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47 Commits

Author SHA1 Message Date
Dean Herbert
7416892e34 Merge pull request #227 from EVAST9919/triangles-v2
Implement TriangleBorder shader
2022-11-24 15:03:23 +09:00
Andrei Zavatski
3653f7477d Remove toSRGB colour conversion 2022-11-23 16:12:46 +03:00
Andrei Zavatski
abc3834535 Expose thickness uniform 2022-11-21 10:20:05 +03:00
Dean Herbert
3dad98e20c Merge pull request #228 from OliBomby/streams-icon
Create Streams icon
2022-11-18 16:18:17 +09:00
OliBomby
d9409e12f0 Create streams.png 2022-11-18 07:58:27 +01:00
Andrei Zavatski
979b1027e6 Implement TriangleBorder shader 2022-11-13 15:27:44 +03:00
Dean Herbert
05a035cf77 Merge pull request #226 from Tom94/only-rounded-shader
Cursor trail shader: target rounded fragment shader
2022-11-13 16:12:47 +09:00
Thomas Müller-Höhne
5c66f56cfd Make CursorTrail use the non-rounded shader fast path 2022-11-12 21:23:41 +09:00
Thomas Müller-Höhne
b5a8857bc6 Cursor trail shader: target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:04:00 +09:00
Dean Herbert
37e8b53be8 Merge pull request #224 from nekodex/disabled-button-sfx
Add 'select' sample for disabled components
2022-11-03 20:18:09 +09:00
Jamie Taylor
c82950e197 Add 'select' sample for disabled components 2022-11-02 19:42:14 +09:00
Dean Herbert
349b5ec322 Merge pull request #223 from ppy/l10n_master
Update localisations
2022-11-01 14:35:51 +09:00
Dean Herbert
67ea81eda9 Update osu-web sourced translations from crowdin 2022-11-01 14:29:05 +09:00
Dean Herbert
7e771ad748 Update translations from crowdin 2022-11-01 14:28:59 +09:00
Dean Herbert
dcd6e8b99f Add new client localisations 2022-11-01 14:27:33 +09:00
Dean Herbert
f5cff7870d Revert "Merge pull request #222 from peppy/argon-catch-sprites"
This reverts commit 286bac2bcb, reversing
changes made to bf38e679e4.

(We're using a shader instead)
2022-10-27 19:03:31 +09:00
Dan Balasescu
286bac2bcb Merge pull request #222 from peppy/argon-catch-sprites
Add blob sprites for osu!catch argon skin
2022-10-27 12:32:17 +09:00
Dean Herbert
dad5a50063 Add blob sprites for osu!catch argon skin 2022-10-26 18:53:04 +09:00
Dean Herbert
bf38e679e4 Merge pull request #221 from LiterallyFabian/countdown-ready
Add countdown ready sprite
2022-10-23 22:45:40 +09:00
Fabian Lindgren
b2c7c9d0c0 Add countdown ready sprite 2022-10-23 09:56:17 +02:00
Dean Herbert
60901eedff Merge pull request #220 from ppy/l10n_master
Update translations
2022-10-21 20:24:03 +09:00
Dean Herbert
b15ed655ce Update osu-web sourced translations from crowdin 2022-10-21 19:52:51 +09:00
Dean Herbert
3b30ace4bb Update translations from crowdin 2022-10-21 19:52:45 +09:00
Dean Herbert
3f31b80922 Add new client localisations 2022-10-21 19:51:10 +09:00
Dean Herbert
afcf180e71 Merge pull request #219 from nekodex/settings-sidebar
Add samples for the settings sidebar buttons
2022-10-21 19:35:09 +09:00
Jamie Taylor
b8a592b660 Add samples for the settings sidebar buttons 2022-10-21 18:05:12 +09:00
Dean Herbert
faf89f4435 Merge pull request #218 from LiterallyFabian/countdown
Add countdown sprites
2022-10-18 19:53:00 +09:00
Fabian Lindgren
54569d6c61 Add countdown sprites 2022-10-18 12:42:30 +02:00
Dean Herbert
061e419dbc Fix broken shader 2022-10-08 21:32:08 +09:00
Dean Herbert
eb8ced5843 Add default cursor smoke sprite 2022-10-05 18:25:42 +09:00
Dean Herbert
65f5707b08 Merge pull request #216 from ppy/l10n_master
Update localisations
2022-10-03 21:02:39 +09:00
Dean Herbert
bef0ee7b47 Update osu-web sourced translations from crowdin 2022-10-03 20:55:50 +09:00
Dean Herbert
8f85457559 Update translations from crowdin 2022-10-03 20:55:43 +09:00
Dean Herbert
d05c21fac5 Add new client localisations 2022-10-03 20:54:18 +09:00
Dean Herbert
28fff2ab17 Merge pull request #215 from smoogipoo/adjust-flashlight
Expose flashlight smoothness as uniform
2022-10-03 20:34:38 +09:00
Dan Balasescu
f0827cf2a0 Expose flashlight smoothness as uniform 2022-10-03 18:22:43 +09:00
Dean Herbert
b25c9b8180 Merge pull request #214 from goodtrailer/smoke
Add legacy cursor-smoke texture
2022-09-20 16:37:20 +09:00
Alden Wu
bfb6acfe3e Add legacy smoke texture 2022-09-20 00:26:39 -07:00
Dean Herbert
08b4b268f5 Merge pull request #212 from ppy/l10n_master
Update localisations
2022-09-13 23:51:29 +09:00
Dean Herbert
2f31ba167e Update osu-web sourced translations from crowdin 2022-09-13 12:18:17 +09:00
Dean Herbert
e3245e2912 Update translations from crowdin 2022-09-13 12:18:11 +09:00
Dean Herbert
8aeb354ee0 Merge pull request #210 from nekodex/textbox-invalid-sample
Add sample for invalid textbox input
2022-08-31 21:39:01 +09:00
Dean Herbert
dd2548b7f8 Merge pull request #211 from ppy/l10n_master
Update localisations
2022-08-31 21:38:52 +09:00
Dean Herbert
50a09a3957 Update osu-web sourced translations from crowdin 2022-08-31 21:32:55 +09:00
Dean Herbert
0046f7893a Update translations from crowdin 2022-08-31 21:32:48 +09:00
Dean Herbert
e97218ab95 Add new client localisations 2022-08-31 21:31:10 +09:00
Jamie Taylor
ef4a8083db Add sample for invalid textbox input 2022-08-31 17:36:39 +09:00
933 changed files with 23672 additions and 3726 deletions

View File

@@ -71,7 +71,7 @@
<value>Устройство за възпроизвеждане</value> <value>Устройство за възпроизвеждане</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео разделение на ударните звуци</value> <value>Стерео разделяне на ударните звуци</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Основна</value> <value>Основна</value>

View File

@@ -62,7 +62,7 @@
<value>Audio</value> <value>Audio</value>
</data> </data>
<data name="audio_devices_header" xml:space="preserve"> <data name="audio_devices_header" xml:space="preserve">
<value>Devices</value> <value>Mga device</value>
</data> </data>
<data name="volume_header" xml:space="preserve"> <data name="volume_header" xml:space="preserve">
<value>Volume</value> <value>Volume</value>
@@ -71,25 +71,25 @@
<value>Output device</value> <value>Output device</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo separation</value> <value>Paghiwalay sa stereo ng hitsound</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Master</value> <value>Master</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>Master (window inactive)</value> <value>Master (di aktibong window)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>Effect</value> <value>Effect</value>
</data> </data>
<data name="music_volume" xml:space="preserve"> <data name="music_volume" xml:space="preserve">
<value>Music</value> <value>Musika</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>Offset Adjustment</value> <value>Pagsasaayos sa offset</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Audio offset</value> <value>Offset ng audio</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value> <value>Offset wizard</value>

