Compare commits

...

145 Commits

Author SHA1 Message Date
Dan Balasescu
bc451a4856 Add GHA deploy workflow 2025-06-05 14:44:35 +09:00
Dean Herbert
3c0184059b Merge pull request #367 from minetoblend/feature/ghost-shader
Add animated ghost shader
2025-06-05 13:51:07 +09:00
marvin
94c42a9cc9 Use more descriptive parameter names 2025-06-04 21:45:37 +02:00
marvin
91fe0794f9 Rename falloff_radius to corner_radius 2025-06-04 20:31:09 +02:00
marvin
a20237478c Add highp 2025-06-04 20:30:50 +02:00
marvin
0d23c81b43 Extract strength variable 2025-06-04 20:26:56 +02:00
marvin
21f0e584b6 Add ghost shader 2025-06-04 20:05:57 +02:00
Dean Herbert
60eadda66f Merge pull request #366 from ppy/l10n_master
Update localisations
2025-05-30 22:36:58 +09:00
Dean Herbert
3caf249cb1 Update osu-web sourced translations from crowdin 2025-05-30 22:30:53 +09:00
Dean Herbert
5fedb5e6ce Update translations from crowdin 2025-05-30 22:30:48 +09:00
Dean Herbert
0edfc339f8 Add new client localisations 2025-05-30 22:28:21 +09:00
Dean Herbert
a8eab10fd0 Merge pull request #365 from nekodex/rank-display-samples
Add samples for in-game rank display
2025-05-30 22:10:20 +09:00
Jamie Taylor
5e7ee670dc Add samples for ingame rank up/down display 2025-05-30 17:24:20 +09:00
Dean Herbert
5ad60845ef Merge pull request #364 from nekodex/bss-audio-again
Update BSS progress sample
2025-04-25 16:25:42 +09:00
Jamie Taylor
a3eaf7cf64 Update BSS progress sample 2025-04-24 20:33:22 +09:00
Dean Herbert
432530e85e Merge pull request #363 from ppy/l10n_master
Update localisations
2025-04-22 02:40:25 +09:00
Dean Herbert
85ea37bcff Update osu-web sourced translations from crowdin 2025-04-22 02:06:00 +09:00
Dean Herbert
fe4efb627d Update translations from crowdin 2025-04-22 02:05:49 +09:00
Dean Herbert
a02b41923b Add new client localisations 2025-04-22 02:03:39 +09:00
Dean Herbert
913270246d Merge pull request #362 from nekodex/bss-audio-feedback
Add samples for BSS audio feedback
2025-04-22 01:46:55 +09:00
Jamie Taylor
0cdb934fd6 Add samples for BSS audio feedback 2025-04-18 17:33:12 +09:00
Dean Herbert
823d0ef64a Merge pull request #361 from frenzibyte/new-icons
Add icon assets for new song select wedges
2025-03-21 01:22:39 +09:00
Salman Alshamrani
7a39d7130f Add icon assets for new song select wedges 2025-03-20 11:35:14 -04:00
Dean Herbert
322458a514 Merge pull request #360 from nekodex/fountain-loop-sfx
Add kiai/star fountain loop sample
2025-03-18 16:50:30 +09:00
Jamie Taylor
5ea5cf4673 Add kiai/star fountain loop sample 2025-03-14 20:35:48 +09:00
Dean Herbert
a83f48bad8 Merge pull request #359 from ppy/l10n_master
Update localisations
2025-03-13 15:56:49 +09:00
Dean Herbert
62349cccfb Update osu-web sourced translations from crowdin 2025-03-13 15:46:04 +09:00
Dean Herbert
091e7030f5 Update translations from crowdin 2025-03-13 15:45:58 +09:00
Dean Herbert
9cd45251a5 Add new client localisations 2025-03-13 15:43:47 +09:00
Dean Herbert
836c8fa5d4 Merge pull request #358 from nekodex/kiai-sfx-into-argon
Move kiai/star fountain sample into Argon skin folder
2025-03-07 19:45:17 +09:00
Jamie Taylor
9d6894040d Move kiai/star fountain sample into Argon skin 2025-03-07 15:03:14 +09:00
Dean Herbert
ec57695678 Merge pull request #357 from ppy/l10n_master
Update localisations
2025-03-03 13:19:48 +09:00
Dean Herbert
5646a31139 Update osu-web sourced translations from crowdin 2025-03-03 13:12:49 +09:00
Dean Herbert
6f10968b7b Add new client localisations 2025-03-03 13:12:49 +09:00
Dean Herbert
355e1ea0f1 Update translations from crowdin
Update translations from crowdin
2025-03-03 13:12:48 +09:00
Dean Herbert
385f83887c Merge pull request #356 from sb-child/patch-argon-counter
Argon skin: Remove redundant pixels from digit textures
2025-03-02 16:11:36 +09:00
sbchild
df28832f3b fix and export from figma 2025-03-01 23:14:04 +08:00
Dean Herbert
a19ff46591 Merge pull request #355 from nekodex/kiai-sfx
Add sample for kiai/star fountain activation
2025-03-01 23:02:23 +09:00
sbchild
4954695d54 remove extra pixels 2025-03-01 05:38:40 +08:00
Jamie Taylor
9f01517313 Add sample for kiai/star fountain activation 2025-03-01 01:50:38 +09:00
Dean Herbert
7431128685 Merge pull request #354 from ppy/l10n_master
Update localisations
2025-02-17 17:05:19 +09:00
Dean Herbert
d25e171567 Update osu-web sourced translations from crowdin 2025-02-17 16:59:20 +09:00
Dean Herbert
3250cf7096 Update translations from crowdin 2025-02-17 16:59:14 +09:00
Dean Herbert
47532eb7ad Add new client localisations 2025-02-17 16:57:02 +09:00
Dean Herbert
498a0486ce Merge pull request #352 from nekodex/friend-notification-samples
Add samples for friend online/offline notification
2025-01-25 21:38:17 +09:00
Jamie Taylor
b776f0c3ed Add samples for friend online/offline notification 2025-01-24 23:10:36 +09:00
Dean Herbert
d05ee7cdb7 Merge pull request #351 from frenzibyte/fix-intro-animation
Fix logo animation not rendering correctly on iOS
2024-12-24 11:47:47 +09:00
Salman Alshamrani
cd67c75f49 Remove alpha channel 2024-12-23 16:48:00 -05:00
Salman Alshamrani
86dd53bc7f Update logo animation shader with new specifications 2024-12-23 16:29:10 -05:00
Salman Alshamrani
96cfd144fa Reprocess logo animation textures to avoid premultiplication causing imprecise animation 2024-12-23 16:23:12 -05:00
Dean Herbert
159356d63d Add santa hat
Not sure if I'll use this but want it available
2024-12-19 18:32:45 +09:00
Dean Herbert
55426f17ab Merge pull request #350 from peppy/christmas
Add Christmas 2024 resources
2024-12-18 23:56:08 -08:00
Dean Herbert
e6d1aaa294 Add christmas 2024 resources
One christmas at a time, we will make lazer the festive paradise it
deserves to be.

Special thanks to nekodex and pishifat for helping make this happen.
Also to everyone else who gave feedback
2024-12-19 16:42:43 +09:00
Dean Herbert
8ae48c5748 Merge pull request #349 from ppy/l10n_master
Update localisations
2024-12-18 21:23:38 -08:00
Dean Herbert
d66b300ea0 Update osu-web sourced translations from crowdin 2024-12-19 14:14:24 +09:00
Dean Herbert
52a229934a Update translations from crowdin 2024-12-19 14:14:18 +09:00
Dean Herbert
f302dffd78 Add new client localisations 2024-12-19 14:12:15 +09:00
Dean Herbert
5642a9c5f1 Merge pull request #347 from ppy/l10n_master
Update localisations
2024-12-02 16:07:14 +09:00
Dean Herbert
2907f27242 Update osu-web sourced translations from crowdin 2024-12-02 15:57:00 +09:00
Dean Herbert
6245a5b7a6 Update translations from crowdin 2024-12-02 15:56:54 +09:00
Dean Herbert
704a4e2786 Add new client localisations 2024-12-02 15:54:43 +09:00
Dean Herbert
e5ddbd01b1 Merge pull request #346 from nekodex/menu-samples
Add new samples for menus/context-menus
2024-11-29 16:35:06 +09:00
Jamie Taylor
58b5ca1f46 Add new samples for menus/context-menus 2024-11-29 06:55:36 +09:00
Dean Herbert
599845aaa9 Merge pull request #345 from nekodex/ruleset-selector-mania-v3
New new mania ruleset selection sample
2024-11-06 15:28:42 +09:00
Jamie Taylor
7832ae9149 New new mania ruleset selection sample 2024-10-26 01:46:17 +09:00
Dean Herbert
ba72e28a29 Merge pull request #343 from ppy/l10n_master
Update translations
2024-10-17 14:58:58 +09:00
Dean Herbert
63cb53b71f Update osu-web sourced translations from crowdin 2024-10-17 14:14:43 +09:00
Dean Herbert
f24815cd9b Update translations from crowdin 2024-10-17 14:14:38 +09:00
Dean Herbert
64a6777210 Add new client localisations 2024-10-17 14:12:32 +09:00
Dean Herbert
26ac37d6d5 Merge pull request #341 from ppy/l10n_master
Update localisations
2024-10-03 13:39:12 +09:00
Dean Herbert
f0b2819df3 Update osu-web sourced translations from crowdin 2024-10-03 13:27:22 +09:00
Dean Herbert
c7ff73fd62 Update translations from crowdin 2024-10-03 13:27:17 +09:00
Dean Herbert
1c37a67922 Add new client localisations 2024-10-03 13:25:25 +09:00
Dean Herbert
a47a07147c Merge pull request #340 from ppy/l10n_master
Update localisations
2024-09-19 16:03:15 +09:00
Dean Herbert
4f8a975949 Update osu-web sourced translations from crowdin 2024-09-19 15:43:24 +09:00
Dean Herbert
8cabe7f311 Update translations from crowdin 2024-09-19 15:43:17 +09:00
Dean Herbert
a17aeab31f Merge pull request #339 from ppy/l10n_master
Update localisations
2024-09-04 17:46:00 +09:00
Dean Herbert
ed5734466e Update osu-web sourced translations from crowdin 2024-09-04 17:37:02 +09:00
Dean Herbert
0866d9ab8f Update translations from crowdin 2024-09-04 17:36:56 +09:00
Dean Herbert
da448c097f Add new client localisations 2024-09-04 17:34:50 +09:00
Dean Herbert
c9bc776bf2 Merge pull request #338 from ppy/l10n_master
Update localisations
2024-08-29 14:56:26 +09:00
Dean Herbert
95c760c960 Update osu-web sourced translations from crowdin 2024-08-28 14:59:38 +09:00
Dean Herbert
6c9b5fb0f0 Update translations from crowdin 2024-08-28 14:59:33 +09:00
Dean Herbert
5065c722ab Add new client localisations 2024-08-28 14:57:29 +09:00
Dean Herbert
c4ead96d40 Merge pull request #337 from ppy/l10n_master
Update localisations
2024-08-10 01:30:34 +09:00
Dean Herbert
d42a83a0cc Update osu-web sourced translations from crowdin 2024-08-10 01:16:57 +09:00
Dean Herbert
722668c6c5 Update translations from crowdin 2024-08-10 01:16:52 +09:00
Dean Herbert
8bfcc13386 Add new client localisations 2024-08-10 01:15:05 +09:00
Dean Herbert
6380ea634b Merge pull request #336 from nekodex/daily-challenge-sfx
Add samples for the daily challenge intro animation
2024-08-10 01:02:15 +09:00
Dean Herbert
10c158bbcb Fix non-matching folder name 2024-08-10 00:57:51 +09:00
Jamie Taylor
ea56fcae2d Add samples for daily challenge intro animation 2024-08-09 22:06:19 +09:00
Dean Herbert
afbe6eb2fb Merge pull request #334 from ppy/l10n_master
Update localisations (with newline fixes)
2024-08-02 15:04:54 +09:00
Dean Herbert
486e7a0c27 Update osu-web sourced translations from crowdin 2024-08-02 14:57:54 +09:00
Dean Herbert
df838eb6b4 Update translations from crowdin 2024-08-02 14:57:45 +09:00
Dean Herbert
4cb93c02e8 Merge pull request #333 from ppy/l10n_master
Update translations
2024-07-31 14:27:14 +09:00
Dean Herbert
9ef24db1b6 Update osu-web sourced translations from crowdin 2024-07-31 14:04:01 +09:00
Dean Herbert
bd6670449b Update translations from crowdin 2024-07-31 14:03:55 +09:00
Dean Herbert
65f68bb820 Add new client localisations 2024-07-31 14:01:56 +09:00
Dean Herbert
8c12e051da Remove invalid language mapping 2024-07-31 13:59:46 +09:00
Dean Herbert
8347739b55 Merge pull request #332 from bdach/legacy-input-overlay-assets
Add legacy skin input overlay assets
2024-07-24 20:36:48 +09:00
Bartłomiej Dach
ae53115aaa Add legacy skin input overlay assets
For use with https://github.com/ppy/osu/pull/29027.

