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39 Commits

Author SHA1 Message Date
Dean Herbert
8afa570b6f Merge pull request #192 from ppy/l10n_master
Update localisations
2022-04-22 14:53:56 +09:00
Dean Herbert
86fb44ad54 Update osu-web sourced translations from crowdin 2022-04-22 14:25:04 +09:00
Dean Herbert
d7a6bed3cd Update translations from crowdin 2022-04-22 14:24:58 +09:00
Dean Herbert
2110801feb Add new client localisations 2022-04-22 14:23:51 +09:00
Dean Herbert
2ed77da32e Merge pull request #191 from nekodex/new-error
New error notification sample and tweaked normal notification sample to match
2022-04-22 00:32:17 +09:00
Jamie Taylor
730cc09ab6 New error notification sample and tweaked normal notification sample to match 2022-04-21 22:41:19 +09:00
Dean Herbert
43d153b7be Merge pull request #190 from ppy/l10n_master
Update localisations
2022-04-17 14:52:12 +09:00
Dean Herbert
55c1e7d225 Pull in latest updates from osu-web 2022-04-17 14:47:46 +09:00
Dean Herbert
8005b4d148 Update translations from crowdin 2022-04-17 13:31:51 +09:00
Dean Herbert
c3efbb28ea Add new client localisations 2022-04-17 13:30:47 +09:00
Dean Herbert
4a3e1d3c49 Merge pull request #187 from smoogipoo/zh-hant
Redirect zh-TW alias to zh-Hant
2022-04-17 12:21:48 +09:00
Dean Herbert
f0aff9a15d Merge pull request #188 from nekodex/demuffle
UI SFX Iteration
2022-04-15 20:39:47 +09:00
Jamie Taylor
6889cb4918 New osu-logo hover samples 2022-04-15 20:25:19 +09:00
Jamie Taylor
9ee0490240 "De-muffled" samples 2022-04-15 20:14:04 +09:00
Dan Balasescu
8316555a21 Rename all existing files 2022-04-12 13:50:06 +09:00
Dan Balasescu
c7278ef217 Upgrade appveyor images 2022-04-12 13:09:23 +09:00
Dan Balasescu
41f43dd8ce Redirect zh-TW alias to zh-Hant 2022-04-12 13:06:08 +09:00
Dean Herbert
f8812ab77b Merge pull request #186 from nekodex/mp-countdown-2
Add new samples for the multiplayer lobby countdown timer warning
2022-04-07 13:25:43 +09:00
Jamie Taylor
f9a04a33f3 MP lobby countdown SFX iteration #2 2022-04-07 12:59:05 +09:00
Dean Herbert
7a2de756c6 Merge pull request #185 from ppy/l10n_master
Update translations
2022-04-05 00:51:39 +09:00
Dean Herbert
4b540ad9e9 Update osu-web sourced translations from crowdin 2022-04-05 00:28:18 +09:00
Dean Herbert
083f92f98d Update translations from crowdin 2022-04-05 00:28:11 +09:00
Dean Herbert
9407089dd5 Add new client localisations 2022-04-05 00:26:53 +09:00
Dean Herbert
a94756b147 Merge pull request #184 from nekodex/mp-countdown
Add samples for multiplayer lobby countdown timer
2022-04-02 11:09:05 +09:00
Jamie Taylor
1d709912a3 MP lobby countdown sfx iteration 2022-04-01 21:32:52 +09:00
Dean Herbert
3e97ce3228 Merge pull request #183 from nekodex/mp-shorten
Replace multiplayer lobby samples with shorter variants
2022-03-24 13:22:24 +09:00
Jamie Taylor
8ae10cbb76 Replace most of the multiplayer lobby samples with shorter variants 2022-03-24 12:22:08 +09:00
Dean Herbert
7df1197879 Merge pull request #182 from ppy/l10n_master
Update translations from crowdin
2022-03-20 02:32:40 +09:00
Dean Herbert
d16fcab205 Update translations from crowdin 2022-03-20 01:13:09 +09:00
Dean Herbert
3c1a2c2554 Merge pull request #181 from nekodex/hover-click-iteration
Iteration on hover/select/cursor-tap samples
2022-03-04 22:18:43 +09:00
Jamie Taylor
24f54646b2 Iteration on hover/select/cursor-tap samples 2022-03-04 19:58:03 +09:00
Dean Herbert
03d151b1da Merge pull request #180 from ppy/l10n_master
Update translations in line with osu-web + crowdin
2022-02-27 21:09:04 +09:00
Dean Herbert
83a56038c2 Update osu-web sourced translations from crowdin
Update osu-web sourced translations from crowdin
2022-02-27 21:04:03 +09:00
Dean Herbert
b88788ae70 Update translations from crowdin 2022-02-27 20:22:45 +09:00
Dean Herbert
277d304012 Merge pull request #178 from ppy/l10n_master
Update translations from crowdin
2022-02-11 14:51:43 +09:00
Dean Herbert
9200076233 Update osu-web sourced translations from crowdin 2022-02-11 14:50:04 +09:00
Dean Herbert
3bb2757802 Update translations from crowdin 2022-02-11 13:48:13 +09:00
Dean Herbert
3f40ce0f2b Merge pull request #177 from nekodex/songselect-confirm-iteration
SongSelect 'confirm' sample iteration
2022-02-10 21:56:56 +09:00
Jamie Taylor
888f421897 SongSelect 'confirm' sample iteration 2022-02-10 21:47:05 +09:00
1142 changed files with 22376 additions and 5241 deletions

