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21 Commits

Author SHA1 Message Date
Dean Herbert
60901eedff Merge pull request #220 from ppy/l10n_master
Update translations
2022-10-21 20:24:03 +09:00
Dean Herbert
b15ed655ce Update osu-web sourced translations from crowdin 2022-10-21 19:52:51 +09:00
Dean Herbert
3b30ace4bb Update translations from crowdin 2022-10-21 19:52:45 +09:00
Dean Herbert
3f31b80922 Add new client localisations 2022-10-21 19:51:10 +09:00
Dean Herbert
afcf180e71 Merge pull request #219 from nekodex/settings-sidebar
Add samples for the settings sidebar buttons
2022-10-21 19:35:09 +09:00
Jamie Taylor
b8a592b660 Add samples for the settings sidebar buttons 2022-10-21 18:05:12 +09:00
Dean Herbert
faf89f4435 Merge pull request #218 from LiterallyFabian/countdown
Add countdown sprites
2022-10-18 19:53:00 +09:00
Fabian Lindgren
54569d6c61 Add countdown sprites 2022-10-18 12:42:30 +02:00
Dean Herbert
061e419dbc Fix broken shader 2022-10-08 21:32:08 +09:00
Dean Herbert
eb8ced5843 Add default cursor smoke sprite 2022-10-05 18:25:42 +09:00
Dean Herbert
65f5707b08 Merge pull request #216 from ppy/l10n_master
Update localisations
2022-10-03 21:02:39 +09:00
Dean Herbert
bef0ee7b47 Update osu-web sourced translations from crowdin 2022-10-03 20:55:50 +09:00
Dean Herbert
8f85457559 Update translations from crowdin 2022-10-03 20:55:43 +09:00
Dean Herbert
d05c21fac5 Add new client localisations 2022-10-03 20:54:18 +09:00
Dean Herbert
28fff2ab17 Merge pull request #215 from smoogipoo/adjust-flashlight
Expose flashlight smoothness as uniform
2022-10-03 20:34:38 +09:00
Dan Balasescu
f0827cf2a0 Expose flashlight smoothness as uniform 2022-10-03 18:22:43 +09:00
Dean Herbert
b25c9b8180 Merge pull request #214 from goodtrailer/smoke
Add legacy cursor-smoke texture
2022-09-20 16:37:20 +09:00
Alden Wu
bfb6acfe3e Add legacy smoke texture 2022-09-20 00:26:39 -07:00
Dean Herbert
08b4b268f5 Merge pull request #212 from ppy/l10n_master
Update localisations
2022-09-13 23:51:29 +09:00
Dean Herbert
2f31ba167e Update osu-web sourced translations from crowdin 2022-09-13 12:18:17 +09:00
Dean Herbert
e3245e2912 Update translations from crowdin 2022-09-13 12:18:11 +09:00
549 changed files with 18141 additions and 2589 deletions

View File

@@ -71,7 +71,7 @@
<value>Устройство за възпроизвеждане</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео разделение на ударните звуци</value>
<value>Стерео разделяне на ударните звуци</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Основна</value>

View File

@@ -59,28 +59,28 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>音声</value>
<value>オーディオ</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>デバイス</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>音量</value>
<value>ボリューム</value>
</data>
<data name="output_device" xml:space="preserve">
<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドステレオ分離</value>
<value>ヒットサウンドステレオ分離</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>マスター</value>
<value>主音量</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>マスター (ウィンドウが非アクティブ時)</value>
<value>主音量 (ウィンドウが非アクティブ時)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>エフェクト</value>
<value>効果音</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>音楽</value>

View File

@@ -74,10 +74,10 @@
<value>Стерео ефекти</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Майстер</value>
<value>Загальна</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Майстер (неактивне вікно)</value>
<value>Загальна (неактивне вікно)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Ефекти</value>

View File

@@ -71,9 +71,9 @@
<value>Calibrar usando la última jugada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(las notas aparecen más tarde)</value>
<value>(los objetos aparecen más tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(las notas aparecen antes)</value>
<value>(los objetos aparecen antes)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapsförskjutning</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Tidligere spill:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Forrige avspilling for kort til å brukes til kalibrering</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrer med siste avspilling</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(treff på objekter vises senere)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(treff på objekter vises tidligere)</value>
</data>
</root>

View File

@@ -59,19 +59,19 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Офсет мапи</value>
<value>Офсет бітмапи</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Попередня спроба:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Попередня спроба занадто коротка для використання калібрування</value>
<value>Попередня спроба занадто коротка для калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>За попередньою спробою</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>
<value>(об'єктів пізніше)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(об'єктів раніше)</value>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Snarveis- og spillbindinger</value>
</data>
<data name="configure" xml:space="preserve">
<value>Konfigurer</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>endre globale snarveistaster og spillbindinger</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Клавиатура</value>
<value>Клавиатура и кнопки мыши</value>
</data>
<data name="configure" xml:space="preserve">
<value>Настроить</value>

View File

@@ -62,7 +62,7 @@
<value>Клавіатура</value>
</data>
<data name="configure" xml:space="preserve">
<value>Налаштування</value>
<value>Налаштувати</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>змінити призначення клавіш</value>

View File

@@ -65,7 +65,7 @@
<value>多人游戏</value>
</data>
<data name="playlists" xml:space="preserve">
<value>课题模式</value>
<value>歌单模式</value>
</data>
<data name="play" xml:space="preserve">
<value>开始游玩</value>

View File

@@ -62,6 +62,6 @@
<value>チャット</value>
</data>
<data name="header_description" xml:space="preserve">
<value>リアルタイムディスカッションに参加する</value>
<value>世界中の人とリアルタイムに話し合おう</value>
</data>
</root>

View File

@@ -106,6 +106,9 @@
<data name="collections" xml:space="preserve">
<value>Collections</value>
</data>
<data name="mod_presets" xml:space="preserve">
<value>Mod presets</value>
</data>
<data name="name" xml:space="preserve">
<value>Name</value>
</data>

View File

@@ -62,7 +62,7 @@
<value>Назад</value>
</data>
<data name="next" xml:space="preserve">
<value>Дальше</value>
<value>Вперед</value>
</data>
<data name="finish" xml:space="preserve">
<value>Завершить</value>

View File

@@ -95,7 +95,7 @@
<value>Виділити все</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Карти</value>
<value>Бітмапи</value>
</data>
<data name="scores" xml:space="preserve">
<value>Результати</value>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>مسح التخزين المؤقت</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>النطاق المبسط</value>
</data>
</root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Выдаліць увесь кэш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Изчистване на всички кешове</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Vymazat všechny mezipaměti</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Zmenšit velikost databáze Realm</value>
</data>
</root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Ryd al cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Kompakt realm</value>
</data>
</root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Alle Caches löschen</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Komprimiere Realm</value>
</data>
</root>

View File

@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Borrar todas las memorias caché</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>پاک کردن تمام حافظه پنهان</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>فشرده سازی realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Tyhjennä kaikki välimuistit</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Pakkaa Realm-tiedosto</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Burahin lahat ng mga cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Effacer tous les caches</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compacter realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Isprazni sve međuspremnike</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Kompaktno područje</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Minden gyorsítótár ürítése</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Kompakt realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Hapus seluruh berkas cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Padatkan realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Svuota tutte le cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Forza compressione realm</value>
</data>
</root>

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@@ -68,7 +68,7 @@
<value>ログオーバーレイを表示</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>フロントからバックへのレンダリングパスをバイパス</value>
<value>レンダリングパスの前後をバイパス</value>
</data>
<data name="import_files" xml:space="preserve">
<value>ファイルをインポート</value>
@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>すべてのキャッシュを消去</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>コンパクトな環境</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>모든 캐시 비우기</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm 압축하기</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Alle caches wissen</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm comprimeren</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Wyczyść pamięć podręczną</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Skompresuj realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Limpar todo o cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Clear all caches</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Golește întreg cache-ul</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactează realm</value>
</data>
</root>

