Compare commits

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137 Commits

Author SHA1 Message Date
Dean Herbert
1e034906d5 Merge pull request #372 from bdach/update-flags
Update flag assets
2025-07-08 22:20:08 +09:00
Bartłomiej Dach
08c263eff1 Update flag assets 2025-07-08 14:18:16 +02:00
Bartłomiej Dach
fb9cd1a518 Update script reference to point at up-to-date twemoji fork 2025-07-08 14:18:16 +02:00
Bartłomiej Dach
d10d73d434 Fix weird bug in color matrix spec 2025-07-08 14:10:45 +02:00
Bartłomiej Dach
91ca2edb01 Update flag export script to address imagemagick 7 deprecation warning 2025-07-08 14:03:31 +02:00
Dean Herbert
b939050cfa Merge pull request #371 from ppy/l10n_master
Update localisations
2025-07-07 14:23:24 +09:00
Dean Herbert
33d9c1988e Update osu-web sourced translations from crowdin 2025-07-07 14:13:10 +09:00
Dean Herbert
d1334c7959 Update translations from crowdin 2025-07-07 14:13:04 +09:00
Dean Herbert
21673075b4 Add new client localisations 2025-07-07 14:10:49 +09:00
Dean Herbert
044aa0cb86 Merge pull request #370 from nekodex/ssv2-sfx
Add sample for SSv2 group open/close
2025-07-05 01:09:40 +09:00
Jamie Taylor
2d97c42847 Add sample for SSv2 group open/close 2025-07-04 20:35:19 +09:00
Dean Herbert
bc57cc1cb9 Merge pull request #368 from frenzibyte/noto-bopomofo
Add Bopomofo characters
2025-06-25 20:55:06 +09:00
Salman Alshamrani
4203ad0606 Generate assets for Bopomofo characters 2025-06-18 15:18:31 +03:00
Salman Alshamrani
fb7da180ba Add font configuration for Bopomofo characters 2025-06-18 15:17:18 +03:00
Salman Alshamrani
e58d90ffd1 Adjust CJK configurations to actually match generated assets
Font does not contain 100% all glyphs, but it's the closest thus far.
2025-06-18 15:08:31 +03:00
Dan Balasescu
f8898bc75d Add build workflow 2025-06-05 14:58:40 +09:00
Dan Balasescu
7285d9247a Remove appveyor workflows 2025-06-05 14:58:33 +09:00
Dan Balasescu
bc451a4856 Add GHA deploy workflow 2025-06-05 14:44:35 +09:00
Dean Herbert
3c0184059b Merge pull request #367 from minetoblend/feature/ghost-shader
Add animated ghost shader
2025-06-05 13:51:07 +09:00
marvin
94c42a9cc9 Use more descriptive parameter names 2025-06-04 21:45:37 +02:00
marvin
91fe0794f9 Rename falloff_radius to corner_radius 2025-06-04 20:31:09 +02:00
marvin
a20237478c Add highp 2025-06-04 20:30:50 +02:00
marvin
0d23c81b43 Extract strength variable 2025-06-04 20:26:56 +02:00
marvin
21f0e584b6 Add ghost shader 2025-06-04 20:05:57 +02:00
Dean Herbert
60eadda66f Merge pull request #366 from ppy/l10n_master
Update localisations
2025-05-30 22:36:58 +09:00
Dean Herbert
3caf249cb1 Update osu-web sourced translations from crowdin 2025-05-30 22:30:53 +09:00
Dean Herbert
5fedb5e6ce Update translations from crowdin 2025-05-30 22:30:48 +09:00
Dean Herbert
0edfc339f8 Add new client localisations 2025-05-30 22:28:21 +09:00
Dean Herbert
a8eab10fd0 Merge pull request #365 from nekodex/rank-display-samples
Add samples for in-game rank display
2025-05-30 22:10:20 +09:00
Jamie Taylor
5e7ee670dc Add samples for ingame rank up/down display 2025-05-30 17:24:20 +09:00
Dean Herbert
5ad60845ef Merge pull request #364 from nekodex/bss-audio-again
Update BSS progress sample
2025-04-25 16:25:42 +09:00
Jamie Taylor
a3eaf7cf64 Update BSS progress sample 2025-04-24 20:33:22 +09:00
Dean Herbert
432530e85e Merge pull request #363 from ppy/l10n_master
Update localisations
2025-04-22 02:40:25 +09:00
Dean Herbert
85ea37bcff Update osu-web sourced translations from crowdin 2025-04-22 02:06:00 +09:00
Dean Herbert
fe4efb627d Update translations from crowdin 2025-04-22 02:05:49 +09:00
Dean Herbert
a02b41923b Add new client localisations 2025-04-22 02:03:39 +09:00
Dean Herbert
913270246d Merge pull request #362 from nekodex/bss-audio-feedback
Add samples for BSS audio feedback
2025-04-22 01:46:55 +09:00
Jamie Taylor
0cdb934fd6 Add samples for BSS audio feedback 2025-04-18 17:33:12 +09:00
Dean Herbert
823d0ef64a Merge pull request #361 from frenzibyte/new-icons
Add icon assets for new song select wedges
2025-03-21 01:22:39 +09:00
Salman Alshamrani
7a39d7130f Add icon assets for new song select wedges 2025-03-20 11:35:14 -04:00
Dean Herbert
322458a514 Merge pull request #360 from nekodex/fountain-loop-sfx
Add kiai/star fountain loop sample
2025-03-18 16:50:30 +09:00
Jamie Taylor
5ea5cf4673 Add kiai/star fountain loop sample 2025-03-14 20:35:48 +09:00
Dean Herbert
a83f48bad8 Merge pull request #359 from ppy/l10n_master
Update localisations
2025-03-13 15:56:49 +09:00
Dean Herbert
62349cccfb Update osu-web sourced translations from crowdin 2025-03-13 15:46:04 +09:00
Dean Herbert
091e7030f5 Update translations from crowdin 2025-03-13 15:45:58 +09:00
Dean Herbert
9cd45251a5 Add new client localisations 2025-03-13 15:43:47 +09:00
Dean Herbert
836c8fa5d4 Merge pull request #358 from nekodex/kiai-sfx-into-argon
Move kiai/star fountain sample into Argon skin folder
2025-03-07 19:45:17 +09:00
Jamie Taylor
9d6894040d Move kiai/star fountain sample into Argon skin 2025-03-07 15:03:14 +09:00
Dean Herbert
ec57695678 Merge pull request #357 from ppy/l10n_master
Update localisations
2025-03-03 13:19:48 +09:00
Dean Herbert
5646a31139 Update osu-web sourced translations from crowdin 2025-03-03 13:12:49 +09:00
Dean Herbert
6f10968b7b Add new client localisations 2025-03-03 13:12:49 +09:00
Dean Herbert
355e1ea0f1 Update translations from crowdin
Update translations from crowdin
2025-03-03 13:12:48 +09:00
Dean Herbert
385f83887c Merge pull request #356 from sb-child/patch-argon-counter
Argon skin: Remove redundant pixels from digit textures
2025-03-02 16:11:36 +09:00
sbchild
df28832f3b fix and export from figma 2025-03-01 23:14:04 +08:00
Dean Herbert
a19ff46591 Merge pull request #355 from nekodex/kiai-sfx
Add sample for kiai/star fountain activation
2025-03-01 23:02:23 +09:00
sbchild
4954695d54 remove extra pixels 2025-03-01 05:38:40 +08:00
Jamie Taylor
9f01517313 Add sample for kiai/star fountain activation 2025-03-01 01:50:38 +09:00
Dean Herbert
7431128685 Merge pull request #354 from ppy/l10n_master
Update localisations
2025-02-17 17:05:19 +09:00
Dean Herbert
d25e171567 Update osu-web sourced translations from crowdin 2025-02-17 16:59:20 +09:00
Dean Herbert
3250cf7096 Update translations from crowdin 2025-02-17 16:59:14 +09:00
Dean Herbert
47532eb7ad Add new client localisations 2025-02-17 16:57:02 +09:00
Dean Herbert
498a0486ce Merge pull request #352 from nekodex/friend-notification-samples
Add samples for friend online/offline notification
2025-01-25 21:38:17 +09:00
Jamie Taylor
b776f0c3ed Add samples for friend online/offline notification 2025-01-24 23:10:36 +09:00
Dean Herbert
d05ee7cdb7 Merge pull request #351 from frenzibyte/fix-intro-animation
Fix logo animation not rendering correctly on iOS
2024-12-24 11:47:47 +09:00
Salman Alshamrani
cd67c75f49 Remove alpha channel 2024-12-23 16:48:00 -05:00
Salman Alshamrani
86dd53bc7f Update logo animation shader with new specifications 2024-12-23 16:29:10 -05:00
Salman Alshamrani
96cfd144fa Reprocess logo animation textures to avoid premultiplication causing imprecise animation 2024-12-23 16:23:12 -05:00
Dean Herbert
159356d63d Add santa hat
Not sure if I'll use this but want it available
2024-12-19 18:32:45 +09:00
Dean Herbert
55426f17ab Merge pull request #350 from peppy/christmas
Add Christmas 2024 resources
2024-12-18 23:56:08 -08:00
Dean Herbert
e6d1aaa294 Add christmas 2024 resources
One christmas at a time, we will make lazer the festive paradise it
deserves to be.