View File

@@ -1,6 +1,6 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:

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@@ -1,7 +1,7 @@
clone_depth: 1
version: '{build}'
skip_non_tags: true
image: Visual Studio 2019
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:

View File

@@ -39,4 +39,4 @@ files:
uk: uk
vi: vi
zh-CN: zh
zh-TW: zh-TW
zh-TW: zh-Hant

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@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>الصوت</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>الأجهزة</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>مستوى الصوت</value>
</data>
<data name="output_device" xml:space="preserve">
<value>جهاز الإخراج</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>فصل اصوات النقر الى صوت ستيريو</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>إحترافي</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>إحترافي(نافذة غير نشطة)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>تأثير</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>موسيقى</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>تعديل الإزاحة</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>إزاحة الصوت</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>مُعالج الإزاحة</value>
</data>
</root>

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@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Zvuk</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Zařízení</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>Hlasitost</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Výstupní zařízení</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Stereo oddělení zvuků úderů</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Celková hlasitost</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Celková hlasitost (neaktivní okno)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efekty</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>Hudba</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Změna offsetu</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Offset zvuku</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Průvodce offsetem</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Ausgabegerät</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Treffersound-Stereo-Trennung</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Gesamtlautstärke</value>
</data>

View File

@@ -67,6 +67,12 @@
<data name="volume_header" xml:space="preserve">
<value>音量</value>
</data>
<data name="output_device" xml:space="preserve">
<value>出力デバイス</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>ヒットサウンドのステレオ分離</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>マスター</value>
</data>

View File

@@ -74,10 +74,10 @@
<value>Stereosplitsing hitsounds</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Algemeen</value>
<value>Hoofdvolume</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Algemeen (venster inactief)</value>
<value>Hoofdvolume (venster inactief)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Effect</value>
@@ -92,6 +92,6 @@
<value>Audio-offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset assistent</value>
<value>Offset-assistent</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="audio_section_header" xml:space="preserve">
<value>Audio</value>
<value>Áudio</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>Dispositivos</value>
@@ -68,10 +68,13 @@
<value>Volume</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispositivo de Saída</value>
<value>Dispositivo de saída</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separação do som estéreo de hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Volume Principal</value>
<value>Volume principal</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Mestre (janela inativa)</value>

View File

@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Çıkış cihazı</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo ayrımı</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Ana ses</value>
</data>

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@@ -70,6 +70,9 @@
<data name="output_device" xml:space="preserve">
<value>Пристрій відтворення</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео розділення хітсаундів</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Майстер</value>
</data>

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@@ -71,13 +71,13 @@
<value>Thiết bị đầu ra</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Ngăn cách âm thanh nổi của tiếng gõ</value>
<value>Tách hitsound sang hai bên</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Chung</value>
<value>Tổng</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Chung (ngoài cửa sổ)</value>
<value>Tổng (ngoài cửa sổ)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Hiệu ứng</value>

View File

@@ -62,7 +62,7 @@
<value>音频</value>
</data>
<data name="audio_devices_header" xml:space="preserve">
<value>输出设备</value>
<value>设备</value>
</data>
<data name="volume_header" xml:space="preserve">
<value>音量</value>
@@ -71,7 +71,7 @@
<value>输出设备</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>打击音效立体声分离</value>
<value>打击音效立体声分离</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>主音量</value>

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@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>إزاجة الخريطة</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>التشغيل السابق:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>لعبك للخريطة السابقة قصير جدًا لاستخدامه للمعايرة</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>معايرة باستخدام إخر خريطة لعبتها</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(تظهر الأجسام لاحِقاََ)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(تظهر الأجسام سابقاََ)</value>
</data>
</root>