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@@ -65,7 +65,7 @@
<value>Общее</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Показать логи</value>
<value>Показывать логи</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обойти внешний рендеринг</value>
@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Очистить кэш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Создать временную копию realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Rensa alla cachar</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Tüm önbellekleri temizle</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm'i sıkıştır</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Очистити весь кеш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу даних "реалм"</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Xóa toàn bộ bộ nhớ đệm</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Nén gọn tệp Realm</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>清除所有快取</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>壓縮 Realm 資料庫</value>
</data>
</root>

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@@ -79,7 +79,4 @@
<data name="clear_all_caches" xml:space="preserve">
<value>清除所有缓存</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>压缩 Realm 数据库</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>削除を確認</value>
</data>
<data name="confirm" xml:space="preserve">
<value>削除する</value>
</data>
<data name="cancel" xml:space="preserve">
<value>キャンセル</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Verwijderen bevestigen?</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Ja. Doe het.</value>
<value>Ja, doen!</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Nee! Missie annuleren</value>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Bekreft sletting av</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Ja. Gå for det.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>Nei! Avbryt oppdraget</value>
</data>
</root>

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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Vanskelighetsmultiplikator</value>
</data>
</root>

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@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Настройки на бийтмапа</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>промяна на основните бийтмап настройки</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Цветове</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Ударни кръгове / Плъзгащи комбинации</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Включено отброяване</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Ако е включено, известитето "Are you ready? 3, 2, 1, GO!" ще бъде добавено към началото на бийтмапа, приемайки че е оставено достатъчно стартово време.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Скорост на отброяване</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Ако отброяващите звуци на съвпадат, използвайте това за да ги нагласите по-рано.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Офсет на отброяване</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Широкоекранна поддръжка</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Позволява на анимациите да използват целия екран, вместо да бъдат конфигурирани към 4:3 размер.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Предупреждение за епилепсия</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Препоръчително е при анимации и видео съдържащи често премигващи цветове и сцени.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox ефект през почивките</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Добавя хоризонтални линии отгоре и долу за кинематографичен вид по време на почивките.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Шаблоните да съвпадат със скоростта на възпроизвеждане</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Всички шаблони ще се забавят или избързват при включване на променящ скоростта мод.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Големината за всички ударни обекти</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Стойност за пасивната загуба на живот по време на игра</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Скоростта с която обектите се представят на играча</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Строгост за ударния прозорец и трудност на специалните обекти (въртележки)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метаданни</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Изпълнител на латински</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Заглавие на латински</value>
</data>
<data name="creator" xml:space="preserve">
<value>Създател</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Име на трудност</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ресурси</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Аудио запис</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Кликнете за избор на запис</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Кликнете за промяна на записа</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Кликнете за избор на заден фон</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Кликнете за промяна на задния фон</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Правила ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Изпълнител</value>
</data>
<data name="title" xml:space="preserve">
<value>Заглавие</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Трудност</value>
</data>
</root>

