5 Commits

16 changed files with 73 additions and 43 deletions

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@@ -257,7 +257,11 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => SHORT_NAME;
#if !DEBUG
public override string PlayingVerb => "Clicking circles";
#else
public override string PlayingVerb => "Debugging circles";
#endif
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);

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@@ -107,7 +107,7 @@ namespace osu.Game.Audio
Logger.Log($"A {nameof(PreviewTrack)} was created without a containing {nameof(IPreviewTrackOwner)}. An owner should be added for correct behaviour.");
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo.OnlineID}.mp3");
protected override Track GetTrack() => trackManager.Get($"https://osu.jvnko.boats/uploads/preview/{beatmapSetInfo.OnlineID}.mp3");
}
}
}

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@@ -214,7 +214,7 @@ namespace osu.Game.Database
#if !DEBUG
// in the lazer. straight up "migrating it". and by "it", haha, well. let's just say. My realm .
string altFilename = filename;
applyFilenameSchemaSuffix(ref altFilename); // it also migrates older versions automagically! (sorry, I only used that word for irony...)
applyFilenameSchemaSuffix(ref altFilename);
if (storage.Exists(altFilename) && !storage.Exists(Filename))
{
using (var previous = storage.GetStream(altFilename))
@@ -222,6 +222,7 @@ namespace osu.Game.Database
{
Logger.Log($@"Migrating production build DB: {altFilename} -> {Filename}");
previous.CopyTo(current);
Logger.Log("Sucessfully migrated local database!", level: LogLevel.Important);
}
}
#endif

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@@ -124,10 +124,10 @@ namespace osu.Game.Graphics.Backgrounds
api.PerformAsync(request);
}
public SeasonalBackground LoadNextBackground()
public Background LoadNextBackground()
{
if (!shouldShowCustomBackgrounds || !shouldFetchCustomBackgrounds || currentBackgrounds.Value?.Backgrounds?.Any() != true)
return (SeasonalBackground)(new Background($@"Menu/menu-background-{RNG.Next(1, 9)}"));
return new Background($@"Menu/menu-background-{RNG.Next(1, 9)}");
var backgrounds = currentBackgrounds.Value.Backgrounds;
currentBackgroundIndex = (currentBackgroundIndex + 1) % backgrounds.Count;

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@@ -438,7 +438,9 @@ namespace osu.Game.Overlays.Mods
foreach (var modState in AllAvailableMods)
{
var matchingSelectedMod = SelectedMods.Value.SingleOrDefault(selected => selected.GetType() == modState.Mod.GetType());
// BUG: when trying to switch ruleset in a multiplayer room this was previously throwing an InvalidOperationException.
// If it still throws, then I guess it's not good
var matchingSelectedMod = SelectedMods.Value.FirstOrDefault(selected => selected.GetType() == modState.Mod.GetType());
if (matchingSelectedMod != null)
{

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@@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
private readonly string slug;
private readonly Sprite sprite;
private string url => $@"https://s.ppy.sh/images/medals-client/{slug}@2x.png";
private string url => $@"https://osu.jvnko.boats/images/medals-client/{slug}@2x.png";
public MedalIcon(string slug)
{

View File

@@ -256,18 +256,15 @@ namespace osu.Game.Overlays.Volume
displayVolumeInt = intValue;
text.WireframeTemplate = new string('#', intValue.ToString().Length);
text.WireframeTemplate = new string('#', intValue.ToString(CultureInfo.CurrentCulture).Length);
text.Text = intValue.ToString(CultureInfo.CurrentCulture);
if (displayVolume >= 0.995f)
{
text.Text = "100";
maxGlow.EffectColour = meterColour.Opacity(5f);
}
else if (displayVolume < 0.01f)
maxGlow.EffectColour = meterColour.Opacity(0f);
else
{
maxGlow.EffectColour = meterColour.Opacity((float)displayVolume * 3f);
text.Text = intValue.ToString(CultureInfo.CurrentCulture);
}
maxGlow.EffectColour = meterColour.Opacity((float)displayVolume * 3f + 1f);
volumeCircle.Progress = displayVolume * 0.75f;
volumeCircleGlow.Progress = displayVolume * 0.75f;

View File

@@ -159,8 +159,9 @@ namespace osu.Game.Rulesets.UI
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
Font = OsuFont.Numeric.With(size: 22f, weight: FontWeight.Black),
UseFullGlyphHeight = false,
Font = OsuFont.TorusAlternate.With(size: 36, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Bottom = 5 },
UseFullGlyphHeight = true,
Text = mod.Acronym
},
modIcon = new SpriteIcon

View File

@@ -91,11 +91,12 @@ namespace osu.Game.Rulesets.UI
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
Font = OsuFont.TorusAlternate.With(size: 36, weight: FontWeight.Bold),
Text = mod.Acronym,
Margin = new MarginPadding
{
Top = 4
Top = 3,
Bottom = 6
}
},
},