Sources:
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-key%402x.png
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-background%402x.png
2024-07-24 12:40:34 +02:00
Dean Herbert
2af944d89c Merge pull request #330 from ppy/l10n_master
Update localisations
2024-07-13 18:09:53 +09:00
Dean Herbert
8db731079a Update osu-web sourced translations from crowdin 2024-07-13 13:58:15 +09:00
Dean Herbert
c6ee259ae7 Update translations from crowdin 2024-07-13 13:58:10 +09:00
Dean Herbert
bfd175e7ec Add new client localisations 2024-07-13 13:55:54 +09:00
Dean Herbert
a6da223c01 Merge pull request #329 from nekodex/ui-sfx-refresh
Refreshed some UI samples
2024-07-13 11:53:03 +09:00
Jamie Taylor
9192cb1995 Refreshed samples for scroll-to-top, dropdown-open and dialog-dangerous-tick 2024-07-12 20:49:35 +09:00
Bartłomiej Dach
a84a1141fb Merge pull request #328 from smoogipoo/fix-fl-cinema-dim
Fix flashlight dimming on sliders with Cinema mod
2024-07-09 10:29:47 +02:00
Dan Balasescu
002bdb5bd9 Fix flashlight dimming on sliders with Cinema mod 2024-07-09 12:13:36 +09:00
Dean Herbert
ae490cfb1c Merge pull request #327 from nekodex/ruleset-selector-refresh
New samples for ruleset selector
2024-07-05 13:01:13 +09:00
Jamie Taylor
70c5b10cdb New samples for ruleset selector 2024-06-21 20:29:15 +09:00
Dean Herbert
ddbdb982ed Merge pull request #326 from ppy/l10n_master
Update localisations
2024-06-19 16:00:50 +09:00
Dean Herbert
fda280b619 Update osu-web sourced translations from crowdin 2024-06-19 14:47:01 +08:00
Dean Herbert
a28dd13157 Update translations from crowdin 2024-06-19 14:46:36 +08:00
Dean Herbert
3111b2f81a Add new client localisations 2024-06-19 14:44:24 +08:00
Dean Herbert
15b2286b58 Merge pull request #325 from ppy/l10n_master
Update localisations
2024-06-02 20:22:41 +09:00
Dean Herbert
22f86a6c36 Update osu-web sourced translations from crowdin 2024-06-01 19:59:26 +09:00
Dean Herbert
1f25ba3e96 Update translations from crowdin 2024-06-01 19:59:15 +09:00
Dean Herbert
5594bcede1 Merge pull request #324 from bdach/daily-challenge-icon
Add "daily challenge" icon
2024-05-17 17:29:24 +08:00
Bartłomiej Dach
417502ae3b Add "daily challenge" icon 2024-05-16 12:03:25 +02:00
Bartłomiej Dach
91829130fe Merge pull request #322 from ppy/l10n_master
Localisation updates
2024-05-10 12:20:07 +02:00
Dean Herbert
f617fbde1c Update osu-web sourced translations from crowdin 2024-05-10 17:29:17 +08:00
Dean Herbert
2483575c85 Update translations from crowdin 2024-05-10 17:29:08 +08:00
Dean Herbert
1672feb6ce Add new client localisations 2024-05-10 17:26:46 +08:00
Dean Herbert
a462485c46 Merge pull request #321 from peppy/update-logo-v4b 2024-05-10 14:48:42 +08:00
Bartłomiej Dach
307daf58ef Update triangles intro resources to v4b logo 2024-05-10 08:37:49 +02:00
Dean Herbert
01c6b89b59 Update logo to v4b 2024-05-10 11:27:35 +08:00
Dean Herbert
583901f0a5 Merge pull request #320 from ppy/l10n_master
Update localisations
2024-05-04 12:04:30 +08:00
Dean Herbert
2c48567bfe Update osu-web sourced translations from crowdin 2024-05-04 11:53:15 +08:00
Dean Herbert
03f69ddf30 Update translations from crowdin 2024-05-04 11:53:06 +08:00
Dean Herbert
d829b71fab Add new client localisations 2024-05-04 11:50:41 +08:00
Dean Herbert
93ff301687 Merge pull request #318 from ppy/l10n_master
Localisation updates
2024-04-09 23:31:55 +08:00
Dean Herbert
99f6ee8bd1 Update osu-web sourced translations from crowdin 2024-04-09 23:23:53 +08:00
Dean Herbert
c3ea0b4ec4 Update translations from crowdin 2024-04-09 23:23:44 +08:00
Dean Herbert
b75539661d Add new client localisations 2024-04-09 23:21:30 +08:00
Dean Herbert
429f7bd0af Merge pull request #316 from bdach/fix-icon-render-script
Fix icon render script not negating correctly on newer imagemagick versions
2024-04-05 21:17:15 +08:00
Bartłomiej Dach
d7ea79d7d8 Merge pull request #317 from peppy/add-new-icons
Add new icons for hit error meter
2024-04-04 08:33:34 +02:00
Bartłomiej Dach
5ec4127911 Fix icon render script not negating correctly on newer imagemagick versions
See conversation at
https://discord.com/channels/188630481301012481/188630652340404224/1225325831988052039.
2024-04-04 08:25:08 +02:00
Dean Herbert
8cd978010d Add new icons for hit error meter 2024-04-04 14:21:24 +08:00
Dean Herbert
d459bcd867 Merge pull request #315 from ppy/l10n_master
Update localisations
2024-03-26 20:35:02 +08:00
Dean Herbert
8a47a5d666 Update osu-web sourced translations from crowdin 2024-03-26 16:11:41 +08:00
Dean Herbert
88183e751a Update translations from crowdin 2024-03-26 16:11:35 +08:00
Dean Herbert
fbe333ca8d Add new client localisations 2024-03-26 16:09:21 +08:00
Dean Herbert
c3bec653d9 Merge pull request #314 from nekodex/gameplay-resume-countdown
Add sample for gameplay resume countdown
2024-03-21 10:21:30 +08:00
Jamie Taylor
121521a1c3 Add sample for gameplay resume countdown 2024-03-21 11:05:11 +09:00
3053 changed files with 107674 additions and 7513 deletions

70
.github/workflows/deploy.yml vendored Normal file
View File

@@ -0,0 +1,70 @@
name: Pack and nuget
on:
push:
tags:
- '*'
jobs:
notify_pending_production_deploy:
runs-on: ubuntu-latest
steps:
-
name: Submit pending deployment notification
run: |
export TITLE="Pending osu-resources Production Deployment: $GITHUB_REF_NAME"
export URL="https://github.com/ppy/osu-resources/actions/runs/$GITHUB_RUN_ID"
export DESCRIPTION="Awaiting approval for building NuGet packages for tag $GITHUB_REF_NAME:
[View Workflow Run]($URL)"
export ACTOR_ICON="https://avatars.githubusercontent.com/u/$GITHUB_ACTOR_ID"
BODY="$(jq --null-input '{
"embeds": [
{
"title": env.TITLE,
"color": 15098112,
"description": env.DESCRIPTION,
"url": env.URL,
"author": {
"name": env.GITHUB_ACTOR,
"icon_url": env.ACTOR_ICON
}
}
]
}')"
curl \
-H "Content-Type: application/json" \
-d "$BODY" \
"${{ secrets.DISCORD_INFRA_WEBHOOK_URL }}"
pack:
name: Pack
runs-on: ubuntu-latest
environment: production
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Pack
run: dotnet pack -c Release osu.Game.Resources /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: osu-resources
path: |
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.snupkg
- name: Publish packages to nuget.org
run: dotnet nuget push ${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json