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@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Аўсэт карты</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Мінулая гульня:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Мінулая гульня занадта кароткая для каліброўкі</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібраваць</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(аб'екты з'яўляюцца пазней)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(аб'екты з'яўляюцца раней)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmapy</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Předchozí hra:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Předchozí hra je příliš krátká pro použití ke kalibraci</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrovat</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objekty se objeví později)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit objekty se objeví dříve)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap-Offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Vorheriges Spiel:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Vorheriges Spiel zu kurz für Kalibrierung</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Mit leztem Spiel kalibrieren</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(Trefferobjekte erscheinen später)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(Trefferobjekte erscheinen früher)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensación del mapa</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jugada anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La jugada anterior es demasiado corta para usarla para la calibración</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usando la última jugada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(las notas aparecen más tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(las notas aparecen antes)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>آفست بیت مپ</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>بازی قبلی:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>بازی قبلی خیلی کوتاه بود تا در کالیبره کردن استفاده شود</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>کالیبره کردن توسط آخرین بازی</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(اشیا دیرتر آشکار می شوند)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(اشیا زودتر آشکار می شوند)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Décalage de la beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partie précédente :</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>La partie précédente est trop courte pour être utilisée pour la calibration</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrer en utilisant la dernière partie</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(les objets apparaissent plus tard)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(les objets apparaissent plus tôt)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Permainan sebelumnya:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Durasi permainan sebelumnya terlalu pendek untuk dapat dijadikan acuan</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Atur berdasarkan permainan sebelumnya</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek muncul lebih akhir)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objek muncul lebih awal)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Partita precedente:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Partita precedente troppo corta per la calibrazione</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibra utilizzando la scorsa partita</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(gli oggetti appaiono più tardi)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(gli oggetti appaiono prima)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>ビートマップオフセット</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>前回のプレイ:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>前回のプレイ時間が短すぎるためキャリブレーションは利用できません</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>調整する</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ヒットオブジェクトは後で表示されます)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ヒットオブジェクトは先に表示されます)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>비트맵 오프셋</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>이전 플레이:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>이전 플레이가 보정으로 쓰기에는 너무 짧습니다</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>마지막 플레이로 보정</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(히트 오브젝트가 늦게 나타납니다)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(히트 오브젝트가 빨리 나타납니다)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap-offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Vorige play:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Vorige play te kort voor kalibratie</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibreren a.d.h.v. laatste play</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hitobjecten verschijnen later)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hitobjecten verschijnen eerder)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Previous play:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Previous play too short to use for calibration</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrate using last play</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objects appear later)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit objects appear earlier)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Сдвиг карты относительно трека</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Предыдущая игра:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Предыдущая игра была слишком короткой для калибровки</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калибровать</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(ноты появляются позже)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(ноты появляются раньше)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Офсет мапи</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Попередня спроба:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Попередня спроба занадто коротка для використання калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібрувати</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(об'єктів раніше)</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>圖譜音訊偏移</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>上次遊玩:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>上次的遊玩時長過短,無法用於校準</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>使用上次的遊玩資料校準</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(打擊物件延後出現)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(打擊物件提早出現)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>谱面偏移</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>上次游玩:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>上次游玩时间太短,不能用于校准</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>使用上次游玩数据校准</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(物件延后出现)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(物件提前出现)</value>
</data>
</root>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>الاختصار والـ Binding في اللعبة</value>
</data>
<data name="configure" xml:space="preserve">
<value>ضبط</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>تغيير مفاتيح الاختصار العامة وBinds اللعبة</value>
</data>
</root>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Zkratky a nastavení kláves</value>
</data>
<data name="configure" xml:space="preserve">
<value>Nastavit</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>změnit globální zkratky a nastavení kláves</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Raccourcis du jeu</value>
<value>Raccourcis et touches de jeu</value>
</data>
<data name="configure" xml:space="preserve">
<value>Configurer</value>

View File

@@ -65,7 +65,7 @@
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>listes de lecture</value>
<value>playlists</value>
</data>
<data name="play" xml:space="preserve">
<value>jouer</value>