View File

@@ -59,28 +59,28 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="audio_section_header" xml:space="preserve"> <data name="audio_section_header" xml:space="preserve">
<value>音声</value> <value>オーディオ</value>
</data> </data>
<data name="audio_devices_header" xml:space="preserve"> <data name="audio_devices_header" xml:space="preserve">
<value>デバイス</value> <value>デバイス</value>
</data> </data>
<data name="volume_header" xml:space="preserve"> <data name="volume_header" xml:space="preserve">
<value>音量</value> <value>ボリューム</value>
</data> </data>
<data name="output_device" xml:space="preserve"> <data name="output_device" xml:space="preserve">
<value>出力デバイス</value> <value>出力デバイス</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドステレオ分離</value> <value>ヒットサウンドステレオ分離</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>マスター</value> <value>主音量</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>マスター (ウィンドウが非アクティブ時)</value> <value>主音量 (ウィンドウが非アクティブ時)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>エフェクト</value> <value>効果音</value>
</data> </data>
<data name="music_volume" xml:space="preserve"> <data name="music_volume" xml:space="preserve">
<value>音楽</value> <value>音楽</value>

View File

@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve"> <data name="output_device" xml:space="preserve">
<value>Dispositivo de Saída</value> <value>Dispositivo de Saída</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separação estéreo de hitsound</value>
</data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Geral</value> <value>Geral</value>
</data> </data>
@@ -89,6 +92,6 @@
<value>Desvio de áudio</value> <value>Desvio de áudio</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Desvio do assistente</value> <value>Assistente de desvio</value>
</data> </data>
</root> </root>

View File

@@ -77,7 +77,7 @@
<value>ระดับเสียงหลัก</value> <value>ระดับเสียงหลัก</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>ระดับเสียงหลักขณะไม่ได้อยู่ในตัวเกม</value> <value>ระดับเสียงหลัก (ขณะไม่ได้อยู่ในตัวเกม)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>เสียงเอฟเฟ็กต์</value> <value>เสียงเอฟเฟ็กต์</value>

View File

@@ -74,10 +74,10 @@
<value>Стерео ефекти</value> <value>Стерео ефекти</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Майстер</value> <value>Загальна</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>Майстер (неактивне вікно)</value> <value>Загальна (неактивне вікно)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>Ефекти</value> <value>Ефекти</value>

View File

@@ -71,9 +71,9 @@
<value>Calibrar usando la última jugada</value> <value>Calibrar usando la última jugada</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(las notas aparecen más tarde)</value> <value>(los objetos aparecen más tarde)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(las notas aparecen antes)</value> <value>(los objetos aparecen antes)</value>
</data> </data>
</root> </root>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Offset ng Beatmap</value> <value>Offset ng beatmap</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Nakaraang laro:</value> <value>Huling laro:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Ang nakaraang laro ay masyadong maikli para gamitin sa pagkakalibrate</value> <value>Masyadong maiksi ang huling laro para magamit sa pagka-calibrate</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>I-calibrate gamit ang huling laro</value> <value>I-calibrate gamit ang huling laro</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(lumalabas ang mga hit object nang pahuli)</value> <value>(mahuhuli sa paglabas ang mga hit object)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(lumalabas ang mga hit object nang mas maaga)</value> <value>(maagang lalabas ang mga hit object)</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapsförskjutning</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Tidligere spill:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Forrige avspilling for kort til å brukes til kalibrering</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrer med siste avspilling</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(treff på objekter vises senere)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(treff på objekter vises tidligere)</value>
</data>
</root>

View File

@@ -59,19 +59,19 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Офсет мапи</value> <value>Офсет бітмапи</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Попередня спроба:</value> <value>Попередня спроба:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Попередня спроба занадто коротка для використання калібрування</value> <value>Попередня спроба занадто коротка для калібрування</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>За попередньою спробою</value> <value>За попередньою спробою</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value> <value>(об'єктів пізніше)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(об'єктів раніше)</value> <value>(об'єктів раніше)</value>

View File

@@ -65,6 +65,6 @@
<value>Configurar</value> <value>Configurar</value>
</data> </data>
<data name="change_bindings_button" xml:space="preserve"> <data name="change_bindings_button" xml:space="preserve">
<value>cambie los atajos de teclado globales y teclas de juego</value> <value>cambiar los atajos de teclado globales y teclas de juego</value>
</data> </data>
</root> </root>

View File

@@ -62,9 +62,9 @@
<value>Shortcut at mga gameplay binding</value> <value>Shortcut at mga gameplay binding</value>
</data> </data>
<data name="configure" xml:space="preserve"> <data name="configure" xml:space="preserve">
<value>I-ayos</value> <value>Ayusin</value>
</data> </data>
<data name="change_bindings_button" xml:space="preserve"> <data name="change_bindings_button" xml:space="preserve">
<value>baguhin ang mga pangkalahatang shortcut key at mga gameplay binding</value> <value>baguhin ang pandaigdigang shortcut key at gameplay binding</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Snarveis- og spillbindinger</value>
</data>
<data name="configure" xml:space="preserve">
<value>Konfigurer</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>endre globale snarveistaster og spillbindinger</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve"> <data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Клавиатура</value> <value>Клавиатура и кнопки мыши</value>
</data> </data>
<data name="configure" xml:space="preserve"> <data name="configure" xml:space="preserve">
<value>Настроить</value> <value>Настроить</value>

View File

@@ -62,7 +62,7 @@
<value>Клавіатура</value> <value>Клавіатура</value>
</data> </data>
<data name="configure" xml:space="preserve"> <data name="configure" xml:space="preserve">
<value>Налаштування</value> <value>Налаштувати</value>
</data> </data>
<data name="change_bindings_button" xml:space="preserve"> <data name="change_bindings_button" xml:space="preserve">
<value>змінити призначення клавіш</value> <value>змінити призначення клавіш</value>

View File

@@ -62,7 +62,7 @@
<value>solo</value> <value>solo</value>
</data> </data>
<data name="multi" xml:space="preserve"> <data name="multi" xml:space="preserve">
<value>multijugador</value> <value>multi</value>
</data> </data>
<data name="playlists" xml:space="preserve"> <data name="playlists" xml:space="preserve">
<value>listas de juego</value> <value>listas de juego</value>

View File

@@ -77,10 +77,10 @@
<value>maghanap</value> <value>maghanap</value>
</data> </data>
<data name="settings" xml:space="preserve"> <data name="settings" xml:space="preserve">
<value>mga setting</value> <value>pagsasaayos</value>
</data> </data>
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>bumalik</value> <value>balik</value>
</data> </data>
<data name="exit" xml:space="preserve"> <data name="exit" xml:space="preserve">
<value>umalis</value> <value>umalis</value>

View File

@@ -65,7 +65,7 @@
<value>多人游戏</value> <value>多人游戏</value>
</data> </data>
<data name="playlists" xml:space="preserve"> <data name="playlists" xml:space="preserve">
<value>课题模式</value> <value>歌单模式</value>
</data> </data>
<data name="play" xml:space="preserve"> <data name="play" xml:space="preserve">
<value>开始游玩</value> <value>开始游玩</value>

View File

@@ -62,6 +62,6 @@
<value>chat</value> <value>chat</value>
</data> </data>
<data name="header_description" xml:space="preserve"> <data name="header_description" xml:space="preserve">
<value>únase a la discusión en tiempo real</value> <value>unirse a la discusión en tiempo real</value>
</data> </data>
</root> </root>

View File

@@ -59,9 +59,9 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="header_title" xml:space="preserve"> <data name="header_title" xml:space="preserve">
<value>usap</value> <value>chat</value>
</data> </data>
<data name="header_description" xml:space="preserve"> <data name="header_description" xml:space="preserve">
<value>sumali sa kasalukuyang usapan</value> <value>sumali sa realtime na usapan</value>
</data> </data>
</root> </root>

