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33 Commits

Author SHA1 Message Date
Dean Herbert
440ee653db Merge pull request #120 from nekodex/ui-sounds-iteration-2
New UI sounds for osu!lazer (iteration two)
2021-04-09 23:44:32 +09:00
Jamie Taylor
5ef2018d67 another iteration of lazer ui sounds 2021-04-09 22:04:13 +09:00
Dean Herbert
fcaca5ba7f Merge pull request #119 from nekodex/new-heartbeat-sounds
Update OsuLogo heartbeat/downbeat samples
2021-02-11 17:21:47 +09:00
Jamie Taylor
740561ded0 Update OsuLogo heartbeat/downbeat samples 2021-02-11 16:42:48 +09:00
Dean Herbert
2692d3721c Merge pull request #118 from nekodex/new-ui-sounds
New UI sounds for osu!lazer (first pass)
2021-02-11 14:10:28 +09:00
Jamie Taylor
85c55d9f51 Rename sample to be more descriptive 2021-02-10 18:20:02 +09:00
Jamie Taylor
8676edcc06 First-pass of new UI sounds for osu!lazer 2021-02-10 16:09:44 +09:00
Dan Balasescu
2f322fff32 Merge pull request #117 from peppy/normalise-sample-volume
Apply sample normalisation to loud samples
2020-12-02 15:09:16 +09:00
Dean Herbert
2e14fa17ea Apply sample normalisation to loud samples
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.

I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
2020-12-01 18:41:18 +09:00
Dan Balasescu
42977bff23 Merge pull request #116 from peppy/add-applause-samples
Add applause samples
2020-10-30 12:38:31 +09:00
Dean Herbert
95a8fc1844 Add applause samples 2020-10-29 16:12:59 +09:00
Dan Balasescu
490d6a4487 Merge pull request #115 from peppy/add-legacy-scorebar-sprites
Add legacy scorebar sprites
2020-10-16 22:59:39 +09:00
Dean Herbert
6ad5094b9f Add legacy scorebar sprites 2020-10-16 17:27:30 +09:00
Dan Balasescu
968f491e3f Merge pull request #114 from peppy/reduce-icon-padding
Reduce beatmap details icon whitespace padding
2020-09-04 14:07:24 +09:00
Dean Herbert
e6bb5f0ef6 Reduce beatmap details icon whitespace padding 2020-09-04 13:08:27 +09:00
Dan Balasescu
41face8af4 Merge pull request #113 from peppy/add-missing-icons
Update and add missing icons
2020-09-03 19:52:35 +09:00
Dean Herbert
de9132a7d7 Remove space in directory 2020-09-03 17:42:53 +09:00
Dean Herbert
59efcb23f7 Add new icons 2020-09-03 17:01:00 +09:00
Dean Herbert
0984b46926 Update and add missing icons 2020-09-03 16:35:36 +09:00
Dan Balasescu
18254992a5 Merge pull request #112 from peppy/shorter-seeya
Shorten "welcome" intro outro voice to match lazer fade duration
2020-09-03 14:22:53 +09:00
Dean Herbert
9dfffd1e89 Shorten "welcome" intro outro voice to match lazer fade duration 2020-09-03 13:05:54 +09:00
Dean Herbert
a7df4bc0e0 Merge pull request #111 from Wieku/heartbeat-fix 2020-08-11 15:17:25 +09:00
Dean Herbert
7ea62f7d79 Shorten in length 2020-08-11 15:17:00 +09:00
Sebastian Krajewski
6850dd5773 Trim silence at the beginning of osu-logo-heartbeat 2020-08-11 08:00:46 +02:00
Sebastian Krajewski
500f5f4f29 Replace osu-logo-heartbeat with WAV version of it 2020-08-11 07:51:50 +02:00
Dan Balasescu
760bbe0d18 Merge pull request #110 from peppy/add-banana-catch-sound
Add banana catch sound
2020-07-31 12:40:52 +09:00
Dean Herbert
e81f149d8d Add banana catch sound 2020-07-30 17:55:44 +09:00
Dean Herbert
3fbb90b2f2 Revert "Apply lightweight png compression"
This reverts commit 06d4fd2fb8.
2020-07-27 14:03:32 +09:00
jorolf
b4615aeed8 Grey logo animation (#109)
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-07-27 13:43:39 +09:00
jorolf
cbc76e1ab6 Add Triangles logo animation texture and shader (#105)
Co-authored-by: Sebastian Krajewski <mail@wieku.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-07-15 18:54:57 +09:00
Dan Balasescu
70925f8165 Merge pull request #108 from HakuraSukinoe/thailand-font
Thailand font
2020-07-15 13:35:29 +09:00
HakuraSukinoe
79b6e52d2e Change to Noto Thai 2020-07-07 13:11:25 +07:00
HakuraSukinoe
a0a31372c3 Added Thai Font
Yeah i added for osu!lazer
2020-07-07 12:35:27 +07:00
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@@ -0,0 +1,14 @@
#include "sh_Utils.h"
varying mediump vec2 v_TexCoord;
varying lowp vec4 v_Colour;
uniform lowp sampler2D m_Sampler;
uniform lowp float progress;
void main(void)
{
vec4 colour = toSRGB(texture2D(m_Sampler, v_TexCoord, -0.9));
gl_FragColor = colour.r < progress ? toSRGB(vec4(v_Colour.rgb, v_Colour.a * colour.a)) : vec4(0);
}

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