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@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Nastavení Beatmapy</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>změnit obecné nastavení beatmapy</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Barvy</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit cirlce / Komba Slideru</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Povolit odpočet</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Pokud je povoleno, "Připaven? 3, 2, 1, TEĎ!" odpočet bude vsunut na začátek beatmapy za předpokladu, že je zde dostatek prostoru.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Rychlost odpočtu</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Pokud odpočet zní mimo rytmus, použijte tuto volbu, aby se oběvil o jeden či dva údery dříve.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Posunutí odpočtu</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Podpora pro širokoúhlou obrazovku</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Povoluje storyboardům použití celé obrazovky spíše než, aby byly omezené na 4:3 oblast.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Výstraha na epileptický obsah</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Doporučuje se, pokud storyboard nebo video obsahuje obsah s rychle měnícími se barvami.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Ohraničení během přestávek</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Přidá horizontální ohraničení pro kinematografický efekt.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Vzorky se shodují s rychlostí přehrávání</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Pokud povoleno, veškeré vzorky budou zrychleny či zpomaleny, pokud je mód ovlivňující rychlost povolen.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Velikost všech hit objektů</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Rychlost, jakou pasivně ubývá života v průbehu hraní</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Rychlost, kterou se objektu ukazují hráči</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Velikost časového okna pro kliknutí objektů a obtížnost zvláštních objektů (např. spinnerů)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Umělec v Římských Písmenech</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Název v Římských Písmenech</value>
</data>
<data name="creator" xml:space="preserve">
<value>Tvůrce</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Název obtížnosti</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Zdroje</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Zvuková Stopa</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klikni pro výběr stopy</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klikni pro nahrazení stopy</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klikni pro zvolení obrázku pozadí</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klikni pro nahrazení obrázku pozadí</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Umělec</value>
</data>
<data name="title" xml:space="preserve">
<value>Název</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Obtížnost</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap opsætning</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ændre generelle indstillinger for dit beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Farver</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Ramt cirkel / skyder Combo</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktiver nedtælling</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Hvis aktiveret, en "Er du klar? 3, 2, 1, GO! nedtælling vil blive indsat i begyndelsen af beatmap, forudsat at der er tid nok til at gøre det.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Nedtællingshastighed</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Hvis nedtællingen lyder ude af tiden, skal du bruge dette til at få det til at se ud som et eller flere slag tidligt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Nedtælling offset</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Bredskærmsunderstøttelse</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Tillader storyboards at bruge fuld skærmplads i stedet for at være begrænset til et 4:3-område.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsi advarsel</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Anbefales hvis storyboard eller video indeholder scener med hurtigt blinkende farver.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Brevkasse under pauser</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Tilføjer vandret brevkasse for at give et filmisk udseende i pauserne.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples matcher afspilningshastigheden</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Når det er aktiveret, vil alle samples fremskynde eller sænke farten, når hastighedsændrende mods er aktiveret.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Størrelsen af alle ramme genstande</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Hastigheden af passivt helbredsdræn i løbet af spillets tid</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Den hastighed, hvormed objekter præsenteres for spilleren</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Hårdheden af ramte vinduer og sværhedsgraden af specielle objekter (f. eks. spinnere)
</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romaniseret Kunstner</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romaniseret Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Kreatør</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Sværhedsgrad Navn</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressourcer</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Lydspor</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik for at vælge et spor</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik for at erstatte sporet</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik for at vælge et baggrundsbillede</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik for at erstatte baggrundsbilledet</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Regler ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Kunstner</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Sværhedsgrad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-Setup</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>allgemeine Einstellungen der Beatmap ändern</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Farben</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit-Circle- / Slider-Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Countdown aktivieren</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Wenn aktiviert wird ein "Are you ready? 3, 2, 1, GO!" Countdown am Anfang der Beatmap eingefügt, vorausgesetzt es ist genügend Zeit vorhanden.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Countdown-Geschwindigkeit</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Nutze diese Option, um den Countdown einen oder mehrere Beats früher starten, wenn dieser nicht im richtigen Moment beginnt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Countdown Offset</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Breitbild-Unterstützung</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Erlaubt Storyboards den gesamten Bildschirm zu nutzen, anstatt sich auf einen 4:3-Bereich zu beschränken.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsie-Warnung</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Empfohlen, wenn das Storyboard oder Video Szenen mit schnell blinkenden Farben enthält.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Schwarze Balken während der Pausen</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Fügt schwarze Balken an den Bildschirmrändern hinzu, um während der Pausen einen filmähnliches Aussehen zu geben.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples stimmen mit der Wiedergabegeschwindigkeit überein</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Sofern aktiviert, werden alle Samples an die Geschwindigkeit von aktivierten geschwindigkeitsändernden Mods angepasst.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Die Größe aller Hit-Objekte</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Die Rate des passiven Gesundheitsverlustes während des Gameplays</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Die Geschwindigkeit, mit der dem Spieler Objekte erscheinen</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Die Größe des Trefferzeitfensters und Schwierigkeit spezieller Objekte (z. B. Spinner)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadaten</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romanisierter Künstler</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romanisierter Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Ersteller</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Schwierigkeitsname</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressourcen</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Tonspur</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klicke, um einen Titel auszuwählen</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klicke, um den Titel zu ersetzen</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klicken, um ein Hintergrundbild auszuwählen</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klicken, um das Hintergrundbild zu ersetzen</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Spielmodus ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Künstler</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Schwierigkeit</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configuración del mapa</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>cambie la configuración general de tu mapa</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Colores</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Círculo / Combos del slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Diseño</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activar cuenta atrás</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Si está activado, un "¿Estás listo? 3, 2, 1, GO!" se insertará al principio del mapa, suponiendo que haya tiempo suficiente para hacerlo.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocidad de cuenta atrás</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Si la cuenta atrás suena fuera de tiempo, usa esto para hacer que aparezca uno o más beats antes.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Compensación de cuenta atrás</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Soporte de pantalla ancha</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permite a los storyboards utilizar el espacio de pantalla completa, en lugar de estar confinados a un área de 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Advertencia de epilepsia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomendado si el storyboard o el vídeo contienen escenas con colores rápidamente parpadeantes.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durante los descansos</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Agrega barras negras a los bordes de la pantalla para crear una apariencia de película durante las pausas.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Los efectos de sonido corresponden a la velocidad de la música</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Cuando está habilitado, todos los efectos de sonido se acelerarán o ralentizarán cuando se usen mods que cambien la velocidad de la música.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>El tamaño de todos los objetos</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>La tasa de drenaje de salud pasiva a lo largo del tiempo de juego</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La velocidad a la que se presentan los objetos al jugador</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La precisión de los hit windows y la dificultad de los objetos especiales (spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadatos</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista romanizado</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Título romanizado</value>
</data>
<data name="creator" xml:space="preserve">
<value>Creador</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nombre de la dificultad</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Recursos</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Pista de audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Haga clic para seleccionar una pista</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Haga clic para reemplazar la pista</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Haga clic para seleccionar una imagen de fondo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Haga clic para reemplazar la imagen de fondo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Set de juego ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Título</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificultad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>تنظیمات بیت مپ</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>تنظیمات اصلی بیت مپ خود را تغییر دهید</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>رنگ ها </value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>روی ترکیب دایره/اسلایدر کلیک کنید</value>
</data>
<data name="design_header" xml:space="preserve">
<value>طرح</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>شمارش معکوس را فعال کنید</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>اگر فعال باشد، یک شمارش معکوس "آماده اید؟ 3، 2، 1، برو!" در ابتدای بیت مپ با فرض اینکه زمان کافی برای انجام این کار وجود دارد، درج خواهد شد.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>سرعت شمارش معکوس</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>اگر صدای شمارش معکوس هماهنگ نیست، می توانید از این گزینه استفاده کنید تا بیک یا چند بیت زودتر ظاهر شود.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>تاخیر در شمارش معکوس</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>پشتیبانی از صفحه عریض</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>به استوری‌بردها اجازه می‌دهد از فضای تمام صفحه استفاده کنند، به‌جای محدود شدن به ناحیه 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>هشدار در مورد تشنج حساس به نور</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>اگر استوری برد یا فیلم شما دارای صحنه هایی با رنگ های سریع چشمک زن باشد، توصیه می شود.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>صندوق پست در زمان استراحت</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>جعبه نامه افقی را اضافه می کند تا در زمان استراحت ظاهری سینمایی ایجاد کند.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>نمونه ها با سرعت پخش مطابقت دارند</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>فعال کردن این ویژگی باعث افزایش یا کاهش تمام نمونه‌ها در زمانی که حالت تغییر نرخ فعال است، می‌شود.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>اندازه تمام اشیاء ضربه پذیر</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>میزان از دست دادن سلامت تاثیر پذیر در طول زمان قابل بازی</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>سرعت ظاهر شدن اشیا به بازیکن</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>سختی پنجره های ضربه پذیر و پیچیدگی اشیاء خاص (مانند اسپینرها)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>ابرداده</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>هنرمندی که با حروف رومی نوشته شده است</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>نام رومی</value>
</data>
<data name="creator" xml:space="preserve">
<value>سازنده</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>نام درجه سختی</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>منابع</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>تراک صوتی</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>برای انتخاب آهنگ کلیک کنید</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>برای جایگزین کردن آهنگ کلیک کنید</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>برای انتخاب تصویر پس زمینه کلیک کنید</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>برای جایگزین کردن تصویر پس زمینه کلیک کنید</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>مجموعه قوانین ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>ترکیبی</value>
</data>
<data name="artist" xml:space="preserve">
<value>هنرمند</value>
</data>
<data name="title" xml:space="preserve">
<value>عنوان</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>درجه سختی</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Pag-setup ng Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>baguhin ang pangkalahatang mga setting ng iyong beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Mga kulay</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit circle / Slider Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Disenyo</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Paganahin ang pababang pagbilang</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Kung pinagana, isang "Handa ka na ba? 3, 2, 1, GO!" Ang pababang pagbilang ay ilalagay sa panimula ng beatmap, sa pag-aakalang may sapat na oras para gawin ito.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Bilis ng Pababang pagbilang</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Kung ang pababang pagbilang ay parang off-time, gamitin ito para lumabas ito ng isa o higit pang mga beat nang maaga.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset ng Pababang pagbilang</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suporta sa widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Nagbibigay-daan sa mga storyboard na gamitin ang buong espasyo ng screen, sa halip na makulong sa isang 4:3 na lugar.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Babala sa epilepsy</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Inirerekomenda kung ang storyboard o video ay naglalaman ng mga eksenang may mabilis na kumikislap na mga kulay.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox kapag nasa mga break</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Nagdaragdag ng pahalang na letterboxing upang magbigay ng sinematikong hitsura kapag nasa mga break.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Rate ng playback sa Mga sample na tugma</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Kapag naka-enable, ang lahat ng mga sample ay bibilis o babagal kapag pinagana ang mga mod na nagbabago ng rate.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Ang laki ng lahat ng mga bagay na tamaan</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Ang rate ng passive health drain sa buong puwedeng laruin na oras</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Ang bilis kung saan ang mga bagay ay ipinakita sa player</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Gaano ka lupit ang mga hit window at kahirapan ng mga espesyal na bagay (hal. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romanised na Artist</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romanised na Pamagat</value>