View File

@@ -83,7 +83,6 @@
<value>terug</value>
</data>
<data name="exit" xml:space="preserve">
<value>
afsluiten</value>
<value>afsluiten</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>một mình</value>
</data>
<data name="multi" xml:space="preserve">
<value>đa</value>
<value>nhiều</value>
</data>
<data name="playlists" xml:space="preserve">
<value>danh sách</value>
@@ -74,7 +74,7 @@
<value>chỉnh sửa</value>
</data>
<data name="browse" xml:space="preserve">
<value>trình duyệt</value>
<value>duyệt</value>
</data>
<data name="settings" xml:space="preserve">
<value>cài đặt</value>

View File

@@ -62,6 +62,6 @@
<value>tchat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>rejoignez la discussion en temps réel</value>
<value>rejoindre la discussion en temps réel</value>
</data>
</root>

View File

@@ -62,6 +62,6 @@
<value>чат</value>
</data>
<data name="header_description" xml:space="preserve">
<value>приєднатися до спілкування</value>
<value>долучитися до спілкування</value>
</data>
</root>

View File

@@ -67,6 +67,9 @@
<data name="enabled" xml:space="preserve">
<value>有効</value>
</data>
<data name="disabled" xml:space="preserve">
<value>無効</value>
</data>
<data name="default" xml:space="preserve">
<value>既定</value>
</data>

View File

@@ -58,11 +58,11 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Cancel</value>
<data name="back" xml:space="preserve">
<value>Back</value>
</data>
<data name="clear" xml:space="preserve">
<value>Clear</value>
<data name="finish" xml:space="preserve">
<value>Finish</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Enabled</value>

View File

@@ -65,7 +65,7 @@
<value>Xóa</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Đã bật</value>
<value>Bật</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Tắt</value>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>التنقيح</value>
</data>
<data name="general_header" xml:space="preserve">
<value>عام</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>أظهر لائِحة السجل</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>تجاوز المرور من الواجهة إلى الخلفية</value>
</data>
<data name="import_files" xml:space="preserve">
<value>استيراد الملفات</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>الذاكرة</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>مسح التخزين المؤقت</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Изчистване на всички кешове</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Ladění</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Zobrazit logovací překrytí</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Obejít vykreslování zepředu dozadu</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importovat soubory</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Paměť</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Vymazat všechny mezipaměti</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Zmenšit velikost databáze Realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Alle Caches löschen</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Komprimiere Realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>اشکال زدایی</value>
</data>
<data name="general_header" xml:space="preserve">
<value>عمومی</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>نمایش ورود به سیستم</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>دور زدن جلو-به-عقب انتقال عبور</value>
</data>
<data name="import_files" xml:space="preserve">
<value>وارد کردن فایل ها</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>حافظه</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>پاک کردن تمام حافظه پنهان</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>فشرده سازی realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Burahin lahat ng mga cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>Général</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Afficher la superposition des logs</value>
<value>Afficher l'overlay des logs</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Contourner le passage de rendu front-to-back</value>

View File

@@ -80,6 +80,6 @@
<value>Hapus seluruh berkas cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Padatkan Realm</value>
<value>Padatkan realm</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Depuração</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Geral</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Mostrar sobreposição de log</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ignorar renderização front-to-back</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importar arquivos</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memória</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Limpar todo o cache</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactar realm</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Tüm önbellekleri temizle</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Realm'i sıkıştır</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>Очистити весь кеш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу данних "реалм"</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Gỡ lỗi</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Tổng quan</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Hiện lớp phủ nhật kí</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Vượt qua bước chuyển kết xuất trước-sang-sau</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Nhập tệp</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Bộ nhớ</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Xóa toàn bộ bộ nhớ đệm</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Nén gọn tệp Realm</value>
</data>
</root>

View File

@@ -74,12 +74,12 @@
<value>导入文件</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>存</value>
<value>存</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>清除所有缓存</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>释放数据库临时存储空间</value>
<value>压缩 Realm 数据库</value>
</data>
</root>