View File

@@ -121,8 +121,7 @@ namespace osu.Game.Screens.Play
},
},
// XXX: I have mixed feeling about this, but it works at least
// TODO: check if we're in the editor to avoid some... weird bugs on score import
// XXX: I have mixed feelings about this, but it works at least
(OnQuitReplay != null)
? new ShearedButton
{

View File

@@ -998,13 +998,10 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
bool exitOnFail = GameplayState.Mods.OfType<IApplicableFailExit>().Any(m => m.ExitOnFail)
&& Score.ScoreInfo.User.Username == config.Get<string>(OsuSetting.Username); // TODO: do more concrete checks
&& Score.ScoreInfo.User.Username == config.Get<string>(OsuSetting.Username)
&& this is SoloPlayer;
if (exitOnFail)
{
// game.AttemptExit();
game.Exit();
}
game.Exit(); // we're done here
bool restartOnFail = GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail);
if (!restartOnFail)

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@@ -122,9 +122,9 @@ namespace osu.Game.Screens.Ranking.Expanded
FillMode = FillMode.Fit,
}
},
scoreCounter = new TotalScoreCounter(!withFlair)
scoreCounter = new TotalScoreCounter(!withFlair, score)
{
Margin = new MarginPadding { Top = 0, Bottom = 5 },
Margin = new MarginPadding { Top = 10, Bottom = 5 },
Current = { Value = 0 },
Alpha = 0,
AlwaysPresent = true

View File

@@ -1,17 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
#nullable enable
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
@@ -30,43 +36,65 @@ namespace osu.Game.Screens.Ranking.Expanded
private readonly Bindable<double> tickPlaybackRate = new Bindable<double>();
private ScoreInfo score;
private Bindable<ScoringMode> scoringMode = new Bindable<ScoringMode>(ScoringMode.Standardised);
private ScoringMode mode => scoringMode.Value;
private double lastSampleTime;
private DrawableSample sampleTick;
private DrawableSample sampleTick = null!;
private ArgonCounterTextComponent counter = null!;
public TotalScoreCounter(bool playSamples = false)
public TotalScoreCounter(bool playSamples = false, ScoreInfo? score = null)
{
// Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
this.playSamples = playSamples;
this.score = score ?? new ScoreInfo();
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, OsuConfigManager? config)
{
AddInternal(sampleTick = new DrawableSample(audio.Samples.Get(@"Results/score-tick-lesser")));
scoringMode.BindTo(
config?.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
);
}
protected override void LoadComplete()
{
base.LoadComplete();
scoringMode.BindValueChanged(_ => updateWireframe(), true);
if (playSamples)
Current.BindValueChanged(_ => startTicking());
}
protected override LocalisableString FormatCount(long count) => count.ToString("N0");
protected override LocalisableString FormatCount(long count) => count.ToString("N0", CultureInfo.CreateSpecificCulture("en-US")).Replace(',', '.'); // XXX: make this look okay
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
private void updateWireframe()
{
s.Anchor = Anchor.TopCentre;
s.Origin = Anchor.TopCentre;
string getWireframe(long sc) => (sc >= 100000)
? FormatCount(sc).ToString()
: "###.###";
s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
s.Spacing = new Vector2(-5, 0);
});
long dispScore = Scoring.Legacy.ScoreInfoExtensions.GetDisplayScore(score, mode);
counter.WireframeTemplate = getWireframe(dispScore);
}
protected override ArgonCounterTextComponent CreateText()
{
counter = new ArgonCounterTextComponent(Anchor.Centre);
counter.WireframeOpacity.BindTo(new BindableFloat(0.25f));
counter.WireframeTemplate = "###.###";
return counter;
}
public override long DisplayedCount
{

View File

@@ -270,7 +270,7 @@ namespace osu.Game.Screens.Select
TextSize = 11,
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapInfo.Status,
ShowUnknownStatus = true,
ShowUnknownStatus = working is not DummyWorkingBeatmap,
Alpha = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? 0 : 1
}
}

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@@ -105,7 +105,7 @@ namespace osu.Game.Screens.SelectV2
new ShearAligningWrapper(statusPill = new BeatmapSetOnlineStatusPill
{
Shear = -OsuGame.SHEAR,
ShowUnknownStatus = true,
ShowUnknownStatus = working is not DummyWorkingBeatmap,
TextSize = OsuFont.Style.Caption1.Size,
TextPadding = new MarginPadding { Horizontal = 6, Vertical = 1 },
}),

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@@ -9,7 +9,7 @@ namespace osu.Game.Users
{
public string Name { get; set; }
public string InternalName { get; set; }
public string ImageUrl => $@"https://s.ppy.sh/images/medals-client/{InternalName}@2x.png";
public string ImageUrl => $@"https://osu.jvnko.boats/images/medals/{InternalName}@2x.png";
public string Description { get; set; }
}
}