View File

@@ -20,7 +20,6 @@ files:
de: de
el: el
es-ES: es
fi-FI: fi
fi: fi
fil: fil
fr: fr

View File

@@ -65,21 +65,21 @@
<value>دعنا نبدأ</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>لنقم بإنشاء حسابك الابتدائي!</value>
<value>فلننشئ حساباً!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>مساعدة، لا أستطيع الوصول إلى حسابي!</value>
<value>النجدة، لا أستطيع دخول حسابي!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>أنا أفهم. هذا الحساب ليس لي.</value>
<value>فهمت. هذا الحساب ليس لي.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>هذا سيكون وجودك العام. لا مسبات، لا شخصنة وتمثيل. تجنب الكشف عن التفاصيل الشخصية الخاصة بك أيضًا!</value>
<value>سيكون هذا وجودك العلني. لا يُسمح بالألفاظ الإباحية ولا بتقمّص الشخصيات. وتجنَّب الكشف عن تفاصيلك الشخصية!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>سيتم استخدامه للإشعارات والتحقق من الحساب وفي الحالة التي نسيت كلمة المرور الخاصة بك. لا يوجد بريد غير مرغوب فيه على الإطلاق.</value>
<value>سيُستعمل للإشعارات وتوثيق الحساب وفي حالة نسيانك كلمة المرور. لن تتلقّى بريداً غير مرغوب فيه إطلاقاً.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> تأكد من حفظ معلوماتك بشكل صحيح!</value>
<value>تأكّد من صحّة معلوماتك!</value>
</data>
</root>

View File

@@ -62,10 +62,10 @@
<value>Registrar nou jugador</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Anem a començar</value>
<value>Comencem</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Anem a crear un compte!</value>
<value>Creem un compte!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ajuda, no puc accedir al meu compte!</value>
@@ -74,7 +74,7 @@
<value>Entenc. Aquest compte no és per a mi.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Aquesta serà la teva presència pública. Ni blasfemia, ni suplantació. Eviteu també exposar les teves dades personals!</value>
<value>Aquesta serà la teva presència pública. Ni blasfèmia, ni suplantació. Evita també exposar les teves dades personals!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>S'utilitzarà per a les notificacions, verificació de compte i en cas que oblidis la teva contrasenya. Sense correu brossa, mai.</value>

View File

@@ -74,7 +74,7 @@
<value>Κατάλαβα. Ο λογαριασμός δεν είναι για εμένα.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Αυτό θα είναι η δημόσια παρουσία σας. Χωρίς βία, χωρίς μίμηση. Αποφύγετε να εκθέσετε τα προσωπικά σας στοιχεία, επίσης!</value>
<value>Αυτό θα είναι η δημόσια παρουσία σας. Απαγορεύετε η χυδαιότητα και η μίμηση. Αποφύγετε, επίσης, την έκθεση των προσωπικών σας στοιχείων!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Θα χρησιμοποιηθεί για ειδοποιήσεις, επαλήθευση λογαριασμού και σε περίπτωση που ξεχάσεις τον κωδικό σου. Δεν έχει spam, καθόλου.</value>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registro de un nuevo usuario</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Empecemos</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>¡Vamos a crear una cuenta!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>¡Ayuda, no puedo acceder a mi cuenta!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Entiendo. Esta cuenta no es para mí.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Esta será tu presencia pública. Nada de blasfemias ni suplantaciones. ¡Evita también exponer tus datos personales!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Se utilizará para las notificaciones, la verificación de la cuenta y en caso de que olvides tu contraseña. Nada de spam, nunca.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> ¡Asegúrate de escribirlo bien!</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Esta será tu presencia pública. Sin blasfemias, sin suplantación. ¡Evita exponer tus propios datos personales también!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Se utilizará para notificaciones, verificación de cuenta y en el caso de que olvides tu contraseña. Sin correos basura, nunca.</value>
<value>Se usará para las notificaciones, la verificación de la cuenta y en el caso de que olvides tu contraseña. Sin correos basura, nunca.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> ¡Asegúrate de hacerlo bien!</value>

View File

@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>רישום משתמש חדש</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>בואו נעזור לכם להתחיל</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>קדימה, ניצור חשבון!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>הצילו, אין לי גישה לחשבון שלי!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>הבנתי. החשבון הזה אינו בשבילי.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>זו תהיה הנוכחות הפומבית שלכם. אין להשתמש בשפה לא נאותה, ואין להתחזות לאחר. הימנעו מחשיפת פרטים אישיים גם כן!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>ישמש להתראות, אימות משתמש ולמקרה ששכחת את הסיסמה שלך. שום דואר זבל, אף פעם.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> כדאי לוודא שהוא רשום נכון!</value>
</data>
</root>

View File

@@ -58,13 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registacija novoga igrača</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Hajdemo započeti</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Kreirajmo račun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ne mogu pristupiti svojem računu!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Razumijem. Ovaj račun nije za mene.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ovo je tvoja javna prisutnost. Bez vulgarnosti, bez lažnog predstavljanja. Izbjegavaj otkrivanje tvojih osobnih podataka, također!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Adresa će biti korištena za obavijesti, verifikaciju računa i za slučaj da zaboraviš šifru.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Učini to kako treba!</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registrazione nuovo utente</value>
<value>Registrazione nuovo giocatore</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Diamo inizio alle danze</value>

View File

@@ -59,27 +59,28 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>新規プレイヤー登録</value>
<value>Osu! の世界へようこそ!</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>さぁ、めよう!</value>
<value>さぁ、はじめよう!</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>アカウントを作成しよう!</value>
<value>アカウントを作成しましょう</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>アカウントにアクセスできない!助けて!</value>
<value>ヘルプ!アカウントにアクセスできません、、、</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>分かっています。このアカウントは私のためのものではありません</value>
<value>サブ垢ではありません</value>
</data>
<data name="username_description" xml:space="preserve">
<value>誰でも見ることのできる状態になります。言葉使いやなりすまし、あなた自身の個人情報などを書き込まないでください!</value>
<value>世界中のプレイヤーに公開される情報です。下ネタや暴言はNGです。なりすまし行為もやめましょう。本名をはじめ、個人を特定できる情報を登録しないでください!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>通知、アカウント認証、パスワードを忘れた場合などに使用されます。スパムなし。</value>
<value>通知、本人確認、アカウントの回復(パスワードの再設定など)のために使用ます。
スパム(迷惑メール)は送り付けませんのでご安心ください!</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> 必ず正しいことを確かめてください!</value>
<value>必ず間違いがないことを確認してください!</value>
</data>
</root>

View File

@@ -59,27 +59,27 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>새로운 계정 만들기</value>
<value>신규 플레이어 등록</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>시작해요</value>
<value>시작해 볼까요</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>계정을 만들어볼까요!</value>
<value>계정을 만들어요!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>제 계정에 접근 할 수 없어요, 도와주세요!</value>
<value>로그인이 안 돼요, 도와주세요!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>이해했어요, 지금 만들려는 계정은 제 게 아니요.</value>
<value>이해했어요. 제 계정이 아니요.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>이건 당신의 공개적인 명칭이 될 거에요. 욕설이나 다른 누군가를 사칭하는 것은 안돼요. 당신의 개인 정보 노출하는 것도 안된다는 거 기억해주세요!</value>
<value>모두에게 보여질 정보입니다. 모욕, 사칭은 안 돼요. 또한, 개인 정보 노출도 가급적 피해 주세요!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>알림, 계정 확인 그리고 당신이 비밀번호를 잊어버렸을 때 쓰일 거에요. 절대로 불필요한 메일은 보내지 않을게요.</value>
<value>알림, 계정 확인, 그리고 비밀번호 찾기에 사용돼요. 스팸 메일은 절대, 절대 보내지 않을게요.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> 정확하게 적어주세요!</value>
<value> 맞는 주소를 기입했는지 확인해 주세요!</value>
</data>
</root>

View File

@@ -58,4 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Pendaftaran pemain baru</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Mari kita mula</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Mari cipta akaun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Tolong, saya tidak boleh mencapai akaun saya!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Saya faham. Akaun ini bukan untuk saya.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ini adalah perawakan awam anda. Dilarang berkata kasar dan menyamar. Elak pendedahan butiran peribadi diri anda juga!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Akan digunakan untuk pemberitahuan, pengesahan akaun dan sekiranya anda lupa kata laluan. Jangan risau dengan spam langsung.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Pastikan alamat anda tepat!</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Laten we een account maken!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Help, ik heb geen toegang meer!</value>
<value>Help, ik heb geen toegang tot mijn account!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Begrepen. Dit account is voor iemand anders.</value>

View File

@@ -58,19 +58,28 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registo de novo jogador</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Vamos iniciar</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Vamos criar uma conta!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Ajudem-me, não consigo aceder à minha conta!</value>
<value>Ajudem-me, não consigo acessar a minha conta!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Entendo. Esta conta não é para mim.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Esta será a sua presença pública. Sem profanidade nem disfarces doutras pessoas. Evite expor as suas informações pessoais, também!</value>
<value>Esta será a tua presença pública. Sem profanidades, sem falsidade ideológica. Evita expor as tuas informações pessoais, também!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Será utilizado para notificações, verificações da conta e caso esquecer a sua palavra-passe. Não enviaremos spam, jamais.</value>
<value>Será utilizado para notificações, verificações de conta em caso esqueças da tua palavra-passe. Sem spam, jamais.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> Certifica-lhe de que está correto!</value>
<value> Certifica de entender tudo!</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Регистрация нового игрока</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Давайте начнём</value>
<value>Приступим к созданию нового аккаунта</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Создать аккаунт!</value>

