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20 Commits

Author SHA1 Message Date
Dean Herbert
6cb9677bc8 Move welcome text to correct subdirectory 2020-06-22 16:48:02 +09:00
Dean Herbert
4910e1bd08 Merge pull request #103 from MiraiSubject/fallback-intro 2020-06-22 16:45:52 +09:00
Shivam
193b30d149 Remove @2x suffix 2020-06-14 17:09:00 +02:00
Shivam
92a54f4fe4 Change capitalisation of the welcome folder 2020-06-13 15:29:29 +02:00
Shivam
9f676305f1 Move welcome and seeya to the base directory of intro
They are right now being used by both triangles (if startup music is beatmap) and circles
2020-06-12 15:56:09 +02:00
Dean Herbert
1e0f4d7923 Merge pull request #104 from totallyrobot/pause-loooop
Add pause loop sample
2020-06-12 16:49:27 +09:00
TotallyRobot
8d932bfa6b Move and rename pause loop file 2020-06-06 20:55:21 +02:00
TotallyRobot
edf43d2e12 Add pause loop sample 2020-06-06 16:29:22 +02:00
Shivam
27204b087e Add the original welcome sprite 2020-06-02 20:53:00 +02:00
Shivam
b48a1f45bd Rename from legacy to welcome 2020-06-02 13:21:11 +02:00
Shivam
b45de76e64 Rename fallback to legacy 2020-06-02 13:07:06 +02:00
Shivam
62d444baf0 Use original file names and separate into folders 2020-06-02 12:55:47 +02:00
Shivam
9ecfb4563e Add "stable fallback" intro samples 2020-06-02 12:19:22 +02:00
Shivam
06dc0666c2 move the original welcome/seeya to a subfolder 2020-06-02 12:19:00 +02:00
Dean Herbert
fe4e998e9c Merge pull request #102 from MiraiSubject/fallback-audio
Add nekodex' welcome to osu! audio track
2020-06-02 13:50:37 +09:00
Shivam
fa0bf9fb18 Add nekodex' welcome to osu! 2020-06-02 03:40:35 +02:00
Dean Herbert
ff31ae4748 Merge pull request #101 from smoogipoo/update-cursortrail-shader
Add TexRect to CursorTrail shader
2020-06-01 18:55:11 +09:00
smoogipoo
b38d484c40 Add TexRect to CursorTrail shader 2020-05-07 19:13:17 +09:00
Dan Balasescu
93708000ad Merge pull request #100 from peppy/add-taiko-slider
Add taiko "slider" resources
2020-05-04 00:55:01 +09:00
Dean Herbert
1383fb7fd2 Add taiko "slider" resources 2020-05-01 19:41:36 +09:00
11 changed files with 5 additions and 1 deletions

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@@ -1,12 +1,14 @@
attribute vec2 m_Position;
attribute vec4 m_Colour;
attribute vec2 m_TexCoord;
attribute vec4 m_TexRect;
attribute float m_Time;
varying vec2 v_DrawingPosition;
varying vec2 v_MaskingPosition;
varying vec4 v_Colour;
varying vec2 v_TexCoord;
varying vec4 v_TexRect;
uniform mat4 g_ProjMatrix;
uniform mat3 g_ToMaskingSpace;
@@ -27,5 +29,7 @@ void main(void)
v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
}
}

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