View File

@@ -62,6 +62,6 @@
<value>チャット</value> <value>チャット</value>
</data> </data>
<data name="header_description" xml:space="preserve"> <data name="header_description" xml:space="preserve">
<value>リアルタイムディスカッションに参加する</value> <value>世界中の人とリアルタイムに話し合おう</value>
</data> </data>
</root> </root>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>المجموعات</value> <value>المجموعات</value>
</data> </data>
<data name="name" xml:space="preserve">
<value>الإسم</value>
</data>
<data name="description" xml:space="preserve">
<value>الوصف</value>
</data>
</root> </root>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Kolekce</value> <value>Kolekce</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Předvolby módů</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Název</value> <value>Název</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Sammlungen</value> <value>Sammlungen</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Mod-Voreinstellungen</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Name</value> <value>Name</value>
</data> </data>

View File

@@ -80,7 +80,7 @@
<value>Ancho</value> <value>Ancho</value>
</data> </data>
<data name="height" xml:space="preserve"> <data name="height" xml:space="preserve">
<value>Alto</value> <value>Altura</value>
</data> </data>
<data name="downloading" xml:space="preserve"> <data name="downloading" xml:space="preserve">
<value>Descargando...</value> <value>Descargando...</value>
@@ -89,7 +89,7 @@
<value>Importando...</value> <value>Importando...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve"> <data name="deselect_all" xml:space="preserve">
<value>Anular toda la selección</value> <value>Deseleccionar todo</value>
</data> </data>
<data name="select_all" xml:space="preserve"> <data name="select_all" xml:space="preserve">
<value>Seleccionar todo</value> <value>Seleccionar todo</value>
@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Colecciones</value> <value>Colecciones</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Ajustes de mods</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nombre</value> <value>Nombre</value>
</data> </data>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>مجموعه ها</value> <value>مجموعه ها</value>
</data> </data>
<data name="name" xml:space="preserve">
<value>نام</value>
</data>
<data name="description" xml:space="preserve">
<value>توضیحات</value>
</data>
</root> </root>

View File

@@ -59,19 +59,19 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Bumalik</value> <value>Balik</value>
</data> </data>
<data name="next" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>Sunod</value> <value>Sunod</value>
</data> </data>
<data name="finish" xml:space="preserve"> <data name="finish" xml:space="preserve">
<value>Tapusin</value> <value>Natapos</value>
</data> </data>
<data name="enabled" xml:space="preserve"> <data name="enabled" xml:space="preserve">
<value>Enabled</value> <value>Nakabukas</value>
</data> </data>
<data name="disabled" xml:space="preserve"> <data name="disabled" xml:space="preserve">
<value>Disabled</value> <value>Nakapatay</value>
</data> </data>
<data name="default" xml:space="preserve"> <data name="default" xml:space="preserve">
<value>Default</value> <value>Default</value>
@@ -80,13 +80,13 @@
<value>Lapad</value> <value>Lapad</value>
</data> </data>
<data name="height" xml:space="preserve"> <data name="height" xml:space="preserve">
<value>Haba</value> <value>Tangkad</value>
</data> </data>
<data name="downloading" xml:space="preserve"> <data name="downloading" xml:space="preserve">
<value>Nagda-download...</value> <value>Dina-download na...</value>
</data> </data>
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>Nag-iimport...</value> <value>Ini-import na...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve"> <data name="deselect_all" xml:space="preserve">
<value>Alisin Lahat</value> <value>Alisin Lahat</value>
@@ -106,4 +106,13 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Mga Koleksyon</value> <value>Mga Koleksyon</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Mga preset ng mod</value>
</data>
<data name="name" xml:space="preserve">
<value>Pangalan</value>
</data>
<data name="description" xml:space="preserve">
<value>Deskripsyon</value>
</data>
</root> </root>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Collections</value> <value>Collections</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Préréglages de mods</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nom</value> <value>Nom</value>
</data> </data>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Gyűjtemények</value> <value>Gyűjtemények</value>
</data> </data>
<data name="name" xml:space="preserve">
<value>Név</value>
</data>
<data name="description" xml:space="preserve">
<value>Leírás</value>
</data>
</root> </root>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Koleksi</value> <value>Koleksi</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Preset mod</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nama</value> <value>Nama</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Collezioni</value> <value>Collezioni</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Preset delle mod</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nome</value> <value>Nome</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>コレクション</value> <value>コレクション</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>MODプリセット</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>名前</value> <value>名前</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>모음집</value> <value>모음집</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>모드 프리셋</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>이름</value> <value>이름</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Collecties</value> <value>Collecties</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Mod presets</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Naam</value> <value>Naam</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Kolekcje</value> <value>Kolekcje</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Konfiguracje modyfikatorów</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nazwa</value> <value>Nazwa</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Coleções</value> <value>Coleções</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Predefinições de mod</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nome</value> <value>Nome</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Collections</value> <value>Collections</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Mod presets</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Name</value> <value>Name</value>
</data> </data>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Colecții</value> <value>Colecții</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Preset-uri de mod-uri</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Nume</value> <value>Nume</value>
</data> </data>

View File

@@ -62,7 +62,7 @@
<value>Назад</value> <value>Назад</value>
</data> </data>
<data name="next" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>Дальше</value> <value>Вперед</value>
</data> </data>
<data name="finish" xml:space="preserve"> <data name="finish" xml:space="preserve">
<value>Завершить</value> <value>Завершить</value>
@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Коллекции</value> <value>Коллекции</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Пресеты модов</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Название</value> <value>Название</value>
</data> </data>

View File

@@ -95,7 +95,7 @@
<value>Виділити все</value> <value>Виділити все</value>
</data> </data>
<data name="beatmaps" xml:space="preserve"> <data name="beatmaps" xml:space="preserve">
<value>Карти</value> <value>Бітмапи</value>
</data> </data>
<data name="scores" xml:space="preserve"> <data name="scores" xml:space="preserve">
<value>Результати</value> <value>Результати</value>
@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Колекції</value> <value>Колекції</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Набори модів</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>Назва</value> <value>Назва</value>
</data> </data>

View File

@@ -83,10 +83,10 @@
<value>高度</value> <value>高度</value>
</data> </data>
<data name="downloading" xml:space="preserve"> <data name="downloading" xml:space="preserve">
<value>正在下載⋯⋯</value> <value>下載中...</value>
</data> </data>
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>正在匯入⋯⋯</value> <value>匯入中...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve"> <data name="deselect_all" xml:space="preserve">
<value>全部取消選取</value> <value>全部取消選取</value>
@@ -104,6 +104,12 @@
<value>Skin</value> <value>Skin</value>
</data> </data>
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>收藏</value> <value>收藏</value>
</data>
<data name="name" xml:space="preserve">
<value>名稱</value>
</data>
<data name="description" xml:space="preserve">
<value>說明</value>
</data> </data>
</root> </root>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>收藏</value> <value>收藏</value>
</data> </data>
<data name="mod_presets" xml:space="preserve">
<value>Mod 预设</value>
</data>
<data name="name" xml:space="preserve"> <data name="name" xml:space="preserve">
<value>名称</value> <value>名称</value>
</data> </data>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>مسح التخزين المؤقت</value> <value>مسح التخزين المؤقت</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>النطاق المبسط</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Выдаліць увесь кэш</value> <value>Выдаліць увесь кэш</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Изчистване на всички кешове</value> <value>Изчистване на всички кешове</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Vymazat všechny mezipaměti</value> <value>Vymazat všechny mezipaměti</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Zmenšit velikost databáze Realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Ryd al cache</value> <value>Ryd al cache</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Kompakt realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Alle Caches löschen</value> <value>Alle Caches löschen</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Komprimiere Realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Borrar todas las memorias caché</value> <value>Borrar todas las memorias caché</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar Realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>پاک کردن تمام حافظه پنهان</value> <value>پاک کردن تمام حافظه پنهان</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>فشرده سازی realm</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Tyhjennä kaikki välimuistit</value> <value>Tyhjennä kaikki välimuistit</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Pakkaa Realm-tiedosto</value>
</data>
</root> </root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Burahin lahat ng mga cache</value> <value>Burahin lahat ng mga cache</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Effacer tous les caches</value> <value>Effacer tous les caches</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compacter realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Isprazni sve međuspremnike</value> <value>Isprazni sve međuspremnike</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Kompaktno područje</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Minden gyorsítótár ürítése</value> <value>Minden gyorsítótár ürítése</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Kompakt realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Hapus seluruh berkas cache</value> <value>Hapus seluruh berkas cache</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Padatkan realm</value>
</data>
</root> </root>