</data>
<data name="creator" xml:space="preserve">
<value>Tagapaglikha</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Difficulty Name</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resources</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Audio Track</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>I-click upang makapili ng isang track</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>I-click upang palitan ang track</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>I-click upang makapili ng isang larawan sa background</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>I-click upang palitan ang larawan sa background</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo
</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Pamagat</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Kahirapan</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Création de la beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifier les paramètres généraux de votre beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Couleurs</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combos des cercles / sliders</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activer le compte à rebours</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Si activé, un "Prêt ? 3, 2, 1, GO !" sera ajouté au début de la beatmap, en supposant qu'il y ait assez de temps pour le faire.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Vitesse du compte à rebours</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Si le compte à rebours sonne décalé par rapport à la musique, utilisez ceci pour qu'il apparaisse un ou plusieurs temps plus tôt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Décalage du compte à rebours</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Prise en charge de l'écran large</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permet aux storyboards d'utiliser l'espace de tout l'écran, plutôt qu'une zone en 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avertissement d'épilepsie</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recommandé si le storyboard ou la vidéo contient des scènes aux couleurs clignotantes rapides.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durant les pauses</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Ajoute du letterboxing horizontal pour donner un aspect cinématique durant les pauses.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Les bruitages correspondent à la vitesse de la musique</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Lorsque cette option est activée, tous les bruitages accéléreront ou ralentiront lorsque des mods modifiant la vitesse de la musique seront utilisés.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>La taille de tous les objets touchés</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Le taux de drain de santé passif durant le gameplay</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La vitesse à laquelle les objets sont présentés au joueur</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La sévérité des fenêtres de timing et la difficulté des objets spéciaux (spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Métadonnées</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artiste romanisé</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titre romanisé</value>
</data>
<data name="creator" xml:space="preserve">
<value>Créateur</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nom de la difficulté</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ressources</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Piste audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Cliquez pour sélectionner une piste</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Cliquez pour remplacer la piste</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Cliquez pour sélectionner une image de fond</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Cliquez pour remplacer l'image d'arrière-plan</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Mode de jeu ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artiste</value>
</data>
<data name="title" xml:space="preserve">
<value>Titre</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Difficulté</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Pengaturan Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ubah pengaturan umum beatmap yang kamu buat</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Warna</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Kombo Hit Circle / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Desain</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktifkan hitungan mundur</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Apabila diaktifkan, beatmap akan menyertakan hitungan mundur "Are you ready? 3, 2, 1, GO!" sebelum permainan dimulai apabila terdapat cukup waktu.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Kecepatan hitungan mundur</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Apabila hitungan mundur yang muncul tidak terdengar sesuai dengan musik, gunakan pengaturan ini untuk memundurkan hitungan mundur sejauh satu beat atau lebih.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset hitungan mundur</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Dukungan layar lebar</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Memungkinkan storyboard untuk menggunakan seluruh ruang yang ada pada layar alih-alih terbatas hanya pada area 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Peringatan epilepsi</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Disarankan apabila storyboard atau video mengandung adegan yang berkedip secara kilat.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox pada saat break</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Menampilkan kotak hitam di bagian atas dan bawah layar pada saat break untuk efek dramatis seperti di film-film.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samakan laju pemutaran sampel dengan lagu</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Apabila diaktifkan, seluruh sampel hitsound akan turut diputar secara lebih cepat atau lebih lambat pada saat beatmap dimainkan dengan mod yang mengubah kecepatan lagu.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Ukuran seluruh hit object</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Laju penurunan health bar pasif dalam permainan</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Kecepatan kemunculan hit object</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Keketatan hit window dan tingkat kesulitan objek tertentu (semisal spinner)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artis (Teromanisasi)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Judul (Teromanisasi)</value>
</data>
<data name="creator" xml:space="preserve">
<value>Pembuat</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nama Tingkat Kesulitan</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Sumber Daya</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Berkas Lagu</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik untuk memilih berkas lagu</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik untuk mengubah berkas lagu</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik untuk memilih gambar latar</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik untuk mengubah gambar latar</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artis</value>
</data>
<data name="title" xml:space="preserve">
<value>Judul</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Tingkat Kesulitan</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configurazione Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifica le impostazioni generali della tua beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Colori</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combo per Cerchi / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Aspetto</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Abilita conto alla rovescia</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Se abilitato, ci sarà "Sei pronto? 3, 2, 1, VIA!" come conto alla rovescia all'inizio della beatmap, supponendo che ci sia abbastanza tempo per farlo.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocità conto alla rovescia</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Se il conto alla rovescia suona fuori tempo, utilizza questo per farlo apparire di una o più pulsazioni in anticipo.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset conto alla rovescia</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Supporto per schermi larghi</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Consente alle storyboard di utilizzare l'intera area dello schermo invece di essere limitate a un'area in 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avviso epilessia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Consigliato se sono presenti scene, nella storyboard o nel video, con luci e colori che cambiano rapidamente.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox durante le pause</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Aggiunge delle bande nere per dare un aspetto cinematografico durante le pause.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Fai corrispondere i suoni alla velocità di riproduzione</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Se abilitata, tutti i campionamenti audio verranno velocizzati o rallentati quando sono attive mod con modifiche alla velocità.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>La dimensione di tutti gli oggetti</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Il grado di drenaggio passivo della vita durante il tempo giocabile</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>La velocità con cui gli oggetti vengono mostrati al giocatore</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>La severità per le soglie di tempo dei colpi e la difficoltà degli spinner</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadati</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista Romanizzato</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titolo Romanizzato</value>
</data>
<data name="creator" xml:space="preserve">
<value>Autore</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nome Difficoltà</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Risorse</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Traccia Audio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clicca per selezionare una traccia</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clicca per sostituire la traccia</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clicca per selezionare un'immagine di sfondo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clicca per sostituire l'immagine di sfondo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Modalità ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Titolo</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Difficoltà</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>ビートマップのセットアップ</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ビートマップの一般設定を変更する</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>色</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>ヒットサークル / スライダーコンボ</value>
</data>
<data name="design_header" xml:space="preserve">
<value>デザイン</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>カウントダウンを有効にする</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>有効にすると、"Are you ready? 3, 2, 1, GO!" というカウントダウンが、ビートマップの最初に挿入されます。(十分な表示時間がある場合)</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>カウントダウンの速度</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>カウントダウンの音が遅れて聞こえる場合は、この設定項目を使用して1ビート以上早く表示させることができます。</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>カウントダウンオフセット</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>ワイドスクリーンの対応</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>ストーリーボードを4:3の領域に限定せず、画面全体を使用することができます。</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>光敏感性発作についての警告</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>ストーリーボードや映像に、急速に色が点滅するシーンがある場合におすすめです。</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>休憩時間中のレターボックス</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>水平方向のレターボックスを追加し、休憩時間に映画のような演出をします。</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>サンプルを再生速度に合わせる</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>この機能を有効にすると、レートチェンジャーモジュールが有効なときにすべてのサンプルがスピードアップまたはスローダウンします。</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>すべてのヒットオブジェクトのサイズ</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>プレイ中の体力消耗率</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>オブジェクトがプレイヤーに表示される速度</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>ヒットタイミングの厳しさ、特殊なオブジェクト(スピナーなど)の難易度</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>メタデータ</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>ローマ字でのアーティスト名</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>ローマ字でのタイトル</value>
</data>
<data name="creator" xml:space="preserve">
<value>作者</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>難易度名</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>リソース</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>オーディオトラック</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>クリックをして曲を選択</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>クリックをして曲を入れ替える</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>クリックをして背景を選択</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>クリックをして背景を入れ替える</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>ルールセット ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>コンボ</value>
</data>
<data name="artist" xml:space="preserve">
<value>アーティスト</value>
</data>
<data name="title" xml:space="preserve">
<value>タイトル</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>難易度</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>비트맵 설정</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>비트맵의 일반 설정을 변경합니다</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>색상</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>히트 서클 / 슬라이더 콤보</value>
</data>
<data name="design_header" xml:space="preserve">
<value>디자인</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>카운트다운 활성화</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>활성화되어 있으면, "준비됐나요? 3, 2, 1, 시작!"이라는 카운트다운이 비트맵 시작 지점에 삽입됩니다. 이미 카운트다운을 표시할 충분한 시간이 있다고 가정하니 시간이 충분히 있는지 확인하세요.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>카운트다운 속도</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>만약 카운트다운 박자가 어긋날 때는 이 옵션을 사용하여 한 박자 이상 빠르게 나타나게 할 수 있습니다.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>카운트다운 오프셋</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>와이드스크린 지원</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>스토리보드를 4:3 비율에 한정시키지 않고 전체 화면을 쓸 수 있도록 허용합니다.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>광과민성 증후군 경고</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>색이 빠르게 깜빡이는 스토리보드나 영상을 포함하고 있다면 켜두는 것을 권장합니다.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>휴식 시간 도중에 레터박스 표시</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>휴식 시간 도중에 영화 같은 느낌을 주는 수직 레터박스를 추가합니다.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>샘플을 재생 속도에 맞추기</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>활성화되어 있을 경우, 속도를 변경하는 모드가 켜져 있을 때 모든 샘플의 속도를 그에 맞춰 가감속합니다.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>모든 히트 오브젝트의 크기</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>플레이 가능 시간 도중에 스스로 체력이 감소하는 비율</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>오브젝트가 플레이어에게 나타나는 속도</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>히트 판정과 특별한 오브젝트 (스피너 등)의 난이도</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>메타데이터</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>로마자로 적은 아티스트</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>로마자로 적은 제목</value>
</data>
<data name="creator" xml:space="preserve">
<value>제작자</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>난이도 이름</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>리소스</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>오디오 트랙</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>클릭하여 트랙을 고릅니다</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>클릭하여 트랙을 바꿉니다</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>클릭하여 배경 이미지를 고릅니다</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>클릭하여 배경 이미지를 바꿉니다</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>룰셋 ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>콤보</value>
</data>
<data name="artist" xml:space="preserve">
<value>아티스트</value>
</data>
<data name="title" xml:space="preserve">
