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190 Commits

Author SHA1 Message Date
Dean Herbert
5ad60845ef Merge pull request #364 from nekodex/bss-audio-again
Update BSS progress sample
2025-04-25 16:25:42 +09:00
Jamie Taylor
a3eaf7cf64 Update BSS progress sample 2025-04-24 20:33:22 +09:00
Dean Herbert
432530e85e Merge pull request #363 from ppy/l10n_master
Update localisations
2025-04-22 02:40:25 +09:00
Dean Herbert
85ea37bcff Update osu-web sourced translations from crowdin 2025-04-22 02:06:00 +09:00
Dean Herbert
fe4efb627d Update translations from crowdin 2025-04-22 02:05:49 +09:00
Dean Herbert
a02b41923b Add new client localisations 2025-04-22 02:03:39 +09:00
Dean Herbert
913270246d Merge pull request #362 from nekodex/bss-audio-feedback
Add samples for BSS audio feedback
2025-04-22 01:46:55 +09:00
Jamie Taylor
0cdb934fd6 Add samples for BSS audio feedback 2025-04-18 17:33:12 +09:00
Dean Herbert
823d0ef64a Merge pull request #361 from frenzibyte/new-icons
Add icon assets for new song select wedges
2025-03-21 01:22:39 +09:00
Salman Alshamrani
7a39d7130f Add icon assets for new song select wedges 2025-03-20 11:35:14 -04:00
Dean Herbert
322458a514 Merge pull request #360 from nekodex/fountain-loop-sfx
Add kiai/star fountain loop sample
2025-03-18 16:50:30 +09:00
Jamie Taylor
5ea5cf4673 Add kiai/star fountain loop sample 2025-03-14 20:35:48 +09:00
Dean Herbert
a83f48bad8 Merge pull request #359 from ppy/l10n_master
Update localisations
2025-03-13 15:56:49 +09:00
Dean Herbert
62349cccfb Update osu-web sourced translations from crowdin 2025-03-13 15:46:04 +09:00
Dean Herbert
091e7030f5 Update translations from crowdin 2025-03-13 15:45:58 +09:00
Dean Herbert
9cd45251a5 Add new client localisations 2025-03-13 15:43:47 +09:00
Dean Herbert
836c8fa5d4 Merge pull request #358 from nekodex/kiai-sfx-into-argon
Move kiai/star fountain sample into Argon skin folder
2025-03-07 19:45:17 +09:00
Jamie Taylor
9d6894040d Move kiai/star fountain sample into Argon skin 2025-03-07 15:03:14 +09:00
Dean Herbert
ec57695678 Merge pull request #357 from ppy/l10n_master
Update localisations
2025-03-03 13:19:48 +09:00
Dean Herbert
5646a31139 Update osu-web sourced translations from crowdin 2025-03-03 13:12:49 +09:00
Dean Herbert
6f10968b7b Add new client localisations 2025-03-03 13:12:49 +09:00
Dean Herbert
355e1ea0f1 Update translations from crowdin
Update translations from crowdin
2025-03-03 13:12:48 +09:00
Dean Herbert
385f83887c Merge pull request #356 from sb-child/patch-argon-counter
Argon skin: Remove redundant pixels from digit textures
2025-03-02 16:11:36 +09:00
sbchild
df28832f3b fix and export from figma 2025-03-01 23:14:04 +08:00
Dean Herbert
a19ff46591 Merge pull request #355 from nekodex/kiai-sfx
Add sample for kiai/star fountain activation
2025-03-01 23:02:23 +09:00
sbchild
4954695d54 remove extra pixels 2025-03-01 05:38:40 +08:00
Jamie Taylor
9f01517313 Add sample for kiai/star fountain activation 2025-03-01 01:50:38 +09:00
Dean Herbert
7431128685 Merge pull request #354 from ppy/l10n_master
Update localisations
2025-02-17 17:05:19 +09:00
Dean Herbert
d25e171567 Update osu-web sourced translations from crowdin 2025-02-17 16:59:20 +09:00
Dean Herbert
3250cf7096 Update translations from crowdin 2025-02-17 16:59:14 +09:00
Dean Herbert
47532eb7ad Add new client localisations 2025-02-17 16:57:02 +09:00
Dean Herbert
498a0486ce Merge pull request #352 from nekodex/friend-notification-samples
Add samples for friend online/offline notification
2025-01-25 21:38:17 +09:00
Jamie Taylor
b776f0c3ed Add samples for friend online/offline notification 2025-01-24 23:10:36 +09:00
Dean Herbert
d05ee7cdb7 Merge pull request #351 from frenzibyte/fix-intro-animation
Fix logo animation not rendering correctly on iOS
2024-12-24 11:47:47 +09:00
Salman Alshamrani
cd67c75f49 Remove alpha channel 2024-12-23 16:48:00 -05:00
Salman Alshamrani
86dd53bc7f Update logo animation shader with new specifications 2024-12-23 16:29:10 -05:00
Salman Alshamrani
96cfd144fa Reprocess logo animation textures to avoid premultiplication causing imprecise animation 2024-12-23 16:23:12 -05:00
Dean Herbert
159356d63d Add santa hat
Not sure if I'll use this but want it available
2024-12-19 18:32:45 +09:00
Dean Herbert
55426f17ab Merge pull request #350 from peppy/christmas
Add Christmas 2024 resources
2024-12-18 23:56:08 -08:00
Dean Herbert
e6d1aaa294 Add christmas 2024 resources
One christmas at a time, we will make lazer the festive paradise it
deserves to be.

