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49 Commits

Author SHA1 Message Date
Dean Herbert
43d153b7be Merge pull request #190 from ppy/l10n_master
Update localisations
2022-04-17 14:52:12 +09:00
Dean Herbert
55c1e7d225 Pull in latest updates from osu-web 2022-04-17 14:47:46 +09:00
Dean Herbert
8005b4d148 Update translations from crowdin 2022-04-17 13:31:51 +09:00
Dean Herbert
c3efbb28ea Add new client localisations 2022-04-17 13:30:47 +09:00
Dean Herbert
4a3e1d3c49 Merge pull request #187 from smoogipoo/zh-hant
Redirect zh-TW alias to zh-Hant
2022-04-17 12:21:48 +09:00
Dean Herbert
f0aff9a15d Merge pull request #188 from nekodex/demuffle
UI SFX Iteration
2022-04-15 20:39:47 +09:00
Jamie Taylor
6889cb4918 New osu-logo hover samples 2022-04-15 20:25:19 +09:00
Jamie Taylor
9ee0490240 "De-muffled" samples 2022-04-15 20:14:04 +09:00
Dan Balasescu
8316555a21 Rename all existing files 2022-04-12 13:50:06 +09:00
Dan Balasescu
c7278ef217 Upgrade appveyor images 2022-04-12 13:09:23 +09:00
Dan Balasescu
41f43dd8ce Redirect zh-TW alias to zh-Hant 2022-04-12 13:06:08 +09:00
Dean Herbert
f8812ab77b Merge pull request #186 from nekodex/mp-countdown-2
Add new samples for the multiplayer lobby countdown timer warning
2022-04-07 13:25:43 +09:00
Jamie Taylor
f9a04a33f3 MP lobby countdown SFX iteration #2 2022-04-07 12:59:05 +09:00
Dean Herbert
7a2de756c6 Merge pull request #185 from ppy/l10n_master
Update translations
2022-04-05 00:51:39 +09:00
Dean Herbert
4b540ad9e9 Update osu-web sourced translations from crowdin 2022-04-05 00:28:18 +09:00
Dean Herbert
083f92f98d Update translations from crowdin 2022-04-05 00:28:11 +09:00
Dean Herbert
9407089dd5 Add new client localisations 2022-04-05 00:26:53 +09:00
Dean Herbert
a94756b147 Merge pull request #184 from nekodex/mp-countdown
Add samples for multiplayer lobby countdown timer
2022-04-02 11:09:05 +09:00
Jamie Taylor
1d709912a3 MP lobby countdown sfx iteration 2022-04-01 21:32:52 +09:00
Dean Herbert
3e97ce3228 Merge pull request #183 from nekodex/mp-shorten
Replace multiplayer lobby samples with shorter variants
2022-03-24 13:22:24 +09:00
Jamie Taylor
8ae10cbb76 Replace most of the multiplayer lobby samples with shorter variants 2022-03-24 12:22:08 +09:00
Dean Herbert
7df1197879 Merge pull request #182 from ppy/l10n_master
Update translations from crowdin
2022-03-20 02:32:40 +09:00
Dean Herbert
d16fcab205 Update translations from crowdin 2022-03-20 01:13:09 +09:00
Dean Herbert
3c1a2c2554 Merge pull request #181 from nekodex/hover-click-iteration
Iteration on hover/select/cursor-tap samples
2022-03-04 22:18:43 +09:00
Jamie Taylor
24f54646b2 Iteration on hover/select/cursor-tap samples 2022-03-04 19:58:03 +09:00