<value>제목</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>난이도</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-configuratie</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>wijzig de algemene instellingen van je beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Kleuren</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hitcirkel- / slidercombo's</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Ontwerp</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aftellen inschakelen</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Indien ingeschakeld, zal er een "Are you ready? 3, 2, 1, GO!" aftelling toegevoegd worden aan het begin van de beatmap, zolang er genoeg tijd voor is.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Aftelsnelheid</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Deze optie laat het aftellen één of meer beats eerder beginnen. Handig als het moment waarop het aftellen begint verkeerd klinkt.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset voor aftellen</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Breedbeeldondersteuning</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Geeft storyboards de volledige ruimte van het scherm, in plaats van dat ze beperkt is tot een 4:3-formaat.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsie-waarschuwing</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Aanbevolen als het storyboard of de video delen met snel flitsende kleuren bevat.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox tijdens pauzes</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Voegt horizontale letterboxing toe om een cinematische blik te geven tijdens pauzes.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples komen overeen met afspeelsnelheid</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Wanneer ingeschakeld zullen alle samples meeversnellen of -vertragen bij het gebruik van mods die de afspeelsnelheid veranderen.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>De grootte van alle hitobjecten</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>De snelheid van passieve HP-drain tijdens de gameplay</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>De snelheid waarmee de objecten getoond worden aan de speler</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>De striktheid van de hit windows en de moeilijkheid van speciale objecten (bv. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Geromaniseerde Artiest</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Geromaniseerde Titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Maker</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Naam Moeilijkheidsgraad</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Bestanden</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Muziek Track</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klik om een nummer te selecteren</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klik om het geselecteerde nummer te wijzigen</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klik om een achtergrondafbeelding te selecteren</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klik om de achtergrondafbeelding te vervangen</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Spelmodus ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artiest</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Moeilijkheidsgraad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Configuração do Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>alterar configurações gerais de seu beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Cores</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Hit circle / Slider Combos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Aparência</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Habilitar contagem regressiva</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Se ativado, um "Você está pronto? 3, 2, 1, VAI!" A contagem regressiva será inserida no início do beatmap, supondo que haja tempo suficiente para isso.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Velocidade da contagem regressiva</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Se a contagem regressiva estiver fora do tempo, use isso para fazer aparecer uma ou mais batidas mais cedo.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Offset da contagem regressiva</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suporte a widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permita que 'storyboards' utilizem a tela cheia ao invés de uma área de 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Aviso de epilepsia</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomendado se o 'storyboard' ou vídeo contém cenas com cores piscantes rápidas.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Caixa postal durante pausas</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Adiciona caixa postal horizontal para uma visão cinematográfica durante pausas.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Taxa de reprodução de amostras</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Quando ativado, todas as amostras irão acelerar ou reduzir a velocidade quando mods que alteram a taxa estiverem ativados.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>O tamanho de todos os objetos acertáveis</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>A taxa de drenagem de vida passiva durante o período jogável</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>A velocidade na qual objetos são mostrados ao jogador</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>A dureza da janela de acerto e a dificuldade de certos objetos (ex: spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadados</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artista Romanizado</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Título Romanizado</value>
</data>
<data name="creator" xml:space="preserve">
<value>Criador</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nome da dificuldade</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Recursos</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Faixa de áudio</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clique para selecionar uma faixa</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clique para substituir a faixa</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clique para selecionar uma imagem de fundo</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clique para substituir a imagem de fundo</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artista</value>
</data>
<data name="title" xml:space="preserve">
<value>Título</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificuldade</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Setup Beatmap</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>modifică setările generale ale beatmap-ului</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Culori</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Combo-uri Cerc / Slider</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Activează numărătoare</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Dacă este activat, o numărătoare "Ești gata? 3, 2, 1, START!" va fi introdusă la începutul beatmap-ului, presupunând că există suficient timp pentru a face acest lucru.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Viteză numărătoare</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Dacă numărătoarea sună desincronizată, foloseste această opțiune pentru a începe mai devreme.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Decalaj numărătoare</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Suport widescreen</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Permite storyboard-urilor să folosească spațiul întregului ecran, în loc să fie limitate la o zonă 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Avertizare de epilepsie</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Recomandat dacă storyboard-ul sau videoclipul conține scene rapid intermitente.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Letterbox în timpul pauzelor</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Adaugă un letterbox orizontal pentru a crea o impresie cinematografică în timpul pauzelor.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Sample-urile urmăresc rata de redare</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Când este activată, toate sample-urile vor accelera sau încetini când modurile de schimbare a ratei de redare sunt activate.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Dimensiunea tuturor hit-object-urilor</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Rata de pierdere pasivă de viață de-a lungul jocului</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Viteza cu care obiectele sunt prezentate jucătorului</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Gradul de dificultate al ferestrelor de lovitură și dificultatea obiectelor speciale (ex. spinner-uri)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Date Melodie</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Artist Romanizat</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Titlu Romanizat</value>
</data>
<data name="creator" xml:space="preserve">
<value>Creator</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Nume Dificultate</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resurse</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Melodie</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Clic pentru a selecta melodia</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Clic pentru a înlocui melodia</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Clic pentru a selecta o imagine de fundal</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Clic pentru a înlocui imaginea de fundal</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Ruleset ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Combo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Titlu</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Dificultate</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Настройки карты</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>изменить общие настройки карты</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Цвета</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Комбо нот/слайдеров</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Включить обратный отсчёт</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Если включено, отсчет "Are you ready? 3, 2, 1, GO!" будет вставлен в начало карты, предполагая, что для этого есть достаточно времени.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Скорость отсчёта</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Если отсчёт вставляется некорректно, используйте это, чтобы он появился на один или несколько бит раньше.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Сдвиг обратного отсчёта</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Широкоэкранная поддержка</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Позволяет сторибордам использовать всё пространство экрана, снимая ограничение по области 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Предупреждение об эпилепсии</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Рекомендуется, если сториборд или видео содержит сцены с резкими вспышками цветов.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Затемнение во время перерывов</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Добавляет градиентные черные полосы для кинематографичности во время перерывов.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Соответствие сэмплов скорости воспроизведения</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Когда включено, все сэмплы будут ускорены или замедлены в случае игры с модами, меняющими скорость.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Размер всех игровых объектов</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Скорость пассивной потери здоровья в течение игрового времени</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Скорость, с которой игровые объекты появляются на экране игрока</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Строгость окон попадания и сложность специальных объектов (например, спиннеры)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метаданные</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Исполнитель (романизация)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Название (романизация)</value>
</data>
<data name="creator" xml:space="preserve">
<value>Создатель</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Название сложности</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Исходные данные</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Аудио трек</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Нажмите, чтобы выбрать трек</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Нажмите, чтобы заменить трек</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Нажмите, чтобы выбрать фон</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Нажмите, чтобы заменить фон</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Настройки режима ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Исполнитель</value>
</data>
<data name="title" xml:space="preserve">
<value>Название</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Сложность</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Beatmap-status</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>ändra allmänna inställningar för din beatmap</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Färger</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Träffcirkel / Sliderkombos</value>
</data>
<data name="design_header" xml:space="preserve">
<value>Design</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Aktivera nedräkning</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Om detta är aktiverat så kommer en "Är du redo? 3, 2, 1, GO!"-nedräkning infogas i början av din beatmap, förutsatt att det finns tillräckligt med tid för att göra det.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Nedräkningshastighet</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Om nedräkningen låter osynkad, använd detta för att få den att börja ett eller flera taktslag tidigare.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Nedräkningsförskjutning</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Stöd för bredbildsskärm</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Tillåter storyboards att använda hela skärmen, i stället för att begränsas till ett 4:3-område.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Epilepsivarning</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Rekommenderas om din storyboard eller video innehåller scener med snabbt blinkande färger.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Brevlåda under raster</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Lägger till horisontell letterboxing för att ge ett filmiskt utseende under pauser.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Samples matchar uppspelningshastighet</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Om detta är aktiverat kommer alla samples att snabba upp eller sakta ner när hastighetsändrande mods är aktiverade.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Storleken på alla träffobjekt</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Graden av passiv HP-tömning under speltid</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Hastigheten av objekten som visas för spelaren</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Exaktheten i träffönster och svårigheten av speciella objekt (dvs. spinners)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Metadata</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Romaniserad artist</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Romantiserad titel</value>
</data>
<data name="creator" xml:space="preserve">
<value>Skapare</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Svårighetsgradens namn</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Resurser</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Ljudspår</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Klicka för att välja en låt</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Klicka för att ersätta en låt</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Klicka för att välja en bakgrundsbild</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Klicka för att ersätta bakgrundsbilden</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Regelverk ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Kombo</value>
</data>
<data name="artist" xml:space="preserve">
<value>Artist</value>
</data>
<data name="title" xml:space="preserve">
<value>Titel</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Svårighetsgrad</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>Налаштування бітмапи</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>змінити загальні налаштування вашої бітмапи</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>Кольори</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>Хітсеркли / Слайдер комбо </value>
</data>
<data name="design_header" xml:space="preserve">
<value>Дизайн</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>Увімкнути зворотний відлік</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>Якщо увімкнено "Are you ready 3, 2, 1, GO!" зворотний відлік буде вставлений на початку бітмапи, припускаючи що для цього буде достатньо часу.</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>Швидкість відліку</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>Якщо зворотний відлік зміщено, використайте це, щоб змусити його з'явитися на один або на кілька ударів раніше.</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>Офсет відліку</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>Підтримка широких екранів</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>Дозволяє сторібордам використовувати повністю весь простір екрану, замість того, щоб обмежуватися площею 4:3.</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>Попередження про епілепсію</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>Рекомендується, якщо сторіборд або відео містять сцени зі швидко мерехтливими кольорами.</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>Обрізання екрану з боків під час перерв</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>Додає горизонтальне обрізання екрану для кінематографічного вигляду під час перерв.</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>Семпли відповідають швидкості відтворення</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>Коли ввімкнено, всі звукові семпли будуть прискорюватися або сповільнюватися при використанні модів зміни швидкості.</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>Розмір всіх об'єктів</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>Швидкість пасивної втрати здоров'я протягом ігрового часу </value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>Швидкість з якою об'єкти будуть представлені гравцю</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>Жорсткість визначення ударів у віконця попадання та складність спеціальних об’єктів (наприклад, спінерів)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>Метадані</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>Романізований виконавець</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>Романізована назва</value>
</data>
<data name="creator" xml:space="preserve">
<value>Автор</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>Назва складності</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>Ресурси</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>Звукова доріжка</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>Натисніть, щоб вибрати трек</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>Натисніть, щоб замінити трек</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>Натисніть, щоб вибрати фонове зображення</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>Натисніть, щоб замінити фонове зображення</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>Режим ({0})</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>Комбо</value>
</data>
<data name="artist" xml:space="preserve">
<value>Виконавець</value>
</data>
<data name="title" xml:space="preserve">
<value>Назва</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>Складність</value>
</data>
</root>