Special thanks to nekodex and pishifat for helping make this happen.
Also to everyone else who gave feedback
2024-12-19 16:42:43 +09:00
Dean Herbert
8ae48c5748 Merge pull request #349 from ppy/l10n_master
Update localisations
2024-12-18 21:23:38 -08:00
Dean Herbert
d66b300ea0 Update osu-web sourced translations from crowdin 2024-12-19 14:14:24 +09:00
Dean Herbert
52a229934a Update translations from crowdin 2024-12-19 14:14:18 +09:00
Dean Herbert
f302dffd78 Add new client localisations 2024-12-19 14:12:15 +09:00
Dean Herbert
5642a9c5f1 Merge pull request #347 from ppy/l10n_master
Update localisations
2024-12-02 16:07:14 +09:00
Dean Herbert
2907f27242 Update osu-web sourced translations from crowdin 2024-12-02 15:57:00 +09:00
Dean Herbert
6245a5b7a6 Update translations from crowdin 2024-12-02 15:56:54 +09:00
Dean Herbert
704a4e2786 Add new client localisations 2024-12-02 15:54:43 +09:00
Dean Herbert
e5ddbd01b1 Merge pull request #346 from nekodex/menu-samples
Add new samples for menus/context-menus
2024-11-29 16:35:06 +09:00
Jamie Taylor
58b5ca1f46 Add new samples for menus/context-menus 2024-11-29 06:55:36 +09:00
Dean Herbert
599845aaa9 Merge pull request #345 from nekodex/ruleset-selector-mania-v3
New new mania ruleset selection sample
2024-11-06 15:28:42 +09:00
Jamie Taylor
7832ae9149 New new mania ruleset selection sample 2024-10-26 01:46:17 +09:00
Dean Herbert
ba72e28a29 Merge pull request #343 from ppy/l10n_master
Update translations
2024-10-17 14:58:58 +09:00
Dean Herbert
63cb53b71f Update osu-web sourced translations from crowdin 2024-10-17 14:14:43 +09:00
Dean Herbert
f24815cd9b Update translations from crowdin 2024-10-17 14:14:38 +09:00
Dean Herbert
64a6777210 Add new client localisations 2024-10-17 14:12:32 +09:00
Dean Herbert
26ac37d6d5 Merge pull request #341 from ppy/l10n_master
Update localisations
2024-10-03 13:39:12 +09:00
Dean Herbert
f0b2819df3 Update osu-web sourced translations from crowdin 2024-10-03 13:27:22 +09:00
Dean Herbert
c7ff73fd62 Update translations from crowdin 2024-10-03 13:27:17 +09:00
Dean Herbert
1c37a67922 Add new client localisations 2024-10-03 13:25:25 +09:00
Dean Herbert
a47a07147c Merge pull request #340 from ppy/l10n_master
Update localisations
2024-09-19 16:03:15 +09:00
Dean Herbert
4f8a975949 Update osu-web sourced translations from crowdin 2024-09-19 15:43:24 +09:00
Dean Herbert
8cabe7f311 Update translations from crowdin 2024-09-19 15:43:17 +09:00
Dean Herbert
a17aeab31f Merge pull request #339 from ppy/l10n_master
Update localisations
2024-09-04 17:46:00 +09:00
Dean Herbert
ed5734466e Update osu-web sourced translations from crowdin 2024-09-04 17:37:02 +09:00
Dean Herbert
0866d9ab8f Update translations from crowdin 2024-09-04 17:36:56 +09:00
Dean Herbert
da448c097f Add new client localisations 2024-09-04 17:34:50 +09:00
Dean Herbert
c9bc776bf2 Merge pull request #338 from ppy/l10n_master
Update localisations
2024-08-29 14:56:26 +09:00
Dean Herbert
95c760c960 Update osu-web sourced translations from crowdin 2024-08-28 14:59:38 +09:00
Dean Herbert
6c9b5fb0f0 Update translations from crowdin 2024-08-28 14:59:33 +09:00
Dean Herbert
5065c722ab Add new client localisations 2024-08-28 14:57:29 +09:00
Dean Herbert
c4ead96d40 Merge pull request #337 from ppy/l10n_master
Update localisations
2024-08-10 01:30:34 +09:00
Dean Herbert
d42a83a0cc Update osu-web sourced translations from crowdin 2024-08-10 01:16:57 +09:00
Dean Herbert
722668c6c5 Update translations from crowdin 2024-08-10 01:16:52 +09:00
Dean Herbert
8bfcc13386 Add new client localisations 2024-08-10 01:15:05 +09:00
Dean Herbert
6380ea634b Merge pull request #336 from nekodex/daily-challenge-sfx
Add samples for the daily challenge intro animation
2024-08-10 01:02:15 +09:00
Dean Herbert
10c158bbcb Fix non-matching folder name 2024-08-10 00:57:51 +09:00
Jamie Taylor
ea56fcae2d Add samples for daily challenge intro animation 2024-08-09 22:06:19 +09:00
Dean Herbert
afbe6eb2fb Merge pull request #334 from ppy/l10n_master
Update localisations (with newline fixes)
2024-08-02 15:04:54 +09:00
Dean Herbert
486e7a0c27 Update osu-web sourced translations from crowdin 2024-08-02 14:57:54 +09:00
Dean Herbert
df838eb6b4 Update translations from crowdin 2024-08-02 14:57:45 +09:00
Dean Herbert
4cb93c02e8 Merge pull request #333 from ppy/l10n_master
Update translations
2024-07-31 14:27:14 +09:00
Dean Herbert
9ef24db1b6 Update osu-web sourced translations from crowdin 2024-07-31 14:04:01 +09:00
Dean Herbert
bd6670449b Update translations from crowdin 2024-07-31 14:03:55 +09:00
Dean Herbert
65f68bb820 Add new client localisations 2024-07-31 14:01:56 +09:00
Dean Herbert
8c12e051da Remove invalid language mapping 2024-07-31 13:59:46 +09:00
Dean Herbert
8347739b55 Merge pull request #332 from bdach/legacy-input-overlay-assets
Add legacy skin input overlay assets
2024-07-24 20:36:48 +09:00
Bartłomiej Dach
ae53115aaa Add legacy skin input overlay assets
For use with https://github.com/ppy/osu/pull/29027.

Sources:
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-key%402x.png
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-background%402x.png
2024-07-24 12:40:34 +02:00
Dean Herbert
2af944d89c Merge pull request #330 from ppy/l10n_master
Update localisations
2024-07-13 18:09:53 +09:00
Dean Herbert
8db731079a Update osu-web sourced translations from crowdin 2024-07-13 13:58:15 +09:00
Dean Herbert
c6ee259ae7 Update translations from crowdin 2024-07-13 13:58:10 +09:00
Dean Herbert
bfd175e7ec Add new client localisations 2024-07-13 13:55:54 +09:00
Dean Herbert
a6da223c01 Merge pull request #329 from nekodex/ui-sfx-refresh
Refreshed some UI samples
2024-07-13 11:53:03 +09:00
Jamie Taylor
9192cb1995 Refreshed samples for scroll-to-top, dropdown-open and dialog-dangerous-tick 2024-07-12 20:49:35 +09:00
Bartłomiej Dach
a84a1141fb Merge pull request #328 from smoogipoo/fix-fl-cinema-dim
Fix flashlight dimming on sliders with Cinema mod
2024-07-09 10:29:47 +02:00
Dan Balasescu
002bdb5bd9 Fix flashlight dimming on sliders with Cinema mod 2024-07-09 12:13:36 +09:00
Dean Herbert
ae490cfb1c Merge pull request #327 from nekodex/ruleset-selector-refresh
New samples for ruleset selector
2024-07-05 13:01:13 +09:00
Jamie Taylor
70c5b10cdb New samples for ruleset selector 2024-06-21 20:29:15 +09:00
Dean Herbert
ddbdb982ed Merge pull request #326 from ppy/l10n_master
Update localisations
2024-06-19 16:00:50 +09:00
Dean Herbert
fda280b619 Update osu-web sourced translations from crowdin 2024-06-19 14:47:01 +08:00
Dean Herbert
a28dd13157 Update translations from crowdin 2024-06-19 14:46:36 +08:00
Dean Herbert
3111b2f81a Add new client localisations 2024-06-19 14:44:24 +08:00
Dean Herbert
15b2286b58 Merge pull request #325 from ppy/l10n_master
Update localisations
2024-06-02 20:22:41 +09:00
Dean Herbert
22f86a6c36 Update osu-web sourced translations from crowdin 2024-06-01 19:59:26 +09:00
Dean Herbert
1f25ba3e96 Update translations from crowdin 2024-06-01 19:59:15 +09:00
Dean Herbert
5594bcede1 Merge pull request #324 from bdach/daily-challenge-icon
Add "daily challenge" icon
2024-05-17 17:29:24 +08:00
Bartłomiej Dach
417502ae3b Add "daily challenge" icon 2024-05-16 12:03:25 +02:00
Bartłomiej Dach
91829130fe Merge pull request #322 from ppy/l10n_master
Localisation updates
2024-05-10 12:20:07 +02:00
Dean Herbert
f617fbde1c Update osu-web sourced translations from crowdin 2024-05-10 17:29:17 +08:00
Dean Herbert
2483575c85 Update translations from crowdin 2024-05-10 17:29:08 +08:00
Dean Herbert
1672feb6ce Add new client localisations 2024-05-10 17:26:46 +08:00
Dean Herbert
a462485c46 Merge pull request #321 from peppy/update-logo-v4b 2024-05-10 14:48:42 +08:00
Bartłomiej Dach
307daf58ef Update triangles intro resources to v4b logo 2024-05-10 08:37:49 +02:00
Dean Herbert
01c6b89b59 Update logo to v4b 2024-05-10 11:27:35 +08:00
Dean Herbert
583901f0a5 Merge pull request #320 from ppy/l10n_master
Update localisations
2024-05-04 12:04:30 +08:00
Dean Herbert
2c48567bfe Update osu-web sourced translations from crowdin 2024-05-04 11:53:15 +08:00
Dean Herbert
03f69ddf30 Update translations from crowdin 2024-05-04 11:53:06 +08:00
Dean Herbert
d829b71fab Add new client localisations 2024-05-04 11:50:41 +08:00
Dean Herbert
93ff301687 Merge pull request #318 from ppy/l10n_master
Localisation updates
2024-04-09 23:31:55 +08:00
Dean Herbert
99f6ee8bd1 Update osu-web sourced translations from crowdin 2024-04-09 23:23:53 +08:00
Dean Herbert
c3ea0b4ec4 Update translations from crowdin 2024-04-09 23:23:44 +08:00
Dean Herbert
b75539661d Add new client localisations 2024-04-09 23:21:30 +08:00
Dean Herbert
429f7bd0af Merge pull request #316 from bdach/fix-icon-render-script
Fix icon render script not negating correctly on newer imagemagick versions
2024-04-05 21:17:15 +08:00
Bartłomiej Dach
d7ea79d7d8 Merge pull request #317 from peppy/add-new-icons
Add new icons for hit error meter
2024-04-04 08:33:34 +02:00
Bartłomiej Dach
5ec4127911 Fix icon render script not negating correctly on newer imagemagick versions
See conversation at
https://discord.com/channels/188630481301012481/188630652340404224/1225325831988052039.
2024-04-04 08:25:08 +02:00
Dean Herbert
8cd978010d Add new icons for hit error meter 2024-04-04 14:21:24 +08:00
Dean Herbert
d459bcd867 Merge pull request #315 from ppy/l10n_master
Update localisations
2024-03-26 20:35:02 +08:00
Dean Herbert
8a47a5d666 Update osu-web sourced translations from crowdin 2024-03-26 16:11:41 +08:00
Dean Herbert
88183e751a Update translations from crowdin 2024-03-26 16:11:35 +08:00
Dean Herbert
fbe333ca8d Add new client localisations 2024-03-26 16:09:21 +08:00
Dean Herbert
c3bec653d9 Merge pull request #314 from nekodex/gameplay-resume-countdown
Add sample for gameplay resume countdown
2024-03-21 10:21:30 +08:00
Jamie Taylor
121521a1c3 Add sample for gameplay resume countdown 2024-03-21 11:05:11 +09:00
Dean Herbert
ab5bf6f217 Merge pull request #312 from ppy/l10n_master
Update localisations
2024-03-09 20:35:34 +08:00
Dean Herbert
69cba9373b Update osu-web sourced translations from crowdin 2024-03-09 14:32:56 +08:00
Dean Herbert
e9d67723ff Update translations from crowdin 2024-03-09 14:32:50 +08:00
Dean Herbert
3f59138c28 Add new client localisations 2024-03-09 14:30:42 +08:00
Dean Herbert
29bb5def99 Merge pull request #311 from nekodex/argon-hitsound-samples
New sampleset for argon
2024-03-09 10:44:08 +08:00
Jamie Taylor
2a4ce3c5dd Remove duplicated spinner samples from triangles 2024-03-09 03:16:51 +09:00
Jamie Taylor
a54cc54d62 Remove spinner samples from argon pro (pro uses argon's spinner samples now) 2024-03-09 03:16:47 +09:00
Jamie Taylor
fd88823395 New argon hitsounds 2024-03-09 02:28:15 +09:00
Bartłomiej Dach
4c6d948c98 Merge pull request #310 from ppy/l10n_master
Localisation updates
2024-02-24 13:51:49 +01:00
Dean Herbert
02e53e527e Update osu-web sourced translations from crowdin 2024-02-24 19:10:57 +08:00
Dean Herbert
4d1f5438a2 Update translations from crowdin 2024-02-24 19:10:51 +08:00
Dean Herbert
071a93fc76 Add new client localisations 2024-02-24 19:08:46 +08:00
Dean Herbert
49a075d5c4 Merge pull request #309 from ppy/l10n_master
Update localisations
2024-02-07 16:33:16 +08:00
Dean Herbert
a2f26dcd6e Update osu-web sourced translations from crowdin 2024-02-07 16:21:58 +08:00
Dean Herbert
423e2f041a Update translations from crowdin 2024-02-07 16:21:49 +08:00
Dean Herbert
825eab6ad6 Add new client localisations 2024-02-07 16:19:28 +08:00
Dean Herbert
ed0da559d3 Merge pull request #306 from arflyte/update-backgrounds
Update backgrounds
2024-01-29 19:24:30 +09:00
Flyte Edo fe Errol
7f408cbd48 Update backgrounds
Brand new wallpapers.