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@@ -65,7 +65,7 @@
<value>Generale</value> <value>Generale</value>
</data> </data>
<data name="show_log_overlay" xml:space="preserve"> <data name="show_log_overlay" xml:space="preserve">
<value>Mostra overlay log</value> <value>Mostra overlay dei log</value>
</data> </data>
<data name="bypass_front_to_back_pass" xml:space="preserve"> <data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ignora il passaggio di rendering front-to-back</value> <value>Ignora il passaggio di rendering front-to-back</value>
@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Svuota tutte le cache</value> <value>Svuota tutte le cache</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Forza compressione realm</value>
</data>
</root> </root>

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@@ -68,7 +68,7 @@
<value>ログオーバーレイを表示</value> <value>ログオーバーレイを表示</value>
</data> </data>
<data name="bypass_front_to_back_pass" xml:space="preserve"> <data name="bypass_front_to_back_pass" xml:space="preserve">
<value>フロントからバックへのレンダリングパスをバイパス</value> <value>レンダリングパスの前後をバイパス</value>
</data> </data>
<data name="import_files" xml:space="preserve"> <data name="import_files" xml:space="preserve">
<value>ファイルをインポート</value> <value>ファイルをインポート</value>
@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>すべてのキャッシュを消去</value> <value>すべてのキャッシュを消去</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>コンパクトな環境</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>모든 캐시 비우기</value> <value>모든 캐시 비우기</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Realm 압축하기</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Alle caches wissen</value> <value>Alle caches wissen</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Realm comprimeren</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Wyczyść pamięć podręczną</value> <value>Wyczyść pamięć podręczną</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Skompresuj realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Limpar todo o cache</value> <value>Limpar todo o cache</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Clear all caches</value> <value>Clear all caches</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Golește întreg cache-ul</value> <value>Golește întreg cache-ul</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compactează realm</value>
</data>
</root> </root>

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@@ -65,7 +65,7 @@
<value>Общее</value> <value>Общее</value>
</data> </data>
<data name="show_log_overlay" xml:space="preserve"> <data name="show_log_overlay" xml:space="preserve">
<value>Показать логи</value> <value>Показывать логи</value>
</data> </data>
<data name="bypass_front_to_back_pass" xml:space="preserve"> <data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обойти внешний рендеринг</value> <value>Обойти внешний рендеринг</value>
@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Очистить кэш</value> <value>Очистить кэш</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Создать временную копию realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Rensa alla cachar</value> <value>Rensa alla cachar</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Tüm önbellekleri temizle</value> <value>Tüm önbellekleri temizle</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Realm'i sıkıştır</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Очистити весь кеш</value> <value>Очистити весь кеш</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу даних "реалм"</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Xóa toàn bộ bộ nhớ đệm</value> <value>Xóa toàn bộ bộ nhớ đệm</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>Nén gọn tệp Realm</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>清除所有快取</value> <value>清除所有快取</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>壓縮 Realm 資料庫</value>
</data>
</root> </root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>清除所有缓存</value> <value>清除所有缓存</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>压缩 Realm 数据库</value>
</data>
</root> </root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>تأكيد حذف</value>
</data>
<data name="confirm" xml:space="preserve">
<value>نعم. إفعلها.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>لا! إلغاء المهمة</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Пацвердзiць выключэнне</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Так. Наперад.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Не! Перапынiць мiсiю</value>
</data>
</root>