Special thanks to nekodex and pishifat for helping make this happen.
Also to everyone else who gave feedback
2024-12-19 16:42:43 +09:00
Dean Herbert
8ae48c5748 Merge pull request #349 from ppy/l10n_master
Update localisations
2024-12-18 21:23:38 -08:00
Dean Herbert
d66b300ea0 Update osu-web sourced translations from crowdin 2024-12-19 14:14:24 +09:00
Dean Herbert
52a229934a Update translations from crowdin 2024-12-19 14:14:18 +09:00
Dean Herbert
f302dffd78 Add new client localisations 2024-12-19 14:12:15 +09:00
Dean Herbert
5642a9c5f1 Merge pull request #347 from ppy/l10n_master
Update localisations
2024-12-02 16:07:14 +09:00
Dean Herbert
2907f27242 Update osu-web sourced translations from crowdin 2024-12-02 15:57:00 +09:00
Dean Herbert
6245a5b7a6 Update translations from crowdin 2024-12-02 15:56:54 +09:00
Dean Herbert
704a4e2786 Add new client localisations 2024-12-02 15:54:43 +09:00
Dean Herbert
e5ddbd01b1 Merge pull request #346 from nekodex/menu-samples
Add new samples for menus/context-menus
2024-11-29 16:35:06 +09:00
Jamie Taylor
58b5ca1f46 Add new samples for menus/context-menus 2024-11-29 06:55:36 +09:00
Dean Herbert
599845aaa9 Merge pull request #345 from nekodex/ruleset-selector-mania-v3
New new mania ruleset selection sample
2024-11-06 15:28:42 +09:00
Jamie Taylor
7832ae9149 New new mania ruleset selection sample 2024-10-26 01:46:17 +09:00
Dean Herbert
ba72e28a29 Merge pull request #343 from ppy/l10n_master
Update translations
2024-10-17 14:58:58 +09:00
Dean Herbert
63cb53b71f Update osu-web sourced translations from crowdin 2024-10-17 14:14:43 +09:00
Dean Herbert
f24815cd9b Update translations from crowdin 2024-10-17 14:14:38 +09:00
Dean Herbert
64a6777210 Add new client localisations 2024-10-17 14:12:32 +09:00
Dean Herbert
26ac37d6d5 Merge pull request #341 from ppy/l10n_master
Update localisations
2024-10-03 13:39:12 +09:00
Dean Herbert
f0b2819df3 Update osu-web sourced translations from crowdin 2024-10-03 13:27:22 +09:00
Dean Herbert
c7ff73fd62 Update translations from crowdin 2024-10-03 13:27:17 +09:00
Dean Herbert
1c37a67922 Add new client localisations 2024-10-03 13:25:25 +09:00
Dean Herbert
a47a07147c Merge pull request #340 from ppy/l10n_master
Update localisations
2024-09-19 16:03:15 +09:00
Dean Herbert
4f8a975949 Update osu-web sourced translations from crowdin 2024-09-19 15:43:24 +09:00
Dean Herbert
8cabe7f311 Update translations from crowdin 2024-09-19 15:43:17 +09:00
Dean Herbert
a17aeab31f Merge pull request #339 from ppy/l10n_master
Update localisations
2024-09-04 17:46:00 +09:00
Dean Herbert
ed5734466e Update osu-web sourced translations from crowdin 2024-09-04 17:37:02 +09:00
Dean Herbert
0866d9ab8f Update translations from crowdin 2024-09-04 17:36:56 +09:00
Dean Herbert
da448c097f Add new client localisations 2024-09-04 17:34:50 +09:00
Dean Herbert
c9bc776bf2 Merge pull request #338 from ppy/l10n_master
Update localisations
2024-08-29 14:56:26 +09:00
Dean Herbert
95c760c960 Update osu-web sourced translations from crowdin 2024-08-28 14:59:38 +09:00
Dean Herbert
6c9b5fb0f0 Update translations from crowdin 2024-08-28 14:59:33 +09:00
Dean Herbert
5065c722ab Add new client localisations 2024-08-28 14:57:29 +09:00
Dean Herbert
c4ead96d40 Merge pull request #337 from ppy/l10n_master
Update localisations
2024-08-10 01:30:34 +09:00
Dean Herbert
d42a83a0cc Update osu-web sourced translations from crowdin 2024-08-10 01:16:57 +09:00
Dean Herbert
722668c6c5 Update translations from crowdin 2024-08-10 01:16:52 +09:00
Dean Herbert
8bfcc13386 Add new client localisations 2024-08-10 01:15:05 +09:00
Dean Herbert
6380ea634b Merge pull request #336 from nekodex/daily-challenge-sfx
Add samples for the daily challenge intro animation
2024-08-10 01:02:15 +09:00
Dean Herbert
10c158bbcb Fix non-matching folder name 2024-08-10 00:57:51 +09:00
Jamie Taylor
ea56fcae2d Add samples for daily challenge intro animation 2024-08-09 22:06:19 +09:00
Dean Herbert
afbe6eb2fb Merge pull request #334 from ppy/l10n_master
Update localisations (with newline fixes)
2024-08-02 15:04:54 +09:00
Dean Herbert
486e7a0c27 Update osu-web sourced translations from crowdin 2024-08-02 14:57:54 +09:00
Dean Herbert
df838eb6b4 Update translations from crowdin 2024-08-02 14:57:45 +09:00
Dean Herbert
4cb93c02e8 Merge pull request #333 from ppy/l10n_master
Update translations
2024-07-31 14:27:14 +09:00
Dean Herbert
9ef24db1b6 Update osu-web sourced translations from crowdin 2024-07-31 14:04:01 +09:00
Dean Herbert
bd6670449b Update translations from crowdin 2024-07-31 14:03:55 +09:00
Dean Herbert
65f68bb820 Add new client localisations 2024-07-31 14:01:56 +09:00
Dean Herbert
8c12e051da Remove invalid language mapping 2024-07-31 13:59:46 +09:00
Dean Herbert
8347739b55 Merge pull request #332 from bdach/legacy-input-overlay-assets
Add legacy skin input overlay assets
2024-07-24 20:36:48 +09:00
Bartłomiej Dach
ae53115aaa Add legacy skin input overlay assets
For use with https://github.com/ppy/osu/pull/29027.

Sources:
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-key%402x.png
- https://github.com/peppy/osu-stable-reference/blob/master/osu!ui/Resources/inputoverlay-background%402x.png
2024-07-24 12:40:34 +02:00
Dean Herbert
2af944d89c Merge pull request #330 from ppy/l10n_master
Update localisations
2024-07-13 18:09:53 +09:00
Dean Herbert
8db731079a Update osu-web sourced translations from crowdin 2024-07-13 13:58:15 +09:00
Dean Herbert
c6ee259ae7 Update translations from crowdin 2024-07-13 13:58:10 +09:00
Dean Herbert
bfd175e7ec Add new client localisations 2024-07-13 13:55:54 +09:00
Dean Herbert
a6da223c01 Merge pull request #329 from nekodex/ui-sfx-refresh
Refreshed some UI samples
2024-07-13 11:53:03 +09:00
Jamie Taylor
9192cb1995 Refreshed samples for scroll-to-top, dropdown-open and dialog-dangerous-tick 2024-07-12 20:49:35 +09:00
Bartłomiej Dach
a84a1141fb Merge pull request #328 from smoogipoo/fix-fl-cinema-dim
Fix flashlight dimming on sliders with Cinema mod
2024-07-09 10:29:47 +02:00
Dan Balasescu
002bdb5bd9 Fix flashlight dimming on sliders with Cinema mod 2024-07-09 12:13:36 +09:00
Dean Herbert
ae490cfb1c Merge pull request #327 from nekodex/ruleset-selector-refresh
New samples for ruleset selector
2024-07-05 13:01:13 +09:00
Jamie Taylor
70c5b10cdb New samples for ruleset selector 2024-06-21 20:29:15 +09:00
Dean Herbert
ddbdb982ed Merge pull request #326 from ppy/l10n_master
Update localisations
2024-06-19 16:00:50 +09:00
Dean Herbert
fda280b619 Update osu-web sourced translations from crowdin 2024-06-19 14:47:01 +08:00
Dean Herbert
a28dd13157 Update translations from crowdin 2024-06-19 14:46:36 +08:00
Dean Herbert
3111b2f81a Add new client localisations 2024-06-19 14:44:24 +08:00
Dean Herbert
15b2286b58 Merge pull request #325 from ppy/l10n_master
Update localisations
2024-06-02 20:22:41 +09:00
Dean Herbert
22f86a6c36 Update osu-web sourced translations from crowdin 2024-06-01 19:59:26 +09:00
Dean Herbert
1f25ba3e96 Update translations from crowdin 2024-06-01 19:59:15 +09:00
Dean Herbert
5594bcede1 Merge pull request #324 from bdach/daily-challenge-icon
Add "daily challenge" icon
2024-05-17 17:29:24 +08:00
Bartłomiej Dach
417502ae3b Add "daily challenge" icon 2024-05-16 12:03:25 +02:00
3256 changed files with 86542 additions and 9629 deletions

18
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,18 @@
name: Build
on: [push, pull_request]
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Build
run: dotnet build -c Release osu.Game.Resources

70
.github/workflows/deploy.yml vendored Normal file
View File

@@ -0,0 +1,70 @@
name: Pack and nuget
on:
push:
tags:
- '*'
jobs:
notify_pending_production_deploy:
runs-on: ubuntu-latest
steps:
-
name: Submit pending deployment notification
run: |
export TITLE="Pending osu-resources Production Deployment: $GITHUB_REF_NAME"
export URL="https://github.com/ppy/osu-resources/actions/runs/$GITHUB_RUN_ID"
export DESCRIPTION="Awaiting approval for building NuGet packages for tag $GITHUB_REF_NAME:
[View Workflow Run]($URL)"
export ACTOR_ICON="https://avatars.githubusercontent.com/u/$GITHUB_ACTOR_ID"
BODY="$(jq --null-input '{
"embeds": [
{
"title": env.TITLE,
"color": 15098112,
"description": env.DESCRIPTION,
"url": env.URL,
"author": {
"name": env.GITHUB_ACTOR,
"icon_url": env.ACTOR_ICON
}
}
]
}')"
curl \
-H "Content-Type: application/json" \
-d "$BODY" \
"${{ secrets.DISCORD_INFRA_WEBHOOK_URL }}"
pack:
name: Pack
runs-on: ubuntu-latest
environment: production
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Pack
run: dotnet pack -c Release osu.Game.Resources /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: osu-resources
path: |
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.snupkg
- name: Publish packages to nuget.org
run: dotnet nuget push ${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json