Dean Herbert
03d151b1da Merge pull request #180 from ppy/l10n_master
Update translations in line with osu-web + crowdin
2022-02-27 21:09:04 +09:00
Dean Herbert
83a56038c2 Update osu-web sourced translations from crowdin
Update osu-web sourced translations from crowdin
2022-02-27 21:04:03 +09:00
Dean Herbert
b88788ae70 Update translations from crowdin 2022-02-27 20:22:45 +09:00
Dean Herbert
277d304012 Merge pull request #178 from ppy/l10n_master
Update translations from crowdin
2022-02-11 14:51:43 +09:00
Dean Herbert
9200076233 Update osu-web sourced translations from crowdin 2022-02-11 14:50:04 +09:00
Dean Herbert
3bb2757802 Update translations from crowdin 2022-02-11 13:48:13 +09:00
Dean Herbert
3f40ce0f2b Merge pull request #177 from nekodex/songselect-confirm-iteration
SongSelect 'confirm' sample iteration
2022-02-10 21:56:56 +09:00
Jamie Taylor
888f421897 SongSelect 'confirm' sample iteration 2022-02-10 21:47:05 +09:00
Dean Herbert
05651518e6 Merge pull request #176 from nekodex/songselect-iteration
New iteration of song select samples
2022-02-04 21:31:22 +09:00
Jamie Taylor
6e7f7f537f Reduce volume of 'random' sample for better layering 2022-02-04 20:19:33 +09:00
Jamie Taylor
b6330fb1c2 New iteration of song select samples 2022-02-04 20:18:59 +09:00
Dean Herbert
e3d2903b5d Merge pull request #175 from ppy/l10n_master
Update translations from crowdin
2022-02-02 15:16:40 +09:00
Dean Herbert
357b3fa2f0 Update translations from crowdin 2022-02-02 15:12:25 +09:00
Dean Herbert
89f5eeca58 Merge pull request #174 from nekodex/cursor-tap
Add 'cursor tap' sample
2022-02-02 15:07:12 +09:00
Jamie Taylor
025f200ea6 Add 'cursor tap' sample 2022-01-28 18:05:08 +09:00
Dean Herbert
2b5b6a31cf Merge pull request #172 from nekodex/songselect-random
Add samples for song select random
2022-01-28 16:11:42 +09:00
Jamie Taylor
6541999558 Add samples for SongSelect random 2022-01-28 11:48:42 +09:00
Dan Balasescu
1816a47e1c Merge pull request #171 from ppy/l10n_master
Update localisations
2022-01-24 15:53:40 +09:00
Dean Herbert
dd745d9d2c Update translations from crowdin 2022-01-24 15:49:28 +09:00
Dean Herbert
44c7524378 Add new client localisations 2022-01-24 15:48:24 +09:00
Dean Herbert
35f9b46eb0 Merge pull request #170 from nekodex/host-changed-sample
Add sample for multiplayer host change
2022-01-15 19:13:59 +09:00
Jamie Taylor
818c4ee034 Add sample for multiplayer host change 2022-01-14 17:48:28 +09:00
Dean Herbert
b558acffe6 Merge pull request #169 from nekodex/new-fail-again
New new gameplay fail sample
2022-01-13 22:37:06 +09:00
Jamie Taylor
1352924b24 New new gameplay fail sample 2022-01-13 18:41:34 +09:00
1162 changed files with 22260 additions and 5297 deletions