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@@ -62,7 +62,7 @@
<value>Confirmar eliminación de</value> <value>Confirmar eliminación de</value>
</data> </data>
<data name="confirm" xml:space="preserve"> <data name="confirm" xml:space="preserve">
<value>Sí. Eliminarlo.</value> <value>Sí. A por ello.</value>
</data> </data>
<data name="cancel" xml:space="preserve"> <data name="cancel" xml:space="preserve">
<value>¡No! Abortar la misión</value> <value>¡No! Abortar la misión</value>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Kumpirmahin ang pagtanggal ng</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Oo. Humarap para dito.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Hindi! Itigil ang misyon</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Törlés megerősítése</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Igen. Gyerünk!</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Nem! Küldetés megszakítása</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>削除を確認</value>
</data>
<data name="confirm" xml:space="preserve">
<value>削除する</value>
</data>
<data name="cancel" xml:space="preserve">
<value>キャンセル</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Verwijderen bevestigen?</value> <value>Verwijderen bevestigen?</value>
</data> </data>
<data name="confirm" xml:space="preserve"> <data name="confirm" xml:space="preserve">
<value>Ja. Doe het.</value> <value>Ja, doen!</value>
</data> </data>
<data name="cancel" xml:space="preserve"> <data name="cancel" xml:space="preserve">
<value>Nee! Missie annuleren</value> <value>Nee! Missie annuleren</value>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Bekreft sletting av</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Ja. Gå for det.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Nei! Avbryt oppdraget</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>確認刪除</value>
</data>
<data name="confirm" xml:space="preserve">
<value>是,請刪除。</value>
</data>
<data name="cancel" xml:space="preserve">
<value>不!中止任務</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Vanskelighetsmultiplikator</value>
</data>
</root>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Настройки на бийтмапа</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>промяна на основните бийтмап настройки</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Цветове</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Ударни кръгове / Плъзгащи комбинации</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Включено отброяване</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Ако е включено, известитето "Are you ready? 3, 2, 1, GO!" ще бъде добавено към началото на бийтмапа, приемайки че е оставено достатъчно стартово време.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Скорост на отброяване</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Ако отброяващите звуци на съвпадат, използвайте това за да ги нагласите по-рано.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Офсет на отброяване</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Широкоекранна поддръжка</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Позволява на анимациите да използват целия екран, вместо да бъдат конфигурирани към 4:3 размер.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Предупреждение за епилепсия</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Препоръчително е при анимации и видео съдържащи често премигващи цветове и сцени.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox ефект през почивките</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Добавя хоризонтални линии отгоре и долу за кинематографичен вид по време на почивките.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Шаблоните да съвпадат със скоростта на възпроизвеждане</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Всички шаблони ще се забавят или избързват при включване на променящ скоростта мод.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Големината за всички ударни обекти</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Стойност за пасивната загуба на живот по време на игра</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Скоростта с която обектите се представят на играча</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Строгост за ударния прозорец и трудност на специалните обекти (въртележки)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метаданни</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Изпълнител на латински</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Заглавие на латински</value>
</data>
<data name="creator" xml:space="preserve">
<value>Създател</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Име на трудност</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ресурси</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Аудио запис</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Кликнете за избор на запис</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Кликнете за промяна на записа</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Кликнете за избор на заден фон</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Кликнете за промяна на задния фон</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Правила ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Изпълнител</value>
</data>
<data name="title" xml:space="preserve">
<value>Заглавие</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Трудност</value>
</data>
</root>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Nastavení Beatmapy</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>změnit obecné nastavení beatmapy</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Barvy</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit cirlce / Komba Slideru</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Povolit odpočet</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Pokud je povoleno, "Připaven? 3, 2, 1, TEĎ!" odpočet bude vsunut na začátek beatmapy za předpokladu, že je zde dostatek prostoru.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Rychlost odpočtu</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Pokud odpočet zní mimo rytmus, použijte tuto volbu, aby se oběvil o jeden či dva údery dříve.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Posunutí odpočtu</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Podpora pro širokoúhlou obrazovku</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Povoluje storyboardům použití celé obrazovky spíše než, aby byly omezené na 4:3 oblast.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Výstraha na epileptický obsah</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Doporučuje se, pokud storyboard nebo video obsahuje obsah s rychle měnícími se barvami.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Ohraničení během přestávek</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Přidá horizontální ohraničení pro kinematografický efekt.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Vzorky se shodují s rychlostí přehrávání</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Pokud povoleno, veškeré vzorky budou zrychleny či zpomaleny, pokud je mód ovlivňující rychlost povolen.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Velikost všech hit objektů</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Rychlost, jakou pasivně ubývá života v průbehu hraní</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Rychlost, kterou se objektu ukazují hráči</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Velikost časového okna pro kliknutí objektů a obtížnost zvláštních objektů (např. spinnerů)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Umělec v latince</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Název v latince</value>
</data>
<data name="creator" xml:space="preserve">
<value>Tvůrce</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Název obtížnosti</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Zdroje</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Zvuková Stopa</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klikni pro výběr stopy</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klikni pro nahrazení stopy</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klikni pro zvolení obrázku pozadí</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klikni pro nahrazení obrázku pozadí</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Umělec</value>
</data>
<data name="title" xml:space="preserve">
<value>Název</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Obtížnost</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap opsætning</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ændre generelle indstillinger for dit beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Farver</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Ramt cirkel / skyder Combo</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktiver nedtælling</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Hvis aktiveret, en "Er du klar? 3, 2, 1, GO! nedtælling vil blive indsat i begyndelsen af beatmap, forudsat at der er tid nok til at gøre det.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Nedtællingshastighed</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Hvis nedtællingen lyder ude af tiden, skal du bruge dette til at få det til at se ud som et eller flere slag tidligt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Nedtælling offset</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Bredskærmsunderstøttelse</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Tillader storyboards at bruge fuld skærmplads i stedet for at være begrænset til et 4:3-område.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsi advarsel</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Anbefales hvis storyboard eller video indeholder scener med hurtigt blinkende farver.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Brevkasse under pauser</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Tilføjer vandret brevkasse for at give et filmisk udseende i pauserne.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples matcher afspilningshastigheden</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Når det er aktiveret, vil alle samples fremskynde eller sænke farten, når hastighedsændrende mods er aktiveret.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Størrelsen af alle ramme genstande</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Hastigheden af passivt helbredsdræn i løbet af spillets tid</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Den hastighed, hvormed objekter præsenteres for spilleren</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Hårdheden af ramte vinduer og sværhedsgraden af specielle objekter (f. eks. spinnere)
</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romaniseret Kunstner</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romaniseret Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Kreatør</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Sværhedsgrad Navn</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressourcer</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Lydspor</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik for at vælge et spor</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik for at erstatte sporet</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik for at vælge et baggrundsbillede</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik for at erstatte baggrundsbilledet</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Regler ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Kunstner</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Sværhedsgrad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-Setup</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>allgemeine Einstellungen der Beatmap ändern</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Farben</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit-Circle- / Slider-Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Countdown aktivieren</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Wenn aktiviert wird ein "Are you ready? 3, 2, 1, GO!" Countdown am Anfang der Beatmap eingefügt, vorausgesetzt es ist genügend Zeit vorhanden.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Countdown-Geschwindigkeit</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Nutze diese Option, um den Countdown einen oder mehrere Beats früher starten, wenn dieser nicht im richtigen Moment beginnt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Countdown Offset</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Breitbild-Unterstützung</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Erlaubt Storyboards den gesamten Bildschirm zu nutzen, anstatt sich auf einen 4:3-Bereich zu beschränken.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsie-Warnung</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Empfohlen, wenn das Storyboard oder Video Szenen mit schnell blinkenden Farben enthält.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Schwarze Balken während der Pausen</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Fügt schwarze Balken an den Bildschirmrändern hinzu, um während der Pausen einen filmähnliches Aussehen zu geben.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples stimmen mit der Wiedergabegeschwindigkeit überein</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Sofern aktiviert, werden alle Samples an die Geschwindigkeit von aktivierten geschwindigkeitsändernden Mods angepasst.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Die Größe aller Hit-Objekte</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Die Rate des passiven Gesundheitsverlustes während des Gameplays</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Die Geschwindigkeit, mit der dem Spieler Objekte erscheinen</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Die Größe des Trefferzeitfensters und Schwierigkeit spezieller Objekte (z. B. Spinner)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadaten</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romanisierter Künstler</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romanisierter Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Ersteller</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Schwierigkeitsname</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressourcen</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Tonspur</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klicke, um einen Titel auszuwählen</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klicke, um den Titel zu ersetzen</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klicken, um ein Hintergrundbild auszuwählen</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klicken, um das Hintergrundbild zu ersetzen</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Spielmodus ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Künstler</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Schwierigkeit</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configuración del mapa</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>cambie la configuración general de tu mapa</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Colores</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Círculo / Combos del slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Diseño</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activar cuenta atrás</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Si está activado, un "¿Estás listo? 3, 2, 1, GO!" se insertará al principio del mapa, suponiendo que haya tiempo suficiente para hacerlo.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocidad de cuenta atrás</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Si la cuenta atrás suena fuera de tiempo, usa esto para hacer que aparezca uno o más beats antes.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Compensación de cuenta atrás</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Soporte de pantalla ancha</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permite a los storyboards utilizar el espacio de pantalla completa, en lugar de estar confinados a un área de 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Advertencia de epilepsia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomendado si el storyboard o el vídeo contienen escenas con colores rápidamente parpadeantes.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durante los descansos</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Agrega barras negras a los bordes de la pantalla para crear una apariencia de película durante las pausas.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Los efectos de sonido corresponden a la velocidad de la música</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Cuando está habilitado, todos los efectos de sonido se acelerarán o ralentizarán cuando se usen mods que cambien la velocidad de la música.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>El tamaño de todos los objetos</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>La tasa de drenaje de salud pasiva a lo largo del tiempo de juego</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La velocidad a la que se presentan los objetos al jugador</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La precisión de los hit windows y la dificultad de los objetos especiales (spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadatos</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista romanizado</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Título romanizado</value>