View File

@@ -71,7 +71,7 @@
<value>帮帮我,我不能访问我的账号!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>我了解,这个账号不是给我的。</value>
<value>我了解,这个账号是为他人注册的。</value>
</data>
<data name="username_description" xml:space="preserve">
<value>这将成为你的公开身份。不要冒犯、假扮他人,也不要暴露自己的个人信息!</value>

View File

@@ -77,7 +77,7 @@
<value>الرئيسي</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>الرئيسي (عندما تكون النافذة غير نشطة)</value>
<value>الرئيسي (للنافذة غير النشطة)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>التأثير</value>
@@ -86,11 +86,20 @@
<value>الموسيقى</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>تعديل الإزاحة</value>
<value>ضبط الإزاحة</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>إزاحة الصوت</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>العب بعض الخرائط لتحصل على إزاحة مقترحة!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>بناءً على آخر {0} قيمز، الإزاحة المقترحة هي {1} ملي ثانية.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>تطبيق الإزاحة المقترحة</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>مُعالج الإزاحة</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Аудыя афсэт</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Разыграйце некалькі карт, каб атрымаць рэкамендуемае зрушэнне!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Рэкамендуе мае значэнне зруху на аснове апошніх {0} гульняў: {1} МЗС.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Ужыць рэкамендуемае значэнне</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Аўсэт мастар</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Изиграйте няколко бийтмапа за да предложим закъснение!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Спрямо последните {0} игри, закъснението е настроено правилно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Според последните {0} игри, предложеното закъснение е {1} мс.</value>
</data>

View File

@@ -71,7 +71,7 @@
<value>Dispositiu de sortida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separació estèreo de Hitsound</value>
<value>Separació estèreo dels sons dels cops</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Compensació de so</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Juga alguns mapes per rebre una compensació suggerida!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Segons les últimes {0} partides, la compensació suggerida és d'{1} ms. </value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar compensació suggerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistent de compensació</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Zahraj si pár beatmap, abys obdržel doporučený offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na základě posledních {0} her je tvůj offset nastaven správně!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na základě posledních {0} her je doporučený offset {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Spiele zur Empfehlung eines Offsets ein paar Beatmaps!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basierend auf den letzten {0} Play(s) ist dein Offset richtig gesetzt!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basierend auf den letzten {0} Spielen ist der empfohlene Offset {1} ms.</value>
</data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Ηχητική μετατόπιση</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Παίξε μερικά beatmaps για να λάβεις μια προτεινόμενη μετατόπιση!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Με βάση το/τα τελευταίο/τελευταία παιχνίδι/α {0}, η μετατόπιση σου έχει οριστεί σωστά!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Με βάση την/τις τελευταία/ες αναπαραγωγή/ές {0}, η προτεινόμενη μετατόπιση είναι {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Εφαρμογή προτεινόμενης μετατόπισης</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Οδηγός μετατόπισης</value>
</data>

View File

@@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Sonido</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Dispositivos</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Volumen</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispositivo de salida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separación estéreo de los hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>General (ventana inactiva)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efectos</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>Música</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Ajuste de la compensación</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Compensación del sonido</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos mapas para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar la compensación sugerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Asistente de compensación</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>Dispositivo de salida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separación estéreo de hitsounds</value>
<value>Separación estéreo de los hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
@@ -94,11 +94,14 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos beatmaps para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar compensación sugerida</value>
<value>Aplicar la compensación sugerida</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Asistente de compensación</value>

View File

@@ -92,13 +92,13 @@
<value>Offset ng audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Maglaro ng ilang mga beatmap para makatanggap ng iminungkahing offset!</value>
<value>Maglaro ng ilang mga beatmap para makatanggap ng inirerekomendang offset!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Batay sa huling {0} (mga) laro, ang iminumungkahing offset ay {1} ms.</value>
<value>Batay sa huling {0} (mga) laro, ang inirerekomendang offset ay {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Ilapat ang iminungkahing offset</value>
<value>Ilapat ang inirerekomendang offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Jouez quelques beatmaps pour qu'un décalage vous soit suggéré !</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, votre décalage est correctement réglé !</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, le décalage suggéré est de {1} ms.</value>
</data>

View File

@@ -71,13 +71,13 @@
<value>התקן פלט</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>הפרדת ערוצי שמע עבור צלילי פגיעה</value>
<value>הפרדת סטריאו עבור צלילי פגיעה</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>כולל</value>
<value>ראשי</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>כולל (חלון לא פעיל)</value>
<value>ראשי (חלון לא פעיל)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>אפקט</value>
@@ -86,12 +86,21 @@
<value>מוזיקה</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>שינוי סטיית שמע</value>
<value>תיקון היסט</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>סטיית שמע</value>
<value>היסט שמע</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>שחקו כמה מפות על מנת לקבל היסט מומלץ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>על בסיס {0} המשחקים האחרונים, ההיסט המומלץ הוא {1} מילי־שניות.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>החל היסט מומלץ</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>אשף סטיית שמע</value>
<value>אשף היסט שמע</value>
</data>
</root>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Mainkan beberapa beatmap untuk menerima saran offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berdasarkan {0} permainan sebelumnya, offset kamu telah terpasang dengan benar!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berdasarkan {0} permainan terakhir, offset yang disarankan adalah {1} ms.</value>
</data>
@@ -101,6 +104,6 @@
<value>Terapkan saran offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
<value>Wisaya offset</value>
</data>
</root>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Gioca un paio di beatmap per ricevere suggerimenti all'offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basandosi sulle ultime partite ({0} in tutto), il tuo offset è impostato correttamente!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basandosi con {0} partita/e in precedenza, l'offset suggerito è di {1} ms.</value>
</data>

View File

@@ -71,13 +71,13 @@
<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドステレオに分離</value>
<value>ヒットサウンドステレオ化(左右への分離率)</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>音量</value>
<value>全体の音量</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>音量 (ウィンドウが非アクティブ時)</value>
<value>全体の音量 (ほかのアプリケーションを使用中の場合)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>効果音</value>
@@ -86,16 +86,16 @@
<value>音楽</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>オフセット調整</value>
<value>オフセット調整</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>オーディオオフセット</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>推奨オフセットを特定するためにいくつかのビートマップをプレイしましょう!</value>
<value>あなたに最適なオフセットを提案するには、いくつかのビートマップをプレイしていただく必要があります!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>最後の {0} 回のプレイに基づ推奨されるオフセットは {1} msです。</value>
<value>直近 {0} 回のプレイに基づいて推奨されるオフセットは {1} msです。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>推奨オフセットを適用する</value>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>오디오 오프셋</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>비트맵 몇 판만 플레이하시면 오프셋 추천값을 찾아드릴게요!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>{0} 판의 플레이(들)을 보니, 오프셋이 올바르게 설정된 상태네요!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>최근 {0} 번의 플레이를 보니, 오프셋 설정은 {1} ms가 적당해 보이네요.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>추천 오프셋 적용</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>오프셋 마법사</value>
</data>

View File

@@ -68,16 +68,16 @@
<value>Kelantangan</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Peranti Keluaran</value>
<value>Peranti keluaran</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Pemisahan stereo bunyi detikan</value>
<value>Pemisahan stereo bunyi pukulan</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Utama</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Utama (semasa tetingkap osu! tidak aktif)</value>
<value>Utama (tetingkap lengai)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Kesan</value>
@@ -86,12 +86,24 @@
<value>Muzik</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Penyesuian Offset</value>
<value>Pelarasan Imbangan</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Offset audio</value>
<value>Imbangan audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Main beberapa peta rentak untuk menerima sebuah saranan imbangan!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berdasarkan {0} mainan terdahulu, imbangan anda ditetapkan dengan betul!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berpangkalkan {0} mainan terakhir, saranan imbangan adalah {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Terap saranan imbangan</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Penentukuran ofset</value>
<value>Bestari imbangan</value>
</data>
</root>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Audio-offset</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Speel een paar beatmaps om een aanbevolen offset te ontvangen!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Volgens je laatste {0} play(s), is je offset goed ingesteld!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Gebaseerd op de afgelopen {0} play(s), de aanbevolen offset is {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Pas aanbevolen offset toe</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset-assistent</value>
</data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Opóźnienie dźwięku</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Zagraj kilka beatmap, aby otrzymać sugerowane opóźnienie!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na podstawie ostatnich(niej) {0} gier/gry, twoje opóźnienie ustawione jest poprawnie!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na podstawie ostatnich(niego) {0} zagrań(nia), sugerowany offset to {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Zastosuj sugerowane opóźnienie</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Kalibrator opóźnienia</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Jogue alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso foi configurado com sucesso!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso sugerido é de {1} ms.</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Desvio de áudio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Joga alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso recomendado é {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplica o atraso sugerido</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Assistente de desvio</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Play a few beatmaps to receive a suggested offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Based on the last {0} play(s), your offset is set correctly!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Based on the last {0} play(s), the suggested offset is {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Joacă niște beatmap-uri pentru a primi un decalaj sugerat!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Bazat pe ultimul/ultimele {0} play(uri), decalajul tău este setat corect!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Pe baza ultimei (ultimelor) {0} încercări, decalajul sugerat este de {1} ms.</value>
</data>

View File

@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Сыграйте несколько карт, чтобы узнать рекомендованное значение!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>По данным последних {0} игр, значение сдвига установлено верно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Рекомендованное значение сдвига, основанное на последних {0} играх {1} мс.</value>
<value>Рекомендованное значение сдвига по данным последних {0} игр составляет {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Применить рекомендованное значение</value>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>Помак звука</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Играјте неколико мапа да бисте добили предложени помак!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>На основу последњих {0} покушаја, предложени помак је {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Примените предложени помак</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>
Чаробњак за помак</value>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Ljudförskjutning</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spela några beatmaps för att få en föreslagen förskjutning!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baserat på de senaste {0} spelningar(na) är din offset korrekt inställd!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baserat på de senaste {0} antal spel(en), så är ditt föreslagna offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Tillämpa föreslagen förskjutning</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Förskjutningsguide</value>
</data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve">
<value>การชดเชยความคลาดเคลื่อนของเพลง</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>เล่น beatmaps สักสองสามอันเพื่อรับค่าออฟเซ็ตที่แนะนำ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>อิงตามการเล่นครั้งล่าสุด {0} ครั้ง, ค่าออฟเซ็ตที่แนะนำคือ {1} มิลลิวินาที.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>ใช้ค่าออฟเซ็ตที่แนะนำ</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>ตัวช่วยชดเชยความคลาดเคลื่อน</value>
</data>