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@@ -1,6 +1,6 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:

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@@ -1,7 +1,7 @@
clone_depth: 1
version: '{build}'
skip_non_tags: true
image: Visual Studio 2019
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:

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@@ -39,4 +39,4 @@ files:
uk: uk
vi: vi
zh-CN: zh
zh-TW: zh-TW
zh-TW: zh-Hant

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Прылада вываду</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стэрэаэфект хітсаўндаў</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Агульнае</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Устройство за възпроизвеждане</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео разделение на ударните звуци</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Основна</value>
</data>

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@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Zvuk</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Zařízení</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Hlasitost</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Výstupní zařízení</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Stereo oddělení zvuků úderů</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Celková hlasitost</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Celková hlasitost (neaktivní okno)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efekty</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>Hudba</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Změna offsetu</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Offset zvuku</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Průvodce offsetem</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Dispositivo de salida</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separación estéreo de efectos de sonido</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>General</value>
</data>

View File

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>صدا</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>دستگاه ها</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>درجه صدا</value>
</data>
<data name="output_device" xml:space="preserve">
<value>دستگاه خروجی</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>جداسازی استریو Hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>استاد</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>استاد (پنجره غیر فعال)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>اثر</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>موسیقی</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>تنظیم افست</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>افست صوتی</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>افست جادوگر</value>
</data>
</root>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Äänentoistolaite</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Osumaäänien stereokanta</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Päävoimakkuus</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Output device</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo separation</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Master</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Périphérique de sortie</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Séparation stéréo des bruitages</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Général</value>
</data>

View File

@@ -62,19 +62,22 @@
<value>Audio</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Peranti Output</value>
<value>Perangkat</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Volume</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Piranti output</value>
<value>Perangkat output</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Pemisahan stereo hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Master</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Master (saat layar osu! tidak aktif)</value>
<value>Master (pada saat layar osu! tidak aktif)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efek</value>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Dispositivo di output</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separazione stereo degli hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Generale</value>
</data>

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@@ -67,6 +67,12 @@
<data name="volume_header" xml:space="preserve">
<value>音量</value>
</data>
<data name="output_device" xml:space="preserve">
<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドのステレオ分離</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>マスター</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>출력 장치</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>히트사운드 스테레오 분리</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>마스터</value>
</data>

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@@ -70,11 +70,14 @@
<data name="output_device" xml:space="preserve">
<value>Uitvoerapparaat</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Stereosplitsing hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Algemeen</value>
<value>Hoofdvolume</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Algemeen (venster inactief)</value>
<value>Hoofdvolume (venster inactief)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Effect</value>
@@ -89,6 +92,6 @@
<value>Audio-offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset assistent</value>
<value>Offset-assistent</value>
</data>
</root>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Urządzenie wyjścia</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separacja stereo dźwięków uderzenia</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Ogólna</value>
</data>

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@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Audio</value>
<value>Áudio</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Dispositivos</value>
@@ -68,10 +68,13 @@
<value>Volume</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispositivo de Saída</value>
<value>Dispositivo de saída</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separação do som estéreo de hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Volume Principal</value>
<value>Volume principal</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Mestre (janela inativa)</value>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Устройство воспроизведения</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стереоэффект к хитсаундам</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Общая</value>
</data>

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@@ -67,6 +67,12 @@
<data name="volume_header" xml:space="preserve">
<value>Volym</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Utmatningsenhet</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Träffljud stereo seperation</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Huvud</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Çıkış cihazı</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo ayrımı</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Ana ses</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Пристрій відтворення</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео розділення хітсаундів</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Майстер</value>
</data>

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@@ -70,11 +70,14 @@
<data name="output_device" xml:space="preserve">
<value>Thiết bị đầu ra</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Tách hitsound sang hai bên</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Chung</value>
<value>Tổng</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Chung (ngoài cửa sổ)</value>
<value>Tổng (ngoài cửa sổ)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Hiệu ứng</value>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>輸出裝置</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>打擊音效空間感</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>主音量</value>
</data>