</data>
<data name="creator" xml:space="preserve">
<value>Creador</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nombre de la dificultad</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Recursos</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Pista de audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Haga clic para seleccionar una pista</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Haga clic para reemplazar la pista</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Haga clic para seleccionar una imagen de fondo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Haga clic para reemplazar la imagen de fondo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Set de juego ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Título</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificultad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>تنظیمات بیت مپ</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>تنظیمات اصلی بیت مپ خود را تغییر دهید</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>رنگ ها </value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>روی ترکیب دایره/اسلایدر کلیک کنید</value>
</data>
<data name="design_header" xml:space="preserve">
<value>طرح</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>شمارش معکوس را فعال کنید</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>اگر فعال باشد، یک شمارش معکوس "آماده اید؟ 3، 2، 1، برو!" در ابتدای بیت مپ با فرض اینکه زمان کافی برای انجام این کار وجود دارد، درج خواهد شد.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>سرعت شمارش معکوس</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>اگر صدای شمارش معکوس هماهنگ نیست، می توانید از این گزینه استفاده کنید تا بیک یا چند بیت زودتر ظاهر شود.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>تاخیر در شمارش معکوس</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>پشتیبانی از صفحه عریض</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>به استوری‌بردها اجازه می‌دهد از فضای تمام صفحه استفاده کنند، به‌جای محدود شدن به ناحیه 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>هشدار در مورد تشنج حساس به نور</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>اگر استوری برد یا فیلم شما دارای صحنه هایی با رنگ های سریع چشمک زن باشد، توصیه می شود.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>صندوق پست در زمان استراحت</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>جعبه نامه افقی را اضافه می کند تا در زمان استراحت ظاهری سینمایی ایجاد کند.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>نمونه ها با سرعت پخش مطابقت دارند</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>فعال کردن این ویژگی باعث افزایش یا کاهش تمام نمونه‌ها در زمانی که حالت تغییر نرخ فعال است، می‌شود.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>اندازه تمام اشیاء ضربه پذیر</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>میزان از دست دادن سلامت تاثیر پذیر در طول زمان قابل بازی</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>سرعت ظاهر شدن اشیا به بازیکن</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>سختی پنجره های ضربه پذیر و پیچیدگی اشیاء خاص (مانند اسپینرها)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>ابرداده</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>هنرمندی که با حروف رومی نوشته شده است</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>نام رومی</value>
</data>
<data name="creator" xml:space="preserve">
<value>سازنده</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>نام درجه سختی</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>منابع</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>تراک صوتی</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>برای انتخاب آهنگ کلیک کنید</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>برای جایگزین کردن آهنگ کلیک کنید</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>برای انتخاب تصویر پس زمینه کلیک کنید</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>برای جایگزین کردن تصویر پس زمینه کلیک کنید</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>مجموعه قوانین ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>ترکیبی</value>
</data>
<data name="artist" xml:space="preserve">
<value>هنرمند</value>
</data>
<data name="title" xml:space="preserve">
<value>عنوان</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>درجه سختی</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Pag-setup ng Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>baguhin ang pangkalahatang mga setting ng iyong beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Mga kulay</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit circle / Slider Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Disenyo</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Paganahin ang pababang pagbilang</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Kung pinagana, isang "Handa ka na ba? 3, 2, 1, GO!" Ang pababang pagbilang ay ilalagay sa panimula ng beatmap, sa pag-aakalang may sapat na oras para gawin ito.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Bilis ng Pababang pagbilang</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Kung ang pababang pagbilang ay parang off-time, gamitin ito para lumabas ito ng isa o higit pang mga beat nang maaga.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset ng Pababang pagbilang</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suporta sa widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Nagbibigay-daan sa mga storyboard na gamitin ang buong espasyo ng screen, sa halip na makulong sa isang 4:3 na lugar.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Babala sa epilepsy</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Inirerekomenda kung ang storyboard o video ay naglalaman ng mga eksenang may mabilis na kumikislap na mga kulay.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox kapag nasa mga break</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Nagdaragdag ng pahalang na letterboxing upang magbigay ng sinematikong hitsura kapag nasa mga break.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Rate ng playback sa Mga sample na tugma</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Kapag naka-enable, ang lahat ng mga sample ay bibilis o babagal kapag pinagana ang mga mod na nagbabago ng rate.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Ang laki ng lahat ng mga bagay na tamaan</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Ang rate ng passive health drain sa buong puwedeng laruin na oras</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Ang bilis kung saan ang mga bagay ay ipinakita sa player</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Gaano ka lupit ang mga hit window at kahirapan ng mga espesyal na bagay (hal. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romanised na Artist</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romanised na Pamagat</value>
</data>
<data name="creator" xml:space="preserve">
<value>Tagapaglikha</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Difficulty Name</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resources</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Audio Track</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>I-click upang makapili ng isang track</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>I-click upang palitan ang track</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>I-click upang makapili ng isang larawan sa background</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>I-click upang palitan ang larawan sa background</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo
</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Pamagat</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Kahirapan</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Création de la beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifier les paramètres généraux de votre beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Couleurs</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combos des cercles / sliders</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activer le compte à rebours</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Si activé, un "Prêt ? 3, 2, 1, GO !" sera ajouté au début de la beatmap, en supposant qu'il y ait assez de temps pour le faire.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Vitesse du compte à rebours</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Si le compte à rebours sonne décalé par rapport à la musique, utilisez ceci pour qu'il apparaisse un ou plusieurs temps plus tôt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Décalage du compte à rebours</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Prise en charge de l'écran large</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permet aux storyboards d'utiliser l'espace de tout l'écran, plutôt qu'une zone en 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avertissement d'épilepsie</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recommandé si le storyboard ou la vidéo contient des scènes aux couleurs clignotantes rapides.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durant les pauses</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Ajoute du letterboxing horizontal pour donner un aspect cinématique durant les pauses.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Les bruitages correspondent à la vitesse de la musique</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Lorsque cette option est activée, tous les bruitages accéléreront ou ralentiront lorsque des mods modifiant la vitesse de la musique seront utilisés.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>La taille de tous les objets touchés</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Le taux de drain de santé passif durant le gameplay</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La vitesse à laquelle les objets sont présentés au joueur</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La sévérité des fenêtres de timing et la difficulté des objets spéciaux (spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Métadonnées</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artiste romanisé</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titre romanisé</value>
</data>
<data name="creator" xml:space="preserve">
<value>Créateur</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nom de la difficulté</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressources</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Piste audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Cliquez pour sélectionner une piste</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Cliquez pour remplacer la piste</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Cliquez pour sélectionner une image de fond</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Cliquez pour remplacer l'image d'arrière-plan</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Mode de jeu ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artiste</value>
</data>
<data name="title" xml:space="preserve">
<value>Titre</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Difficulté</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Pengaturan Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ubah pengaturan umum beatmap yang kamu buat</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Warna</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Kombo Hit Circle / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Desain</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktifkan hitungan mundur</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Apabila diaktifkan, beatmap akan menyertakan hitungan mundur "Are you ready? 3, 2, 1, GO!" sebelum permainan dimulai apabila terdapat cukup waktu.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Kecepatan hitungan mundur</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Apabila hitungan mundur yang muncul tidak terdengar sesuai dengan musik, gunakan pengaturan ini untuk memundurkan hitungan mundur sejauh satu beat atau lebih.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset hitungan mundur</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Dukungan layar lebar</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Memungkinkan storyboard untuk menggunakan seluruh ruang yang ada pada layar alih-alih terbatas hanya pada area 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Peringatan epilepsi</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Disarankan apabila storyboard atau video mengandung adegan yang berkedip secara kilat.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox pada saat break</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Menampilkan kotak hitam di bagian atas dan bawah layar pada saat break untuk efek dramatis seperti di film-film.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samakan laju pemutaran sampel dengan lagu</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Apabila diaktifkan, seluruh sampel hitsound akan turut diputar secara lebih cepat atau lebih lambat pada saat beatmap dimainkan dengan mod yang mengubah kecepatan lagu.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Ukuran seluruh hit object</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Laju penurunan health bar pasif dalam permainan</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Kecepatan kemunculan hit object</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Keketatan hit window dan tingkat kesulitan objek tertentu (semisal spinner)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artis (Teromanisasi)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Judul (Teromanisasi)</value>
</data>
<data name="creator" xml:space="preserve">
<value>Pembuat</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nama Tingkat Kesulitan</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Sumber Daya</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Berkas Lagu</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik untuk memilih berkas lagu</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik untuk mengubah berkas lagu</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik untuk memilih gambar latar</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik untuk mengubah gambar latar</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artis</value>