View File

@@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_setup" xml:space="preserve">
<value>谱面设置</value>
</data>
<data name="beatmap_setup_description" xml:space="preserve">
<value>更改谱面的基本设置</value>
</data>
<data name="colours_header" xml:space="preserve">
<value>颜色</value>
</data>
<data name="hit_circle_slider_combos" xml:space="preserve">
<value>打击圈/滑条连击颜色</value>
</data>
<data name="design_header" xml:space="preserve">
<value>设计</value>
</data>
<data name="enable_countdown" xml:space="preserve">
<value>启用倒计时</value>
</data>
<data name="countdown_description" xml:space="preserve">
<value>如果启用此设置,且谱面开头空闲时间足够长,那么谱面物件出现之前将会显示 “Are you ready? 3, 2, 1, GO!”</value>
</data>
<data name="countdown_speed" xml:space="preserve">
<value>倒计时速度</value>
</data>
<data name="countdown_offset_description" xml:space="preserve">
<value>如果倒计时听起来与节奏错位,请试着把它向前移动一个或多个拍子。</value>
</data>
<data name="countdown_offset" xml:space="preserve">
<value>倒计时偏移量</value>
</data>
<data name="widescreen_support" xml:space="preserve">
<value>故事板宽屏支持</value>
</data>
<data name="widescreen_support_description" xml:space="preserve">
<value>启用此设置可以让故事板以全屏幕尺寸16:9来展示而并非默认的 4:3。</value>
</data>
<data name="epilepsy_warning" xml:space="preserve">
<value>光敏性癫痫警告</value>
</data>
<data name="epilepsy_warning_description" xml:space="preserve">
<value>如果故事板或视频包含快速闪烁颜色的场景,请启用。</value>
</data>
<data name="letterbox_during_breaks" xml:space="preserve">
<value>休息时显示黑边</value>
</data>
<data name="letterbox_during_breaks_description" xml:space="preserve">
<value>在休息时间内,于屏幕上下添加横向的黑边,让它看起来像电影一样。</value>
</data>
<data name="samples_match_playback_rate" xml:space="preserve">
<value>音效匹配回放速率</value>
</data>
<data name="samples_match_playback_rate_description" xml:space="preserve">
<value>如果启用此设置,所有音效的播放速率,将会在影响歌曲速度的模组启用时自动变速。</value>
</data>
<data name="circle_size_description" xml:space="preserve">
<value>所有物件的大小</value>
</data>
<data name="drain_rate_description" xml:space="preserve">
<value>整个游玩过程时的掉血速率</value>
</data>
<data name="approach_rate_description" xml:space="preserve">
<value>物件出现的速度</value>
</data>
<data name="overall_difficulty_description" xml:space="preserve">
<value>判定严格度和一些特殊物件的难度(如转盘)</value>
</data>
<data name="metadata_header" xml:space="preserve">
<value>元数据</value>
</data>
<data name="romanised_artist" xml:space="preserve">
<value>曲师(罗马音)</value>
</data>
<data name="romanised_title" xml:space="preserve">
<value>歌名(罗马音)</value>
</data>
<data name="creator" xml:space="preserve">
<value>谱师</value>
</data>
<data name="difficulty_name" xml:space="preserve">
<value>难度名</value>
</data>
<data name="resources_header" xml:space="preserve">
<value>资源</value>
</data>
<data name="audio_track" xml:space="preserve">
<value>音轨</value>
</data>
<data name="click_to_select_track" xml:space="preserve">
<value>点击选择音轨</value>
</data>
<data name="click_to_replace_track" xml:space="preserve">
<value>点击替换音轨</value>
</data>
<data name="click_to_select_background" xml:space="preserve">
<value>点击选择背景图片</value>
</data>
<data name="click_to_replace_background" xml:space="preserve">
<value>点击替换背景图片</value>
</data>
<data name="ruleset" xml:space="preserve">
<value>({0}) 模式</value>
</data>
<data name="combo_colour_prefix" xml:space="preserve">
<value>连击</value>
</data>
<data name="artist" xml:space="preserve">
<value>曲师</value>
</data>
<data name="title" xml:space="preserve">
<value>标题</value>
</data>
<data name="difficulty_header" xml:space="preserve">
<value>难度</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Dapatkan beatmap yang direkomendasikan</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Kamu dapat memperoleh lebih banyak beatmap kapan saja melalui tombol "telusur" yang ada pada menu utama.</value>
<value>Kamu dapat memperoleh lebih banyak beatmap kapan saja melalui tombol "telusur" yang terdapat pada menu utama.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Kamu saat ini memiliki {0} beatmap yang termuat!</value>