View File

@@ -1,11 +0,0 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
build_script:
- cmd: dotnet pack osu.Game.Resources /p:Version=%APPVEYOR_BUILD_VERSION%
artifacts:
- path: osu.Game.Resources/bin/Any CPU/Release/**/*.nupkg

View File

@@ -1,17 +0,0 @@
clone_depth: 1
version: '{build}'
skip_non_tags: true
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
build_script:
- cmd: dotnet pack osu.Game.Resources /p:Version=%APPVEYOR_BUILD_VERSION%
artifacts:
- path: osu.Game.Resources/bin/Any CPU/Release/**/*.nupkg
deploy:
- provider: Environment
name: nuget
- provider: Environment
name: github

View File

@@ -20,7 +20,6 @@ files:
de: de de: de
el: el el: el
es-ES: es es-ES: es
fi-FI: fi
fi: fi fi: fi
fil: fil fil: fil
fr: fr fr: fr

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=12549-12591,12704-12731
# imported icon images

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=12688-12730,12736-12771,12784-12830,12832-13054,13056-13099,13101-13311,19968-40912,65072-65103
# imported icon images

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=13312-19893,63744-64109,65072-65103
# imported icon images

View File

@@ -1,70 +0,0 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans CJK JP Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=0-126,160-259,272-275,282-283,296-299,323-324,327-328,332-335,338-339,360-365,402,416-417,431-432
chars=461-476,504-505,593,609,711,713-715,729,913-929,931-937,945-961,963-969,1025,1040-1103,1105,4352
chars=4353-4607,7742-7743,7840-7929,8194-8195,8208-8214,8216-8218,8220-8222,8224-8226,8229-8231,8240,8242
chars=8243,8245,8249-8252,8258,8263-8265,8273,8361,8363-8364,8413-8414,8448,8451,8453,8457-8458,8463,8467
chars=8470,8481-8482,8486-8487,8491,8494,8501,8507,8544-8555,8560-8571,8592-8601,8632-8633,8644-8646,8651
chars=8652,8656,8658,8660,8678-8681,8693,8704,8706-8707,8709-8715,8719,8721-8723,8725,8730,8733-8736,8739
chars=8741-8750,8756-8759,8765,8771,8773,8776,8780,8786,8800-8802,8804-8807,8810-8811,8814-8815,8818-8819
chars=8822-8823,8834-8839,8842-8843,8853-8857,8864,8869,8895,8922-8923,8943,8965-8967,8978,8984,9001-9002
chars=9136-9137,9150-9164,9166,9178-9179,9251,9312-9643,9649-9651,9654-9655,9660-9661,9664-9665,9670-9676
chars=9678-9683,9698-9702,9711,9728-9731,9733-9734,9737,9742-9743,9750-9751,9756-9759,9775,9792-9794,9824
chars=9825-9839,9842-9853,9888,9917-9918,9986,10003,10010,10045,10047-10048,10070,10102-10111,10145,10548
chars=10549,10687,10746-10747,11013-11015,11034,11834-11835,11904-11929,11931-12019,12032-12245,12272
chars=12273-12283,12288-12351,12353-12438,12441-12543,12549-12589,12593-12686,12688-12730,12736-12771
chars=12784-12830,12832-13054,13056-13099,13101-19893,19968-40912,43360-43388,44032-55203,55216-55238
chars=55243-55291,63744-64109,64256-64260,65040-65049,65072-65106,65108-65126,65128-65131,65281-65470
chars=65474-65479,65482-65487,65490-65495,65498-65500,65504-65510,65512-65518
# imported icon images

View File

@@ -65,21 +65,21 @@
<value>دعنا نبدأ</value> <value>دعنا نبدأ</value>
</data> </data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>لنقم بإنشاء حسابك الابتدائي!</value> <value>فلننشئ حساباً!</value>
</data> </data>
<data name="multi_account_warning_help" xml:space="preserve"> <data name="multi_account_warning_help" xml:space="preserve">
<value>مساعدة، لا أستطيع الوصول إلى حسابي!</value> <value>النجدة، لا أستطيع دخول حسابي!</value>
</data> </data>
<data name="multi_account_warning_accept" xml:space="preserve"> <data name="multi_account_warning_accept" xml:space="preserve">
<value>أنا أفهم. هذا الحساب ليس لي.</value> <value>فهمت. هذا الحساب ليس لي.</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>هذا سيكون وجودك العام. لا مسبات، لا شخصنة وتمثيل. تجنب الكشف عن التفاصيل الشخصية الخاصة بك أيضًا!</value> <value>سيكون هذا وجودك العلني. لا يُسمح بالألفاظ الإباحية ولا بتقمّص الشخصيات. وتجنَّب الكشف عن تفاصيلك الشخصية!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>سيتم استخدامه للإشعارات والتحقق من الحساب وفي الحالة التي نسيت كلمة المرور الخاصة بك. لا يوجد بريد غير مرغوب فيه على الإطلاق.</value> <value>سيُستعمل للإشعارات وتوثيق الحساب وفي حالة نسيانك كلمة المرور. لن تتلقّى بريداً غير مرغوب فيه إطلاقاً.</value>
</data> </data>
<data name="email_description_2" xml:space="preserve"> <data name="email_description_2" xml:space="preserve">
<value> تأكد من حفظ معلوماتك بشكل صحيح!</value> <value>تأكّد من صحّة معلوماتك!</value>
</data> </data>
</root> </root>

View File

@@ -62,10 +62,10 @@
<value>Registrar nou jugador</value> <value>Registrar nou jugador</value>
</data> </data>
<data name="lets_get_you_started" xml:space="preserve"> <data name="lets_get_you_started" xml:space="preserve">
<value>Anem a començar</value> <value>Comencem</value>
</data> </data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>Anem a crear un compte!</value> <value>Creem un compte!</value>
</data> </data>
<data name="multi_account_warning_help" xml:space="preserve"> <data name="multi_account_warning_help" xml:space="preserve">
<value>Ajuda, no puc accedir al meu compte!</value> <value>Ajuda, no puc accedir al meu compte!</value>
@@ -74,7 +74,7 @@
<value>Entenc. Aquest compte no és per a mi.</value> <value>Entenc. Aquest compte no és per a mi.</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>Aquesta serà la teva presència pública. Ni blasfemia, ni suplantació. Eviteu també exposar les teves dades personals!</value> <value>Aquesta serà la teva presència pública. Ni blasfèmia, ni suplantació. Evita també exposar les teves dades personals!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>S'utilitzarà per a les notificacions, verificació de compte i en cas que oblidis la teva contrasenya. Sense correu brossa, mai.</value> <value>S'utilitzarà per a les notificacions, verificació de compte i en cas que oblidis la teva contrasenya. Sense correu brossa, mai.</value>

View File

@@ -74,7 +74,7 @@
<value>Κατάλαβα. Ο λογαριασμός δεν είναι για εμένα.</value> <value>Κατάλαβα. Ο λογαριασμός δεν είναι για εμένα.</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>Αυτό θα είναι η δημόσια παρουσία σας. Χωρίς βία, χωρίς μίμηση. Αποφύγετε να εκθέσετε τα προσωπικά σας στοιχεία, επίσης!</value> <value>Αυτό θα είναι η δημόσια παρουσία σας. Απαγορεύετε η χυδαιότητα και η μίμηση. Αποφύγετε, επίσης, την έκθεση των προσωπικών σας στοιχείων!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>Θα χρησιμοποιηθεί για ειδοποιήσεις, επαλήθευση λογαριασμού και σε περίπτωση που ξεχάσεις τον κωδικό σου. Δεν έχει spam, καθόλου.</value> <value>Θα χρησιμοποιηθεί για ειδοποιήσεις, επαλήθευση λογαριασμού και σε περίπτωση που ξεχάσεις τον κωδικό σου. Δεν έχει spam, καθόλου.</value>

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@@ -58,4 +58,28 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve">
<value>רישום משתמש חדש</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>בואו נעזור לכם להתחיל</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>קדימה, ניצור חשבון!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>הצילו, אין לי גישה לחשבון שלי!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>הבנתי. החשבון הזה אינו בשבילי.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>זו תהיה הנוכחות הפומבית שלכם. אין להשתמש בשפה לא נאותה, ואין להתחזות לאחר. הימנעו מחשיפת פרטים אישיים גם כן!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>ישמש להתראות, אימות משתמש ולמקרה ששכחת את הסיסמה שלך. שום דואר זבל, אף פעם.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> כדאי לוודא שהוא רשום נכון!</value>
</data>
</root> </root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve"> <data name="new_player_registration" xml:space="preserve">
<value>Registrazione nuovo utente</value> <value>Registrazione nuovo giocatore</value>
</data> </data>
<data name="lets_get_you_started" xml:space="preserve"> <data name="lets_get_you_started" xml:space="preserve">
<value>Diamo inizio alle danze</value> <value>Diamo inizio alle danze</value>

View File

@@ -59,27 +59,28 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve"> <data name="new_player_registration" xml:space="preserve">
<value>新規プレイヤー登録</value> <value>Osu! の世界へようこそ!</value>
</data> </data>
<data name="lets_get_you_started" xml:space="preserve"> <data name="lets_get_you_started" xml:space="preserve">
<value>さぁ、めよう!</value> <value>さぁ、はじめよう!</value>
</data> </data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>アカウントを作成しよう!</value> <value>アカウントを作成しましょう</value>
</data> </data>
<data name="multi_account_warning_help" xml:space="preserve"> <data name="multi_account_warning_help" xml:space="preserve">
<value>アカウントにアクセスできない!助けて!</value> <value>ヘルプ!アカウントにアクセスできません、、、</value>
</data> </data>
<data name="multi_account_warning_accept" xml:space="preserve"> <data name="multi_account_warning_accept" xml:space="preserve">
<value>分かっています。このアカウントは私のためのものではありません</value> <value>サブ垢ではありません</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>誰でも見ることのできる状態になります。言葉使いやなりすまし、あなた自身の個人情報などを書き込まないでください!</value> <value>世界中のプレイヤーに公開される情報です。下ネタや暴言はNGです。なりすまし行為もやめましょう。本名をはじめ、個人を特定できる情報を登録しないでください!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>通知、アカウント認証、パスワードを忘れた場合などに使用されます。スパムなし。</value> <value>通知、本人確認、アカウントの回復(パスワードの再設定など)のために使用ます。
スパム(迷惑メール)は送り付けませんのでご安心ください!</value>
</data> </data>
<data name="email_description_2" xml:space="preserve"> <data name="email_description_2" xml:space="preserve">
<value> 必ず正しいことを確かめてください!</value> <value>必ず間違いがないことを確認してください!</value>
</data> </data>
</root> </root>