</data>
<data name="title" xml:space="preserve">
<value>Judul</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Tingkat Kesulitan</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configurazione Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifica le impostazioni generali della tua beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Colori</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combo per Cerchi / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Aspetto</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Abilita conto alla rovescia</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Se abilitato, ci sarà "Sei pronto? 3, 2, 1, VIA!" come conto alla rovescia all'inizio della beatmap, supponendo che ci sia abbastanza tempo per farlo.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocità conto alla rovescia</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Se il conto alla rovescia suona fuori tempo, utilizza questo per farlo apparire di una o più pulsazioni in anticipo.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset conto alla rovescia</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Supporto per schermi larghi</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Consente alle storyboard di utilizzare l'intera area dello schermo invece di essere limitate a un'area in 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avviso epilessia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Consigliato se sono presenti scene, nella storyboard o nel video, con luci e colori che cambiano rapidamente.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durante le pause</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Aggiunge delle bande nere per dare un aspetto cinematografico durante le pause.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Fai corrispondere i suoni alla velocità di riproduzione</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Se abilitata, tutti i campionamenti audio verranno velocizzati o rallentati quando sono attive mod con modifiche alla velocità.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>La dimensione di tutti gli oggetti</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Il grado di drenaggio passivo della vita durante il tempo giocabile</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La velocità con cui gli oggetti vengono mostrati al giocatore</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La severità per le soglie di tempo dei colpi e la difficoltà degli spinner</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadati</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista Romanizzato</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titolo Romanizzato</value>
</data>
<data name="creator" xml:space="preserve">
<value>Autore</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nome Difficoltà</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Risorse</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Traccia Audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clicca per selezionare una traccia</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clicca per sostituire la traccia</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clicca per selezionare un'immagine di sfondo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clicca per sostituire l'immagine di sfondo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Modalità ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Titolo</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Difficoltà</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>ビートマップのセットアップ</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ビートマップの一般設定を変更する</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>色</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>ヒットサークル / スライダーコンボ</value>
</data>
<data name="design_header" xml:space="preserve">
<value>デザイン</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>カウントダウンを有効にする</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>有効にすると、"Are you ready? 3, 2, 1, GO!" というカウントダウンが、ビートマップの最初に挿入されます。(十分な表示時間がある場合)</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>カウントダウンの速度</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>カウントダウンの音が遅れて聞こえる場合は、この設定項目を使用して1ビート以上早く表示させることができます。</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>カウントダウンオフセット</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>ワイドスクリーンの対応</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>ストーリーボードを4:3の領域に限定せず、画面全体を使用することができます。</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>光敏感性発作についての警告</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>ストーリーボードや映像に、急速に色が点滅するシーンがある場合におすすめです。</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>休憩時間中のレターボックス</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>水平方向のレターボックスを追加し、休憩時間に映画のような演出をします。</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>サンプルを再生速度に合わせる</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>この機能を有効にすると、レートチェンジャーモジュールが有効なときにすべてのサンプルがスピードアップまたはスローダウンします。</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>すべてのヒットオブジェクトのサイズ</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>プレイ中の体力消耗率</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>オブジェクトがプレイヤーに表示される速度</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>ヒットタイミングの厳しさ、特殊なオブジェクト(スピナーなど)の難易度</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>メタデータ</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>ローマ字でのアーティスト名</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>ローマ字でのタイトル</value>
</data>
<data name="creator" xml:space="preserve">
<value>作者</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>難易度名</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>リソース</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>オーディオトラック</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>クリックをして曲を選択</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>クリックをして曲を入れ替える</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>クリックをして背景を選択</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>クリックをして背景を入れ替える</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>ルールセット ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>コンボ</value>
</data>
<data name="artist" xml:space="preserve">
<value>アーティスト</value>
</data>
<data name="title" xml:space="preserve">
<value>タイトル</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>難易度</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>비트맵 설정</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>비트맵의 일반 설정을 변경합니다</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>색상</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>히트 서클 / 슬라이더 콤보</value>
</data>
<data name="design_header" xml:space="preserve">
<value>디자인</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>카운트다운 활성화</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>활성화되어 있으면, "준비됐나요? 3, 2, 1, 시작!"이라는 카운트다운이 비트맵 시작 지점에 삽입됩니다. 이미 카운트다운을 표시할 충분한 시간이 있다고 가정하니 시간이 충분히 있는지 확인하세요.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>카운트다운 속도</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>만약 카운트다운 박자가 어긋날 때는 이 옵션을 사용하여 한 박자 이상 빠르게 나타나게 할 수 있습니다.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>카운트다운 오프셋</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>와이드스크린 지원</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>스토리보드를 4:3 비율에 한정시키지 않고 전체 화면을 쓸 수 있도록 허용합니다.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>광과민성 증후군 경고</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>색이 빠르게 깜빡이는 스토리보드나 영상을 포함하고 있다면 켜두는 것을 권장합니다.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>휴식 시간 도중에 레터박스 표시</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>휴식 시간 도중에 영화 같은 느낌을 주는 수직 레터박스를 추가합니다.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>샘플을 재생 속도에 맞추기</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>활성화되어 있을 경우, 속도를 변경하는 모드가 켜져 있을 때 모든 샘플의 속도를 그에 맞춰 가감속합니다.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>모든 히트 오브젝트의 크기</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>플레이 가능 시간 도중에 스스로 체력이 감소하는 비율</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>오브젝트가 플레이어에게 나타나는 속도</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>히트 판정과 특별한 오브젝트 (스피너 등)의 난이도</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>메타데이터</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>로마자로 적은 아티스트</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>로마자로 적은 제목</value>
</data>
<data name="creator" xml:space="preserve">
<value>제작자</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>난이도 이름</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>리소스</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>오디오 트랙</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>클릭하여 트랙을 고릅니다</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>클릭하여 트랙을 바꿉니다</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>클릭하여 배경 이미지를 고릅니다</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>클릭하여 배경 이미지를 바꿉니다</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>룰셋 ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>콤보</value>
</data>
<data name="artist" xml:space="preserve">
<value>아티스트</value>
</data>
<data name="title" xml:space="preserve">
<value>제목</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>난이도</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-configuratie</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>wijzig de algemene instellingen van je beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Kleuren</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hitcirkel- / slidercombo's</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Ontwerp</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aftellen inschakelen</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Indien ingeschakeld, zal er een "Are you ready? 3, 2, 1, GO!" aftelling toegevoegd worden aan het begin van de beatmap, zolang er genoeg tijd voor is.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Aftelsnelheid</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Deze optie laat het aftellen één of meer beats eerder beginnen. Handig als het moment waarop het aftellen begint verkeerd klinkt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset voor aftellen</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Breedbeeldondersteuning</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Geeft storyboards de volledige ruimte van het scherm, in plaats van dat ze beperkt is tot een 4:3-formaat.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsie-waarschuwing</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Aanbevolen als het storyboard of de video delen met snel flitsende kleuren bevat.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox tijdens pauzes</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Voegt horizontale letterboxing toe om een cinematische blik te geven tijdens pauzes.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples komen overeen met afspeelsnelheid</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Wanneer ingeschakeld zullen alle samples meeversnellen of -vertragen bij het gebruik van mods die de afspeelsnelheid veranderen.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>De grootte van alle hitobjecten</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>De snelheid van passieve HP-drain tijdens de gameplay</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>De snelheid waarmee de objecten getoond worden aan de speler</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>De striktheid van de hit windows en de moeilijkheid van speciale objecten (bv. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Geromaniseerde Artiest</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Geromaniseerde Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Maker</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Naam Moeilijkheidsgraad</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Bestanden</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Muziek Track</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik om een nummer te selecteren</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik om het geselecteerde nummer te wijzigen</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik om een achtergrondafbeelding te selecteren</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik om de achtergrondafbeelding te vervangen</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Spelmodus ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artiest</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Moeilijkheidsgraad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Ustawienia beatmapy</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>dostosuj ogólne ustawienia beatmapy</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Kolorystyka</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Kolory kółek i sliderów w combo</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Projektowanie</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Włącz odliczanie</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Jeśli ta opcja jest włączona, na początku beatmapy zostanie umieszczone odliczanie, pod warunkiem że będzie na to wystarczająco dużo czasu.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Szybkość odliczania</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Jeśli dźwięk odliczania nie jest zsynchronizowany, użyj tej opcji, by pojawił się jeden lub więcej beatów wcześniej.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Opóźnienie odliczania</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Tryb panoramiczny dla scenorysów</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Pozwala scenorysom na wykorzystanie całej przestrzeni wyświetlacza zamiast ograniczać je do obszaru 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Ostrzeżenie o epilepsji</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Zalecane, jeśli scenorys lub wideo w tle zawiera sceny z szybko migającymi kolorami.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Efekt letterbox podczas przerw</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Dodaje poziomy efekt letterbox podczas przerw, by nadać tłu beatmapy filmowy wygląd.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Dopasowanie sampli do szybkości odtwarzania</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Jeśli ta opcja jest włączona, szybkość wszystkich sampli zostanie dopasowana do szybkości odtwarzania zmienionej przez aktualnie włączone modyfikatory.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Wielkość wszystkich obiektów</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Szybkość pasywnego spadku życia podczas rozgrywki</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Szybkość z jaką obiekty pojawiają się na polu gry</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Dokładność z jaką należy uderzać obiekty oraz trudność obiektów specjalnych (np. spinnerów)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadane</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artysta (latynizowany)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Tytuł (latynizowany)</value>
</data>
<data name="creator" xml:space="preserve">
<value>Twórca</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nazwa poziomu trudności</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Zasoby</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Ścieżka audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Kliknij, by wybrać ścieżkę</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Kliknij, by zmienić ścieżkę</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Kliknij, by wybrać tło</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Kliknij, by zmienić tło</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Tryb gry ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artysta</value>