View File

@@ -62,7 +62,7 @@
<value>音频</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>输出设备</value>
<value>设备</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>音量</value>
@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>输出设备</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>打击音效立体声分离度</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>主音量</value>
</data>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Аўсэт карты</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Мінулая гульня:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Мінулая гульня занадта кароткая для каліброўкі</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Адкалібраваць карыстаясь мінулай гульнёй</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(аб'екты з'яўляюцца пазней)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(аб'екты з'яўляюцца раней)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmapy</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Předchozí hra:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Předchozí hra je příliš krátká pro použití ke kalibraci</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrovat pomocí poslední hry</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objekty se objeví později)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit objekty se objeví dříve)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensación del mapa</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jugada anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La jugada anterior es demasiado corta para usarla para la calibración</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usando la última jugada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(las notas aparecen más tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(las notas aparecen antes)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Décalage de la beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partie précédente :</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La partie précédente est trop courte pour être utilisée pour la calibration</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrer en utilisant la dernière partie</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(les objets apparaissent plus tard)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(les objets apparaissent plus tôt)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Permainan sebelumnya:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Durasi permainan sebelumnya terlalu pendek untuk dapat dijadikan acuan</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Atur berdasarkan permainan sebelumnya</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek muncul lebih akhir)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objek muncul lebih awal)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partita precedente:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Partita precedente troppo corta per la calibrazione</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibra utilizzando la scorsa partita</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(gli oggetti appaiono più tardi)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(gli oggetti appaiono prima)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>ビートマップオフセット</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>前回のプレイ:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>前回のプレイ時間が短すぎるためキャリブレーションは利用できません</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>最終プレイを利用して調整する</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ヒットオブジェクトは後で表示されます)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ヒットオブジェクトは先に表示されます)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap-offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Vorige play:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Vorige play te kort voor kalibratie</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibreren a.d.h.v. laatste play</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hitobjecten verschijnen later)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hitobjecten verschijnen eerder)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Previous play:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Previous play too short to use for calibration</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrate using last play</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objects appear later)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit objects appear earlier)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Сдвиг карты относительно трека</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Предыдущая игра:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Предыдущая игра слишком короткая для калибровки</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Откалибровать по предыдущей игре</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ноты появляются позже)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ноты появляются раньше)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Оффсет мапи</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Попередня спроба:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Попередня спроба занадто коротка для використання калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібрувати використовуючи останню спробу</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(об'єктів раніше)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>圖譜音訊偏移</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>上次遊玩:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>上次的遊玩時長過短,無法用於校準</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>使用上次的遊玩資料校準</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(打擊物件延後出現)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(打擊物件提早出現)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>谱面偏移</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>上次游玩:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>上次游玩时间太短,不能用于校准</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>使用上次游玩数据校准</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(物件延后出现)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(物件提前出现)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Zkratky a nastavení kláves</value>
</data>
<data name="configure" xml:space="preserve">
<value>Nastavit</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>změnit globální zkratky a nastavení kláves</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>میانبر و اتصالات گیم پلی</value>
</data>
<data name="configure" xml:space="preserve">
<value>پیکربندی کنید</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>کلیدهای میانبر جهانی و اتصالات گیم پلی را تغییر دهید</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Raccourcis du jeu</value>
<value>Raccourcis et touches de jeu</value>
</data>
<data name="configure" xml:space="preserve">
<value>Configurer</value>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Konfigurasi tombol-tombol input dan shortcut</value>
<value>Konfigurasi tombol input dan shortcut</value>
</data>
<data name="configure" xml:space="preserve">
<value>Atur</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>ubah konfigurasi tombol-tombol input dan tombol-tombol shortcut yang ada</value>
<value>ubah konfigurasi tombol input dan shortcut</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>تکی</value>
</data>
<data name="multi" xml:space="preserve">
<value>چندتایی</value>
</data>
<data name="playlists" xml:space="preserve">
<value>لیست های پخش</value>
</data>
<data name="play" xml:space="preserve">
<value>بازی</value>
</data>
<data name="edit" xml:space="preserve">
<value>ویرایش</value>
</data>
<data name="browse" xml:space="preserve">
<value>مرور کردن</value>
</data>
<data name="settings" xml:space="preserve">
<value>تنظیمات</value>
</data>
<data name="back" xml:space="preserve">
<value>برگشت</value>
</data>
<data name="exit" xml:space="preserve">
<value>خروج</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>listes de lecture</value>
<value>playlists</value>
</data>
<data name="play" xml:space="preserve">
<value>jouer</value>

View File

@@ -83,7 +83,6 @@
<value>terug</value>
</data>
<data name="exit" xml:space="preserve">
<value>
afsluiten</value>
<value>afsluiten</value>
</data>
</root>

View File

@@ -80,9 +80,9 @@
<value>настройки</value>
</data>
<data name="back" xml:space="preserve">
<value>вернуться</value>
<value>назад</value>
</data>
<data name="exit" xml:space="preserve">
<value>выйти</value>
<value>выход</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>một mình</value>
</data>
<data name="multi" xml:space="preserve">
<value>đa</value>
<value>nhiều</value>
</data>
<data name="playlists" xml:space="preserve">
<value>danh sách</value>
@@ -74,7 +74,7 @@
<value>chỉnh sửa</value>
</data>
<data name="browse" xml:space="preserve">
<value>trình duyệt</value>
<value>duyệt</value>
</data>
<data name="settings" xml:space="preserve">
<value>cài đặt</value>