Removed logos

What the title says.

Update Background

New Backgrounds

Optimise backgrounds
2024-01-29 19:23:54 +09:00
Dean Herbert
7c59c6ff69 Merge pull request #307 from ppy/l10n_master
Update localisations
2024-01-27 00:55:59 +09:00
Dean Herbert
ef1e63a012 Update osu-web sourced translations from crowdin 2024-01-27 00:54:40 +09:00
Dean Herbert
ce48bf6a85 Update translations from crowdin 2024-01-27 00:54:34 +09:00
Dean Herbert
3ba348bfe5 Add new client localisations 2024-01-27 00:52:20 +09:00
Dean Herbert
246414a95c Merge pull request #305 from peppy/update-logo
Update logo resources
2024-01-27 00:29:13 +09:00
Dean Herbert
ac5209ab87 Update logo texture again (v4) 2024-01-26 22:51:23 +09:00
Bartłomiej Dach
f606dd758e Update intro resources again to final revision 2024-01-26 12:34:54 +01:00
Bartłomiej Dach
b5f600039a Update intro resources to match new logo 2024-01-25 23:26:03 +01:00
Bartłomiej Dach
1443974fbd Merge pull request #304 from peppy/smaller-slider-misses
Adjust legacy slider misses to be smaller again
2024-01-25 13:49:24 +01:00
Dean Herbert
900a23eb70 Update logo resources 2024-01-25 19:36:40 +09:00
Dean Herbert
edf9a0378c Adjust legacy slider misses to be smaller again 2024-01-25 16:03:31 +09:00
Dean Herbert
b4f1d49647 Merge pull request #303 from ppy/l10n_master
Update localisations
2024-01-16 14:04:54 +09:00
Dean Herbert
a9a79df135 Update osu-web sourced translations from crowdin 2024-01-16 13:58:42 +09:00
Dean Herbert
1de79c6e60 Update translations from crowdin 2024-01-16 13:58:37 +09:00
Dean Herbert
f60c8cb114 Add new client localisations 2024-01-16 13:56:39 +09:00
Dean Herbert
c61fdce554 Merge pull request #302 from EVAST9919/argon-health-shaders
Implement shaders for `ArgonHealthDisplay`
2024-01-16 13:38:02 +09:00
Andrei Zavatski
606ed52702 Further tweak glow falloff curve 2024-01-16 02:49:58 +03:00
Andrei Zavatski
18cdc462a9 Add guards against div-by-zero 2024-01-13 15:04:06 +03:00
Andrei Zavatski
af8a45dc5f Fix incorrect shape for small slash length 2024-01-12 21:29:23 +03:00
Andrei Zavatski
d5a43a2a3e Increase arc angle precision 2024-01-12 15:58:38 +03:00
Andrei Zavatski
212f23b96d Use const for constant values 2024-01-12 15:51:08 +03:00
Andrei Zavatski
b88a4a3778 Adjust glow handling 2024-01-12 15:40:41 +03:00
Andrei Zavatski
6f4fcae994 Remove padding property 2024-01-12 15:30:29 +03:00
Andrei Zavatski
92c25f2ece Adjust falloff curve for glow 2024-01-12 15:14:46 +03:00
Andrei Zavatski
91a3577c6c Use vector to describe progress range 2024-01-12 02:54:37 +03:00
Andrei Zavatski
b86592ada7 Cleanup pass 2024-01-12 02:46:13 +03:00
Andrei Zavatski
c819ab9863 Don't pass start and end progress to the background 2024-01-11 18:58:34 +03:00
Andrei Zavatski
1f4b2b77d1 Add ArgonBarPathShader 2024-01-11 17:45:54 +03:00
Andrei Zavatski
5c109f31b8 Add ArgonBarPathBackground shader 2024-01-11 17:13:35 +03:00
Dean Herbert
577e79f420 Merge pull request #301 from bdach/new-icons
Add new icon assets
2023-12-28 02:51:43 +09:00
Bartłomiej Dach
ca6692f296 Add rendering script for generated icon assets 2023-12-27 17:49:03 +01:00
Bartłomiej Dach
8f90d4f36f Purge hexacons 2023-12-27 17:42:51 +01:00
Bartłomiej Dach
134bf0be65 Add new icon designs 2023-12-27 17:40:02 +01:00
Bartłomiej Dach
bbb35be42f Merge pull request #300 from peppy/add-slider-end-tick-miss
Add new sprites for slider end / tick misses
2023-12-25 14:28:04 +01:00
Dean Herbert
ebbf414234 Fix cross-talk between exports 2023-12-25 22:01:36 +09:00
Dean Herbert
d088fe15a4 Add new sprites for slider end / tick misses 2023-12-25 17:15:01 +09:00
Bartłomiej Dach
a349c18f4a Merge pull request #299 from ppy/l10n_master
Update localisations
2023-12-15 09:26:11 +01:00
Dean Herbert
7392f7126d Update osu-web sourced translations from crowdin 2023-12-15 16:58:35 +09:00
Dean Herbert
4de537aced Update translations from crowdin 2023-12-15 16:58:29 +09:00
Dean Herbert
0188a7aa88 Add new client localisations 2023-12-15 16:56:40 +09:00
3484 changed files with 120236 additions and 8239 deletions

