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20 Commits
2020.427.0
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2020.622.1
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osu.Game.Resources/Samples/Gameplay/pause-loop.mp3
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osu.Game.Resources/Samples/Gameplay/pause-loop.mp3
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osu.Game.Resources/Samples/Intro/Welcome/seeya.mp3
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osu.Game.Resources/Samples/Intro/Welcome/seeya.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome_piano.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome_piano.mp3
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@@ -1,12 +1,14 @@
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attribute vec2 m_Position;
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attribute vec4 m_Colour;
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attribute vec2 m_TexCoord;
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attribute vec4 m_TexRect;
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attribute float m_Time;
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varying vec2 v_DrawingPosition;
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varying vec2 v_MaskingPosition;
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varying vec4 v_Colour;
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varying vec2 v_TexCoord;
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varying vec4 v_TexRect;
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uniform mat4 g_ProjMatrix;
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uniform mat3 g_ToMaskingSpace;
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@@ -27,5 +29,7 @@ void main(void)
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v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
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v_TexCoord = m_TexCoord;
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v_TexRect = m_TexRect;
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gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
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}
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}
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osu.Game.Resources/Skins/Legacy/taiko-slider-fail@2x.png
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osu.Game.Resources/Skins/Legacy/taiko-slider-fail@2x.png
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After Width: | Height: | Size: 100 KiB |
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osu.Game.Resources/Skins/Legacy/taiko-slider@2x.png
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osu.Game.Resources/Skins/Legacy/taiko-slider@2x.png
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After Width: | Height: | Size: 94 KiB |
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osu.Game.Resources/Textures/Intro/Welcome/welcome_text.png
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osu.Game.Resources/Textures/Intro/Welcome/welcome_text.png
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After Width: | Height: | Size: 85 KiB |
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osu.Game.Resources/Tracks/welcome.osz
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osu.Game.Resources/Tracks/welcome.osz
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