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11 Commits

Author SHA1 Message Date
Dan Balasescu
821fa43611 Merge pull request #121 from peppy/update-spm-counter-anchoring
Update stable SPM counter to not require anchoring to bottom of screen
2021-04-12 18:04:02 +09:00
Dean Herbert
4ae1858034 Update stable SPM counter to not require anchoring to bottom of screen 2021-04-12 13:39:24 +09:00
Dean Herbert
440ee653db Merge pull request #120 from nekodex/ui-sounds-iteration-2
New UI sounds for osu!lazer (iteration two)
2021-04-09 23:44:32 +09:00
Jamie Taylor
5ef2018d67 another iteration of lazer ui sounds 2021-04-09 22:04:13 +09:00
Dean Herbert
fcaca5ba7f Merge pull request #119 from nekodex/new-heartbeat-sounds
Update OsuLogo heartbeat/downbeat samples
2021-02-11 17:21:47 +09:00
Jamie Taylor
740561ded0 Update OsuLogo heartbeat/downbeat samples 2021-02-11 16:42:48 +09:00
Dean Herbert
2692d3721c Merge pull request #118 from nekodex/new-ui-sounds
New UI sounds for osu!lazer (first pass)
2021-02-11 14:10:28 +09:00
Jamie Taylor
85c55d9f51 Rename sample to be more descriptive 2021-02-10 18:20:02 +09:00
Jamie Taylor
8676edcc06 First-pass of new UI sounds for osu!lazer 2021-02-10 16:09:44 +09:00
Dan Balasescu
2f322fff32 Merge pull request #117 from peppy/normalise-sample-volume
Apply sample normalisation to loud samples
2020-12-02 15:09:16 +09:00
Dean Herbert
2e14fa17ea Apply sample normalisation to loud samples
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.

I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
2020-12-01 18:41:18 +09:00
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