings are returned in ascending key order as per <see cref="SettingsMap"/>.
/// The ordering is intentionally enforced manually, as ordering of <see cref="Dictionary{TKey,TValue}.Values"/> is unspecified. /// The ordering is intentionally enforced manually, as ordering of <see cref="Dictionary{TKey,TValue}.Values"/> is unspecified.
/// </remarks> /// </remarks>
internal IEnumerable<IBindable> SettingsBindables => SettingsMap.OrderBy(pair => pair.Key).Select(pair => pair.Value); internal IEnumerable<IBindable> SettingsBindables => SettingsMap.OrderBy(pair => pair.Key)
.Select(pair => pair.Value)
.Where(x => !x.GetType().GetCustomAttributes(typeof(JsonIgnoreAttribute)).Any());
/// <summary> /// <summary>
/// Provides mapping of names to <see cref="IBindable"/>s of all settings within this mod. /// Provides mapping of names to <see cref="IBindable"/>s of all settings within this mod.

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@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
/// - Hit windows differ (https://github.com/ppy/osu/issues/11311). /// - Hit windows differ (https://github.com/ppy/osu/issues/11311).
/// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769). /// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769).
/// </summary> /// </summary>
public sealed override bool Ranked => false; public sealed override bool Ranked => true;
public sealed override bool ValidForFreestyleAsRequiredMod => false; public sealed override bool ValidForFreestyleAsRequiredMod => false;
} }

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@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModDaycore; public override IconUsage? Icon => OsuIcon.ModDaycore;
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa..."; public override LocalisableString Description => "Whoaaaaa...";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)

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@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModDoubleTime; public override IconUsage? Icon => OsuIcon.ModDoubleTime;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Zoooooooooom..."; public override LocalisableString Description => "Zoooooooooom...";
public override bool Ranked => SpeedChange.IsDefault; public override bool Ranked => true;
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)

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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) }; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public override bool ValidForFreestyleAsRequiredMod => true; public override bool ValidForFreestyleAsRequiredMod => true;
protected const float ADJUST_RATIO = 0.5f; protected const float ADJUST_RATIO = 0.5f;

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@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using Newtonsoft.Json;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@@ -9,17 +10,23 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride, IApplicableFailExit
{ {
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) }; public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) };
[SettingSource("Restart on fail", "Automatically restarts when failed.")] [SettingSource("Restart on fail", "Automatically restarts when failed.")]
public BindableBool Restart { get; } = new BindableBool(); public BindableBool Restart { get; } = new BindableBool();
[SettingSource("Exit game on fail", "Automatically exits the game when failed."), JsonIgnore]
public BindableBool Exit { get; } = new BindableBool();
public virtual bool PerformFail() => true; public virtual bool PerformFail() => true;
public virtual bool RestartOnFail => Restart.Value; public virtual bool RestartOnFail => Restart.Value;
[JsonIgnore]
public virtual bool ExitOnFail => Exit.Value;
private Action? triggerFailureDelegate; private Action? triggerFailureDelegate;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor) public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
@@ -39,7 +46,7 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
/// <param name="healthProcessor">The loaded <see cref="HealthProcessor"/>.</param> /// <param name="healthProcessor">The loaded <see cref="HealthProcessor"/>.</param>
/// <param name="result">The latest <see cref="JudgementResult"/>.</param> /// <param name="result">The latest <see cref="JudgementResult"/>.</param>
/// <returns>Whether the fail condition has been met.</returns> /// <returns>Whether the fail condition has been met.</returns>z
/// <remarks> /// <remarks>
/// This method should only be used to trigger failures based on <paramref name="result"/>. /// This method should only be used to trigger failures based on <paramref name="result"/>.
/// Using outside values to evaluate failure may introduce event ordering discrepancies, use /// Using outside values to evaluate failure may introduce event ordering discrepancies, use

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@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModFlashlight; public override IconUsage? Icon => OsuIcon.ModFlashlight;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Restricted view area."; public override LocalisableString Description => "Restricted view area.";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public abstract BindableFloat SizeMultiplier { get; } public abstract BindableFloat SizeMultiplier { get; }

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@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModHalfTime; public override IconUsage? Icon => OsuIcon.ModHalfTime;
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Less zoom..."; public override LocalisableString Description => "Less zoom...";
public override bool Ranked => SpeedChange.IsDefault; public override bool Ranked => true;
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)