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@@ -20,7 +20,6 @@ files:
de: de
el: el
es-ES: es
fi-FI: fi
fi: fi
fil: fil
fr: fr

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@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>تسجيل لاعب جديد</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>دعنا نبدأ</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>فلننشئ حساباً!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>النجدة، لا أستطيع دخول حسابي!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>فهمت. هذا الحساب ليس لي.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>سيكون هذا وجودك العلني. لا يُسمح بالألفاظ الإباحية ولا بتقمّص الشخصيات. وتجنَّب الكشف عن تفاصيلك الشخصية!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>سيُستعمل للإشعارات وتوثيق الحساب وفي حالة نسيانك كلمة المرور. لن تتلقّى بريداً غير مرغوب فيه إطلاقاً.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>تأكّد من صحّة معلوماتك!</value>
</data>
</root>

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@@ -62,10 +62,10 @@
<value>Registrar nou jugador</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Anem a començar</value>
<value>Comencem</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Anem a crear un compte!</value>
<value>Creem un compte!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ajuda, no puc accedir al meu compte!</value>
@@ -74,7 +74,7 @@
<value>Entenc. Aquest compte no és per a mi.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Aquesta serà la teva presència pública. Ni blasfemia, ni suplantació. Eviteu també exposar les teves dades personals!</value>
<value>Aquesta serà la teva presència pública. Ni blasfèmia, ni suplantació. Evita també exposar les teves dades personals!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>S'utilitzarà per a les notificacions, verificació de compte i en cas que oblidis la teva contrasenya. Sense correu brossa, mai.</value>

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@@ -80,6 +80,6 @@
<value>Bude použita pro oznámení, ověření účtu a v případě, že zapomeneš svoje heslo. Žádný spam, nikdy.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Ujisti se, že je zadán správně!</value>
<value> Ujisti se, že je zadán správně!</value>
</data>
</root>

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@@ -74,7 +74,7 @@
<value>Κατάλαβα. Ο λογαριασμός δεν είναι για εμένα.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Αυτό θα είναι η δημόσια παρουσία σας. Χωρίς βία, χωρίς μίμηση. Αποφύγετε να εκθέσετε τα προσωπικά σας στοιχεία, επίσης!</value>
<value>Αυτό θα είναι η δημόσια παρουσία σας. Απαγορεύετε η χυδαιότητα και η μίμηση. Αποφύγετε, επίσης, την έκθεση των προσωπικών σας στοιχείων!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Θα χρησιμοποιηθεί για ειδοποιήσεις, επαλήθευση λογαριασμού και σε περίπτωση που ξεχάσεις τον κωδικό σου. Δεν έχει spam, καθόλου.</value>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registro de un nuevo usuario</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Empecemos</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>¡Vamos a crear una cuenta!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>¡Ayuda, no puedo acceder a mi cuenta!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Entiendo. Esta cuenta no es para mí.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Esta será tu presencia pública. Nada de blasfemias ni suplantaciones. ¡Evita también exponer tus datos personales!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Se utilizará para las notificaciones, la verificación de la cuenta y en caso de que olvides tu contraseña. Nada de spam, nunca.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> ¡Asegúrate de escribirlo bien!</value>
</data>
</root>

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@@ -77,7 +77,7 @@
<value>Esta será tu presencia pública. Sin blasfemias, sin suplantación. ¡Evita exponer tus propios datos personales también!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Se utilizará para notificaciones, verificación de cuenta y en el caso de que olvides tu contraseña. Sin correos basura, nunca.</value>
<value>Se usará para las notificaciones, la verificación de la cuenta y en el caso de que olvides tu contraseña. Sin correos basura, nunca.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> ¡Asegúrate de hacerlo bien!</value>

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@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Rehistrasyon ng Bagong Manlalaro</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Simulan na natin</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Lumikha tayo ng account!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Tulong, hindi ko ma-access ang aking account!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Naiintindihan ko. Hindi itong account para sa akin.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ito ang magiging pampublikong representasyon mo. Walang mababastos, walang pagbibigay-katulad. Iwasan din ang paglantad ng iyong sariling personal na mga detalye!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Magagamit ito para sa mga abiso, veripikasyon ng account, at sakaling makalimutan mo ang iyong password. Wala kang tatanggapin na spam, kailanman.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> Siguruhing tama ang iyong nilalagay!</value>
</data>
</root>

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@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>רישום משתמש חדש</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>בואו נעזור לכם להתחיל</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>קדימה, ניצור חשבון!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>הצילו, אין לי גישה לחשבון שלי!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>הבנתי. החשבון הזה אינו בשבילי.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>זו תהיה הנוכחות הפומבית שלכם. אין להשתמש בשפה לא נאותה, ואין להתחזות לאחר. הימנעו מחשיפת פרטים אישיים גם כן!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>ישמש להתראות, אימות משתמש ולמקרה ששכחת את הסיסמה שלך. שום דואר זבל, אף פעם.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> כדאי לוודא שהוא רשום נכון!</value>
</data>
</root>

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@@ -58,13 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registacija novoga igrača</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Hajdemo započeti</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Kreirajmo račun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ne mogu pristupiti svojem računu!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Razumijem. Ovaj račun nije za mene.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ovo je tvoja javna prisutnost. Bez vulgarnosti, bez lažnog predstavljanja. Izbjegavaj otkrivanje tvojih osobnih podataka, također!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Adresa će biti korištena za obavijesti, verifikaciju računa i za slučaj da zaboraviš šifru.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Učini to kako treba!</value>
</data>
</root>

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@@ -68,7 +68,7 @@
<value>Mari buat akun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Tolong, saya tidak dapat mengakses akun saya!</value>
<value>Tolong, akun saya tidak dapat diakses!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Saya mengerti. Akun ini bukan untuk saya.</value>
@@ -77,9 +77,9 @@
<value>Nama ini akan menjadi identitas publikmu. Jangan gunakan nama yang tidak pantas atau yang menyerupai nama orang lain. Usahakan juga untuk tidak menyertakan rincian pribadimu!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Alamat ini akan digunakan untuk notifikasi, verifikasi akun, dan membuktikan identitasmu apabila kamu lupa kata sandi. Kami tidak akan pernah mengirimkan spam, selamanya.</value>
<value>Alamat ini akan digunakan untuk notifikasi, verifikasi akun, dan membuktikan identitasmu apabila kamu lupa kata sandimu. Kami tidak akan pernah mengirimkan spam, selamanya.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> Pastikan kamu mengisi semuanya dengan benar!</value>
<value> Pastikan kamu mengisi alamat ini dengan benar!</value>
</data>
</root>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registrazione nuovo utente</value>
<value>Registrazione nuovo giocatore</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Diamo inizio alle danze</value>

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@@ -59,21 +59,28 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>新規プレイヤー登録</value>
<value>Osu! の世界へようこそ!</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>さぁ、めよう!</value>
<value>さぁ、はじめよう!</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>アカウントを作成しよう!</value>
<value>アカウントを作成しましょう</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>アカウントにアクセスできない!助けて!</value>
<value>ヘルプ!アカウントにアクセスできません、、、</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>サブ垢ではありません!</value>
</data>
<data name="username_description" xml:space="preserve">
<value>誰でも見ることのできる状態になります。言葉使いやなりすまし、あなた自身の個人情報などを書き込まないでください!</value>
<value>世界中のプレイヤーに公開される情報です。下ネタや暴言はNGです。なりすまし行為もやめましょう。本名をはじめ、個人を特定できる情報を登録しないでください!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>通知、アカウント認証、パスワードを忘れた場合などに使用されます。スパムなし。</value>
<value>通知、本人確認、アカウントの回復(パスワードの再設定など)のために使用ます。
スパム(迷惑メール)は送り付けませんのでご安心ください!</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>必ず間違いがないことを確認してください!</value>
</data>
</root>