View File

@@ -62,6 +62,6 @@
<value>tchat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>rejoignez la discussion en temps réel</value>
<value>rejoindre la discussion en temps réel</value>
</data>
</root>

View File

@@ -62,6 +62,6 @@
<value>чат</value>
</data>
<data name="header_description" xml:space="preserve">
<value>приєднатися до спілкування</value>
<value>долучитися до спілкування</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>لغو</value>
</data>
<data name="clear" xml:space="preserve">
<value>پاک کردن</value>
</data>
<data name="enabled" xml:space="preserve">
<value>فعال</value>
</data>
<data name="disabled" xml:space="preserve">
<value>غیرفعال</value>
</data>
<data name="default" xml:space="preserve">
<value>پیش فرض</value>
</data>
<data name="width" xml:space="preserve">
<value>عرض</value>
</data>
<data name="height" xml:space="preserve">
<value>ارتفاع</value>
</data>
<data name="downloading" xml:space="preserve">
<value>درحال دانلود...</value>
</data>
<data name="importing" xml:space="preserve">
<value>وارد کردن...</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>Hapus</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Aktif</value>
<value>Diaktifkan</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Dinonaktifkan</value>

View File

@@ -67,6 +67,9 @@
<data name="enabled" xml:space="preserve">
<value>有効</value>
</data>
<data name="disabled" xml:space="preserve">
<value>無効</value>
</data>
<data name="default" xml:space="preserve">
<value>既定</value>
</data>

View File

@@ -80,9 +80,9 @@
<value>Hoogte</value>
</data>
<data name="downloading" xml:space="preserve">
<value>Bezig met downloaden...</value>
<value>Downloaden...</value>
</data>
<data name="importing" xml:space="preserve">
<value>Bezig met importeren...</value>
<value>Importeren...</value>
</data>
</root>

View File

@@ -67,6 +67,9 @@
<data name="enabled" xml:space="preserve">
<value>Ativado</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Desativado</value>
</data>
<data name="default" xml:space="preserve">
<value>Predefinido</value>
</data>

View File

@@ -65,7 +65,7 @@
<value>Xóa</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Đã bật</value>
<value>Bật</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Tắt</value>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Выдаліць увесь кэш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Изчистване на всички кешове</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Ladění</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Zobrazit logovací překrytí</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Obejít vykreslování zepředu dozadu</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importovat soubory</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Paměť</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Vymazat všechny mezipaměti</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Zmenšit velikost databáze Realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Alle Caches löschen</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Komprimiere Realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Borrar todas las memorias caché</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar Realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>اشکال زدایی</value>
</data>
<data name="general_header" xml:space="preserve">
<value>عمومی</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>نمایش ورود به سیستم</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>دور زدن جلو-به-عقب انتقال عبور</value>
</data>
<data name="import_files" xml:space="preserve">
<value>وارد کردن فایل ها</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>حافظه</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>پاک کردن تمام حافظه پنهان</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>فشرده سازی realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Tyhjennä kaikki välimuistit</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Pakkaa Realm-tiedosto</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Burahin lahat ng mga cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>Général</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Afficher la superposition des logs</value>
<value>Afficher l'overlay des logs</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Contourner le passage de rendu front-to-back</value>
@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Effacer tous les caches</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compacter realm</value>
</data>
</root>