View File

@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Get started</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Click to resume first-run setup at any point</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>First-run setup</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Set up osu! to suit you</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Welcome</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Welcome to the first-run setup guide!
osu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>The size of the osu! user interface can be adjusted to your liking.</value>
</data>
<data name="next" xml:space="preserve">
<value>Next ({0})</value>
</data>
</root>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>اللعب</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>الخريطة</value>
</data>
<data name="general_header" xml:space="preserve">
<value>عام</value>
</data>
<data name="audio" xml:space="preserve">
<value>الصوت</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>الواجهة</value>
</data>
<data name="input" xml:space="preserve">
<value>الإدخال</value>
</data>
<data name="background" xml:space="preserve">
<value>الخلفية</value>
</data>
<data name="dim" xml:space="preserve">
<value>درجة عتمة الخلفية</value>
</data>
<data name="blur" xml:space="preserve">
<value>ضبابية الخلفية</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>تشغيل اضواء الخلفية أثناء فترة الاستراحة</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>وضع رؤية غِطاء الواجهة</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>إظهار رسم بياني للصعوبة على شريط التقدم</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>إظهار شريط الصحة حتى عند عدم الفشل في الخريطة</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>جعل الخلفية تتلاشى الى اللون الأحمر عندما ينخفض شريط الصحة</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>إظهار المفاتيح الجانبية دائمًا اثناء اللعب</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>دائماََ شغل صوت تخريب اول كومبو</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>وضع عرض النتائج</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>تعطيل مفتاح ويندوز أثناء اللعب</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>المودات</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>زيادة وضوح اول شيء تراه اثناء اللعب عند تمكين إعدادات الضعف البصري</value>
</data>
</root>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Hra</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmapa</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="audio" xml:space="preserve">
<value>Zvuk</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>Vstup</value>
</data>
<data name="background" xml:space="preserve">
<value>Pozadí</value>
</data>
<data name="dim" xml:space="preserve">
<value>Ztmavení pozadí</value>
</data>
<data name="blur" xml:space="preserve">
<value>Rozostření pozadí</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Rozjasnit herní plochu během přestávky</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Mód zobrazování HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Zobrazovat graf obtížnosti na ukazateli průběhu</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Zobrazovat život, i když nelze prohrát</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Zčervenat herní pole při nízkém životě</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Vždy zobrazovat překrytí kláves</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Vždy přehrát první zvuk přerušení komba</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Režim zobrazení skóre</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Zakázat tlačítko Windows během hry</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Módy</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Zvýšit viditelnost prvního objektu, když jsou povoleny módy pro zrakově postižené</value>
</data>
</root>

View File

@@ -89,19 +89,19 @@
<value>Éclaircir le terrain de jeu pendant les pauses</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Mode de visibilité de la surcouche HUD</value>
<value>Mode de visibilité de l'overlay du HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Afficher le graphique de difficulté dans la barre de progression</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Afficher la barre de santé même si vous ne pouvez pas échouer</value>
<value>Afficher la barre de vie même s'il est impossible d'échouer</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Basculer le champ de jeu en rouge lorsque la santé est faible</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Toujours afficher la superposition des touches</value>
<value>Toujours afficher l'overlay des touches</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Toujours jouer le son du premier combo break</value>
@@ -110,12 +110,12 @@
<value>Mode d'affichage des scores</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Désactiver la touche Windows pendant le jeu</value>
<value>Désactiver la touche Windows en jeu</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
<value>Modes</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Augmente la visibilité du premier objet lorsque les mods visuels sont activés</value>
<value>Augmente la visibilité du premier objet lorsque les modes visuels sont activés</value>
</data>
</root>

View File

@@ -95,7 +95,7 @@
<value>Sertakan grafik tingkat kesulitan beatmap pada progress bar yang ada di bawah layar</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Tetap tampilkan health bar ketika bermain dengan menggunakan mod-mod yang tidak memungkinkan pemain untuk gagal</value>
<value>Tetap tampilkan health bar pada saat bermain dengan menggunakan mod yang tidak memungkinkan untuk gagal</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Buat layar permainan berpendar merah ketika health bar mencapai titik kritis</value>
@@ -107,7 +107,7 @@
<value>Selalu putar efek suara miss pada combo break pertama</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Mode tampilan skor</value>
<value>Mode tampilan penghitung skor</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Nonaktifkan tombol Windows ketika sedang bermain</value>
@@ -116,6 +116,6 @@
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Tingkatkan visibilitas objek pertama pada saat bermain dengan menggunakan mod yang mengubah citra objek</value>
<value>Tingkatkan keterlihatan objek pertama pada saat bermain dengan menggunakan mod yang mengubah tampilan objek</value>
</data>
</root>

View File

@@ -80,10 +80,10 @@
<value>Achtergrond</value>
</data>
<data name="dim" xml:space="preserve">
<value>Achtergrond donkerder maken</value>
<value>Achtergrond-dimming</value>
</data>
<data name="blur" xml:space="preserve">
<value>Achtergrond vervagen</value>
<value>Achtergrondvervaging</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Speelveld lichter maken tijdens pauzes</value>