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@@ -80,6 +80,6 @@
<value>알림, 계정 확인 그리고 당신이 비밀번호를 잊어버렸을 때 쓰일 거에요. 절대로 불필요한 메일은 보내지 않을게요.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>정확하게 적어주세요!</value>
<value> 정확하게 적어주세요!</value>
</data>
</root>

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@@ -76,6 +76,9 @@
<data name="username_description" xml:space="preserve">
<value>Šī būs tava publiskā identitāte. Atdarināšana un rupjības netiks pieļautas. Nepublicē savus personīgos datus!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Tiks izmantots paziņojumiem, konta verifikācijai un gadījumā, ja esat aizmirsis paroli. Nebūs surogātpasts, apsolām.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> Pārliecinies, ka viss ir pareizi!</value>
</data>

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@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Pendaftaran pemain baru</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Mari kita mula</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Mari cipta akaun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Tolong, saya tidak boleh mencapai akaun saya!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Saya faham. Akaun ini bukan untuk saya.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ini adalah perawakan awam anda. Dilarang berkata kasar dan menyamar. Elak pendedahan butiran peribadi diri anda juga!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Akan digunakan untuk pemberitahuan, pengesahan akaun dan sekiranya anda lupa kata laluan. Jangan risau dengan spam langsung.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Pastikan alamat anda tepat!</value>
</data>
</root>

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@@ -68,7 +68,7 @@
<value>Laten we een account maken!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Help, ik heb geen toegang meer!</value>
<value>Help, ik heb geen toegang tot mijn account!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Begrepen. Dit account is voor iemand anders.</value>

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@@ -58,19 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registo de novo jogador</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Vamos iniciar</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Vamos criar uma conta!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ajudem-me, não consigo aceder à minha conta!</value>
<value>Ajudem-me, não consigo acessar a minha conta!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Entendo. Esta conta não é para mim.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Esta será a sua presença pública. Sem profanidade nem disfarces doutras pessoas. Evite expor as suas informações pessoais, também!</value>
<value>Esta será a tua presença pública. Sem profanidades, sem falsidade ideológica. Evita expor as tuas informações pessoais, também!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Será utilizado para notificações, verificações da conta e caso esquecer a sua palavra-passe. Não enviaremos spam, jamais.</value>
<value>Será utilizado para notificações, verificações de conta em caso esqueças da tua palavra-passe. Sem spam, jamais.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> Certifica-lhe de que está correto!</value>
<value> Certifica de entender tudo!</value>
</data>
</root>

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@@ -62,10 +62,10 @@
<value>Регистрация нового игрока</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Давайте начнём</value>
<value>Приступим к созданию нового аккаунта</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Создадим аккаунт!</value>
<value>Создать аккаунт!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Помогите, я потерял доступ к своему аккаунту!</value>
@@ -80,6 +80,6 @@
<value>Будет использована для уведомлений, проверки аккаунта и в случае, если вы забудете пароль. Никакого спама, никогда.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Убедитесь, что почта указана правильно!</value>
<value> Убедитесь, что почта указана правильно!</value>
</data>
</root>

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@@ -73,7 +73,13 @@
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Комелан фаҳмидам. Ин ҳисоб барое ман нистеш.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ин ҳузури оммавии шумо хоҳад буд. На дашном, на тақлид. Аз фош кардани тафсилоти шахсии худ низ худдорӣ намоед!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Барои огоҳиҳо, санҷиши ҳисоб ва дар сурати фаромӯш кардани пароли худ истифода мешавад. Ҳеҷ гоҳ спам.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Мутмаъен бошид ке дуруст ҳастеш!</value>
<value> Мутмаъен бошид ке дуруст ҳастеш!</value>
</data>
</root>

View File

@@ -80,6 +80,6 @@
<value>Bildirimler, hesap doğrulama ve şifrenizi unutmanız durumunda kullanılacaktır. Hiçbir zaman spam yok.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Doğru yaptığınızdan emin olun!</value>
<value> Doğru yaptığınızdan emin olun!</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Створимо обліковий запис!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Допоможіть, я не маю доступу до свого облікового запису!</value>
<value>Рятуйте, я не маю доступу до свого облікового запису!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Я розумію. Цей обліковий запис не для мене.</value>
@@ -80,6 +80,6 @@
<value>Буде використаний для сповіщень, верифікації облікового запису в випадку того якщо ви забудете пароль. Без спаму, взагалі.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Переконайтесь що він правильний!</value>
<value> Переконайтесь що він правильний!</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>帮帮我,我不能访问我的账号!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>我了解,这个账号不是给我的。</value>
<value>我了解,这个账号是为他人注册的。</value>
</data>
<data name="username_description" xml:space="preserve">
<value>这将成为你的公开身份。不要冒犯、假扮他人,也不要暴露自己的个人信息!</value>

View File

@@ -77,7 +77,7 @@
<value>الرئيسي</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>الرئيسي (عندما تكون النافذة غير نشطة)</value>
<value>الرئيسي (للنافذة غير النشطة)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>التأثير</value>
@@ -86,11 +86,20 @@
<value>الموسيقى</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>تعديل الإزاحة</value>
<value>ضبط الإزاحة</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>إزاحة الصوت</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>العب بعض الخرائط لتحصل على إزاحة مقترحة!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>بناءً على آخر {0} قيمز، الإزاحة المقترحة هي {1} ملي ثانية.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>تطبيق الإزاحة المقترحة</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>مُعالج الإزاحة</value>
</data>

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@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Аудыя афсэт</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Разыграйце некалькі карт, каб атрымаць рэкамендуемае зрушэнне!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Рэкамендуе мае значэнне зруху на аснове апошніх {0} гульняў: {1} МЗС.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Ужыць рэкамендуемае значэнне</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Аўсэт мастар</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Закъснение на звук</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Изиграйте няколко бийтмапа за да предложим закъснение!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Според последните {0} игри, предложеното закъснение е {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Прилагане на предложено закъснение</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Помощник за настройка</value>
</data>

View File

@@ -71,7 +71,7 @@
<value>Dispositiu de sortida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separació estèreo de Hitsound</value>
<value>Separació estèreo dels sons dels cops</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Compensació de so</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Juga alguns mapes per rebre una compensació suggerida!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Segons les últimes {0} partides, la compensació suggerida és d'{1} ms. </value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar compensació suggerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistent de compensació</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Offset zvuku</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Zahraj si pár beatmap, abys obdržel doporučený offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na základě posledních {0} her je doporučený offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Použít doporučený offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Průvodce offsetem</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Audio-Offset</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spiele zur Empfehlung eines Offsets ein paar Beatmaps!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basierend auf den letzten {0} Spielen ist der empfohlene Offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Empfohlenes Offset anwenden</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset-Assistent</value>
</data>

View File

@@ -0,0 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Sonido</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Dispositivos</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Volumen</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispositivo de salida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separación estéreo de los hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>General (ventana inactiva)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efectos</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>Música</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Ajuste de la compensación</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Compensación del sonido</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos mapas para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar la compensación sugerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Asistente de compensación</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>Dispositivo de salida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separación estéreo de hitsounds</value>
<value>Separación estéreo de los hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Compensación de sonido</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos beatmaps para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar la compensación sugerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Asistente de compensación</value>
</data>

View File

@@ -71,7 +71,7 @@
<value>Äänentoistolaite</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Osumaäänien stereokanta</value>
<value>Iskuäänien stereokanta</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Päävoimakkuus</value>
@@ -91,7 +91,16 @@
<data name="audio_offset" xml:space="preserve">
<value>Äänen vastapaino</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Pelaa muutama kartta saadaksesi suositellun vastapainon!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Viimeiseen {0} pelikertaan perustuen, suositeltu vastapaino on {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Käytä suositeltua vastapainoa</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Vastapainon velho</value>
<value>Vastapainon opastettu määritys</value>
</data>
</root>