View File

@@ -59,27 +59,27 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve"> <data name="new_player_registration" xml:space="preserve">
<value>새로운 계정 만들기</value> <value>신규 플레이어 등록</value>
</data> </data>
<data name="lets_get_you_started" xml:space="preserve"> <data name="lets_get_you_started" xml:space="preserve">
<value>시작해요</value> <value>시작해 볼까요</value>
</data> </data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>계정을 만들어볼까요!</value> <value>계정을 만들어 봅시다!</value>
</data> </data>
<data name="multi_account_warning_help" xml:space="preserve"> <data name="multi_account_warning_help" xml:space="preserve">
<value>제 계정에 접근 할 수 없어요, 도와주세요!</value> <value>로그인이 안 돼요, 도와주세요!</value>
</data> </data>
<data name="multi_account_warning_accept" xml:space="preserve"> <data name="multi_account_warning_accept" xml:space="preserve">
<value>이해했어요, 지금 만들려는 계정은 제 게 아니요.</value> <value>이해했어요. 제 계정이 아니요.</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>이건 당신의 공개적인 명칭이 될 거에요. 욕설이나 다른 누군가를 사칭하는 것은 안돼요. 당신의 개인 정보 노출하는 것도 안된다는 거 기억해주세요!</value> <value>모두에게 보여질 정보입니다. 모욕, 사칭은 안 돼요. 또한, 개인 정보 노출도 가급적 피해 주세요!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>알림, 계정 확인 그리고 당신이 비밀번호를 잊어버렸을 때 쓰일 거에요. 절대로 불필요한 메일은 보내지 않을게요.</value> <value>알림, 계정 확인, 그리고 비밀번호 찾기에 사용돼요. 스팸 메일은 절대, 절대 보내지 않을게요.</value>
</data> </data>
<data name="email_description_2" xml:space="preserve"> <data name="email_description_2" xml:space="preserve">
<value> 정확하게 적어주세요!</value> <value> 맞는 주소를 기입했는지 확인해 주세요!</value>
</data> </data>
</root> </root>

View File

@@ -58,4 +58,28 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Pendaftaran pemain baru</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Mari kita mula</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Mari cipta akaun!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>Tolong, saya tidak boleh mencapai akaun saya!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Saya faham. Akaun ini bukan untuk saya.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>Ini adalah perawakan awam anda. Dilarang berkata kasar dan menyamar. Elak pendedahan butiran peribadi diri anda juga!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>Akan digunakan untuk pemberitahuan, pengesahan akaun dan sekiranya anda lupa kata laluan. Jangan risau dengan spam langsung.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value>Pastikan alamat anda tepat!</value>
</data>
</root> </root>

View File

@@ -58,19 +58,28 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="new_player_registration" xml:space="preserve">
<value>Registo de novo jogador</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Vamos iniciar</value>
</data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>Vamos criar uma conta!</value> <value>Vamos criar uma conta!</value>
</data> </data>
<data name="multi_account_warning_help" xml:space="preserve"> <data name="multi_account_warning_help" xml:space="preserve">
<value>Ajudem-me, não consigo aceder à minha conta!</value> <value>Ajudem-me, não consigo acessar a minha conta!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>Entendo. Esta conta não é para mim.</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>Esta será a sua presença pública. Sem profanidade nem disfarces doutras pessoas. Evite expor as suas informações pessoais, também!</value> <value>Esta será a tua presença pública. Sem profanidades, sem falsidade ideológica. Evita expor as tuas informações pessoais, também!</value>
</data> </data>
<data name="email_description_1" xml:space="preserve"> <data name="email_description_1" xml:space="preserve">
<value>Será utilizado para notificações, verificações da conta e caso esquecer a sua palavra-passe. Não enviaremos spam, jamais.</value> <value>Será utilizado para notificações, verificações de conta em caso esqueças da tua palavra-passe. Sem spam, jamais.</value>
</data> </data>
<data name="email_description_2" xml:space="preserve"> <data name="email_description_2" xml:space="preserve">
<value> Certifica-lhe de que está correto!</value> <value> Certifica de entender tudo!</value>
</data> </data>
</root> </root>

View File

@@ -62,7 +62,7 @@
<value>Регистрация нового игрока</value> <value>Регистрация нового игрока</value>
</data> </data>
<data name="lets_get_you_started" xml:space="preserve"> <data name="lets_get_you_started" xml:space="preserve">
<value>Давайте начнём</value> <value>Приступим к созданию нового аккаунта</value>
</data> </data>
<data name="lets_create_an_account" xml:space="preserve"> <data name="lets_create_an_account" xml:space="preserve">
<value>Создать аккаунт!</value> <value>Создать аккаунт!</value>

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@@ -71,7 +71,7 @@
<value>帮帮我,我不能访问我的账号!</value> <value>帮帮我,我不能访问我的账号!</value>
</data> </data>
<data name="multi_account_warning_accept" xml:space="preserve"> <data name="multi_account_warning_accept" xml:space="preserve">
<value>我了解,这个账号不是给我的。</value> <value>我了解,这个账号是为他人注册的。</value>
</data> </data>
<data name="username_description" xml:space="preserve"> <data name="username_description" xml:space="preserve">
<value>这将成为你的公开身份。不要冒犯、假扮他人,也不要暴露自己的个人信息!</value> <value>这将成为你的公开身份。不要冒犯、假扮他人,也不要暴露自己的个人信息!</value>

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@@ -77,7 +77,7 @@
<value>الرئيسي</value> <value>الرئيسي</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>الرئيسي (عندما تكون النافذة غير نشطة)</value> <value>الرئيسي (للنافذة غير النشطة)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>التأثير</value> <value>التأثير</value>
@@ -86,11 +86,20 @@
<value>الموسيقى</value> <value>الموسيقى</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>تعديل الإزاحة</value> <value>ضبط الإزاحة</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>إزاحة الصوت</value> <value>إزاحة الصوت</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>العب بعض الخرائط لتحصل على إزاحة مقترحة!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>بناءً على آخر {0} قيمز، الإزاحة المقترحة هي {1} ملي ثانية.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>تطبيق الإزاحة المقترحة</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>مُعالج الإزاحة</value> <value>مُعالج الإزاحة</value>
</data> </data>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Разыграйце некалькі карт, каб атрымаць рэкамендуемае зрушэнне!</value> <value>Разыграйце некалькі карт, каб атрымаць рэкамендуемае зрушэнне!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Па даным апошніх {0} гульняў, значэнне афсету ўстаноўлена дакладна!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Рэкамендуе мае значэнне зруху на аснове апошніх {0} гульняў: {1} МЗС.</value> <value>Рэкамендуе мае значэнне зруху на аснове апошніх {0} гульняў: {1} МЗС.</value>
</data> </data>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Изиграйте няколко бийтмапа за да предложим закъснение!</value> <value>Изиграйте няколко бийтмапа за да предложим закъснение!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Спрямо последните {0} игри, закъснението е настроено правилно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Според последните {0} игри, предложеното закъснение е {1} мс.</value> <value>Според последните {0} игри, предложеното закъснение е {1} мс.</value>
</data> </data>

View File

@@ -71,7 +71,7 @@
<value>Dispositiu de sortida</value> <value>Dispositiu de sortida</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separació estèreo de Hitsound</value> <value>Separació estèreo dels sons dels cops</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>General</value> <value>General</value>
@@ -92,13 +92,16 @@
<value>Compensació de so</value> <value>Compensació de so</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Juga alguns beatmaps per rebre una compensació suggerida!</value> <value>Juga alguns mapes per rebre una compensació suggerida!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Segons la/les última/es {0} partida/es, la vostra compensació s'ha establert correctament!</value>
</data> </data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Segons les últimes {0} jugades, la compensació suggerida és {1} ms. </value> <value>Segons les últimes {0} partides, la compensació suggerida és d'{1} ms. </value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>Aplicar compensació suggerida</value> <value>Aplica la compensació suggerida</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Assistent de compensació</value> <value>Assistent de compensació</value>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Zahraj si pár beatmap, abys obdržel doporučený offset!</value> <value>Zahraj si pár beatmap, abys obdržel doporučený offset!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na základě posledních {0} her je tvůj offset nastaven správně!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Na základě posledních {0} her je doporučený offset {1} ms.</value> <value>Na základě posledních {0} her je doporučený offset {1} ms.</value>
</data> </data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Spiele zur Empfehlung eines Offsets ein paar Beatmaps!</value> <value>Spiele zur Empfehlung eines Offsets ein paar Beatmaps!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basierend auf den letzten {0} Play(s) ist dein Offset richtig gesetzt!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Basierend auf den letzten {0} Spielen ist der empfohlene Offset {1} ms.</value> <value>Basierend auf den letzten {0} Spielen ist der empfohlene Offset {1} ms.</value>
</data> </data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Ηχητική μετατόπιση</value> <value>Ηχητική μετατόπιση</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Παίξε μερικά beatmaps για να λάβεις μια προτεινόμενη μετατόπιση!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Με βάση το/τα τελευταίο/τελευταία παιχνίδι/α {0}, η μετατόπιση σου έχει οριστεί σωστά!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Με βάση την/τις τελευταία/ες αναπαραγωγή/ές {0}, η προτεινόμενη μετατόπιση είναι {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Εφαρμογή προτεινόμενης μετατόπισης</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Οδηγός μετατόπισης</value> <value>Οδηγός μετατόπισης</value>
</data> </data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos mapas para recibir una compensación sugerida!</value> <value>¡Juega algunos mapas para recibir una compensación sugerida!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value> <value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data> </data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos beatmaps para recibir una compensación sugerida!</value> <value>¡Juega algunos beatmaps para recibir una compensación sugerida!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value> <value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data> </data>