</data>
<data name="title" xml:space="preserve">
<value>Tytul</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Trudność</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configuração do Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>alterar configurações gerais de seu beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Cores</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit circle / Slider Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Aparência</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Habilitar contagem regressiva</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Se ativado, um "Você está pronto? 3, 2, 1, VAI!" A contagem regressiva será inserida no início do beatmap, supondo que haja tempo suficiente para isso.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocidade da contagem regressiva</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Se a contagem regressiva estiver fora do tempo, use isso para fazer aparecer uma ou mais batidas mais cedo.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset da contagem regressiva</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suporte a widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permita que 'storyboards' utilizem a tela cheia ao invés de uma área de 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Aviso de epilepsia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomendado se o 'storyboard' ou vídeo contém cenas com cores piscantes rápidas.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Caixa postal durante pausas</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Adiciona caixa postal horizontal para uma visão cinematográfica durante pausas.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Taxa de reprodução de amostras</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Quando ativado, todas as amostras irão acelerar ou reduzir a velocidade quando mods que alteram a taxa estiverem ativados.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>O tamanho de todos os objetos acertáveis</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>A taxa de drenagem de vida passiva durante o período jogável</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>A velocidade na qual objetos são mostrados ao jogador</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>A dureza da janela de acerto e a dificuldade de certos objetos (ex: spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadados</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista Romanizado</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Título Romanizado</value>
</data>
<data name="creator" xml:space="preserve">
<value>Criador</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nome da dificuldade</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Recursos</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Faixa de áudio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clique para selecionar uma faixa</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clique para substituir a faixa</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clique para selecionar uma imagem de fundo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clique para substituir a imagem de fundo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Título</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificuldade</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap Setup</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>change general settings of your beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Colours</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit circle / Slider Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Enable countdown</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Countdown speed</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>If the countdown sounds off-time, use this to make it appear one or more beats early.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Countdown offset</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Widescreen support</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsy warning</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recommended if the storyboard or video contain scenes with rapidly flashing colours.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox during breaks</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Adds horizontal letterboxing to give a cinematic look during breaks.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples match playback rate</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>When enabled, all samples will speed up or slow down when rate-changing mods are enabled.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>The size of all hit objects</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>The rate of passive health drain throughout playable time</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>The speed at which objects are presented to the player</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>The harshness of hit windows and difficulty of special objects (ie. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romanised Artist</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romanised Title</value>
</data>
<data name="creator" xml:space="preserve">
<value>Creator</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Difficulty Name</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resources</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Audio Track</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Click to select a track</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Click to replace the track</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Click to select a background image</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Click to replace the background image</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Title</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Difficulty</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Setup Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifică setările generale ale beatmap-ului</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Culori</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combo-uri Cerc / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activează numărătoare</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Dacă este activat, o numărătoare "Ești gata? 3, 2, 1, START!" va fi introdusă la începutul beatmap-ului, presupunând că există suficient timp pentru a face acest lucru.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Viteză numărătoare</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Dacă numărătoarea sună desincronizată, foloseste această opțiune pentru a începe mai devreme.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Decalaj numărătoare</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suport widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permite storyboard-urilor să folosească spațiul întregului ecran, în loc să fie limitate la o zonă 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avertizare de epilepsie</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomandat dacă storyboard-ul sau videoclipul conține scene rapid intermitente.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox în timpul pauzelor</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Adaugă un letterbox orizontal pentru a crea o impresie cinematografică în timpul pauzelor.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Sample-urile urmăresc rata de redare</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Când este activată, toate sample-urile vor accelera sau încetini când modurile de schimbare a ratei de redare sunt activate.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Dimensiunea tuturor hit-object-urilor</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Rata de pierdere pasivă de viață de-a lungul jocului</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Viteza cu care obiectele sunt prezentate jucătorului</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Gradul de dificultate al ferestrelor de lovitură și dificultatea obiectelor speciale (ex. spinner-uri)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Date Melodie</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artist Romanizat</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titlu Romanizat</value>
</data>
<data name="creator" xml:space="preserve">
<value>Creator</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nume Dificultate</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resurse</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Melodie</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clic pentru a selecta melodia</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clic pentru a înlocui melodia</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clic pentru a selecta o imagine de fundal</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clic pentru a înlocui imaginea de fundal</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Titlu</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificultate</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Настройки карты</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>изменить общие настройки карты</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Цвета</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Комбо нот/слайдеров</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Включить обратный отсчёт</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Если включено, отсчет "Are you ready? 3, 2, 1, GO!" будет вставлен в начало карты, предполагая, что для этого есть достаточно времени.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Скорость отсчёта</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Если отсчёт вставляется некорректно, используйте это, чтобы он появился на один или несколько бит раньше.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Сдвиг обратного отсчёта</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Широкоэкранная поддержка</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Позволяет сторибордам использовать всё пространство экрана, снимая ограничение по области 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Предупреждение об эпилепсии</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Рекомендуется, если сториборд или видео содержит сцены с резкими вспышками цветов.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Затемнение во время перерывов</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Добавляет градиентные черные полосы для кинематографичности во время перерывов.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Соответствие сэмплов скорости воспроизведения</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Когда включено, все сэмплы будут ускорены или замедлены в случае игры с модами, меняющими скорость.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Размер всех игровых объектов</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Скорость пассивной потери здоровья в течение игрового времени</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Скорость, с которой игровые объекты появляются на экране игрока</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Строгость окон попадания и сложность специальных объектов (например, спиннеры)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метаданные</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Исполнитель (романизация)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Название (романизация)</value>
</data>
<data name="creator" xml:space="preserve">
<value>Создатель</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Название сложности</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Исходные данные</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Аудио трек</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Нажмите, чтобы выбрать трек</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Нажмите, чтобы заменить трек</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Нажмите, чтобы выбрать фон</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Нажмите, чтобы заменить фон</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Настройки режима ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Исполнитель</value>
</data>
<data name="title" xml:space="preserve">
<value>Название</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Сложность</value>
</data>
</root>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-status</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ändra allmänna inställningar för din beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Färger</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Träffcirkel / Sliderkombos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktivera nedräkning</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Om detta är aktiverat så kommer en "Är du redo? 3, 2, 1, GO!"-nedräkning infogas i början av din beatmap, förutsatt att det finns tillräckligt med tid för att göra det.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Nedräkningshastighet</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Om nedräkningen låter osynkad, använd detta för att få den att börja ett eller flera taktslag tidigare.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Nedräkningsförskjutning</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Stöd för bredbildsskärm</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Tillåter storyboards att använda hela skärmen, i stället för att begränsas till ett 4:3-område.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsivarning</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Rekommenderas om din storyboard eller video innehåller scener med snabbt blinkande färger.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Brevlåda under raster</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Lägger till horisontell letterboxing för att ge ett filmiskt utseende under pauser.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples matchar uppspelningshastighet</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Om detta är aktiverat kommer alla samples att snabba upp eller sakta ner när hastighetsändrande mods är aktiverade.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Storleken på alla träffobjekt</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Graden av passiv HP-tömning under speltid</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Hastigheten av objekten som visas för spelaren</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Exaktheten i träffönster och svårigheten av speciella objekt (dvs. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romaniserad artist</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romantiserad titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Skapare</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Svårighetsgradens namn</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resurser</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Ljudspår</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klicka för att välja en låt</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klicka för att ersätta en låt</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klicka för att välja en bakgrundsbild</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klicka för att ersätta bakgrundsbilden</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Regelverk ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Svårighetsgrad</value>
</data>
</root>

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