View File

@@ -62,10 +62,10 @@
<value>Audio</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Mga device</value>
<value>Mga aparato</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Volume</value>
<value>Lakas</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Output device</value>
@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Offset ng audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Maglaro ng ilang mga beatmap para makatanggap ng inirerekomendang offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Batay sa huling {0} (mga) laro, ang inirerekomendang offset ay {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Ilapat ang inirerekomendang offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Décalage audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Jouez quelques beatmaps pour qu'un décalage vous soit suggéré !</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, le décalage suggéré est de {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Appliquer le décalage suggéré</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistant de décalage</value>
</data>

View File

@@ -71,13 +71,13 @@
<value>התקן פלט</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>הפרדת ערוצי שמע עבור צלילי פגיעה</value>
<value>הפרדת סטריאו עבור צלילי פגיעה</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>כולל</value>
<value>ראשי</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>כולל (חלון לא פעיל)</value>
<value>ראשי (חלון לא פעיל)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>אפקט</value>
@@ -86,12 +86,21 @@
<value>מוזיקה</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>שינוי סטיית שמע</value>
<value>תיקון היסט</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>סטיית שמע</value>
<value>היסט שמע</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>שחקו כמה מפות על מנת לקבל היסט מומלץ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>על בסיס {0} המשחקים האחרונים, ההיסט המומלץ הוא {1} מילי־שניות.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>החל היסט מומלץ</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>אשף סטיית שמע</value>
<value>אשף היסט שמע</value>
</data>
</root>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Hangeltolás</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Játssz néhány beatmapet, hogy megkapja a javasolt eltolást!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Az utolsó {0} lejátszás alapján a javasolt eltolás {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Javasolt eltolás alkalmazása</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Eltolásvarázsló</value>
</data>

View File

@@ -91,7 +91,16 @@
<data name="audio_offset" xml:space="preserve">
<value>Offset audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Mainkan beberapa beatmap untuk menerima saran offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berdasarkan {0} permainan terakhir, offset yang disarankan adalah {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Terapkan saran offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
<value>Wisaya offset</value>
</data>
</root>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Offset Audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Gioca un paio di beatmap per ricevere suggerimenti all'offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basandosi con {0} partita/e in precedenza, l'offset suggerito è di {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Applica offset suggerito</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistente offset</value>
</data>

View File

@@ -65,19 +65,19 @@
<value>デバイス</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>ボリューム</value>
<value>音量</value>
</data>
<data name="output_device" xml:space="preserve">
<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドステレオに分離</value>
<value>ヒットサウンドステレオ化(左右への分離率)</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>音量</value>
<value>全体の音量</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>音量 (ウィンドウが非アクティブ時)</value>
<value>全体の音量 (ほかのアプリケーションを使用中の場合)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>効果音</value>
@@ -86,11 +86,20 @@
<value>音楽</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>オフセット調整</value>
<value>オフセット調整</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>オーディオオフセット</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>あなたに最適なオフセットを提案するには、いくつかのビートマップをプレイしていただく必要があります!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>直近 {0} 回のプレイに基づいて推奨されるオフセットは {1} msです。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>推奨オフセットを適用する</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>オフセットウィザード</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>오디오 오프셋</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>추천 오프셋을 설정하기 위해 비트맵을 몇 개 플레이 해 주세요!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>최근 {0}번의 플레이에 기반하여, {1}ms의 오프셋을 추천드려요.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>추천 오프셋 적용</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>오프셋 마법사</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Audio nobīde</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spēlējiet dažas bītmapes, lai saņemtu ieteikto nobīdi!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Pamatojoties uz pēdējo(-ām) {0} spēli(-ām), ieteicama nobīde ir {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Izmantot ieteikto nobīdi</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Nobīdes vednis</value>
</data>

View File

@@ -71,13 +71,13 @@
<value>Peranti Keluaran</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Pemisahan stereo bunyi detikan</value>
<value>Pemisahan stereo bunyi pukulan</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Utama</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Utama (semasa tetingkap osu! tidak aktif)</value>
<value>Utama (tetingkap lengai)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Kesan</value>
@@ -86,12 +86,21 @@
<value>Muzik</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Penyesuian Offset</value>
<value>Pelarasan Imbangan</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Offset audio</value>
<value>Imbangan audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Main beberapa peta rentak untuk menerima sebuah saranan imbangan!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berpangkalkan {0} mainan terakhir, saranan imbangan adalah {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Terap saranan imbangan</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Penentukuran ofset</value>
<value>Bestari imbangan</value>
</data>
</root>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Audio-offset</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Speel een paar beatmaps om een aanbevolen offset te ontvangen!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Gebaseerd op de afgelopen {0} play(s), de aanbevolen offset is {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Pas aanbevolen offset toe</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset-assistent</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Lyd offset</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spill noen beatmaps for å få en foreslått offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basert på de(n) {0} siste spillingen(e), er foreslått offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Bruk foreslått offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Opóźnienie dźwięku</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Zagraj kilka beatmap, aby otrzymać sugerowane opóźnienie!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na podstawie ostatnich(niego) {0} zagrań(nia), sugerowany offset to {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Zastosuj sugerowane opóźnienie</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Kalibrator opóźnienia</value>
</data>

View File

@@ -77,7 +77,7 @@
<value>Volume principal</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Mestre (janela inativa)</value>
<value>Volume principal (janela inativa)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efeitos</value>
@@ -91,7 +91,16 @@
<data name="audio_offset" xml:space="preserve">
<value>Atraso de áudio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Jogue alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso sugerido é de {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar atraso sugerido</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistente de offset</value>
<value>Assistente de atraso</value>
</data>
</root>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Desvio de áudio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Joga alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso recomendado é {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplica o atraso sugerido</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistente de desvio</value>
</data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Audio offset</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Play a few beatmaps to receive a suggested offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Based on the last {0} play(s), your offset is set correctly!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Based on the last {0} play(s), the suggested offset is {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Apply suggested offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
</data>