View File

@@ -92,13 +92,13 @@
<value>Offset ng audio</value> <value>Offset ng audio</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Maglaro ng ilang mga beatmap para makatanggap ng iminungkahing offset!</value> <value>Maglaro ng ilang mga beatmap para makatanggap ng inirerekomendang offset!</value>
</data> </data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Batay sa huling {0} (mga) laro, ang iminumungkahing offset ay {1} ms.</value> <value>Batay sa huling {0} (mga) laro, ang inirerekomendang offset ay {1} ms.</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>Ilapat ang iminungkahing offset</value> <value>Ilapat ang inirerekomendang offset</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value> <value>Offset wizard</value>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Jouez quelques beatmaps pour qu'un décalage vous soit suggéré !</value> <value>Jouez quelques beatmaps pour qu'un décalage vous soit suggéré !</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, votre décalage est correctement réglé !</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, le décalage suggéré est de {1} ms.</value> <value>En se basant sur vos {0} dernières parties, le décalage suggéré est de {1} ms.</value>
</data> </data>

View File

@@ -71,13 +71,13 @@
<value>התקן פלט</value> <value>התקן פלט</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>הפרדת ערוצי שמע עבור צלילי פגיעה</value> <value>הפרדת סטריאו עבור צלילי פגיעה</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>כולל</value> <value>ראשי</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>כולל (חלון לא פעיל)</value> <value>ראשי (חלון לא פעיל)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>אפקט</value> <value>אפקט</value>
@@ -86,12 +86,21 @@
<value>מוזיקה</value> <value>מוזיקה</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>שינוי סטיית שמע</value> <value>תיקון היסט</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>סטיית שמע</value> <value>היסט שמע</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>שחקו כמה מפות על מנת לקבל היסט מומלץ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>על בסיס {0} המשחקים האחרונים, ההיסט המומלץ הוא {1} מילי־שניות.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>החל היסט מומלץ</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>אשף סטיית שמע</value> <value>אשף היסט שמע</value>
</data> </data>
</root> </root>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Mainkan beberapa beatmap untuk menerima saran offset!</value> <value>Mainkan beberapa beatmap untuk menerima saran offset!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berdasarkan {0} permainan sebelumnya, offset kamu telah terpasang dengan benar!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Berdasarkan {0} permainan terakhir, offset yang disarankan adalah {1} ms.</value> <value>Berdasarkan {0} permainan terakhir, offset yang disarankan adalah {1} ms.</value>
</data> </data>
@@ -101,6 +104,6 @@
<value>Terapkan saran offset</value> <value>Terapkan saran offset</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value> <value>Wisaya offset</value>
</data> </data>
</root> </root>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Gioca un paio di beatmap per ricevere suggerimenti all'offset!</value> <value>Gioca un paio di beatmap per ricevere suggerimenti all'offset!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basandosi sulle ultime partite ({0} in tutto), il tuo offset è impostato correttamente!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Basandosi con {0} partita/e in precedenza, l'offset suggerito è di {1} ms.</value> <value>Basandosi con {0} partita/e in precedenza, l'offset suggerito è di {1} ms.</value>
</data> </data>

View File

@@ -71,13 +71,13 @@
<value>出力デバイス</value> <value>出力デバイス</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドステレオに分離</value> <value>ヒットサウンドステレオ化(左右への分離率)</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>音量</value> <value>全体の音量</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>音量 (ウィンドウが非アクティブ時)</value> <value>全体の音量 (ほかのアプリケーションを使用中の場合)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>効果音</value> <value>効果音</value>
@@ -86,16 +86,16 @@
<value>音楽</value> <value>音楽</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>オフセット調整</value> <value>オフセット調整</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>オーディオオフセット</value> <value>オーディオオフセット</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>推奨オフセットを特定するためにいくつかのビートマップをプレイしましょう!</value> <value>あなたに最適なオフセットを提案するには、いくつかのビートマップをプレイしていただく必要があります!</value>
</data> </data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>最後の {0} 回のプレイに基づ推奨されるオフセットは {1} msです。</value> <value>直近 {0} 回のプレイに基づいて推奨されるオフセットは {1} msです。</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>推奨オフセットを適用する</value> <value>推奨オフセットを適用する</value>

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@@ -92,10 +92,13 @@
<value>오디오 오프셋</value> <value>오디오 오프셋</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>추천 오프셋을 설정하기 위해 비트맵 플레이 해 주세요!</value> <value>비트맵 몇 판만 플레이하시면 오프셋 추천값을 찾아드릴게요!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>{0} 판의 플레이를 살펴보니, 오프셋이 올바르게 설정된 상태네요!</value>
</data> </data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>최근 {0} 의 플레이에 기반하여, {1} ms의 오프셋을 추천드립니다.</value> <value>{0} 의 플레이를 살펴보니, 오프셋 설정은 {1} ms가 적당해 보이네요.</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>추천 오프셋 적용</value> <value>추천 오프셋 적용</value>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Spēlējiet dažas bītmapes, lai saņemtu ieteikto nobīdi!</value> <value>Spēlējiet dažas bītmapes, lai saņemtu ieteikto nobīdi!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Balstīts uz pēdējiem {0} mēģinājuma(iem), tava nobīde ir uzstādīta pareizi!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Pamatojoties uz pēdējo(-ām) {0} spēli(-ām), ieteicama nobīde ir {1} ms.</value> <value>Pamatojoties uz pēdējo(-ām) {0} spēli(-ām), ieteicama nobīde ir {1} ms.</value>
</data> </data>

View File

@@ -68,16 +68,16 @@
<value>Kelantangan</value> <value>Kelantangan</value>
</data> </data>
<data name="output_device" xml:space="preserve"> <data name="output_device" xml:space="preserve">
<value>Peranti Keluaran</value> <value>Peranti keluaran</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Pemisahan stereo bunyi detikan</value> <value>Pemisahan stereo bunyi pukulan</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Utama</value> <value>Utama</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>Utama (semasa tetingkap osu! tidak aktif)</value> <value>Utama (tetingkap lengai)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>Kesan</value> <value>Kesan</value>
@@ -86,12 +86,24 @@
<value>Muzik</value> <value>Muzik</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>Penyesuian Offset</value> <value>Pelarasan Imbangan</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Offset audio</value> <value>Imbangan audio</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Main beberapa peta rentak untuk menerima sebuah saranan imbangan!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berpangkalkan {0} mainan terdahulu, imbangan anda ditetapkan dengan betul!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berpangkalkan {0} mainan terakhir, saranan imbangan adalah {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Terap saranan imbangan</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Penentukuran ofset</value> <value>Bestari imbangan</value>
</data> </data>
</root> </root>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Speel een paar beatmaps om een aanbevolen offset te ontvangen!</value> <value>Speel een paar beatmaps om een aanbevolen offset te ontvangen!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Volgens je laatste {0} play(s), is je offset goed ingesteld!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Gebaseerd op de afgelopen {0} play(s), de aanbevolen offset is {1} ms.</value> <value>Gebaseerd op de afgelopen {0} play(s), de aanbevolen offset is {1} ms.</value>
</data> </data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Opóźnienie dźwięku</value> <value>Opóźnienie dźwięku</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Zagraj kilka beatmap, aby wyznaczyć sugerowane opóźnienie!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na podstawie twoich ostatnich zagrań ({0}) aktualnie ustawione opóźnienie jest prawidłowe!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na podstawie twoich ostatnich zagrań ({0}) sugerowane opóźnienie dźwięku wynosi {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Zastosuj sugerowane opóźnienie</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Kalibrator opóźnienia</value> <value>Kalibrator opóźnienia</value>
</data> </data>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Jogue alguns beatmaps para receber um atraso sugerido!</value> <value>Jogue alguns beatmaps para receber um atraso sugerido!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso foi configurado com sucesso!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso sugerido é de {1} ms.</value> <value>Baseado no(s) último(s) {0} jogo(s), o atraso sugerido é de {1} ms.</value>
</data> </data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Desvio de áudio</value> <value>Desvio de áudio</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Joga alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso recomendado é {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Aplica o atraso sugerido</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Assistente de desvio</value> <value>Assistente de desvio</value>
</data> </data>

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@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Play a few beatmaps to receive a suggested offset!</value> <value>Play a few beatmaps to receive a suggested offset!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Based on the last {0} play(s), your offset is set correctly!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Based on the last {0} play(s), the suggested offset is {1} ms.</value> <value>Based on the last {0} play(s), the suggested offset is {1} ms.</value>
</data> </data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Joacă niște beatmap-uri pentru a primi un decalaj sugerat!</value> <value>Joacă niște beatmap-uri pentru a primi un decalaj sugerat!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Bazat pe ultimul/ultimele {0} play(uri), decalajul tău este setat corect!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Pe baza ultimei (ultimelor) {0} încercări, decalajul sugerat este de {1} ms.</value> <value>Pe baza ultimei (ultimelor) {0} încercări, decalajul sugerat este de {1} ms.</value>
</data> </data>

View File

@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Сыграйте несколько карт, чтобы узнать рекомендованное значение!</value> <value>Сыграйте несколько карт, чтобы узнать рекомендованное значение!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>По данным последних {0} игр, значение сдвига установлено верно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Рекомендованное значение сдвига, основанное на последних {0} играх: {1} мс.</value> <value>Рекомендованное значение сдвига по данным последних {0} игр составляет {1} мс.</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>Применить рекомендованное значение</value> <value>Применить рекомендованное значение</value>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Помак звука</value> <value>Помак звука</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Играјте неколико мапа да бисте добили предложени помак!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>На основу последњих {0} покушаја, предложени помак је {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Примените предложени помак</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value> <value>
Чаробњак за помак</value> Чаробњак за помак</value>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Ljudförskjutning</value> <value>Ljudförskjutning</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Spela några beatmaps för att få en föreslagen förskjutning!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baserat på de senaste {0} spelningar(na) är din offset korrekt inställd!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baserat på de senaste {0} antal spel(en), så är ditt föreslagna offset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Tillämpa föreslagen förskjutning</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Förskjutningsguide</value> <value>Förskjutningsguide</value>
</data> </data>