View File

@@ -71,7 +71,7 @@
<value>Çıkış cihazı</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo ayrımı</value>
<value>Hit sesi stereo ayrımı</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Ana ses</value>
@@ -86,7 +86,7 @@
<value>Müzik</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Ofset Düzenleme</value>
<value>Ofset ayarlaması</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Ses ofseti</value>
@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Önerilen bir ofset almak için birkaç beatmap oyna!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Son {0} oynanışa göre, ofsetin doğru ayarlanmış!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Son {0} oyun(lar)a göre önerilen ofset {1} ms.</value>
<value>Son {0} oynanışa göre, önerilen ofset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Önerilen ofseti uygula</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Зіграйте ще кілька мап, щоб отримати рекомендований офсет!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>На основі останніх {0} ігор, ваш офсет налаштовано правильно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Виходячи з останніх {0} мап(ах), запропонований офсет - {1} мс.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Hãy chơi một vài beatmap để biết được độ trễ đề xuất!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ của bạn đã được thiết lập chính xác!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ đề xuất là {1} ms.</value>
</data>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>音訊設定</value>
<value>音訊</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>裝置</value>
@@ -80,7 +80,7 @@
<value>主音量(背景時)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>效果音</value>
<value>音</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>音樂</value>
@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些圖譜來獲得推薦的偏移!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>根據最近的 {0} 次遊戲,你的偏移已被正確設置!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value>
<value>根據最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>套用推薦的偏移設定</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些谱面来让游戏计算一个合适的偏移!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>基于最近的 {0} 次游玩,你的偏移值已经精确设定好了!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>基于你最近的 {0} 场游戏,游戏推荐的偏移量是 {1} ms。</value>
</data>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>إزاجة الخريطة</value>
<value>إزاحة الصوت لهذه الخريطة</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>التشغيل السابق:</value>
<value>القيم السابق:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>لعبك للخريطة السابقة قصير جدًا لاستخدامه للمعايرة</value>
<value>القيم السابق أقصر من اللازم للمعايرة</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>معايرة باستخدام إخر خريطة لعبتها</value>
<value>المعايرة بآخر قيم</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(تظهر الأجسام لاحِقاََ)</value>
<value>(ستظهر الأجسام متأخرة)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(تظهر الأجسام سابقاََ)</value>
<value>(ستظهر الأجسام مبكرة)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensació del beatmap</value>
<value>Compensació d'àudio (aquest beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Reproducció anterior:</value>
@@ -68,12 +68,12 @@
<value>La reproducció anterior és massa curta per utilitzar-la per al calibratge</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usant l'última jugada</value>
<value>Calibrar usant l'última partida</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(els objectes ocults apareixen més tard)</value>
<value>(els objectes apareixen més tard)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(els objectes que apareixen abans)</value>
<value>(els objectes apareixen abans)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmapy</value>
<value>Offset zvuku (tato beatmapa)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Předchozí hra:</value>

View File

@@ -74,6 +74,6 @@
<value>(τα αντικείμενα χτυπήματος εμφανίζονται αργότερα)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(τα αντικείμενα χτύπημα εμφανίζονται νωρίτερα)</value>
<value>(τα αντικείμενα χτυπήματος εμφανίζονται νωρίτερα)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensación del mapa</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jugada anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La jugada anterior es demasiado corta para ser calibrada</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar utilizando la última jugada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(los objetos aparecen más tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(los objetos aparecen antes)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Äänen vastapaino (tälle rytmikartalle)</value>
<value>Äänen vastapaino (tä rytmikartta)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Edellinen yritys:</value>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>סטיית שמע</value>
<value>היסט שמע (מפה נוכחית)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>נסיון קודם:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>הניסיון הקודם קצר מידי עבור תיאום</value>
<value>הניסיון הקודם קצר מידי עבור כיול</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>התאם לפי הניסיון האחרון</value>
<value>כייל לפי ניסיון אחרון</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מאוחר יותר)</value>
<value>(עצמי פגיעה מופיעים מאוחר יותר)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מוקדם יותר)</value>
<value>(עצמי פגיעה מופיעים מוקדם יותר)</value>
</data>
</root>

View File

@@ -65,15 +65,15 @@
<value>前回のプレイ:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>前回のプレイ時間が短すぎるためキャリブレーションは利用できません</value>
<value>前回のプレイ時間が短すぎるためキャリブレーションできません</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>調整する</value>
<value>前回のプレイからキャリブレーションする</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ヒットオブジェクトは後で表示されます)</value>
<value>(ヒットオブジェクトは通常よりも遅く表示されます)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ヒットオブジェクトは先に表示されます)</value>
<value>(ヒットオブジェクトは通常よりも早く表示されます)</value>
</data>
</root>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>비트맵 오프셋</value>
<value>오디오 오프셋 (비트맵 단독)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>이전 플레이:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>이전 플레이가 보정으로 쓰기에는 너무 짧습니다</value>
<value>이전 플레이가 너무 짧아서 보정값을 낼 수가 없었어요</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>마지막 플레이로 보정</value>
<value>이전 플레이 추천값으로 보정하기</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(히트 오브젝트가 늦게 나타납니다)</value>
<value>(히트 오브젝트가 늦게 나타나요)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(히트 오브젝트가 빨리 나타납니다)</value>
<value>(히트 오브젝트가 빨리 나타나요)</value>
</data>
</root>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Penentukuran beatmap</value>
<value>Imbangan audio (peta rentak ini)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Permainan sebelumnya:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Tempoh permainan sebelumnya terlalu pendek untuk diukur</value>
<value>Tempoh permainan sebelumnya terlalu pendek untuk penentukuran</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Ukur menggunakan permainan sebelum ini</value>
<value>Tentukur peta rentak</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek muncul kemudian)</value>
<value>(objek pukul muncul lebih lewat)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objek muncul awal)</value>
<value>(objek pukul muncul lebih awal)</value>
</data>
</root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapsförskjutning</value>
<value>Lyd-offset (dette beatmappet)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Tidligere spill:</value>
<value>Forrige kart:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Forrige avspilling for kort til å brukes til kalibrering</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offsettryck</value>
<value>Beatmap offsettryck (detta beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Föregående spel:</value>

View File

@@ -71,9 +71,9 @@
<value>Điều chỉnh dựa vào lần chơi trước</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(các vật thể xuất hiện muộn hơn)</value>
<value>(các hit object xuất hiện muộn hơn)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(các vật thể xuất hiện sớm hơn)</value>
<value>(các hit object xuất hiện sớm hơn)</value>
</data>
</root>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>إخلاء مسؤولية محتوى المستخدم</value>
<value>إخلاء مسؤولية</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>بمجرد إيقاف فلتر "الفنان المميز"، سيتم عرض جميع المحتويات التي يرفعها المستخدمون.
<value>سيؤدّي تعطيل فلتر "الفنان المميز" لعرض كل المحتوى المنشور بواسطة المستخدمين،
قد يظهر لك محتوى غير مرخص بشكل صحيح للاستخدام ضمن osu! , لذا تصفح على مسؤوليتك الخاصة.</value>
بما في ذلك المحتوى غير المرخص للاستخدام ضمن osu!، لذا تصفح على مسؤوليتك الخاصة.</value>
</data>
<data name="understood" xml:space="preserve">
<value>فهمت</value>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Разбирам</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Представените изпълнители са музикални изпълнители, които са си сътрудничили с osu!, за да направят селекция от своите песни достъпна за използване в бийтмапове. За някои издания на osu! показваме само бийтмапове от представени изпълнители, за да подкрепим по-добре околната екосистема.</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>Odmítnutí odpovědnosti za uživatelský obsah</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Vypnutím "Featured Artist" filtru se zobrazí veškerý uživatelský obsah.
<value>Vypnutím filtru "Oficiální umělci" se zobrazí veškerý uživatelský obsah.
Toto zarhnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value>
Toto zahrnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Rozumím</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Oficiální umělci jsou hudební tvůrci, kteří spolupracovali s osu! na poskytnutí výběru svých skladeb pro použití v beatmapách. Pro některá vydání osu! zobrazujeme pouze beatmapy od oficiálních umělců, abychom lépe podpořili ekosystém dané platformy.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Dazu gehören auch Inhalte, die möglicherweise nicht korrekt für die Verwendun
<data name="understood" xml:space="preserve">
<value>Ich bin einverstanden</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists sind Musikproduzenten, die mit osu! zusammengearbeitet haben, um eine Auswahl ihrer Tracks für die Verwendung in Beatmaps zur Verfügung zu stellen. Bei einigen osu! Updates stellen wir nur Beatmaps von Featured Artists vor, um das Ökosystem besser zu unterstützen.</value>
</data>
</root>

View File

@@ -67,6 +67,9 @@
Αυτό περιλαμβάνει περιεχόμενο που μπορεί να μην είναι κατάλληλα αδειοδοτημένο για χρήση στο osu!. Περιηγηθείτε με δική σας ευθύνη.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Κατάλαβα</value>
<value>Κατανοητό</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Προτεινόμενοι Καλλιτέχνες (Featured Artists) είναι μουσικοί καλλιτέχνες που έχουν συνεργαστεί με το osu! για να κάνουν μια επιλογή από τα κομμάτια τους διαθέσιμα για χρήση σε beatmaps. Για μερικές κυκλοφορίες osu!, παρουσιάζουμε μόνο τα beatmaps των Προτινόμενων Καλλιτέχνων για την καλύτερη υποστήριξη του περιβάλλοντος οικοσυστήματος.</value>
</data>
</root>

View File

@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>Descargo de responsabilidad del contenido del usuario</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Al desactivar el filtro «Artista destacado», se mostrará todo el contenido subido por los usuarios.
Esto incluye contenido que puede no estar licenciado correctamente para su uso en osu!. Navega bajo tu propio riesgo.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Cela inclut du contenu qui peut ne pas être autorisé à l'utilisation sur osu!
<data name="understood" xml:space="preserve">
<value>Je comprends</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Les featured artists sont des artistes musicaux ayant collaboré avec osu! afin de fournir une sélection de leurs musiques autorisées à l'utilisation sur le jeu. Certaines versions d'osu! ne présentent que les featured artists afin de mieux se conformer à l'écosystème autour de ces versions.</value>
</data>
</root>