View File

@@ -68,7 +68,7 @@
<value>初めてプレイする場合、ゲームプレイの前にチュートリアルをプレイすることをお勧めします。</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>osu!チュートリアルを受ける</value>
<value>osu!チュートリアルを入手</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>初めに、おすすめのビートマップを用意しました。</value>
@@ -80,6 +80,6 @@
<value>メインメニューの「ブラウズ」ボタンからいつでも追加のビートマップを取得できます。</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>現在{0} 個のビートマップがロードされています!</value>
<value>現在{0}個のビートマップが読み込まれています!</value>
</data>
</root>

View File

@@ -59,27 +59,27 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Завантаження карт</value>
<value>Завантаження мап</value>
</data>
<data name="description" xml:space="preserve">
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам розпочати створення вашої колекції карт.</value>
<value>"Бітмапи" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам розпочати створення вашої колекції мап.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Якщо ви новий гравець, ми рекомендуємо пройти рівень-підручник, для розуміння основних елементів ігрового процесу та поступового звикання до нього.</value>
<value>Якщо ви новий гравець, ми рекомендуємо ознайомитись з навчальною мапою, щоб поступово звикнути до ігрового процесу і зрозуміти основні елементи гри.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Завантажити рівень-підручник osu!</value>
<value>Завантажити навчальну osu! мапу </value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value>
<value>Перед тим як почати, ми маємо для вас рекомендовані мапи.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Завантажити рекомендовані карти</value>
<value>Завантажити рекомендовані мапи</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
<value>Ви також можете завантажити більше мап з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Наразі у вас {0} карт!</value>
<value>Наразі у вас {0} бітмап!</value>
</data>
</root>

View File

@@ -62,13 +62,13 @@
<value>Tải Beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap" là cách chúng tôi gọi những ván bạn chơi được. osu! không đi kèm với bất cứ beatmap nào. Bước này sẽ giúp bạn bắt đầu quá trình sưu tầm beatmap.</value>
<value>"Beatmap" là cách chúng tôi gọi những ván bạn chơi được. osu! không đi kèm sẵn với bất cứ beatmap nào. Bước này sẽ giúp bạn bắt đầu quá trình sưu tầm beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Nếu bạn là người chơi mới, chúng tôi khuyên bạn nên chơi qua hướng dẫn để làm quen với lối chơi.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Tải hướng dẫn osu!</value>
<value>Tải hướng dẫn osu</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Để giúp bạn bắt đầu, chúng tôi có một vài beatmap gợi ý.</value>
@@ -77,7 +77,7 @@
<value>Tải beatmap gợi ý</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Có thể chọn beatmap t mục "Tìm beatmap".</value>
<value>Bạn có thể tải thêm beatmap trong mục "Browse" bất cứ lúc nào.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Bạn đang có {0} beatmap!</value>

View File

@@ -87,7 +87,7 @@ osu!は非常に設定項目が多いので、直接設定画面に行くと圧
<data name="behaviour_description" xml:space="preserve">
<value>ゲーム体験を向上させ、誰もがプレイしやすくすることを目的として、ゲーム動作のいくつかの新しいデフォルトが設定されました。
新しいデフォルトを試すことをお勧めしますが、クラシックなosu!バージョンのようにしたい場合は、以下で簡単に従来のデフォルトを適用できます。</value>
新しいデフォルトを試すことをお勧めしますが、osu!のクラシックのバージョンのようにしたい場合は、以下で簡単に変更できます。</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新しいデフォルト</value>

View File

@@ -80,7 +80,7 @@ osu! 是一款可高度自由化配置的游戏,但初面这些繁多复杂的
这个指南能帮你快速设定一些重要设置项,确保你有一个良好的初次游戏体验!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu! 用户界面可以根据您的喜好来调整。</value>
<value>您可以按自己的喜好来调整 osu! 的界面尺寸。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>游戏表现</value>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>إظهار المفاتيح الجانبية دائمًا اثناء اللعب</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>إظهار دائما لوحة المتصدرين اللعب</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>دائماََ شغل صوت تخريب اول كومبو</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Показване на слой с бутони</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Винаги да се показва класирането в игра</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Звуков сигнал при провалено комбо</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Vždy zobrazovat překrytí kláves</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Vždy ukazovat žebříček hry</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Vždy přehrát první zvuk přerušení komba</value>
</data>
@@ -115,4 +118,19 @@
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Zvýšit viditelnost prvního objektu, když jsou povoleny módy pro zrakově postižené</value>
</data>
<data name="hide_during_gameplay" xml:space="preserve">
<value>Skrýt během hraní</value>
</data>
<data name="always_show_hud" xml:space="preserve">
<value>Vždy</value>
</data>
<data name="never_show_hud" xml:space="preserve">
<value>Nikdy</value>
</data>
<data name="standardised_score_display" xml:space="preserve">
<value>Standardizovaný</value>
</data>
<data name="classic_score_display" xml:space="preserve">
<value>Klasický</value>
</data>
</root>

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@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Tasten-Overlay immer anzeigen</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Rangliste im Spiel immer anzeigen</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Immer den ersten Combo-Break-Sound abspielen</value>
</data>

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@@ -68,7 +68,7 @@
<value>General</value>
</data>
<data name="audio" xml:space="preserve">
<value>Audio</value>
<value>Sonido</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Mostrar siempre la superposición de teclas</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Mostrar siempre la tabla de clasificación en la partida</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Reproducir siempre el sonido al perder el combo por primera vez</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Toujours afficher l'overlay des touches</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Toujours afficher le classement du jeu</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Toujours jouer le son du premier combo break</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Selalu tampilkan key overlay</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Selalu tampilkan papan peringkat dalam permainan</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Selalu putar efek suara miss pada combo break pertama</value>
</data>