View File

@@ -91,6 +91,15 @@
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>การชดเชยความคลาดเคลื่อนของเพลง</value> <value>การชดเชยความคลาดเคลื่อนของเพลง</value>
</data> </data>
<data name="suggested_offset_note" xml:space="preserve">
<value>เล่น beatmaps สักสองสามอันเพื่อรับค่าออฟเซ็ตที่แนะนำ!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>อิงตามการเล่นครั้งล่าสุด {0} ครั้ง, ค่าออฟเซ็ตที่แนะนำคือ {1} มิลลิวินาที.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>ใช้ค่าออฟเซ็ตที่แนะนำ</value>
</data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>ตัวช่วยชดเชยความคลาดเคลื่อน</value> <value>ตัวช่วยชดเชยความคลาดเคลื่อน</value>
</data> </data>

View File

@@ -71,7 +71,7 @@
<value>Çıkış cihazı</value> <value>Çıkış cihazı</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo ayrımı</value> <value>Hit sesi stereo ayrımı</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Ana ses</value> <value>Ana ses</value>
@@ -86,7 +86,7 @@
<value>Müzik</value> <value>Müzik</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>Ofset Düzenleme</value> <value>Ofset ayarlaması</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Ses ofseti</value> <value>Ses ofseti</value>
@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Önerilen bir ofset almak için birkaç beatmap oyna!</value> <value>Önerilen bir ofset almak için birkaç beatmap oyna!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Son {0} oynanışa göre, ofsetin doğru ayarlanmış!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Son {0} oyun(lar)a göre önerilen ofset {1} ms.</value> <value>Son {0} oynanışa göre, önerilen ofset {1} ms.</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>Önerilen ofseti uygula</value> <value>Önerilen ofseti uygula</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Зіграйте ще кілька мап, щоб отримати рекомендований офсет!</value> <value>Зіграйте ще кілька мап, щоб отримати рекомендований офсет!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>На основі останніх {0} ігор, ваш офсет налаштовано правильно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Виходячи з останніх {0} мап(ах), запропонований офсет - {1} мс.</value> <value>Виходячи з останніх {0} мап(ах), запропонований офсет - {1} мс.</value>
</data> </data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>Hãy chơi một vài beatmap để biết được độ trễ đề xuất!</value> <value>Hãy chơi một vài beatmap để biết được độ trễ đề xuất!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ của bạn đã được thiết lập chính xác!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ đề xuất là {1} ms.</value> <value>Dựa vào {0} lần chơi cuối, độ trễ đề xuất là {1} ms.</value>
</data> </data>

View File

@@ -80,7 +80,7 @@
<value>主音量(背景時)</value> <value>主音量(背景時)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>效果音</value> <value>音</value>
</data> </data>
<data name="music_volume" xml:space="preserve"> <data name="music_volume" xml:space="preserve">
<value>音樂</value> <value>音樂</value>
@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>玩一些圖譜來獲得推薦的偏移!</value> <value>玩一些圖譜來獲得推薦的偏移!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>根據最近的 {0} 次遊戲,你的偏移已被正確設置!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value> <value>根據最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>套用推薦的偏移設定</value> <value>套用推薦的偏移設定</value>

View File

@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve"> <data name="suggested_offset_note" xml:space="preserve">
<value>玩一些谱面来让游戏计算一个合适的偏移!</value> <value>玩一些谱面来让游戏计算一个合适的偏移!</value>
</data> </data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>基于你最近的 {0} 次游玩,你的偏移量已经正确设定好了!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve"> <data name="suggested_offset_value_received" xml:space="preserve">
<value>基于你最近的 {0} 场游戏,游戏推荐的偏移量是 {1} ms。</value> <value>基于你最近的 {0} 次游玩,游戏推荐的偏移量是 {1} ms。</value>
</data> </data>
<data name="apply_suggested_offset" xml:space="preserve"> <data name="apply_suggested_offset" xml:space="preserve">
<value>使用推荐偏移</value> <value>使用推荐偏移</value>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>إزاجة الخريطة</value> <value>إزاحة الصوت لهذه الخريطة</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>التشغيل السابق:</value> <value>القيم السابق:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>لعبك للخريطة السابقة قصير جدًا لاستخدامه للمعايرة</value> <value>القيم السابق أقصر من اللازم للمعايرة</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>معايرة باستخدام إخر خريطة لعبتها</value> <value>المعايرة بآخر قيم</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(تظهر الأجسام لاحِقاََ)</value> <value>(ستظهر الأجسام متأخرة)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(تظهر الأجسام سابقاََ)</value> <value>(ستظهر الأجسام مبكرة)</value>
</data> </data>
</root> </root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Compensació del beatmap</value> <value>Compensació d'àudio (aquest mapa)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Reproducció anterior:</value> <value>Reproducció anterior:</value>
@@ -68,12 +68,12 @@
<value>La reproducció anterior és massa curta per utilitzar-la per al calibratge</value> <value>La reproducció anterior és massa curta per utilitzar-la per al calibratge</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usant l'última jugada</value> <value>Calibrar usant l'última partida</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(els objectes ocults apareixen més tard)</value> <value>(els objectes apareixen més tard)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(els objectes que apareixen abans)</value> <value>(els objectes apareixen abans)</value>
</data> </data>
</root> </root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmapy</value> <value>Offset zvuku (tato beatmapa)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Předchozí hra:</value> <value>Předchozí hra:</value>

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@@ -74,6 +74,6 @@
<value>(τα αντικείμενα χτυπήματος εμφανίζονται αργότερα)</value> <value>(τα αντικείμενα χτυπήματος εμφανίζονται αργότερα)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(τα αντικείμενα χτύπημα εμφανίζονται νωρίτερα)</value> <value>(τα αντικείμενα χτυπήματος εμφανίζονται νωρίτερα)</value>
</data> </data>
</root> </root>

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@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>סטיית שמע</value> <value>היסט שמע (מפה נוכחית)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>נסיון קודם:</value> <value>נסיון קודם:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>הניסיון הקודם קצר מידי עבור תיאום</value> <value>הניסיון הקודם קצר מידי עבור כיול</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>התאם לפי הניסיון האחרון</value> <value>כייל לפי ניסיון אחרון</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מאוחר יותר)</value> <value>(עצמי פגיעה מופיעים מאוחר יותר)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(אובייקטי משחק מופיעים מוקדם יותר)</value> <value>(עצמי פגיעה מופיעים מוקדם יותר)</value>
</data> </data>
</root> </root>

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@@ -65,15 +65,15 @@
<value>前回のプレイ:</value> <value>前回のプレイ:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>前回のプレイ時間が短すぎるためキャリブレーションは利用できません</value> <value>前回のプレイ時間が短すぎるためキャリブレーションできません</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>調整する</value> <value>前回のプレイからキャリブレーションする</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(ヒットオブジェクトは後で表示されます)</value> <value>(ヒットオブジェクトは通常よりも遅く表示されます)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ヒットオブジェクトは先に表示されます)</value> <value>(ヒットオブジェクトは通常よりも早く表示されます)</value>
</data> </data>
</root> </root>

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@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>비트맵 오프셋</value> <value>오디오 오프셋 (비트맵 단독)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>이전 플레이:</value> <value>이전 플레이:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>이전 플레이가 보정으로 쓰기에는 너무 짧습니다</value> <value>이전 플레이가 너무 짧아서 보정값을 낼 수가 없었어요</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>마지막 플레이로 보정</value> <value>마지막 플레이로 보정</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(히트 오브젝트가 늦게 나타납니다)</value> <value>(히트 오브젝트가 늦게 나타나요)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(히트 오브젝트가 빨리 나타납니다)</value> <value>(히트 오브젝트가 빨리 나타나요)</value>
</data> </data>
</root> </root>

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@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Penentukuran beatmap</value> <value>Imbangan audio (peta rentak ini)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Permainan sebelumnya:</value> <value>Permainan sebelumnya:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Tempoh permainan sebelumnya terlalu pendek untuk diukur</value> <value>Tempoh permainan sebelumnya terlalu pendek untuk penentukuran</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>Ukur menggunakan permainan sebelum ini</value> <value>Tentukur peta rentak</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek muncul kemudian)</value> <value>(objek pukul muncul lebih lewat)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objek muncul awal)</value> <value>(objek pukul muncul lebih awal)</value>
</data> </data>
</root> </root>

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@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Beatmapsförskjutning</value> <value>Lyd-offset (dette beatmappet)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Tidligere spill:</value> <value>Forrige kart:</value>
</data> </data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve"> <data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Forrige avspilling for kort til å brukes til kalibrering</value> <value>Forrige avspilling for kort til å brukes til kalibrering</value>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Opóźnienie beatmapy</value> <value>Opóźnienie dźwięku (ta beatmapa)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Poprzednie zagranie:</value> <value>Poprzednie zagranie:</value>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offsettryck</value> <value>Beatmap offsettryck (detta beatmap)</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Föregående spel:</value> <value>Föregående spel:</value>

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@@ -71,9 +71,9 @@
<value>Điều chỉnh dựa vào lần chơi trước</value> <value>Điều chỉnh dựa vào lần chơi trước</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(các vật thể xuất hiện muộn hơn)</value> <value>(các hit object xuất hiện muộn hơn)</value>
</data> </data>
<data name="hit_objects_appear_earlier" xml:space="preserve"> <data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(các vật thể xuất hiện sớm hơn)</value> <value>(các hit object xuất hiện sớm hơn)</value>
</data> </data>
</root> </root>