View File

@@ -62,11 +62,11 @@
<value>תניית פטור עבור תכנים ממשתמשים</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>כאשר מפסיקים את הסינון עבור "אומן שותף", כל התכנים שהועלו על ידי משתמשים יוצגו.
<value>כאשר מפסיקים את הסינון עבור "אמן שותף", כל התוכן שהועלה על ידי משתמשים יוצג.
תכנים אלו כוללים גם תוכן שעלול לא להיות מאושר עבור שימוש ב-!osu. העיון באחריותכם בלבד.</value>
</data>
<data name="understood" xml:space="preserve">
<value>אני מבין/מבינה</value>
<value>הבנתי</value>
</data>
</root>

View File

@@ -64,9 +64,12 @@
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Dengan menonaktifkan filter "Featured Artist", seluruh konten hasil unggahan pengguna akan ditampilkan.
Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Harap lanjutkan hanya apabila kamu paham dengan risikonya.</value>
Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Mohon lanjutkan hanya apabila kamu paham dengan risikonya.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Saya mengerti</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist merupakan jajaran musisi yang telah berkolaborasi dengan osu! untuk menyediakan sebagian lagu mereka sebagai bahan beatmap. Pada versi rilis osu! tertentu, kami hanya menampilkan beatmap Featured Artist untuk lebih mendukung ekosistem permainan di sekitar kami.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Il contenuto mostrato potrebbe non essere concesso su licenza per l'utilizzo in
<data name="understood" xml:space="preserve">
<value>Ho capito</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Gli artisti in primo piano sono artisti musicali che hanno collaborato con osu! per rendere disponibile all'uso una selezione di tracce nelle beatmap. Per alcune distribuzioni di osu! mostriamo solo beatmap degli artisti in primo piano per supportare ulteriormente l'intero ecosistema.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>分かりました</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>「Featured Artists」とは、osu! と提携して楽曲を提供しているアーティストのことです。一部のバージョンスマートフォンなどではFeatured Artistsのビートマップのみが利用できます。</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>사용자 콘텐츠 주의 사항</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>"공식 아티스트" 필터를 끄면 이용자들이 게시한 모든 콘텐츠가 표시됩니다.
<value>"공식 아티스트" 검색 조건을 끄시면, 사용자 제작 컨텐츠의 전체가 표시돼요.
이 콘텐츠 중에서는 osu!에서의 사용이 적절히 인증되지 않은 텐츠들이 있을 수 있습니다. 위험을 감수할 수 있을 경우에만 탐색하세요.</value>
osu! 사용에 허가되지 않은 텐츠 있을 수 있어요. 책임은 여러분 몫입니다.</value>
</data>
<data name="understood" xml:space="preserve">
<value>알겠습니다</value>
<value>이해했어요</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>공식 아티스트란, osu!와 협력하여 작곡한 곡들 중 일부를 비트맵에 사용할 수 있도록 허가한 작곡가들을 의미합니다. 간혹 osu! 업데이트 시, 저작권 보호를 위해 공식 아티스트의 곡이 사용된 비트맵만 소개해 드립니다.</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>Penafian kandungan pengguna</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Segala kandungan yang dimuat naik pengguna akan dipaparkan jika penapisan "Featured Artist" dimatikan.
<value>Semua kandungan yang dimuat naik pengguna akan dipaparkan sekiranya penapis "Artis Sorotan" dimatikan.
Ini termasuk kandungan yang mungkin tidak dilesenkan untuk penggunaaan osu!. Layari dengan risiko anda sendiri.</value>
Ini termasuk kandungan yang mungkin tidak berlesen sah untuk penggunaaan osu!. Layari atas tanggungan anda sendiri.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Saya faham</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artis Sorotan ialah para seniman muzik yang telah bekerjasama dengan osu! untuk menyediakan runut-runut terpilih untuk digunakan dalam peta rentak. Untuk beberapa edaran osu!, kami hanya memperagakan peta rentak artis sorotan agar ekosistem sekitar disokong dengan lebih baik.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Deze inhoud heeft mogelijk geen licentie voor gebruik binnen osu!. Blader verder
<data name="understood" xml:space="preserve">
<value>Ik begrijp het</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>"Aanbevolen artiesten" zijn artiesten die samengewerkt hebben met osu! om een selectie van hun nummers beschikbaar te maken voor gebruik in beatmaps. Voor sommige versies van osu! laten we alleen "aanbevolen artiesten"-beatmaps zien om beter in het ecosysteem te passen.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Obejmuje to również zawartość, która może nie być licencjonowana do użyc
<data name="understood" xml:space="preserve">
<value>Rozumiem</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Wyróżnieni artyści to artyści muzyczni, którzy współpracowali z osu!, aby udostępnić wybór swoich utworów do wykorzystania w beatmapach. W przypadku niektórych wydań osu! prezentujemy tylko beatmapy wyróżnionych artystów, aby lepiej wspierać otaczający ekosystem.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Isso inclui conteúdo que pode não ser corretamente licenciado para o uso do os
<data name="understood" xml:space="preserve">
<value>Eu compreendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! para fazer uma seleção de suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root>