View File

@@ -77,6 +77,9 @@
<value>Memori</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Hapus seluruh berkas-berkas cache</value>
<value>Hapus seluruh berkas cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Padatkan realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Svuota tutte le cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Forza compressione realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>모든 캐시 비우기</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>컴팩트 영역</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Alle caches wissen</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm comprimeren</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Wyczyść pamięć podręczną</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Kompaktowy realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Depuração</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Geral</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Mostrar sobreposição de log</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ignorar renderização front-to-back</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importar arquivos</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memória</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Limpar todo o cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Clear all caches</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -77,6 +77,9 @@
<value>Память</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Очистить кеш</value>
<value>Очистить кэш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Создать временную копию realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Rensa all cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Tüm önbellekleri temizle</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm'i sıkıştır</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Очистити весь кеш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу данних "реалм"</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Gỡ lỗi</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Tổng quan</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Hiện lớp phủ nhật kí</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Vượt qua bước chuyển kết xuất trước-sang-sau</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Nhập tệp</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Bộ nhớ</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Xóa toàn bộ bộ nhớ đệm</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Nén gọn tệp Realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>清除所有快取</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>壓縮 Realm 資料庫</value>
</data>
</root>

View File

@@ -74,9 +74,12 @@
<value>导入文件</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>存</value>
<value>存</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>清除所有缓存</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>压缩 Realm 数据库</value>
</data>
</root>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Hra</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmapa</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="audio" xml:space="preserve">
<value>Zvuk</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>Vstup</value>
</data>
<data name="background" xml:space="preserve">
<value>Pozadí</value>
</data>
<data name="dim" xml:space="preserve">
<value>Ztmavení pozadí</value>
</data>
<data name="blur" xml:space="preserve">
<value>Rozostření pozadí</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Rozjasnit herní plochu během přestávky</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Mód zobrazování HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Zobrazovat graf obtížnosti na ukazateli průběhu</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Zobrazovat život, i když nelze prohrát</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Zčervenat herní pole při nízkém životě</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Vždy zobrazovat překrytí kláves</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Vždy přehrát první zvuk přerušení komba</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Režim zobrazení skóre</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Zakázat tlačítko Windows během hry</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Módy</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Zvýšit viditelnost prvního objektu, když jsou povoleny módy pro zrakově postižené</value>
</data>
</root>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>گیم پلی</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>بیت مپ</value>
</data>
<data name="general_header" xml:space="preserve">
<value>عمومی</value>
</data>
<data name="audio" xml:space="preserve">
<value>صدا</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>ورودی</value>
</data>
<data name="background" xml:space="preserve">
<value>پس زمینه</value>
</data>
<data name="dim" xml:space="preserve">
<value>تیره کردن پس زمینه</value>
</data>
<data name="blur" xml:space="preserve">
<value>تاری پس زمینه</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>روشنایی محل بازی در طول وقفه ها</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>حالت دید پوشش HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>نمایش نمودار دشواری در نوار پیشرفت</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>نمایش سلامت صفحه نمایش حتی زمانی که شما نمی توانید شکست بخورید</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>هنگامی که سلامتی کم است، میدان بازی را به رنگ قرمز می اندازد</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>همیشه پوشش کلیدی را نشان می دهد</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>همیشه صدای شکستن دسته کوچک موسیقی را بازی کنید</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>حالت نمایش نمره</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>دکمه ویندوز را در طول گیم پلی غیرفعال کنید</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>مود</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>افزایش دید از شی اول هنگامی که حالت های اختلال بصری فعال می شوند</value>
</data>
</root>

View File

@@ -89,19 +89,19 @@
<value>Éclaircir le terrain de jeu pendant les pauses</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Mode de visibilité de la surcouche HUD</value>
<value>Mode de visibilité de l'overlay du HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Afficher le graphique de difficulté dans la barre de progression</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Afficher la barre de santé même si vous ne pouvez pas échouer</value>
<value>Afficher la barre de vie même s'il est impossible d'échouer</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Basculer le champ de jeu en rouge lorsque la santé est faible</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Toujours afficher la superposition des touches</value>
<value>Toujours afficher l'overlay des touches</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Toujours jouer le son du premier combo break</value>
@@ -110,12 +110,12 @@
<value>Mode d'affichage des scores</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Désactiver la touche Windows pendant le jeu</value>
<value>Désactiver la touche Windows en jeu</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
<value>Modes</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Augmente la visibilité du premier objet lorsque les mods visuels sont activés</value>
<value>Augmente la visibilité du premier objet lorsque les modes visuels sont activés</value>
</data>
</root>