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@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="user_content_disclaimer" xml:space="preserve"> <data name="user_content_disclaimer" xml:space="preserve">
<value>إخلاء مسؤولية محتوى المستخدم</value> <value>إخلاء مسؤولية</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>بمجرد إيقاف فلتر "الفنان المميز"، سيتم عرض جميع المحتويات التي يرفعها المستخدمون. <value>سيؤدّي تعطيل فلتر "الفنان المميز" لعرض كل المحتوى المنشور بواسطة المستخدمين،
قد يظهر لك محتوى غير مرخص بشكل صحيح للاستخدام ضمن osu! , لذا تصفح على مسؤوليتك الخاصة.</value> بما في ذلك المحتوى غير المرخص للاستخدام ضمن osu!، لذا تصفح على مسؤوليتك الخاصة.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>فهمت</value> <value>فهمت</value>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Зразумела</value> <value>Зразумела</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Выбраныя выканаўцы - гэта артысты, якія ў рамках супрацоўніцтва з osu! дазволілі выкарыстоўваць частку сваіх трэкаў для стварэння карт. Для некаторых версій osu! мы будзем паказваць карты, створаныя да трэкаў толькі ад абраных выканаўцаў, каб падтрымліваць гульнявую экасістэму.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Разбирам</value> <value>Разбирам</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Представените изпълнители са музикални изпълнители, които са си сътрудничили с osu!, за да направят селекция от своите песни достъпна за използване в бийтмапове. За някои издания на osu! показваме само бийтмапове от представени изпълнители, за да подкрепим по-добре околната екосистема.</value>
</data>
</root> </root>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="user_content_disclaimer" xml:space="preserve"> <data name="user_content_disclaimer" xml:space="preserve">
<value>Exempció de responsabilitat del contingut de l'usuari</value> <value>Avís del contingut de l'usuari</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Si desactiveu el filtre «Artista destacat», es mostrarà tot el contingut pujat pels usuaris. <value>Si desactiveu el filtre «Artista destacat», es mostrarà tot el contingut pujat pels usuaris.
@@ -69,4 +69,7 @@ Això inclou contingut que pot no tenir una llicència correcta per a l'ús a os
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Ho entenc</value> <value>Ho entenc</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Els artistes destacats són els músics que han col·laborat amb l'osu! per a fer una selecció de les seves pistes disponibles per als mapes. Per a algunes versions de l'osu, només mostrem mapes amb artistes destacats per a donar suport a l'ecosistema local.</value>
</data>
</root> </root>

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@@ -62,11 +62,14 @@
<value>Odmítnutí odpovědnosti za uživatelský obsah</value> <value>Odmítnutí odpovědnosti za uživatelský obsah</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Vypnutím "Featured Artist" filtru se zobrazí veškerý uživatelský obsah. <value>Vypnutím filtru "Oficiální umělci" se zobrazí veškerý uživatelský obsah.
Toto zarhnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value> Toto zahrnuje obsah, který nemusí být licencován pro osu!. Procházejte na vlastní riziko.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Rozumím</value> <value>Rozumím</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Oficiální umělci jsou hudební tvůrci, kteří spolupracovali s osu! na poskytnutí výběru svých skladeb pro použití v beatmapách. Pro některá vydání osu! zobrazujeme pouze beatmapy od oficiálních umělců, abychom lépe podpořili ekosystém dané platformy.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Dazu gehören auch Inhalte, die möglicherweise nicht korrekt für die Verwendun
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Ich bin einverstanden</value> <value>Ich bin einverstanden</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists sind Musikproduzenten, die mit osu! zusammengearbeitet haben, um eine Auswahl ihrer Tracks für die Verwendung in Beatmaps zur Verfügung zu stellen. Bei einigen osu! Updates stellen wir nur Beatmaps von Featured Artists vor, um das Ökosystem besser zu unterstützen.</value>
</data>
</root> </root>

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@@ -67,6 +67,9 @@
Αυτό περιλαμβάνει περιεχόμενο που μπορεί να μην είναι κατάλληλα αδειοδοτημένο για χρήση στο osu!. Περιηγηθείτε με δική σας ευθύνη.</value> Αυτό περιλαμβάνει περιεχόμενο που μπορεί να μην είναι κατάλληλα αδειοδοτημένο για χρήση στο osu!. Περιηγηθείτε με δική σας ευθύνη.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Κατάλαβα</value> <value>Κατανοητό</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Προτεινόμενοι Καλλιτέχνες (Featured Artists) είναι μουσικοί καλλιτέχνες που έχουν συνεργαστεί με το osu! για να κάνουν μια επιλογή από τα κομμάτια τους διαθέσιμα για χρήση σε beatmaps. Για μερικές κυκλοφορίες osu!, παρουσιάζουμε μόνο τα beatmaps των Προτινόμενων Καλλιτέχνων για την καλύτερη υποστήριξη του περιβάλλοντος οικοσυστήματος.</value>
</data> </data>
</root> </root>

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@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Entiendo</value> <value>Entiendo</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Entiendo</value> <value>Entiendo</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Cela inclut du contenu qui peut ne pas être autorisé à l'utilisation sur osu!
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Je comprends</value> <value>Je comprends</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Les featured artists sont des artistes musicaux ayant collaboré avec osu! afin de fournir une sélection de leurs musiques autorisées à l'utilisation sur le jeu. Certaines versions d'osu! ne présentent que les featured artists afin de mieux se conformer à l'écosystème autour de ces versions.</value>
</data>
</root> </root>

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@@ -62,11 +62,11 @@
<value>תניית פטור עבור תכנים ממשתמשים</value> <value>תניית פטור עבור תכנים ממשתמשים</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>כאשר מפסיקים את הסינון עבור "אומן שותף", כל התכנים שהועלו על ידי משתמשים יוצגו. <value>כאשר מפסיקים את הסינון עבור "אמן שותף", כל התוכן שהועלה על ידי משתמשים יוצג.
תכנים אלו כוללים גם תוכן שעלול לא להיות מאושר עבור שימוש ב-!osu. העיון באחריותכם בלבד.</value> תכנים אלו כוללים גם תוכן שעלול לא להיות מאושר עבור שימוש ב-!osu. העיון באחריותכם בלבד.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>אני מבין</value> <value>הבנתי</value>
</data> </data>
</root> </root>

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@@ -64,9 +64,12 @@
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Dengan menonaktifkan filter "Featured Artist", seluruh konten hasil unggahan pengguna akan ditampilkan. <value>Dengan menonaktifkan filter "Featured Artist", seluruh konten hasil unggahan pengguna akan ditampilkan.
Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Harap lanjutkan hanya apabila kamu paham dengan risikonya.</value> Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna yang memadai. Mohon lanjutkan hanya apabila kamu paham dengan risikonya.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Saya mengerti</value> <value>Saya mengerti</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist merupakan jajaran musisi yang telah berkolaborasi dengan osu! untuk menyediakan sebagian lagu mereka sebagai bahan beatmap. Pada versi rilis osu! tertentu, kami hanya menampilkan beatmap Featured Artist untuk lebih mendukung ekosistem permainan di sekitar kami.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Il contenuto mostrato potrebbe non essere concesso su licenza per l'utilizzo in
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Ho capito</value> <value>Ho capito</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Gli artisti in primo piano sono artisti musicali che hanno collaborato con osu! per rendere disponibile all'uso una selezione di tracce nelle beatmap. Per alcune distribuzioni di osu! mostriamo solo beatmap degli artisti in primo piano per supportare ulteriormente l'intero ecosistema.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>分かりました</value> <value>分かりました</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>「Featured Artists」とは、osu! と提携して楽曲を提供しているアーティストのことです。一部のバージョンスマートフォンなどではFeatured Artistsのビートマップのみが利用できます。</value>
</data>
</root> </root>

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@@ -62,11 +62,14 @@
<value>사용자 콘텐츠 주의 사항</value> <value>사용자 콘텐츠 주의 사항</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>"공식 아티스트" 필터를 끄면 이용자들이 게시한 모든 콘텐츠가 표시됩니다. <value>"공식 아티스트" 검색 조건을 끄시면, 사용자 제작 컨텐츠의 전체가 표시돼요.
이 콘텐츠 중에서는 osu!에서의 사용이 적절히 인증되지 않은 텐츠들이 있을 수 있습니다. 위험을 감수할 수 있을 경우에만 탐색하세요.</value> osu! 사용에 허가되지 않은 텐츠 있을 수 있어요. 책임은 여러분 몫입니다.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>알겠습니다</value> <value>이해했어요</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>공식 아티스트란, osu!와 협력하여 작곡한 곡들 중 일부를 비트맵에 사용할 수 있도록 허가한 작곡가들을 의미합니다. 간혹 osu! 업데이트 시, 저작권 보호를 위해 공식 아티스트의 곡이 사용된 비트맵만 소개해 드립니다.</value>
</data> </data>
</root> </root>

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@@ -69,4 +69,7 @@ Tas ietver arī saturu, kas, iespējams, nav pareizi licencēts lietošanai osu!
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Es saprotu</value> <value>Es saprotu</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Iemīļotie mākslinieki ir mūzikas mākslinieki, kuri ir sadarbojušies ar osu!, lai padarītu daļu no viņu mūzikas pieejamu, izmantošanai ritma-kartēs. Priekš dažiem osu! jaunumu materiālam, mēs izmantojam tikai iemīļotos māksliniekus, lai labāk atbalstītu apkārtējo ekosistēmu</value>
</data>
</root> </root>