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@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Everything just got a bit harder..."; public override LocalisableString Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) }; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public override bool ValidForFreestyleAsRequiredMod => true; public override bool ValidForFreestyleAsRequiredMod => true;
protected const float ADJUST_RATIO = 1.4f; protected const float ADJUST_RATIO = 1.4f;

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@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "HD"; public override string Acronym => "HD";
public override IconUsage? Icon => OsuIcon.ModHidden; public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public virtual void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) public virtual void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{ {

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@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModNightcore; public override IconUsage? Icon => OsuIcon.ModNightcore;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Uguuuuuuuu..."; public override LocalisableString Description => "Uguuuuuuuu...";
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5) public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)

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@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
public override LocalisableString Description => "You can't fail, no matter what."; public override LocalisableString Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) }; public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) };
public override bool Ranked => UsesDefaultConfiguration; public override bool Ranked => true;
public override bool ValidForFreestyleAsRequiredMod => true; public override bool ValidForFreestyleAsRequiredMod => true;
private readonly Bindable<bool> showHealthBar = new Bindable<bool>(); private readonly Bindable<bool> showHealthBar = new Bindable<bool>();

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@@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjustConcrete : ModRateAdjust
{
public override string Name => "Rate Adjust";
public override LocalisableString Description => "[DEBUG BUILDS ONLY] Set any speed";
public override string Acronym => "_R";
private readonly RateAdjustModHelper rateAdjustHelper;
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.1, // BASS breaks at lower rates
MaxValue = 10,
Precision = 0.01
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public virtual BindableBool AdjustPitch { get; } = new BindableBool();
protected ModRateAdjustConcrete()
{
rateAdjustHelper = new RateAdjustModHelper(SpeedChange);
rateAdjustHelper.HandleAudioAdjustments(AdjustPitch);
}
public override double ScoreMultiplier => 1.0;
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
rateAdjustHelper.ApplyToTrack(track);
}
public override bool Ranked => false;
public override ModType Type => ModType.Special;
}
}

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@@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
Conversion, Conversion,
Automation, Automation,
Fun, Fun,
System System,
Special
} }
} }

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@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
public readonly string OriginalAcronym; public readonly string OriginalAcronym;
public override string Name => $"Unknown mod ({OriginalAcronym})"; public override string Name => $"Unknown mod ({OriginalAcronym})";
public override string Acronym => $"{OriginalAcronym}??"; public override string Acronym => $"{OriginalAcronym}!";
public override LocalisableString Description => "This mod could not be resolved by the game."; public override LocalisableString Description => "This mod could not be resolved by the game.";
public override double ScoreMultiplier => 0; public override double ScoreMultiplier => 0;

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@@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@@ -32,6 +34,8 @@ namespace osu.Game.Rulesets.UI
public readonly KeyBindingContainer<T> KeyBindingContainer; public readonly KeyBindingContainer<T> KeyBindingContainer;
private readonly RulesetKeyBindingContainer rulesetKeyBindingContainer;
[Resolved] [Resolved]
private ScoreProcessor? scoreProcessor { get; set; } private ScoreProcessor? scoreProcessor { get; set; }
@@ -64,8 +68,10 @@ namespace osu.Game.Rulesets.UI
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{ {
rulesetKeyBindingContainer = createRulesetKeyBindingContainer(ruleset, variant, unique);
InternalChild = KeyBindingContainer = InternalChild = KeyBindingContainer =
CreateKeyBindingContainer(ruleset, variant, unique) rulesetKeyBindingContainer
.WithChild(content = new Container { RelativeSizeAxes = Axes.Both }); .WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
} }
@@ -174,11 +180,10 @@ namespace osu.Game.Rulesets.UI
public void Attach(InputCountController inputCountController) public void Attach(InputCountController inputCountController)
{ {
var triggers = KeyBindingContainer.DefaultKeyBindings var bindings = rulesetKeyBindingContainer.DefaultKeyBindings;
.Select(b => b.GetAction<T>()) var triggers = bindings.Select(b => new KeyCounterBindingTrigger<T>(b, b.GetAction<T>()))
.Distinct() .DistinctBy(b => b.Action)
.Select(action => new KeyCounterActionTrigger<T>(action)) .ToArray();
.ToArray();
KeyBindingContainer.AddRange(triggers); KeyBindingContainer.AddRange(triggers);
inputCountController.AddRange(triggers); inputCountController.AddRange(triggers);
@@ -215,6 +220,9 @@ namespace osu.Game.Rulesets.UI
protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new RulesetKeyBindingContainer(ruleset, variant, unique); => new RulesetKeyBindingContainer(ruleset, variant, unique);
private RulesetKeyBindingContainer createRulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new RulesetKeyBindingContainer(ruleset, variant, unique);
public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T> public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
{ {
protected override bool HandleRepeats => false; protected override bool HandleRepeats => false;