View File

@@ -77,28 +77,28 @@
<value>Input</value>
</data>
<data name="background" xml:space="preserve">
<value>Latar belakang</value>
<value>Latar Belakang</value>
</data>
<data name="dim" xml:space="preserve">
<value>Keredupan latar belakang (background dim)</value>
</data>
<data name="blur" xml:space="preserve">
<value>Kepudaran latar belakang (background blur)</value>
<value>Keburaman latar belakang (background blur)</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Buat layar permainan menjadi lebih cerah pada break-break yang ada</value>
<value>Buat layar permainan menjadi lebih cerah pada saat break</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Tampilkan menu-menu HUD</value>
<value>Tampilkan menu HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Sertakan grafik tingkat kesulitan beatmap pada progress bar yang ada di bawah layar</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Tetap tampilkan health bar ketika bermain dengan menggunakan mod-mod yang tidak memungkinkan pemain untuk gagal</value>
<value>Tetap tampilkan health bar pada saat bermain dengan menggunakan mod yang tidak memungkinkan untuk gagal</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Buat layar permainan berpendar merah ketika health bar yang ada hampir terkuras habis</value>
<value>Buat layar permainan berpendar merah ketika health bar mencapai titik kritis</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Selalu tampilkan key overlay</value>
@@ -107,7 +107,7 @@
<value>Selalu putar efek suara miss pada combo break pertama</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Mode tampilan skor</value>
<value>Mode tampilan penghitung skor</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Nonaktifkan tombol Windows ketika sedang bermain</value>
@@ -116,6 +116,6 @@
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Tingkatkan visibilitas objek pertama ketika bermain dengan menggunakan mod-mod yang mengubah citra objek</value>
<value>Tingkatkan keterlihatan objek pertama pada saat bermain dengan menggunakan mod yang mengubah tampilan objek</value>
</data>
</root>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Jogabilidade</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Geral</value>
</data>
<data name="audio" xml:space="preserve">
<value>Audio</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>INTERFACE</value>
</data>
<data name="input" xml:space="preserve">
<value>Entrada</value>
</data>
<data name="background" xml:space="preserve">
<value>Plano de fundo</value>
</data>
<data name="dim" xml:space="preserve">
<value>Escurecimento de fundo</value>
</data>
<data name="blur" xml:space="preserve">
<value>Desfoque de fundo</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Clarear fundo durante pausas</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Modo de visibilidade da sobreposição de interface</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Mostrar gráfico de dificuldade na barra de progresso</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Mostrar barra de vida mesmo quando você não pode falhar</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Tonalizar área de jogo em vermelho quando a vida está baixa</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Sempre mostrar sobreposição de teclas</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Sempre reproduzir som de perda do primeiro combo</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Modo de exibição da pontuação</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Desativar a tecla Windows durante o jogo</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Aumentar a visibilidade do primeiro objeto enquanto mods que atrapalham a visão estiverem ligados</value>
</data>
</root>

View File

@@ -92,7 +92,7 @@
<value>Режим отображения интерфейса</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Показывать уровень сложности на шкале прогресса</value>
<value>Показывать график сложности на шкале прогресса</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Показывать полосу здоровья, даже если проиграть нельзя</value>
@@ -101,7 +101,7 @@
<value>Окрашивать игровое поле в красный цвет при низком уровне здоровья</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Показывать нажимаемые клавиши на экране</value>
<value>Показывать нажимаемые клавиши</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Всегда воспроизводить первый звук промаха</value>
@@ -110,7 +110,7 @@
<value>Режим подсчета очков</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Отключить кнопку Windows во время игры</value>
<value>Отключить клавишу Windows во время игры</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Моды</value>