View File

@@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Jogabilidade</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Geral</value>
</data>
<data name="audio" xml:space="preserve">
<value>Audio</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>INTERFACE</value>
</data>
<data name="input" xml:space="preserve">
<value>Entrada</value>
</data>
<data name="background" xml:space="preserve">
<value>Plano de fundo</value>
</data>
<data name="dim" xml:space="preserve">
<value>Escurecimento de fundo</value>
</data>
<data name="blur" xml:space="preserve">
<value>Desfoque de fundo</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Clarear fundo durante pausas</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Modo de visibilidade da sobreposição de interface</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Mostrar gráfico de dificuldade na barra de progresso</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Mostrar barra de vida mesmo quando você não pode falhar</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Tonalizar área de jogo em vermelho quando a vida está baixa</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Sempre mostrar sobreposição de teclas</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Sempre reproduzir som de perda do primeiro combo</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Modo de exibição da pontuação</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Desativar a tecla Windows durante o jogo</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Aumentar a visibilidade do primeiro objeto enquanto mods que atrapalham a visão estiverem ligados</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Игра</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Карты</value>
<value>Карта</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Общее</value>
@@ -92,7 +92,7 @@
<value>Режим отображения интерфейса</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Показывать уровень сложности на шкале прогресса</value>
<value>Показывать график сложности на шкале прогресса</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Показывать полосу здоровья, даже если проиграть нельзя</value>

View File

@@ -86,10 +86,10 @@
<value>Độ mờ hình nền</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Làm sáng khi nghỉ giải lao</value>
<value>Làm sáng nền trong thời gian giải lao</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>HUD chế độ ẩn lớp phủ</value>
<value>Chế độ hiển thị HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Xem biểu đồ độ khó trên thanh tiến trình</value>
@@ -116,6 +116,6 @@
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Tăng mức hin thị của vật đầu tiên khi mod hạn chế tầm nhìn được bật</value>
<value>Tăng mức hin thị của đối tượng đầu tiên khi các mod hạn chế tầm nhìn được bật</value>
</data>
</root>

View File

@@ -89,7 +89,7 @@
<value>休息段解除背景暗化</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>HUD 层显示模式</value>
<value>是否显示 HUD</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>在进度条上显示难度分布图</value>
@@ -116,6 +116,6 @@
<value>模组</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>隐藏 Mod 显示第一个物件的缩圈</value>
<value>启用隐藏 Mod 显示第一个物件的缩圈</value>
</data>
</root>

View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="general_section_header" xml:space="preserve">
<value>Obecné</value>
</data>
<data name="language_header" xml:space="preserve">
<value>Jazyk</value>
</data>
<data name="language_dropdown" xml:space="preserve">
<value>Jazyk</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Preferovat metadata v původním jazyce</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Aktualizace</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Verze aktualizace</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Vyhledat aktualizace</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Otevřít složku osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Změnit umístění složky...</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Canal de mise à jour</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Vérifier les mises à jour</value>
<value>Rechercher des mises à jour</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Ouvrir le dossier osu!</value>

View File

@@ -77,12 +77,12 @@
<value>Versi rilis osu!</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Periksa update osu!</value>
<value>Perbarui osu!</value>
</data>
<data name="open_osu_folder" xml:space="preserve">
<value>Buka folder osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Ubah lokasi osu! disimpan...</value>
<value>Ubah lokasi folder osu!...</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>Prefer metadata in original language</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Prefer 24-hour time display</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Updates</value>
</data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>Change folder location...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Run setup wizard</value>
</data>
</root>

View File

@@ -83,6 +83,6 @@
<value>Открыть папку osu!</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>Переместить корневую папку osu!...</value>
<value>Переместить папку osu!...</value>
</data>
</root>