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@@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.Break
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: 33), Font = OsuFont.TorusAlternate.With(size: 64, weight: FontWeight.SemiBold),
}; };
} }

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@@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonLongestComboCounter : ComboCounter
{
protected ArgonCounterTextComponent Text = null!;
protected override double RollingDuration => 250;
protected virtual bool DisplayXSymbol => true;
[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel))]
public Bindable<bool> ShowLabel { get; } = new BindableBool(true);
[SettingSource("Show animation on increase", "Shows a bouncing animation when the combo increases")]
public Bindable<bool> ShowRolling { get; } = new BindableBool(true);
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.HighestCombo);
Current.BindValueChanged(combo =>
{
bool wasIncrease = combo.NewValue > combo.OldValue;
bool wasMiss = combo.OldValue > 1 && combo.NewValue == 0;
float newScale = Math.Clamp(Text.NumberContainer.Scale.X * (wasIncrease ? 1.1f : 0.8f), 0.6f, 1.4f);
float duration = ShowRolling.Value ? 500 : 0;
Text.NumberContainer
.ScaleTo(new Vector2(newScale))
.ScaleTo(Vector2.One, duration, Easing.OutQuint);
});
}
public override int DisplayedCount
{
get => base.DisplayedCount;
set
{
base.DisplayedCount = value;
updateWireframe();
}
}
private void updateWireframe()
{
int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount();
if (digitsRequiredForDisplayCount != Text.WireframeTemplate.Length)
Text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount);
}
private int getDigitsRequiredForDisplayCount()
{
// one for the single presumed starting digit, one for the "x" at the end (unless disabled).
int digitsRequired = DisplayXSymbol ? 2 : 1;
long c = DisplayedCount;
while ((c /= 10) > 0)
digitsRequired++;
return digitsRequired;
}
protected override LocalisableString FormatCount(int count) => DisplayXSymbol ? $@"{count}x" : count.ToString();
protected override IHasText CreateText() => Text = new ArgonCounterTextComponent(Anchor.TopLeft, "MAX COMBO")
{
WireframeOpacity = { BindTarget = WireframeOpacity },
ShowLabel = { BindTarget = ShowLabel },
};
}
}

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@@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
{
public partial class ArgonClicksPerSecondCounter : RollingCounter<int>, ISerialisableDrawable
{
[Resolved]
private ClicksPerSecondController controller { get; set; } = null!;
protected override double RollingDuration => 175;
[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel))]
public Bindable<bool> ShowLabel { get; } = new BindableBool(true);
public bool UsesFixedAnchor { get; set; }
public ArgonClicksPerSecondCounter()
{
Current.Value = 0;
}
protected override void Update()
{
base.Update();
Current.Value = controller.Value;
}
protected override IHasText CreateText() => new TextComponent()
{
WireframeOpacity = { BindTarget = WireframeOpacity },
ShowLabel = { BindTarget = ShowLabel },
};
private partial class TextComponent : CompositeDrawable, IHasText
{
private readonly ArgonCounterTextComponent cpsValue;
public IBindable<float> WireframeOpacity { get; } = new BindableFloat();
public Bindable<bool> ShowLabel { get; } = new BindableBool();
public LocalisableString Text
{
get => cpsValue.Text;
set => cpsValue.Text = value;
}
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.Both,
Child = cpsValue = new ArgonCounterTextComponent(Anchor.TopLeft, "KEYS/SEC") // welp, not good
{
WireframeOpacity = { BindTarget = WireframeOpacity },
WireframeTemplate = @"##",
ShowLabel = { BindTarget = ShowLabel },
}
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
}
}
}
}