View File

@@ -59,14 +59,17 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>Isenção de responsabilidade do conteúdo do usuário</value>
<value>Isenção de responsabilidade do conteúdo do jogador</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo usuário será exibido.
<value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo jogador será exibido.
Isso inclui conteúdo que pode não estar licenciado corretamente para osu! uso. Navegue por seu próprio risco.</value>
Isso inclui conteúdo que pode não estar licenciado corretamente para osu! Navegue por seu próprio risco.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Eu entendi</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! Para fazer uma seleção das suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! Exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ This includes content that may not be correctly licensed for osu! usage. Browse
<data name="understood" xml:space="preserve">
<value>I understand</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists are music artists who have collaborated with osu! to make a selection of their tracks available for use in beatmaps. For some osu! releases, we showcase only featured artist beatmaps to better support the surrounding ecosystem.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Acesta include conținut care poate să nu fie licențiat corect pentru utilizar
<data name="understood" xml:space="preserve">
<value>Am înţeles</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artiștii Oficiali sunt artiști muzicali care au colaborat cu osu! pentru a face o selecție a pieselor lor disponibilă pentru utilizarea în beatmap-uri. În unele versiuni osu! afișăm doar beatmap-uri create pe piese ale artiștilor oficiali pentru a sprijini mai bine ecosistemul din jur.</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>Предупреждение о пользовательском контенте</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению всего загруженного пользователями контента.
<value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению абсолютно всего пользовательского контента.
Некоторая часть этого контента не лицензирована для использования в osu!. Ищите на свой страх и риск.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Я понимаю</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Избранные исполнители — это артисты, которые в рамках сотрудничества с osu! разрешили использовать часть своих треков для создания карт. Для некоторых версий osu! мы будем показывать карты, созданные к трекам только от избранных исполнителей, чтобы поддерживать окружающую игровую экосистему.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Разумем</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Истакнути уметници су музички уметници који су сарађивали са osu! како би учинили избор својих нумера доступним за коришћење у мапама. За нека osu! издања, приказујемо само мапе истакнутих уметника како бисмо боље подржали околни екосистем.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Detta inkluderar innehåll som kanske inte är korrekt licensierat för osu! anv
<data name="understood" xml:space="preserve">
<value>Jag förstår</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Utvalda artister är musikartister som har samarbetat med osu! för att göra ett urval av sina låtar tillgängliga för användning i beatmaps. För vissa osu!-utgåvor visar vi endast utvalda artisters beatmaps för att bättre stödja det omgivande ekosystemet.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Bu osu!'nun lisanslamadığı içerikleri içerebilir. Bu durum kendi sorumlulu
<data name="understood" xml:space="preserve">
<value>Anladım</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist'ler, osu! ile işbirliği yaparak beatmaplerde kullanılmak üzere bir dizi parça sağlayan müzik sanatçılarıdır. Bazı osu! güncellemelerinde, çevresindeki ekosistemi daha iyi desteklemek amacıyla yalnızca Featured Artist'lerin beatmap'lerini gösteriyoruz.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Я розумію</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Обрані виконавці це ті, хто співпрацювали з osu! щоб зробити вибірку своїх треків доступними для використання у бітмапах. Для деяких релізів osu! ми показуємо лише бітмапи обраних виконавців, щоб краще підтримувати екосистему навколо.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Nó sẽ bao gồm những nội dung có thể không được cấp phép đú
<data name="understood" xml:space="preserve">
<value>Tôi hiểu</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Nghệ Sĩ Nổi Bật là những nghệ sĩ âm nhạc đã hợp tác với osu! để cung cấp tuyển chọn các tác phẩm của họ cho phép sử dụng trong các beatmap. Đối với một số phiên bản phát hành của osu!, chúng tôi chỉ giới thiệu các beatmap của các nghệ sĩ nổi bật nhằm hỗ trợ tốt hơn cho hệ sinh thái xung quanh.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>我了解並關閉分類</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精選藝術家是指與 osu! 合作,將其部分曲目授權用於製作圖譜的音樂藝術家。在某些 osu! 版本發布時,我們僅會展示精選藝術家的圖譜,以更好地支持周邊生態系統。</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>我已知悉</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精选艺术家与 osu! 合作允许在游戏中使用他们创作的部分歌曲制作谱面。在部分平台osu! 只展示精选艺术家谱面,以更好地支持版权生态。</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Odeslání beatmapy</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Sdílej svou beatmapu s celým světem!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Oprávnění k použití obsahu</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Chápu</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Často kladené otázky</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Nastavení odeslání</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Odeslat beatmapu!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportování beatmapy pro kompatibilitu...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Příprava na nahrání...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Nahrávání obsahu beatmapy...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Dokončování...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Než budeš pokračovat, prosíme tě, abys zkontroloval, zda obsah, který nahráváš, je v pořádku pro nahrání. Měj prosím na paměti, že jsi odpovědný za obsah, který na platformu nahráváš, a pokud si nejsi jistý, tak bys měl pro použití obsahu požádat svolení od tvůrců před nahráním!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Podívej se na pokyny k používání obsahu pro více informací</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Kritéria hodnocení beatmapy</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Nejsi si jistý, zda splňuješ požadavky? Podívej se na jejich seznam a urychli tím proces hodnocení!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proces odesílání</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Nejsi si jistý procesem odesílání? Podívejte se na tuto wiki stránku!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Fórum pro pomoc s mapováním</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Máš nějaké otázky ohledně mapování a odesílání? Zeptej se na ně na fórech!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Fórum módovacích front</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Máš problém se získáváním zpětné vazby? Proč se nezeptat ve módovací frontě!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Kam bys chtěl odeslat svou beatmapu?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Rozdělané / Vyžadující pomoc (nedokončená, není připravená k hodnocení)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Čekající (dokončená, připravená k hodnocení)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Dostávat oznámení o odpovědích v diskuzi</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Načíst v prohlížeči po odeslání</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Poznámka: Aby bylo možné pro uživatele všech verzí osu! tvoji beatmapu hrát, bude vyexportována ve zpětně kompatibilním formátu. Ačkoli jsme se snažili zajistit, aby tento proces zachoval beatmapu hratelnou v zamýšlené podobě, některá data související s funkcemi, které starší verze osu! nepodporují, mohou být ztracena.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Prázdné beatmapy nelze odeslat.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Aktualizovat beatmapu!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Nahrát NOVOU beatmapu!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Beatmap-Veröffentlichung</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Zeige der Welt deine Beatmap!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Nutzungsgenehmigungen</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Ich habe verstanden</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Häufig gestellte Fragen</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Einreichungseinstellungen</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Beatmap veröffentlichen!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportiere Beatmap in kompatiblem Format...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Upload wird vorbereitet...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Lade Beatmap-Inhalte hoch...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Abschluss...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Als Allererstes solltest du sicherstellen, dass du dazu berechtigt bist, die von dir ausgewählten Inhalte hochzuladen. Du bist für die Inhalte, die du auf die Plattform hochlädst, verantwortlich. Im Zweifelsfall solltest du vor dem Hochladen eine Genehmigung von dem jeweiligen Ersteller einholen!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Siehe die Nutzungsrichtlinien für mehr Details</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Ranking-Kriterien</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Bist du dir nicht sicher, ob du die Richtlinien erfüllst? Diese Checkliste enthält das Wichtigste über den Ranking-Prozess!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Einreichungsprozess</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Unklarheiten beim Einreichungsprozess? Schau dir die Wikiseite an!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Mapping-Hilfeforum</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Fragen zum Mapping und zur Veröffentlichung? Stelle sie im Forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Modding-Forum</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Bisher noch kein Feedback erhalten? Frag doch im Modding-Forum nach!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Wie möchtest du deine Beatmap veröffentlichen?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Work In Progress / Hilfe (unvollständig, nicht bereit für das Ranking)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Ausstehend (fertig, bereit für das Ranking)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Erhalte Benachrichtigungen zu Diskussionsantworten</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Nach der Veröffentlichung im Browser öffnen</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Anmerkung: Damit Nutzer aller osu!-Versionen Spaß an deiner Beatmap haben können, wird sie in einem rückwärtskompatiblen Format exportiert. Wir versuchen, sicherzustellen, dass die Beatmap in ihrer originalen Form spielbar bleibt. Manche Daten zu Funktionen, die frühere osu!-Versionen nicht unterstützen, gehen jedoch möglicherweise verloren.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Leere Beatmaps können nicht veröffentlicht werden.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Beatmap aktualisieren!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>NEUE Beatmap hochladen!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Υποβολή Beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Μοιράσου το beatmap σου με τον κόσμο!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Δικαιώματα περιεχομένου</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Καταλαβαίνω</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Συχνές ερωτήσεις</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Ρυθμίσεις υποβολής</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Υποβολή beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Εξαγωγή beatmap για συμβατότητα...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Προετοιμασία για μεταφόρτωση...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Μεταφόρτωση περιεχομένου beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Σχεδόν τελειώσαμε...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Πριν συνεχίσεις, σε ζητάμε να κοιτάξεις αν το περιεχόμενο που ανεβάζεις έχει εκκαθαριστεί για μεταφόρτωση. Παρακαλώ κατάλαβε ότι εσύ είσαι υπεύθυνος για το περιεχόμενο που ανεβάζεις στην πλατφόρμα και αν αμφιβάλλεις, ζήτα άδεια από τους δημιουργούς πριν το ανεβάσεις!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Έλεγξε τις οδηγίες χρήσης περιεχομένου για περισσότερες πληροφορίες</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Κριτήρια κατάταξης Beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Δεν είσαι σίγουρος για την κατανόηση οδηγιών (guidelines); Κοίτα τη λίστα και επιτάχυνε τη διαδικασία κατάταξης!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Διαδικασία υποβολής</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Όχι αρκετά σίγουρος για τη διαδικασία καταχώρησης; Τσέκαρε το wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Φόρουμ βοήθειας mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Έχεις ερωτήσεις για mapping ή υποβολή; Ρώτησε τες στα φόρουμς!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Φόρουμ για modding ουρές</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Δυσκολεύεσαι να πάρεις ανατροφοδότηση (feedback); Γιατί δε ρωτάς σε μια ουρά mod!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Πού θα ήθελες να δημοσιεύσεις το beatmap σου;</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Έργα σε εξέλιξη / Βοήθεια (ελλιπής, όχι έτοιμο για κατάταξη)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Εκκρεμεί (πλήρης, έτοιμο για κατάταξη)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Να λαμβάνω ειδοποιήσεις για απαντήσεις συζήτησης</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Φόρτωση στο πρόγραμμα περιήγησης μετά την υποβολή</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Σημείωση: Για να είναι δυνατό για όλους τους χρήστες όλων των εκδόσεων osu! να απολαύσουν το beatmap σου, θα γίνει η εξαγωγή του σε μια προς τα πίσω (backwards-compatible) συμβατή μορφή. Ενώ έχουμε κάνει προσπάθειες για να σιγουρευτούμε ότι αυτή η διαδικασία κρατάει το beatmap παικτό στη προβλεπόμενη μορφή του, κάποια δεδομένα που σχετίζονται με χαρακτηριστικά που προηγούμενες εκδόσεις osu! δεν υποστηρίζουν μπορεί να χαθούν. </value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Αδύνατη η υποβολή κενών beatmaps.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Ενημέρωση beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Ανέβασμα ΝΕΟΥ beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Envío de mapas</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>¡Comparte tu mapa con el mundo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Permisos del contenido</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Preguntas frecuentes</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Configuración del envío</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>¡Enviar mapa!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportando mapa para compatibilidad...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando para subir...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Subiendo el contenido del mapa...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalizando...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Antes de continuar, te pedimos que compruebes si el contenido que estás subiendo ha sido autorizado para su subida. Ten en cuenta que eres responsable del contenido que subes a la plataforma y que, en caso de duda, debes pedir permiso a los creadores antes de subirlo.</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consulta las pautas de uso de contenido para obtener más información</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criterios de clasificación de los mapas</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>¿No estás seguro de cumplir las pautas? ¡Consulta la lista y acelera el proceso de clasificación!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proceso de envío</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>¿No estás seguro del proceso de envío? ¡Consulta el artículo de la wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Foro de ayuda sobre la creación de mapas</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>¿Tienes algunas preguntas sobre el mapping y los envíos? ¡Pregúntalas en los foros!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Foro de las colas de modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>¿Tienes problemas para conseguir opiniones? ¡No dudes en pedirlas en las colas de mods!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>¿Dónde te gustaría publicar tu mapa?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>WIP / Work In Progress (incompleto, no está listo para ser clasificado)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Pendiente (completo, está listo para ser clasificado)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Recibir notificaciones de las respuestas de las discusiones</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Abrir el navegador después del envío</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: Para que los usuarios de todas las versiones de osu! puedan disfrutar de tu mapa, se exportará en un formato compatible con versiones anteriores. Si bien hemos hecho todo lo posible para garantizar que este proceso mantenga el mapa jugable en su forma prevista, es posible que se pierdan algunos datos relacionados con funciones que las versiones anteriores de osu! no soportan.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>No se pueden enviar mapas vacíos.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>¡Actualizar mapa!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>¡Subir NUEVO mapa!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Envío de mapas</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>¡Comparte tu mapa con el mundo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Permisos del contenido</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Preguntas frecuentes</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Configuración del envío</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>¡Enviar mapa!