View File

@@ -0,0 +1,217 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>إظهار\إخفاء الدردشة</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>إظهار\إخفاء القائِمة الإجتماعية</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>إعادة تعيين إعدادات الإدخال</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>إظهار\إخفاء شريط الأدوات</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>إظهار\إخفاء الإعدادات</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>إظهار\إخفاء قائمة الخرائط</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>زيادة\رفع الصوت</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>تقليل\خفضْ الصوت</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>وضع الكتم</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>تخطي المشهد</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>إعادة المحاولة بسرعة (إبقى ضاغِطاََ)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>التقاط لقطة الشاشة</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>إطفاء\تشغيل أزرار لعب الماوس</value>
</data>
<data name="back" xml:space="preserve">
<value>عودة</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>زيادة سرعة التمرير</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>تقليل سرعة التمرير</value>
</data>
<data name="select" xml:space="preserve">
<value>حدّد</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>الخروج سريعاََ (إبقى ضاغِطاََ)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>الأغنية التالية</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>الأغنية السابقة</value>
</data>
<data name="music_play" xml:space="preserve">
<value>تشغيل / إيقاف مؤقت</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>إظهار\إخفاء لائِحة "اللعب الأن"</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>الاختيار السابق</value>
</data>
<data name="select_next" xml:space="preserve">
<value>التحديد التالي</value>
</data>
<data name="home" xml:space="preserve">
<value>الرئيسية</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>إطفاء\تشغيل الإشعارات</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>إيقاف اللعبة مؤقتاََ</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>وضع الإعداد</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>وضع الإنشاء</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>وضع التصميم</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>وضع التوقيت</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>التدوير بين شبكة نمط العرض</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>اختبار اللعبة</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>إبقى ضاغِطاََ لـ الواجهة</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skin عشوائي</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>إيقاف مؤقت / استئناف الـReplay</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>إظهار\إخفاء الواجهة اثناء اللعب</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>تبديل اختيار المود</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>عشوائي</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>إرجاع</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>خيارات الخريطة</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>وضع التحقق</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>دفع الإختيار نحو اليسار</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>دفع الإختيار نحو اليمين</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>قلب الاختيار أفقياً</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>قلب الاختيار عمودياً</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>إظهار\إخفاء محرر الـSkin</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>مقياس الصوت السابق</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>مقياس الصوت التالي</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>تقديم الـReplay الى الأمام</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>تقديم الـReplay الى الوراء</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>التبديل بين التركيز على الدردشة</value>
</data>
</root>

View File

@@ -0,0 +1,217 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Otevřít/zavřít překrytí chatu</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Otevřít/zavřít nástěnku</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Obnovit nastavení vstupu</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Zobrazit/schovat nástrojovou lištu</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Otevřít/zavřít nastavení</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Otevřít/zavřít seznam beatmap</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Zvýšit hlasitost</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Snížit hlasitost</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Vypnout/zapnout zvuk</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Přeskočit cutscénu</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Rychlé opakování (podržet)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Pořídit snímek obrazovky</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Vypnout/zapnout tlačítka myši ve hře</value>
</data>
<data name="back" xml:space="preserve">
<value>Zpět</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Zvýšit rychlost scrollování</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Snížit rychlost scrollování</value>
</data>
<data name="select" xml:space="preserve">
<value>Vybrat</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Rychlé ukončení (podržet)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Další skladba</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Předchozí skladba</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Přehrát / pozastavit</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Přepnout překrytí "právě hraje"</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Předchozí položka</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Následující položka</value>
</data>
<data name="home" xml:space="preserve">
<value>Domů</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Vypnout/zapnout oznámení</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pozastavit hru</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Režim nastavení</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Režim editace</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Návrhářský režim</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Režim časování</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Přepnout režim zobrazení mřížky</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Otestovat gameplay</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Držet pro HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Náhodný skin</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pozastavit/obnovit přehrávání záznamu</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Vypnout/zapnout rozhraní ve hře</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Otevřít/zavřít výběr módu</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Náhodná</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Přetočit</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Možnosti beatmapy</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Ověřovací režim</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Posunout výběr doleva</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Posunout výběr doprava</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Převrátit výběr vodorovně</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Převrátit výběr svisle</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Zobrazit/schovat editor skinu</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Předchozí volič hlasitosti</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Následující volič hlasitosti</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Posunout záznam vpřed</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Posunout záznam zpět</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Vypnout/zapnout zaměření chatu</value>
</data>
</root>

View File

@@ -116,13 +116,13 @@
<value>Titre suivant</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Piste précédente</value>
<value>Titre précédent</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Lecture / Pause</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Activer/désactiver la superposition en cours de lecture</value>
<value>Activer/désactiver l'overlay en cours de lecture</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Sélection précédente</value>
@@ -137,13 +137,13 @@
<value>Activer/désactiver les notifications</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Mettre en pause le jeu</value>
<value>Mettre le jeu en pause</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Mode de configuration</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Mode du compositeur</value>
<value>Mode de composition</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Mode design</value>
@@ -152,16 +152,16 @@
<value>Mode Timing</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Mode d'affichage de la grille du cycle</value>
<value>Modifier le mode d'affichage de la grille</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Test du gameplay</value>
<value>Tester le gameplay</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Maintenir pour HUD</value>
<value>Maintenir pour afficher l'HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skins aléatoires</value>
<value>Skin aléatoire</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pause / reprise du replay</value>
@@ -170,7 +170,7 @@
<value>Activer/désactiver l'interface en jeu</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Activer/désactiver la sélection de mod</value>
<value>Activer/désactiver la sélection de mode</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Aléatoire</value>
@@ -182,7 +182,7 @@
<value>Options de la beatmap</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Mode Vérifier</value>
<value>Mode de vérification</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Déplacement de la sélection à gauche</value>