View File

@@ -86,12 +86,21 @@
<value>Muzică</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Ajustare Offset</value>
<value>Ajustare Decalaj</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Audio offset</value>
<value>Decalaj audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Joacă niște beatmap-uri pentru a primi un decalaj sugerat!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Pe baza ultimei (ultimelor) {0} încercări, decalajul sugerat este de {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplică decalajul sugerat</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Wizard offset</value>
<value>Wizard decalaj</value>
</data>
</root>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Сдвиг звука</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Сыграйте несколько карт, чтобы узнать рекомендованное значение!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Рекомендованное значение сдвига, основанное на последних {0} играх: {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Применить рекомендованное значение</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Точная настройка</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Помак звука</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Играјте неколико мапа да бисте добили предложени помак!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>На основу последњих {0} покушаја, предложени помак је {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Примените предложени помак</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>
Чаробњак за помак</value>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Ljudförskjutning</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spela några beatmaps för att få en föreslagen förskjutning!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baserat på de senaste {0} antal spel(en), så är ditt föreslagna offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Tillämpa föreslagen förskjutning</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Förskjutningsguide</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>การชดเชยความคลาดเคลื่อนของเพลง</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>เล่น beatmaps สักสองสามอันเพื่อรับค่าออฟเซ็ตที่แนะนำ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>อิงตามการเล่นครั้งล่าสุด {0} ครั้ง, ค่าออฟเซ็ตที่แนะนำคือ {1} มิลลิวินาที.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>ใช้ค่าออฟเซ็ตที่แนะนำ</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>ตัวช่วยชดเชยความคลาดเคลื่อน</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Ses ofseti</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Önerilen bir ofset almak için birkaç beatmap oyna!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Son {0} oyun(lar)a göre önerilen ofset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Önerilen ofseti uygula</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Ofset sihirbazı</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Зсув звуку </value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Зіграйте ще кілька мап, щоб отримати рекомендований офсет!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Виходячи з останніх {0} мап(ах), запропонований офсет - {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Застосувати запропонований</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Точне налаштування</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Độ trễ âm thanh</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Hãy chơi một vài beatmap để biết được độ trễ đề xuất!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ đề xuất là {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Áp dụng độ trễ đề xuất</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Thuật sĩ độ trễ</value>
</data>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>音訊設定</value>
<value>音訊</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>裝置</value>
@@ -80,7 +80,7 @@
<value>主音量(背景時)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>效果音</value>
<value>音</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>音樂</value>
@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>音訊偏移</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些圖譜來獲得推薦的偏移!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>依最近的 {0} 次遊戲,建議將偏移調整為 {1} ms。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>套用推薦的偏移設定</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>音訊偏移設定精靈</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>音频偏移</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些谱面来让游戏计算一个合适的偏移!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>基于你最近的 {0} 场游戏,游戏推荐的偏移量是 {1} ms。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>使用推荐偏移</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>偏移设置向导</value>
</data>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>إزاجة الخريطة</value>
<value>إزاحة الصوت لهذه الخريطة</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>التشغيل السابق:</value>
<value>القيم السابق:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>لعبك للخريطة السابقة قصير جدًا لاستخدامه للمعايرة</value>
<value>القيم السابق أقصر من اللازم للمعايرة</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>معايرة باستخدام إخر خريطة لعبتها</value>
<value>المعايرة بآخر قيم</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(تظهر الأجسام لاحِقاََ)</value>
<value>(ستظهر الأجسام متأخرة)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(تظهر الأجسام سابقاََ)</value>
<value>(ستظهر الأجسام مبكرة)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensació del beatmap</value>
<value>Compensació d'àudio (aquest beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Reproducció anterior:</value>
@@ -68,12 +68,12 @@
<value>La reproducció anterior és massa curta per utilitzar-la per al calibratge</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usant l'última jugada</value>
<value>Calibrar usant l'última partida</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(els objectes ocults apareixen més tard)</value>
<value>(els objectes apareixen més tard)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(els objectes que apareixen abans)</value>
<value>(els objectes apareixen abans)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmapy</value>
<value>Offset zvuku (tato beatmapa)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Předchozí hra:</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap-Offset</value>
<value>Audio-Offset dieser Beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Vorherige Runde:</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensación del mapa</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jugada anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La jugada anterior es demasiado corta para ser calibrada</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar utilizando la última jugada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(los objetos aparecen más tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(los objetos aparecen antes)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Rytmikartan vastapaino</value>
<value>Äänen vastapaino (tämä rytmikartta)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Edellinen yritys:</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Décalage de la beatmap</value>
<value>Décalage audio (pour cette beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partie précédente :</value>
@@ -68,7 +68,7 @@
<value>La partie précédente est trop courte pour être utilisée pour la calibration</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrer en utilisant la dernière partie</value>
<value>Calibrer avec le dernier essai</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(les objets apparaissent plus tard)</value>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>סטיית שמע</value>
<value>היסט שמע (מפה נוכחית)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>נסיון קודם:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>הניסיון הקודם קצר מידי עבור תיאום</value>
<value>הניסיון הקודם קצר מידי עבור כיול</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>התאם לפי הניסיון האחרון</value>
<value>כייל לפי ניסיון אחרון</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מאוחר יותר)</value>
<value>(עצמי פגיעה מופיעים מאוחר יותר)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מוקדם יותר)</value>
<value>(עצמי פגיעה מופיעים מוקדם יותר)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
<value>Offset audio (per questa beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partita precedente:</value>

View File

@@ -65,15 +65,15 @@
<value>前回のプレイ:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>前回のプレイ時間が短すぎるためキャリブレーションは利用できません</value>
<value>前回のプレイ時間が短すぎるためキャリブレーションできません</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>調整する</value>
<value>前回のプレイからキャリブレーションする</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ヒットオブジェクトは後で表示されます)</value>
<value>(ヒットオブジェクトは通常よりも遅く表示されます)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ヒットオブジェクトは先に表示されます)</value>
<value>(ヒットオブジェクトは通常よりも早く表示されます)</value>
</data>
</root>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Bītmapes nobīde</value>
<value>Audio nobīde (ši bītmape)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Iepriekšējā spēle:</value>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Penentukuran beatmap</value>
<value>Imbangan audio (peta rentak ini)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Permainan sebelumnya:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Tempoh permainan sebelumnya terlalu pendek untuk diukur</value>
<value>Tempoh permainan sebelumnya terlalu pendek untuk penentukuran</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Ukur menggunakan permainan sebelum ini</value>
<value>Tentukur peta rentak</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek muncul kemudian)</value>
<value>(objek pukul muncul lebih lewat)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objek muncul awal)</value>
<value>(objek pukul muncul lebih awal)</value>
</data>
</root>

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@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapsförskjutning</value>
<value>Lyd-offset (dette beatmappet)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Tidligere spill:</value>
<value>Forrige kart:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Forrige avspilling for kort til å brukes til kalibrering</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Atraso de beatmap</value>
<value>Atraso de áudio (este beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jogada anterior:</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offset</value>
<value>Audio offset (this beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Previous play:</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
<value>Decalaj audio (acest beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Scor anterior:</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Значение оффсета</value>
<value>Сдвиг звука (для этой карты)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Предыдущая игра:</value>

View File

@@ -71,9 +71,9 @@
<value>Điều chỉnh dựa vào lần chơi trước</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(các vật thể xuất hiện muộn hơn)</value>
<value>(các hit object xuất hiện muộn hơn)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(các vật thể xuất hiện sớm hơn)</value>
<value>(các hit object xuất hiện sớm hơn)</value>
</data>
</root>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>إخلاء مسؤولية محتوى المستخدم</value>
<value>إخلاء مسؤولية</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>بمجرد إيقاف فلتر "الفنان المميز"، سيتم عرض جميع المحتويات التي يرفعها المستخدمون.
<value>سيؤدّي تعطيل فلتر "الفنان المميز" لعرض كل المحتوى المنشور بواسطة المستخدمين،
قد يظهر لك محتوى غير مرخص بشكل صحيح للاستخدام ضمن osu! , لذا تصفح على مسؤوليتك الخاصة.</value>
بما في ذلك المحتوى غير المرخص للاستخدام ضمن osu!، لذا تصفح على مسؤوليتك الخاصة.</value>
</data>
<data name="understood" xml:space="preserve">
<value>فهمت</value>

View File

@@ -62,11 +62,14 @@
<value>Odmítnutí odpovědnosti za uživatelský obsah</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Vypnutím "Featured Artist" filtru se zobrazí veškerý uživatelský obsah.
<value>Vypnutím filtru "Oficiální umělci" se zobrazí veškerý uživatelský obsah.
Toto zarhnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value>
Toto zahrnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Rozumím</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Oficiální umělci jsou hudební tvůrci, kteří spolupracovali s osu! na poskytnutí výběru svých skladeb pro použití v beatmapách. Pro některá vydání osu! zobrazujeme pouze beatmapy od oficiálních umělců, abychom lépe podpořili ekosystém dané platformy.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Dazu gehören auch Inhalte, die möglicherweise nicht korrekt für die Verwendun
<data name="understood" xml:space="preserve">
<value>Ich bin einverstanden</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists sind Musikproduzenten, die mit osu! zusammengearbeitet haben, um eine Auswahl ihrer Tracks für die Verwendung in Beatmaps zur Verfügung zu stellen. Bei einigen osu! Updates stellen wir nur Beatmaps von Featured Artists vor, um das Ökosystem besser zu unterstützen.</value>
</data>
</root>

View File

@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>Descargo de responsabilidad del contenido del usuario</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Al desactivar el filtro «Artista destacado», se mostrará todo el contenido subido por los usuarios.
Esto incluye contenido que puede no estar licenciado correctamente para su uso en osu!. Navega bajo tu propio riesgo.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Cela inclut du contenu qui peut ne pas être autorisé à l'utilisation sur osu!
<data name="understood" xml:space="preserve">
<value>Je comprends</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Les featured artists sont des artistes musicaux ayant collaboré avec osu! afin de fournir une sélection de leurs musiques autorisées à l'utilisation sur le jeu. Certaines versions d'osu! ne présentent que les featured artists afin de mieux se conformer à l'écosystème autour de ces versions.</value>
</data>
</root>