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@@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterBindingTrigger<T> : InputTrigger, IKeyBindingHandler<T>
where T : struct
{
public T Action { get; }
public KeyCounterBindingTrigger(IKeyBinding key, T action)
: base(key?.KeyCombination.Keys[0].ToString() ?? $"B{(int)(object)action + 1}")
{
Action = action;
}
public bool OnPressed(KeyBindingPressEvent<T> e)
{
if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
return false;
Activate(Clock.Rate >= 0);
return false;
}
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
return;
Deactivate(Clock.Rate >= 0);
}
}
}

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@@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using JetBrains.Annotations;
using Microsoft.Extensions.Logging;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class SkinnableBeatmapSetOnlineStatusPill : CompositeDrawable, ISerialisableDrawable
{
private BeatmapSetOnlineStatusPill beatmapSetOnlineStatusPill { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
public SkinnableBeatmapSetOnlineStatusPill() // WARNING: this is awful
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
beatmapSetOnlineStatusPill = new BeatmapSetOnlineStatusPill()
{
ShowUnknownStatus = true
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindValueChanged(b =>
{
beatmapSetOnlineStatusPill.Status = beatmap.Value.BeatmapSetInfo.Status;
}, true);
}
public bool UsesFixedAnchor { get; set; }
}
}

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@@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using JetBrains.Annotations;
using Microsoft.Extensions.Logging;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class SkinnableStarRatingDisplay : CompositeDrawable, ISerialisableDrawable
{
private StarRatingDisplay starRatingDisplay { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
private CancellationTokenSource? difficultyCancellationSource;
private IBindable<StarDifficulty>? difficultyBindable;
public SkinnableStarRatingDisplay() // WARNING: this is awful
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
starRatingDisplay = new StarRatingDisplay(new StarDifficulty(0.00, 0), animated: true)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindValueChanged(b =>
{
difficultyCancellationSource?.Cancel();
difficultyCancellationSource = new CancellationTokenSource();
difficultyBindable?.UnbindAll();
difficultyBindable = difficultyCache.GetBindableDifficulty(b.NewValue.BeatmapInfo, difficultyCancellationSource.Token);
}, true);
starRatingDisplay.Current.BindTo((Bindable<StarDifficulty>)difficultyBindable!);
}
public bool UsesFixedAnchor { get; set; }
}
}

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@@ -200,6 +200,8 @@ namespace osu.Game.Screens.Play
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
private OsuConfigManager config;
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@@ -226,12 +228,13 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken) private void load(OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken)
{ {
this.config = config;
var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray(); var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray();
if (gameplayMods.Any(m => m is UnknownMod)) if (gameplayMods.Any(m => m is UnknownMod))
{ {
Logger.Log("Gameplay was started with an unknown mod applied.", level: LogLevel.Important); Logger.Log("Gameplay was started with an unknown mod applied.", level: LogLevel.Important);
return; // return;
} }
if (Beatmap.Value is DummyWorkingBeatmap) if (Beatmap.Value is DummyWorkingBeatmap)
@@ -983,6 +986,15 @@ namespace osu.Game.Screens.Play
if (PauseOverlay.State.Value == Visibility.Visible) if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide(); PauseOverlay.Hide();
bool exitOnFail = GameplayState.Mods.OfType<IApplicableFailExit>().Any(m => m.ExitOnFail)
&& Score.ScoreInfo.User.Username == config.Get<string>(OsuSetting.Username); // TODO: do more concrete checks
if (exitOnFail)
{
// game.AttemptExit();
game.Exit();
}
bool restartOnFail = GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail); bool restartOnFail = GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail);
if (!restartOnFail) if (!restartOnFail)
failAnimationContainer.Start(); failAnimationContainer.Start();