View File

@@ -80,7 +80,7 @@
<value>Sfondo</value>
</data>
<data name="dim" xml:space="preserve">
<value>Oscurità sfondo</value>
<value>Opacità sfondo</value>
</data>
<data name="blur" xml:space="preserve">
<value>Sfocatura sfondo</value>
@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Mostra sempre l'overlay dei tasti</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Mostra sempre la classifica in partita</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Riproduci sempre il suono della prima interruzione di combo</value>
</data>
@@ -107,7 +110,7 @@
<value>Modalità visualizzazione punteggio</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Disabilita il tasto Windows durante il gioco</value>
<value>Disabilita il tasto Windows in partita</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mod</value>
@@ -116,7 +119,7 @@
<value>Aumenta la visibilità del primo oggetto quando sono attive mod con impedimenti visivi</value>
</data>
<data name="hide_during_gameplay" xml:space="preserve">
<value>Nascondi durante il gameplay</value>
<value>Nascondi in partita</value>
</data>
<data name="always_show_hud" xml:space="preserve">
<value>Sempre</value>
@@ -125,7 +128,7 @@
<value>Mai</value>
</data>
<data name="standardised_score_display" xml:space="preserve">
<value>Standard</value>
<value>Standardizzato</value>
</data>
<data name="classic_score_display" xml:space="preserve">
<value>Classico</value>

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@@ -68,7 +68,7 @@
<value>全般</value>
</data>
<data name="audio" xml:space="preserve">
<value>音声</value>
<value>オーディオ</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
@@ -80,7 +80,7 @@
<value>背景</value>
</data>
<data name="dim" xml:space="preserve">
<value>背景の明度</value>
<value>背景の暗さ</value>
</data>
<data name="blur" xml:space="preserve">
<value>背景のぼかし</value>
@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>常にキーオーバーレイを表示する</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>ゲームプレイ中のリーダーボードを常に表示</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>コンボブレーク音を常に鳴らす</value>
</data>
@@ -110,9 +113,24 @@
<value>ゲームプレイ中にWindowsキーを無効にする</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mod</value>
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>視覚系のMODが有効な場合、最初のオブジェクトの視認性を高める</value>
</data>
<data name="hide_during_gameplay" xml:space="preserve">
<value>ゲームプレイ中は隠す</value>
</data>
<data name="always_show_hud" xml:space="preserve">
<value>常に</value>
</data>
<data name="never_show_hud" xml:space="preserve">
<value>非表示</value>
</data>
<data name="standardised_score_display" xml:space="preserve">
<value>標準</value>
</data>
<data name="classic_score_display" xml:space="preserve">
<value>クラシック</value>
</data>
</root>

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@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>항상 키 오버레이 표시</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>항상 게임 플레이 리더보드 표시</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>항상 첫 번째로 깨지는 콤보 소리 재생</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Toetsenoverlay altijd weergeven</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Scorebord altijd tonen tijdens gameplay</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Eerste combobreak-geluid altijd afspelen</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Zawsze pokazuj nakładkę klawiszy</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Zawsze pokazuj ranking podczas rozgrywki</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Odtwórz dźwięk przy pierwszym przerwanym combo</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Sempre mostrar sobreposição de teclas</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Sempre mostrar placar de líderes</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Sempre reproduzir som de erro no primeiro combo</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Always show key overlay</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Always show gameplay leaderboard</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Always play first combo break sound</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Afișează întotdeauna overlay-ul tastelor</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Arată mereu clasamentul</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Redă întotdeauna primul sunet de întrerupere combo</value>
</data>

View File

@@ -100,8 +100,11 @@
<data name="key_overlay" xml:space="preserve">
<value>Показывать нажимаемые клавиши</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Показывать таблицу рекордов</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Всегда воспроизводить первый звук промаха</value>
<value>Воспроизводить первый звук промаха</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Режим подсчёта очков</value>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Visa alltid tangentöverlägget</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Visa alltid rankningslistan för spel</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Spela alltid första combo break-ljudet</value>
</data>
@@ -115,4 +118,19 @@
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Öka synligheten för första objektet när mods för synnedsättning är aktiverade</value>
</data>
<data name="hide_during_gameplay" xml:space="preserve">
<value>Dölj under spel</value>
</data>
<data name="always_show_hud" xml:space="preserve">
<value>Alltid</value>
</data>
<data name="never_show_hud" xml:space="preserve">
<value>Aldrig</value>
</data>
<data name="standardised_score_display" xml:space="preserve">
<value>Standardiserad</value>
</data>
<data name="classic_score_display" xml:space="preserve">
<value>Klassisk</value>
</data>
</root>

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@@ -62,7 +62,7 @@
<value>Гра</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Мапа</value>
<value>Бітмапа</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Загальне</value>
@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Завжди показувати клавіші під час гри</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Завжди показувати таблицю рекордів</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Завжди відтворювати перший звук промаху</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>Luôn hiện giao diện phím</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>Luôn hiển thị bảng xếp hạng</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Luôn phát tiếng combo break đầu</value>
</data>

View File

@@ -100,6 +100,9 @@
<data name="key_overlay" xml:space="preserve">
<value>永遠顯示按鍵表示框</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>永遠顯示排行榜</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>總是播放第一次連擊失敗的提示音效</value>
</data>

View File

@@ -100,20 +100,23 @@
<data name="key_overlay" xml:space="preserve">
<value>总是显示按键框</value>
</data>
<data name="gameplay_leaderboard" xml:space="preserve">
<value>总是显示游戏排行榜</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>总是播放第一次连的提示音</value>
<value>总是播放第一次连击中断的提示音</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>分数显示模式</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>在游戏中禁用 Windows 键</value>
<value>在游玩谱面时禁用 Windows 键</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>启用视觉阻碍模组时增强对第一个物件的可见性</value>
<value>当使用阻碍视线类模组时,使第一个物件更易辨认</value>
</data>
<data name="hide_during_gameplay" xml:space="preserve">
<value>游戏中隐藏</value>
@@ -125,7 +128,7 @@
<value>不显示</value>
</data>
<data name="standardised_score_display" xml:space="preserve">
<value>标准化分数</value>
<value>标准化</value>
</data>
<data name="classic_score_display" xml:space="preserve">
<value>经典</value>

View File

@@ -77,7 +77,7 @@
<value>Actualizaciones</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Canal de lanzamiento</value>
<value>Canal de actualizaciones</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Buscar actualizaciones</value>

View File

@@ -83,7 +83,7 @@
<value>アップデートの確認</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>osu!フォルダを開く</value>
<value>osu!フォルダを開く</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>フォルダの場所を変更...</value>

View File

@@ -91,4 +91,7 @@
<data name="run_setup_wizard" xml:space="preserve">
<value>Run setup wizard</value>
</data>
<data name="running_latest_release" xml:space="preserve">
<value>You are running the latest release ({0})</value>
</data>
</root>

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@@ -86,7 +86,7 @@
<value>Открыть папку osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Переместить папку osu!...</value>
<value>Переместить корневую папку osu!...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Запустить мастер настройки</value>

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@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>Ưu tiên thông tin dưới dạng ngôn ngữ gốc</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Sử dụng định dạng 24h</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Cập nhật</value>
</data>
@@ -80,9 +83,12 @@
<value>Kiểm tra cập nhật</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Mở thư mục osu!</value>
<value>Mở thư mục osu</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Thay đổi vị trí thư mục...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Chạy trình thiết lập</value>
</data>
</root>

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@@ -142,6 +142,9 @@
<data name="toggle_notifications" xml:space="preserve">
<value>Vypnout/zapnout oznámení</value>
</data>
<data name="toggle_profile" xml:space="preserve">
<value>Zobrazit/skrýt profil</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pozastavit hru</value>
</data>

View File

@@ -142,6 +142,9 @@
<data name="toggle_notifications" xml:space="preserve">
<value>Åbn/luk notifikationspanel</value>
</data>
<data name="toggle_profile" xml:space="preserve">
<value>Slå profil til/fra</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pause spillet</value>
</data>
@@ -164,7 +167,7 @@
<value>Skift gittervisningstilstand</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Test beatmap</value>
<value>Test gameplay</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Hold for HUD</value>

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