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@@ -62,11 +62,14 @@
<value>Penafian kandungan pengguna</value> <value>Penafian kandungan pengguna</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Segala kandungan yang dimuat naik pengguna akan dipaparkan jika penapisan "Featured Artist" dimatikan. <value>Semua kandungan yang dimuat naik pengguna akan dipaparkan sekiranya penapis "Artis Sorotan" dimatikan.
Ini termasuk kandungan yang mungkin tidak dilesenkan untuk penggunaaan osu!. Layari dengan risiko anda sendiri.</value> Ini termasuk kandungan yang mungkin tidak berlesen sah untuk penggunaaan osu!. Layari atas tanggungan anda sendiri.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Saya faham</value> <value>Saya faham</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artis Sorotan ialah para seniman muzik yang telah bekerjasama dengan osu! untuk menyediakan runut-runut terpilih untuk digunakan dalam peta rentak. Untuk beberapa edaran osu!, kami hanya memperagakan peta rentak artis sorotan agar ekosistem sekitar disokong dengan lebih baik.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Deze inhoud heeft mogelijk geen licentie voor gebruik binnen osu!. Blader verder
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Ik begrijp het</value> <value>Ik begrijp het</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>"Aanbevolen artiesten" zijn artiesten die samengewerkt hebben met osu! om een selectie van hun nummers beschikbaar te maken voor gebruik in beatmaps. Voor sommige versies van osu! laten we alleen "aanbevolen artiesten"-beatmaps zien om beter in het ecosysteem te passen.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Obejmuje to również zawartość, która może nie być licencjonowana do użyc
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Rozumiem</value> <value>Rozumiem</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Wyróżnieni artyści to osoby z którymi współpracujemy, by zapewnić społeczności osu! oryginalną muzykę do wykorzystania w beatmapach. W niektórych wydaniach osu! wyświetlamy wyłącznie beatmapy związane z utworami wyróżnionych artystów, aby lepiej wspierać otaczający ekosystem.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Isso inclui conteúdo que pode não ser corretamente licenciado para o uso do os
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Eu compreendo</value> <value>Eu compreendo</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! para fazer uma seleção de suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root> </root>

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@@ -59,14 +59,17 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="user_content_disclaimer" xml:space="preserve"> <data name="user_content_disclaimer" xml:space="preserve">
<value>Isenção de responsabilidade do conteúdo do usuário</value> <value>Isenção de responsabilidade do conteúdo do jogador</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo usuário será exibido. <value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo jogador será exibido.
Isso inclui conteúdo que pode não estar licenciado corretamente para osu! uso. Navegue por seu próprio risco.</value> Isso inclui conteúdo que pode não estar licenciado corretamente para osu! Navegue por seu próprio risco.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Eu entendi</value> <value>Eu entendi</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! Para fazer uma seleção das suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! Exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ This includes content that may not be correctly licensed for osu! usage. Browse
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>I understand</value> <value>I understand</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artists are music artists who have collaborated with osu! to make a selection of their tracks available for use in beatmaps. For some osu! releases, we showcase only featured artist beatmaps to better support the surrounding ecosystem.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Acesta include conținut care poate să nu fie licențiat corect pentru utilizar
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Am înţeles</value> <value>Am înţeles</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artiștii Oficiali sunt artiști muzicali care au colaborat cu osu! pentru a face o selecție a pieselor lor disponibilă pentru utilizarea în beatmap-uri. În unele versiuni osu! afișăm doar beatmap-uri create pe piese ale artiștilor oficiali pentru a sprijini mai bine ecosistemul din jur.</value>
</data>
</root> </root>

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@@ -62,11 +62,14 @@
<value>Предупреждение о пользовательском контенте</value> <value>Предупреждение о пользовательском контенте</value>
</data> </data>
<data name="by_turning_off_the_featured" xml:space="preserve"> <data name="by_turning_off_the_featured" xml:space="preserve">
<value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению всего загруженного пользователями контента. <value>Отключение критерия фильтрации "избранные исполнители" приведёт к отображению абсолютно всего пользовательского контента.
Некоторая часть этого контента не лицензирована для использования в osu!. Ищите на свой страх и риск.</value> Некоторая часть этого контента не лицензирована для использования в osu!. Ищите на свой страх и риск.</value>
</data> </data>
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Я понимаю</value> <value>Я понимаю</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Избранные исполнители — это артисты, которые в рамках сотрудничества с osu! разрешили использовать часть своих треков для создания карт. Для некоторых версий osu! мы будем показывать карты, созданные к трекам только от избранных исполнителей, чтобы поддерживать окружающую игровую экосистему.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Разумем</value> <value>Разумем</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Истакнути уметници су музички уметници који су сарађивали са osu! како би учинили избор својих нумера доступним за коришћење у мапама. За нека osu! издања, приказујемо само мапе истакнутих уметника како бисмо боље подржали околни екосистем.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Detta inkluderar innehåll som kanske inte är korrekt licensierat för osu! anv
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Jag förstår</value> <value>Jag förstår</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Utvalda artister är musikartister som har samarbetat med osu! för att göra ett urval av sina låtar tillgängliga för användning i beatmaps. För vissa osu!-utgåvor visar vi endast utvalda artisters beatmaps för att bättre stödja det omgivande ekosystemet.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Bu osu!'nun lisanslamadığı içerikleri içerebilir. Bu durum kendi sorumlulu
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Anladım</value> <value>Anladım</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist'ler, osu! ile işbirliği yaparak beatmaplerde kullanılmak üzere bir dizi parça sağlayan müzik sanatçılarıdır. Bazı osu! güncellemelerinde, çevresindeki ekosistemi daha iyi desteklemek amacıyla yalnızca Featured Artist'lerin beatmap'lerini gösteriyoruz.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Я розумію</value> <value>Я розумію</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Обрані виконавці це ті, хто співпрацювали з osu! щоб зробити вибірку своїх треків доступними для використання у бітмапах. Для деяких релізів osu! ми показуємо лише бітмапи обраних виконавців, щоб краще підтримувати екосистему навколо.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@ Nó sẽ bao gồm những nội dung có thể không được cấp phép đú
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>Tôi hiểu</value> <value>Tôi hiểu</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Nghệ Sĩ Nổi Bật là những nghệ sĩ âm nhạc đã hợp tác với osu! để cung cấp tuyển chọn các tác phẩm của họ cho phép sử dụng trong các beatmap. Đối với một số phiên bản phát hành của osu!, chúng tôi chỉ giới thiệu các beatmap của các nghệ sĩ nổi bật nhằm hỗ trợ tốt hơn cho hệ sinh thái xung quanh.</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>我了解並關閉分類</value> <value>我了解並關閉分類</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精選藝術家是指與 osu! 合作,將其部分曲目授權用於製作圖譜的音樂藝術家。在某些 osu! 版本發布時,我們僅會展示精選藝術家的圖譜,以更好地支持周邊生態系統。</value>
</data>
</root> </root>

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@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve"> <data name="understood" xml:space="preserve">
<value>我已知悉</value> <value>我已知悉</value>
</data> </data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精选艺术家与 osu! 合作允许在游戏中使用他们创作的部分歌曲制作谱面。在部分平台osu! 只展示精选艺术家谱面,以更好地支持版权生态。</value>
</data>
</root> </root>

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@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="circles" xml:space="preserve">
<value>Circles</value>
</data>
<data name="sliders" xml:space="preserve">
<value>Sliders</value>
</data>
<data name="spinners" xml:space="preserve">
<value>Spinners</value>
</data>
<data name="hits" xml:space="preserve">
<value>Hits</value>
</data>
<data name="drumrolls" xml:space="preserve">
<value>Drumrolls</value>
</data>
<data name="swells" xml:space="preserve">
<value>Swells</value>
</data>
<data name="fruits" xml:space="preserve">
<value>Fruits</value>
</data>
<data name="juice_streams" xml:space="preserve">
<value>Juice Streams</value>
</data>
<data name="banana_showers" xml:space="preserve">
<value>Banana Showers</value>
</data>
<data name="notes" xml:space="preserve">
<value>Notes</value>
</data>
<data name="hold_notes" xml:space="preserve">
<value>Hold Notes</value>
</data>
</root>

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@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Публікацыя карты</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Падзяліцеся сваёй картай з усім светам!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Правы на выкарыстанне медыя</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Зразумела</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Частыя пытанні</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Параметры публікацыі</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Апублікаваць карту!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Пераўтварэнне ў сумяшчальны фармат...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Падрыхтоўка да загрузцы...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Загрузка змесціва карты...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Завяршэнне...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Перш чым працягнуць, мы просім вас праверыць, ці дазволена выкарыстоўваць загружанае вамі змесціва. Звярніце ўвагу, што вы адказныя за апублікаваны вамі кантэнт на платформе osu!. Калі сумняваецеся, калі ласка, атрымаеце дазвол ад аўтараў перад загрузкай!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Азнаёміцца з кіраўніцтвам па правілах выкарыстання медыя</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Крытэрыі ранкинга карт</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Не ўпэўненыя, што карта адпавядаюць усім правілам і рэкамендацыям? Паспрабуйцце звярнуцца са спісам неабходных крытэрыяў, паскорыце працэс атрымання рэйтынгу!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Працэдура ранкинга</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Хочаце даведацца больш аб этапах атрымання рэйтынгу? Вывучыце падрабязны артыкул на вікі!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Форум для абмеркавання маппинга</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Ёсць пытанні па маппингу і працэдуры ранкинга? Задайце іх на форуме!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Форум для пошуку модероў</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Узніклі праблемы з атрыманнем зваротнай сувязі? Пастаўце карту ў чаргу моддера!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>У якой катэгорыі апублікаваць карту?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>У распрацоўцы/патрэбна дапамога (не завершана, не гатовая да атрымання рэйтынгу)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>На разглядзе (завершана, гатовая да атрымання рэйтынгу)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Атрымліваць апавяшчэнні аб водгуках на карту</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Адкрыць у браўзэры пасля загрузкі</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Заўвага: каб гульцы ўсіх версій osu! змаглі атрымаць асалоду ад вашай картай, яна будзе ператворана ў назад-сумяшчальны фармат. Мы зрабілі ўсё магчымае для выключэння ўплыву гэтага працэсу на зыходны стан карты, аднак некаторыя даныя новых функцый, не падтрымоўваных папярэднімі версіямі osu!, у любым выпадку могуць быць страчаныя.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Нельга апублікаваць пустую карту.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Абнавіць карту!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Загрузіць НОВУЮ карту!</value>
</data>
</root>

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