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportando mapa para compatibilidad...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando para subir...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Subiendo el contenido del mapa...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalizando...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Antes de continuar, te pedimos que compruebes si el contenido que estás subiendo ha sido autorizado para su subida. Ten en cuenta que eres responsable del contenido que subes a la plataforma y que, en caso de duda, debes pedir permiso a los creadores antes de subirlo.</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consulta las pautas de uso de contenido para obtener más información</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criterios de clasificación de los mapas</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>¿No estás seguro de cumplir las pautas? ¡Consulta la lista y acelera el proceso de clasificación!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proceso de envío</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>¿No estás seguro del proceso de envío? ¡Consulta el artículo de la wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Foro de ayuda sobre la creación de mapas</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>¿Tienes algunas preguntas sobre el mapping y los envíos? ¡Pregúntalas en los foros!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Foro de las colas de modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>¿Tienes problemas para conseguir opiniones? ¡No dudes en pedirlas en las colas de mods!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>¿Dónde te gustaría publicar tu mapa?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>WIP / Work In Progress (incompleto, no está listo para ser clasificado)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Pendiente (completo, está listo para ser clasificado)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Recibir notificaciones de las respuestas de las discusiones</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Abrir el navegador después del envío</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: Para que los usuarios de todas las versiones de osu! puedan disfrutar de tu mapa, se exportará en un formato compatible con versiones anteriores. Si bien hemos hecho todo lo posible para garantizar que este proceso mantenga el mapa jugable en su forma prevista, es posible que se pierdan algunos datos relacionados con funciones que las versiones anteriores de osu! no soportan.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>No se pueden enviar mapas vacíos.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>¡Actualizar mapa!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>¡Subir NUEVO mapa!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Mise en ligne</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Partagez votre beatmap avec le monde!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Permissions de contenu</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Je comprends</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Foire aux questions</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Paramètres de mise en ligne</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Publier la beatmap !</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportation de la beatmap pour compatibilité...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Préparation de la mise en ligne...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Mise en ligne du contenu de la beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalisation...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Avant de continuer, nous vous demandons de vérifier si vous avez l'autorisation d'utiliser le contenu que vous publiez. Veuillez comprendre que vous êtes responsable du contenu que vous publiez sur la plateforme et, en cas de doute, devez demander la permission aux créateurs avant de le publier!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consultez le guide d'utilisation de contenu pour plus d'informations</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Critères de classement des beatmaps</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Vous n'êtes pas sûr de respecter toutes les directives ? Jetez un œil à la liste et accélérez le processus de classement !</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Processus de mise en ligne</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Vous avez des questions sur le processus de mise en ligne? Consultez l'article correspondant sur le wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum d'aide au mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Vous avez des questions sur le mapping et la mise en ligne de beatmaps? Posez-les dans les forums!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum des queues de modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Vous avez des difficultés à obtenir des retours? Pourquoi ne pas les demander dans une queue de modding!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Où souhaitez-vous poster votre beatmap?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Travaux en cours / Aide (incomplète, pas prête au classement)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>En attente (terminée, prête au classement)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Recevoir des notifications pour les réponses aux discussions</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Ouvrir dans le navigateur une fois la beatmap publiée</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Remarque : Afin de permettre aux utilisateurs de toutes les versions d'osu! de profiter de votre beatmap, elle sera exportée dans un format rétrocompatible. Bien que nous ayons fait des efforts pour garantir que le processus conserve la beatmap dans sa forme prévue, quelques données liées aux fonctionnalités non disponibles sur les précédentes versions d'osu! peuvent être perdues.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Vous ne pouvez pas mettre en ligne une beatmap vide !</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Mettre à jour la beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Publier une NOUVELLE beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Submisi beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Bagikan beatmapmu kepada dunia!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Perizinan konten</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Saya mengerti</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Pertanyaan umum</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Pengaturan submisi</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Kirim beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Mengekspor beatmap untuk kompatibilitas...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Mempersiapkan unggahan...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Mengunggah konten beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Menyelesaikan unggahan...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Sebelum kamu melanjutkan, kami ingin meminta kamu untuk memastikan apakah konten yang ingin kamu unggah telah berizin. Mohon dipahami bahwa kamu bertanggung jawab terhadap konten yang kamu unggah, dan apabila kamu ragu, kamu sebaiknya meminta izin kepada pemilik konten yang kamu gunakan sebelum menggunggah!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Periksa panduan penggunaan konten untuk informasi lebih lanjut</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Kriteria ranking beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Tidak yakin apakah beatmap kamu memenuhi kriteria ini? Periksa daftar persyaratannya dan percepat proses ranking beatmap kamu!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proses submisi</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Tidak yakin mengenai proses submisi yang ada? Pelajari entri wiki seputar proses ini!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum bantuan mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Memiliki pertanyaan seputar mapping dan pengunggahan beatmap? Tanyakan pertanyaanmu di forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum antrean modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Kesulitan mencari masukan? Cobalah untuk bertanya pada antrean modding!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Ke mana kamu ingin mengirim beatmap kamu?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Work in Progress / Help (belum rampung, belum siap untuk di-rank)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Pending (rampung, siap untuk di-rank)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Terima notifikasi untuk balasan diskusi baru</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Muat di browser setelah terkirim</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Catatan: Agar beatmap kamu dapat dimainkan oleh pada seluruh versi osu!, beatmap ini akan diekspor dalam format yang kompatibel dengan osu! versi lawas (backwards-compatible). Walaupun kami telah berusaha agar proses ini tidak mengubah isi beatmap yang ada, sebagian data yang berhubungan dengan fitur yang tidak didukung oleh osu! versi lawas akan dapat hilang.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Kamu tidak dapat mengirim beatmap kosong.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Perbarui beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Unggah beatmap BARU!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Caricamento beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Condividi la tua beatmap con il mondo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Autorizzazioni contenuto</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Ho capito</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Domande frequenti</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Impostazioni d'invio</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Invia la beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Esportando la beatmap per compatibilità...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando il caricamento...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Caricando contenuti beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Quasi finito...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Prima di continuare, vi chiediamo di verificare se il contenuto che state caricando è stato autorizzato al caricamento. Ti preghiamo di comprendere che sei responsabile dei contenuti che carichi sulla piattaforma e, in caso di dubbio, dovresti chiedere il permesso ai creatori prima di caricarli!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Controlla le linee guida sull'utilizzo dei contenuti per maggiori informazioni</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criteri di classificazione Beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Non sei sicuro di soddisfare le linee guida? Controlla la lista e velocizza il processo di classificazione!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Processo d'invio</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Non sei sicuro del processo d'invio? Controlla la voce nella wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum di aiuto mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Hai qualche domanda sul mapping e sull'invio? Chiedile nei forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum di code di modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Hai problemi a ricevere un feedback? Perché non chiedi in una coda di mod!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Dove vuoi pubblicare la tua beatmap?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Lavori in corso / Aiuto (incompleta, non pronta per la classifica)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>In attesa (completa, pronta per la classifica)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Ricevi notifiche per le risposte alla discussione</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Carica nel browser dopo l'invio</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: al fine di consentire agli utenti di tutte le versioni osu! di godere della tua beatmap, verrà esportata in un formato retrocompatibile. Anche se abbiamo fatto sforzi per garantire che il processo mantenga la beatmap giocabile nella sua forma prevista, alcuni dati relativi a funzionalità che le versioni precedenti di osu! non supportano potrebbero andare perduti.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Le beatmap vuote non possono essere inviate.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Aggiorna beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Carica NUOVA beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>비트맵 제출</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>비트맵을 세상과 공유해보세요!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>콘텐츠 권한</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>이해했어요</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>자주 묻는 질문</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>제출 설정</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>비트맵 제출하기!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>호환용 비트맵을 내보내는 중...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>업로드 준비 중...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>비트맵 내용 업로드 중...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>마무리 중...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>진행하시기 전에, 업로드 승인을 받은 컨텐츠를 업로드하고 계시는지 확인해주시길 부탁드려요. 업로드하시는 컨텐츠의 책임자는 이용자임을 이해해 주시고, 필요한 경우에는 업로드 전에 작곡가에게 업로드 권한을 요청하시길 바래요!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>자세한 정보는 컨텐츠 이용 규칙을 확인해 주세요</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>비트맵 랭크 기준</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>규칙을 만족하는지 확실하지 않다면? 리스트를 확인해서 랭크 과정에 걸리는 시간을 줄일 수 있답니다!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>제출 절차</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>제출 과정이 어렵다면? 위키 항목을 확인해 보세요!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>매핑 도움 포럼</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>매핑과 제출에 관해 궁금한 점이 있다면? 포럼에 질문해 보세요!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>모딩 큐 포럼</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>피드백을 받는 데에 어려움이 있다면? 모드 대기열에 질문을 올려보시길 추천드려요!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>비트맵을 어디에 게시할까요?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>제작 중 / 도움 필요 (미완성, 랭크 준비 안됨)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>대기 중 (완성, 랭크 준비 완료)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>토론 답변 알림 받기</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>제출 후 브라우저에서 로드하기</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>참고: 모든 버전의 osu! 클라이언트에서 비트맵을 즐길 수 있도록 하기 위해, 하위 호환이 가능한 형식으로 내보낼게요. 이 과정은 본 비트맵을 본래의 의도된 형식대로 즐길 수 있도록 하는 최선의 방안이지만, 이전 버전의 osu! 에서 지원하지 않는 몇 가지의 기능들은 누락될 수도 있다는 점을 참고해 주세요.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>빈 비트맵은 제출할 수 없어요.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>비트맵 업데이트하기!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>새 비트맵 업로드하기!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Penyerahan peta rentak</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Kongsi peta rentak anda dengan dunia!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Izin kandungan</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Saya faham</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Soalan lazim</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Tetapan penyerahan</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Serah peta rentak!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Mengeksport peta rentak untuk keserasian...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Menyiapkan untuk dimuat naik...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Memuat naik kandungan peta rentak...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Menghabiskan...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Sebelum anda meneruskan, mohon semak sekiranya kandungan yang anda memuat naik telah diizinkan untuk muat naik. Sila faham bahawa anda bertanggungjawab atas kandungan yang anda memuat naik ke pelantar. Sekiranya ragu, anda patut meminta izin dari pencipta sebelum memuat naik!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Semak garis panduan penggunaan kandungan untuk maklumat lanjut</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Ukur tara penarafan Berkedudukan peta rentak</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Anda tidak pasti jika memenuhi garis panduan? Semak senarai dan percepatkan proses penarafan Berkedudukan!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proses penyerahan</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Tidak pasti tentang proses penyerahan? Lihat masukan wiki yang berkaitan!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum bantuan pemetaan</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Mempunyai soalan tentang pemetaan dan penyerahan? Tanyalah di forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum giliran penyelarasan</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Sukar mendapat maklum balas? Apa kata anda tanya dalam giliran penyelarasan!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Di manakah anda ingin menghantar peta rentak anda?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Kerja Sedang Berjalan / Bantuan (tidak lengkap, tidak sedia untuk berkedudukan)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Tergantung (lengkap, sedia untuk berkedudukan)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Terima pemberitahuan untuk balasan perbincangan</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Muatkan dalam pelayar setelah penyerahan</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Catatan: Untuk membolehkan pengguna semua versi osu! menikmati peta rentak anda, peta rentak tersebut akan dieksport dalam format yang serasi ke belakang. Walaupun kami telah berusaha untuk memastikan proses ini mengekalkan peta rentak ini dalam bentuk asal, sebahagian data yang berkaitan dengan ciri yang tidak disokong oleh versi-versi sebelumnya osu! mungkin akan hilang.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Peta rentak kosong tidak boleh diserah.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Kemas kini peta rentak!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Muat naik peta rentak BAHARU!</value>
</data>
</root>

Some files were not shown because too many files have changed in this diff Show More