View File

@@ -62,11 +62,11 @@
<value>תניית פטור עבור תכנים ממשתמשים</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>כאשר מפסיקים את הסינון עבור "אומן שותף", כל התכנים שהועלו על ידי משתמשים יוצגו.
<value>כאשר מפסיקים את הסינון עבור "אמן שותף", כל התוכן שהועלה על ידי משתמשים יוצג.
תכנים אלו כוללים גם תוכן שעלול לא להיות מאושר עבור שימוש ב-!osu. העיון באחריותכם בלבד.</value>
</data>
<data name="understood" xml:space="preserve">
<value>אני מבין/מבינה</value>
<value>הבנתי</value>
</data>
</root>

View File

@@ -64,9 +64,12 @@
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Dengan menonaktifkan filter "Featured Artist", seluruh konten hasil unggahan pengguna akan ditampilkan.
Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Harap lanjutkan hanya apabila kamu paham dengan risikonya.</value>
Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Mohon lanjutkan hanya apabila kamu paham dengan risikonya.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Saya mengerti</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist merupakan para musisi yang telah bekerja sama dengan osu! untuk menyediakan sebagian lagu mereka sebagai bahan beatmap. Pada versi rilis osu! tertentu, kami hanya menampilkan beatmap Featured Artist untuk lebih mendukung ekosistem permainan di sekitar kami.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Il contenuto mostrato potrebbe non essere concesso su licenza per l'utilizzo in
<data name="understood" xml:space="preserve">
<value>Ho capito</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Gli artisti in primo piano sono artisti musicali che hanno collaborato con osu! per rendere disponibile all'uso una selezione di tracce nelle beatmap. Per alcune distribuzioni di osu! mostriamo solo beatmap degli artisti in primo piano per supportare ulteriormente l'intero ecosistema.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>分かりました</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>「Featured Artists」とは、osu! と提携して楽曲を提供しているアーティストのことです。一部のバージョンスマートフォンなどではFeatured Artistsのビートマップのみが利用できます。</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>Penafian kandungan pengguna</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Segala kandungan yang dimuat naik pengguna akan dipaparkan jika penapisan "Featured Artist" dimatikan.
<value>Semua kandungan yang dimuat naik pengguna akan dipaparkan sekiranya penapis "Artis Sorotan" dimatikan.
Ini termasuk kandungan yang mungkin tidak dilesenkan untuk penggunaaan osu!. Layari dengan risiko anda sendiri.</value>
Ini termasuk kandungan yang mungkin tidak berlesen sah untuk penggunaaan osu!. Layari atas tanggungan anda sendiri.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Saya faham</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artis Sorotan ialah para seniman muzik yang telah bekerjasama dengan osu! untuk menyediakan runut-runut terpilih untuk digunakan dalam peta rentak. Untuk beberapa edaran osu!, kami hanya memperagakan peta rentak artis sorotan agar ekosistem sekitar disokong dengan lebih baik.</value>
</data>
</root>

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@@ -69,4 +69,7 @@ Obejmuje to również zawartość, która może nie być licencjonowana do użyc
<data name="understood" xml:space="preserve">
<value>Rozumiem</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Wyróżnieni artyści to artyści muzyczni, którzy współpracowali z osu!, aby udostępnić wybór swoich utworów do wykorzystania w beatmapach. W przypadku niektórych wydań osu! prezentujemy tylko beatmapy wyróżnionych artystów, aby lepiej wspierać otaczający ekosystem.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Isso inclui conteúdo que pode não ser corretamente licenciado para o uso do os
<data name="understood" xml:space="preserve">
<value>Eu compreendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! para fazer uma seleção de suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Isso inclui conteúdo que pode não estar licenciado corretamente para osu! uso.
<data name="understood" xml:space="preserve">
<value>Eu entendi</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! para fazer uma seleção de suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ This includes content that may not be correctly licensed for osu! usage. Browse
<data name="understood" xml:space="preserve">
<value>I understand</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists are music artists who have collaborated with osu! to make a selection of their tracks available for use in beatmaps. For some osu! releases, we showcase only featured artist beatmaps to better support the surrounding ecosystem.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Acesta include conținut care poate să nu fie licențiat corect pentru utilizar
<data name="understood" xml:space="preserve">
<value>Am înţeles</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artiștii Oficiali sunt artiști muzicali care au colaborat cu osu! pentru a face o selecție a pieselor lor disponibilă pentru utilizarea în beatmap-uri. În unele versiuni osu! afișăm doar beatmap-uri create pe piese ale artiștilor oficiali pentru a sprijini mai bine ecosistemul din jur.</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>Предупреждение о пользовательском контенте</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению всего загруженного пользователями контента.
<value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению абсолютно всего пользовательского контента.
Это включает в себя контент, который не лицензирован для использования в osu!. Ищите на свой страх и риск.</value>
Некоторая часть этого контента не лицензирована для использования в osu!. Ищите на свой страх и риск.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Я понимаю</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Избранные исполнители — это артисты, которые в рамках сотрудничества с osu! разрешили использовать часть своих треков для создания карт. Для некоторых версий osu! мы будем показывать карты, созданные к трекам только от избранных исполнителей, чтобы поддерживать окружающую игровую экосистему.</value>
</data>
</root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Разумем</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Истакнути уметници су музички уметници који су сарађивали са osu! како би учинили избор својих нумера доступним за коришћење у мапама. За нека osu! издања, приказујемо само мапе истакнутих уметника како бисмо боље подржали околни екосистем.</value>
</data>
</root>

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@@ -58,6 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>Радди мундариҷаи корбар</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Бо хомӯш кардани филтри "Рассоми барҷаста" ҳама мундариҷаи боркардаи корбар намоиш дода мешаванд.
Ин мундариҷаеро дар бар мегирад, ки метавонанд барои osu дуруст иҷозатнома надошта бошанд. -ро бо хатари худ истифода баред.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Мефаҳмам</value>
</data>

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@@ -69,4 +69,7 @@ Bu osu!'nun lisanslamadığı içerikleri içerebilir. Bu durum kendi sorumlulu
<data name="understood" xml:space="preserve">
<value>Anladım</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist'ler, osu! ile işbirliği yaparak beatmaplerde kullanılmak üzere bir dizi parça sağlayan müzik sanatçılarıdır. Bazı osu! güncellemelerinde, çevresindeki ekosistemi daha iyi desteklemek amacıyla yalnızca Featured Artist'lerin beatmap'lerini gösteriyoruz.</value>
</data>
</root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Я розумію</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Обрані виконавці це ті, хто співпрацювали з osu! щоб зробити вибірку своїх треків доступними для використання у бітмапах. Для деяких релізів osu! ми показуємо лише бітмапи обраних виконавців, щоб краще підтримувати екосистему навколо.</value>
</data>
</root>

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@@ -69,4 +69,7 @@ Nó sẽ bao gồm những nội dung có thể không được cấp phép đú
<data name="understood" xml:space="preserve">
<value>Tôi hiểu</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Nghệ Sĩ Nổi Bật là những nghệ sĩ âm nhạc đã hợp tác với osu! để cung cấp tuyển chọn các tác phẩm của họ cho phép sử dụng trong các beatmap. Đối với một số phiên bản phát hành của osu!, chúng tôi chỉ giới thiệu các beatmap của các nghệ sĩ nổi bật nhằm hỗ trợ tốt hơn cho hệ sinh thái xung quanh.</value>
</data>
</root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>我了解並關閉分類</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精選藝術家是指與 osu! 合作,將其部分曲目授權用於製作圖譜的音樂藝術家。在某些 osu! 版本發布時,我們僅會展示精選藝術家的圖譜,以更好地支持周邊生態系統。</value>
</data>
</root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>我已知悉</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精选艺术家与 osu! 合作允许在游戏中使用他们创作的部分歌曲制作谱面。在部分平台osu! 只展示精选艺术家谱面,以更好地支持版权生态。</value>
</data>
</root>

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