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@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ImageExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
@@ -14,12 +15,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Contracted; using osu.Game.Screens.Ranking.Contracted;
using osu.Game.Screens.Ranking.Expanded; using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using ZstdSharp.Unsafe;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
@@ -96,6 +99,7 @@ namespace osu.Game.Screens.Ranking
[Resolved] [Resolved]
private OsuGameBase game { get; set; } = null!; private OsuGameBase game { get; set; } = null!;
private OsuColour colour { get; set; } = null!;
private AudioContainer audioContent = null!; private AudioContainer audioContent = null!;
@@ -124,12 +128,14 @@ namespace osu.Game.Screens.Ranking
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio, OsuColour colour)
{ {
// ScorePanel doesn't include the top extruding area in its own size. // ScorePanel doesn't include the top extruding area in its own size.
// Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale.
const float vertical_fudge = 20; const float vertical_fudge = 20;
this.colour = colour;
InternalChild = audioContent = new AudioContainer InternalChild = audioContent = new AudioContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@@ -239,6 +245,15 @@ namespace osu.Game.Screens.Ranking
private void updateState() private void updateState()
{ {
ColourInfo getColour(ColourInfo info)
{
var ci = info.AverageColour;
var rank = (ColourInfo)OsuColour.ForRank(Score.Rank);
(float _, float _, float v) = Color4Extensions.ToHSV(ci);
(float rh, float rs, _) = Color4Extensions.ToHSV(rank);
return Color4Extensions.FromHSV(rh, rs * 0.2f, v);
}
topLayerContent?.FadeOut(content_fade_duration).Expire(); topLayerContent?.FadeOut(content_fade_duration).Expire();
middleLayerContent?.FadeOut(content_fade_duration).Expire(); middleLayerContent?.FadeOut(content_fade_duration).Expire();
@@ -247,8 +262,8 @@ namespace osu.Game.Screens.Ranking
case PanelState.Expanded: case PanelState.Expanded:
Size = new Vector2(EXPANDED_WIDTH, expanded_height); Size = new Vector2(EXPANDED_WIDTH, expanded_height);
topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); topLayerBackground.FadeColour(getColour(expanded_top_layer_colour), RESIZE_DURATION, Easing.OutQuint);
middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); middleLayerBackground.FadeColour(getColour(expanded_middle_layer_colour), RESIZE_DURATION, Easing.OutQuint);
bool firstLoad = topLayerContent == null; bool firstLoad = topLayerContent == null;
topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 }); topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 });
@@ -261,8 +276,8 @@ namespace osu.Game.Screens.Ranking
case PanelState.Contracted: case PanelState.Contracted:
Size = new Vector2(CONTRACTED_WIDTH, contracted_height); Size = new Vector2(CONTRACTED_WIDTH, contracted_height);
topLayerBackground.FadeColour(contracted_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); topLayerBackground.FadeColour(getColour(contracted_top_layer_colour), RESIZE_DURATION, Easing.OutQuint);
middleLayerBackground.FadeColour(contracted_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); middleLayerBackground.FadeColour(getColour(contracted_middle_layer_colour), RESIZE_DURATION, Easing.OutQuint);
topLayerContentContainer.Add(topLayerContent = new ContractedPanelTopContent topLayerContentContainer.Add(topLayerContent = new ContractedPanelTopContent
{ {

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@@ -269,6 +269,7 @@ namespace osu.Game.Screens.Select
TextSize = 11, TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapInfo.Status, Status = beatmapInfo.Status,
ShowUnknownStatus = true,
Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1 Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1
} }
} }

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@@ -81,6 +81,7 @@ namespace osu.Game.Screens.Select.Carousel
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
TextSize = 11, TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
ShowUnknownStatus = true,
Status = beatmapSet.Status Status = beatmapSet.Status
}, },
iconFlow = new FillFlowContainer<DifficultyIcon> iconFlow = new FillFlowContainer<DifficultyIcon>

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@@ -143,6 +143,7 @@ namespace osu.Game.Screens.SelectV2
TextSize = OsuFont.Style.Caption2.Size, TextSize = OsuFont.Style.Caption2.Size,
Margin = new MarginPadding { Right = 5f }, Margin = new MarginPadding { Right = 5f },
Animated = false, Animated = false,
ShowUnknownStatus = true
}, },
updateButton = new PanelUpdateBeatmapButton updateButton = new PanelUpdateBeatmapButton
{ {

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@@ -149,6 +149,7 @@ namespace osu.Game.Screens.SelectV2
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
TextSize = OsuFont.Style.Caption2.Size, TextSize = OsuFont.Style.Caption2.Size,
Margin = new MarginPadding { Right = 4f }, Margin = new MarginPadding { Right = 4f },
ShowUnknownStatus = true
}, },
updateButton = new PanelUpdateBeatmapButton updateButton = new PanelUpdateBeatmapButton
{ {