Compare commits
8 Commits
2019.731.0
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2019.823.0
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568d36cb72 |
17
appveyor_deploy.yml
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17
appveyor_deploy.yml
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@@ -0,0 +1,17 @@
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clone_depth: 1
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version: '{build}'
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skip_non_tags: true
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image: Visual Studio 2017
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configuration: Release
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platform: Any CPU
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before_build:
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- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
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build_script:
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- cmd: dotnet pack osu.Game.Resources /p:Version=%APPVEYOR_BUILD_VERSION%
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artifacts:
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- path: osu.Game.Resources/bin/Any CPU/Release/**/*.nupkg
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deploy:
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- provider: Environment
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name: nuget
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- provider: Environment
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name: github
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BIN
osu.Game.Resources/Samples/Gameplay/normal-spinnerbonus.wav
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BIN
osu.Game.Resources/Samples/Gameplay/normal-spinnerbonus.wav
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BIN
osu.Game.Resources/Samples/Gameplay/normal-spinnerspin.wav
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BIN
osu.Game.Resources/Samples/Gameplay/normal-spinnerspin.wav
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BIN
osu.Game.Resources/Samples/Gameplay/soft-spinnerbonus.wav
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BIN
osu.Game.Resources/Samples/Gameplay/soft-spinnerbonus.wav
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osu.Game.Resources/Samples/Gameplay/soft-spinnerspin.wav
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osu.Game.Resources/Samples/Gameplay/soft-spinnerspin.wav
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@@ -6,9 +6,9 @@ uniform highp vec2 flashlightSize;
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uniform lowp float flashlightDim;
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const float smoothness = 1.1;
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const mediump float smoothness = 1.1;
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lowp vec4 getColourAt(vec2, vec2, vec4);
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lowp vec4 getColourAt(highp vec2, highp vec2, lowp vec4);
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void main(void)
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{
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BIN
osu.Game.Resources/Textures/Menu/logo-triangles.mp4
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BIN
osu.Game.Resources/Textures/Menu/logo-triangles.mp4
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BIN
osu.Game.Resources/Tracks/triangles.osz
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BIN
osu.Game.Resources/Tracks/triangles.osz
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