View File

@@ -61,9 +61,24 @@
<data name="gameplay_section_header" xml:space="preserve">
<value>Spelet</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Allmänt</value>
</data>
<data name="audio" xml:space="preserve">
<value>Ljud</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>Gränssnitt</value>
</data>
<data name="input" xml:space="preserve">
<value>Indata</value>
</data>
<data name="background" xml:space="preserve">
<value>Bakgrund</value>
</data>
<data name="dim" xml:space="preserve">
<value>Bakgrundsdämpning</value>
</data>
@@ -88,9 +103,6 @@
<data name="key_overlay" xml:space="preserve">
<value>Visa alltid tangentöverlägget</value>
</data>
<data name="positional_hitsounds" xml:space="preserve">
<value>Positionella hitsounds</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Spela alltid första combo break-ljudet</value>
</data>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Lối chơi</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Chung</value>
</data>
<data name="audio" xml:space="preserve">
<value>Âm thanh</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>Đầu vào</value>
</data>
<data name="background" xml:space="preserve">
<value>Nền</value>
</data>
<data name="dim" xml:space="preserve">
<value>Độ tối hình nền</value>
</data>
<data name="blur" xml:space="preserve">
<value>Độ mờ hình nền</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Làm sáng nền trong thời gian giải lao</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Chế độ hiển thị HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Xem biểu đồ độ khó trên thanh tiến trình</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Hiện thanh máu kể cả khi không thể thất bại</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Làm mờ vùng chơi sang màu đỏ khi máu còn ít</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Luôn hiện giao diện phím</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Luôn phát tiếng combo break đầu</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Chế độ hiển thị điểm</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Vô hiệu hoá phím Windows trong khi chơi</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Tăng mức hiển thị của đối tượng đầu tiên khi các mod hạn chế tầm nhìn được bật</value>
</data>
</root>

View File

@@ -89,7 +89,7 @@
<value>休息段解除背景暗化</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>HUD 层显示模式</value>
<value>是否显示 HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>在进度条上显示难度分布图</value>
@@ -116,6 +116,6 @@
<value>模组</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>隐藏 Mod 显示第一个物件的缩圈</value>
<value>启用隐藏 Mod 显示第一个物件的缩圈</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="general_section_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="language_header" xml:space="preserve">
<value>Jazyk</value>
</data>
<data name="language_dropdown" xml:space="preserve">
<value>Jazyk</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Preferovat metadata v původním jazyce</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Aktualizace</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Verze aktualizace</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Vyhledat aktualizace</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Otevřít složku osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Změnit umístění složky...</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="general_section_header" xml:space="preserve">
<value>عمومی</value>
</data>
<data name="language_header" xml:space="preserve">
<value>زبان</value>
</data>
<data name="language_dropdown" xml:space="preserve">
<value>زبان</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>ابرداده را در زبان اصلی ترجیح دهید</value>
</data>
<data name="update_header" xml:space="preserve">
<value>به روز رسانی</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>جریان آزاد</value>
</data>
<data name="check_update" xml:space="preserve">
<value>بررسی برای بروزرسانی</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>پوشه osu را باز کنید</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>تغییر مکان پوشه...</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Canal de mise à jour</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Vérifier les mises à jour</value>
<value>Rechercher des mises à jour</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Ouvrir le dossier osu!</value>

View File

@@ -71,10 +71,10 @@
<value>Utamakan metadata dalam aksara non-Latin apabila tersedia</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Pembaharuan</value>
<value>Pembaruan</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Versi osu!</value>
<value>Versi rilis osu!</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Perbarui osu!</value>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>Prefer metadata in original language</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Prefer 24-hour time display</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Updates</value>
</data>

View File

@@ -68,7 +68,7 @@
<value>Язык</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Метаданные на языке носителя</value>
<value>Показывать метаданные песен на языке оригинала</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Обновления</value>
@@ -77,12 +77,12 @@
<value>Ветка обновлений</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Проверка обновлений</value>
<value>Проверить обновления</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Открыть папку osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Сменить местоположение папки...</value>
<value>Переместить папку osu!...</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="general_section_header" xml:space="preserve">
<value>Allmänt</value>
</data>
<data name="language_header" xml:space="preserve">
<value>Språk</value>
</data>
<data name="language_dropdown" xml:space="preserve">
<value>Språk</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Föredra beatmapmetadata på originalspråk</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Uppdateringar</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Klientversion</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Sök efter uppdateringar</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Öppna osu!-mappen</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Ändra sökväg för mapp...</value>
</data>
</root>

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