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18 Commits

Author SHA1 Message Date
Dean Herbert
ff31ae4748 Merge pull request #101 from smoogipoo/update-cursortrail-shader
Add TexRect to CursorTrail shader
2020-06-01 18:55:11 +09:00
smoogipoo
b38d484c40 Add TexRect to CursorTrail shader 2020-05-07 19:13:17 +09:00
Dan Balasescu
93708000ad Merge pull request #100 from peppy/add-taiko-slider
Add taiko "slider" resources
2020-05-04 00:55:01 +09:00
Dean Herbert
1383fb7fd2 Add taiko "slider" resources 2020-05-01 19:41:36 +09:00
Dean Herbert
1d0c916590 Merge pull request #99 from Craftplacer/taiko-don
Add taiko mascot resources
2020-04-24 09:59:45 +09:00
Dan Balasescu
93aac715f8 Merge pull request #97 from peppy/add-taiko-hitcircle-resources
Add missing taiko samples and hitcircle resources
2020-04-12 17:43:40 +09:00
Dean Herbert
d5869a9bfe Add missing taiko samples and hitcircle resources 2020-04-11 14:04:30 +09:00
Craftplacer
1ced938f43 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-06 01:55:25 +02:00
Craftplacer
bc11af25d4 Add legacy pippi don textures 2020-04-06 01:52:08 +02:00
Dean Herbert
35af4862ed Merge pull request #96 from peppy/add-taiko-drum
Add taiko legacy skin resources
2020-04-03 18:23:13 +09:00
Dean Herbert
8dfedcdfa6 Add taiko legacy skin resources 2020-04-03 18:01:06 +09:00
Dean Herbert
49c442fe36 Merge pull request #95 from smoogipoo/add-mania-resources
Add mania lighting textures
2020-04-02 21:40:20 +09:00
smoogipoo
187820f49a Add mania lighting textures 2020-04-02 16:00:25 +09:00
Dean Herbert
ce0994fe1a Merge pull request #94 from smoogipoo/add-mania-resources
Add skinnable mania resources
2020-03-31 21:18:05 +09:00
smoogipoo
5150ba1a34 Update resources + add 2x variants 2020-03-31 19:51:56 +09:00
smoogipoo
ec6a4a8788 Add skinnable mania resources 2020-03-31 11:04:34 +09:00
Dean Herbert
ff20e55a16 Merge pull request #93 from EVAST9919/wiki-icon
Add icon for wiki overlay header
2020-03-25 09:22:18 +09:00
Andrei Zavatski
f0be6f4254 Add icon for wiki overlay header 2020-03-24 15:40:11 +03:00
88 changed files with 5 additions and 1 deletions

View File

@@ -1,12 +1,14 @@
attribute vec2 m_Position;
attribute vec4 m_Colour;
attribute vec2 m_TexCoord;
attribute vec4 m_TexRect;
attribute float m_Time;
varying vec2 v_DrawingPosition;
varying vec2 v_MaskingPosition;
varying vec4 v_Colour;
varying vec2 v_TexCoord;
varying vec4 v_TexRect;
uniform mat4 g_ProjMatrix;
uniform mat3 g_ToMaskingSpace;
@@ -27,5 +29,7 @@ void main(void)
v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
}
}

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