View File

@@ -65,7 +65,7 @@
<value>Tampilkan/sembunyikan layar sosial</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Kembalikan tombol-tombol input ke pengaturan default</value>
<value>Atur ulang seluruh tombol input</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Tampilkan/sembunyikan toolbar</value>
@@ -167,7 +167,7 @@
<value>Jeda/lanjutkan pemutaran tayangan ulang</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Tampilkan/sembunyikan antarmuka permainan</value>
<value>Tampilkan/sembunyikan HUD</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Tampilkan/sembunyikan menu Mod Select</value>

View File

@@ -158,7 +158,7 @@
<value>Gameplay testen</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Vasthouden voor HUD</value>
<value>Ingedrukt houden voor HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Willekeurige skin</value>

View File

@@ -0,0 +1,218 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Wyświetl nakładkę czatu</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Wyświetl nakładkę społeczności</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Resetuj ustawienia wejściowe</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Wyświetl pasek narzędzi</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Wyświetl ustawienia</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Wyświetl listę beatmap</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Zwiększ głośność</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Zmniejsz głośność</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Wycisz/włącz dźwięk</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Pomiń przerywnik</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Szybkie ponowienie (przytrzymaj)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Zrób zrzut ekranu</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Przełącz używanie przycisków myszy w grze</value>
</data>
<data name="back" xml:space="preserve">
<value>Wróć</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Zwiększ szybkość przewijania</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Zmniejsz szybkość przewijania</value>
</data>
<data name="select" xml:space="preserve">
<value>Wybierz</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Szybkie wyjście (przytrzymaj)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Przejdź do następnego utworu</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Cofnij do poprzedniego utworu</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Odtwarzaj/wstrzymaj</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Wyświetl nakładkę odtwarzacza muzyki</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Poprzedni wybór</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Następny wybór</value>
</data>
<data name="home" xml:space="preserve">
<value>Strona główna</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Wyświetl powiadomienia</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Zatrzymaj grę</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Tryb konfiguracji</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Tryb Komponowania </value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Tryb Projektowania
</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Tryb pomiaru czasu</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Tryb wyśwetlania siatki</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Przetestuj rozgrywkę</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Przytrzymaj HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Losowa skórka</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pauza/wznowienie powtórki</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Wyświetl interfejs w grze</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Wyświetl wybór modyfikacji</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Wyświetl losową beatmapę</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Przewiń</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Opcje beatmapy</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Tryb Weryfikacji</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Przesuń w lewo</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Przesuń w prawo</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Odwróć zaznaczenie w poziomie</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Odwróć zaznaczenie w pionie</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Wyświetl edytor skórek</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Poprzedni miernik głośności</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Następny miernik głośności</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Szukaj powtórki do przodu</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Szukaj powtórki do tyłu</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Wyświetl pokazywanie się czatu</value>
</data>
</root>

View File

@@ -0,0 +1,217 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Alternar sobreposição de chat</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Alternar sobreposição social</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Redefinir configurações de entrada</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Alternar barra de ferramentas</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Alternar configurações</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Alternar lista de beatmaps</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Aumentar o volume</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Abaixar o volume</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Alternar som mutado</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Pular a cinemática</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Retentativa rápida (segurar)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Tirar uma captura de tela</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Ativar/Desativar botões do mouse</value>
</data>
<data name="back" xml:space="preserve">
<value>Voltar</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Aumentar a velocidade de rolagem</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Diminuir a velocidade de rolagem</value>
</data>
<data name="select" xml:space="preserve">
<value>Selecionar</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Saída rápida (segurar)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Próxima música</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Música anterior</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Reproduzir / Pausar</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Alternar sobreposição em reprodução</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Seleção anterior</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Próxima seleção</value>
</data>
<data name="home" xml:space="preserve">
<value>Início</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Alternar notificações</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pausar gameplay</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Modo de configuração</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Modo de composição</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Modo de design</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Modo de tempo</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Alternar modo de exibição da grade</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Testar gameplay</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Segurar para exibir interface</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skin aleatória</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pausar / Retomar replay </value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Habilitar/Desabilitar interface durante o jogo</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Abrir/fechar a seleção de mods</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Aleatório</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Seleção aleatória anterior</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Opções de Beatmap</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Modo de verificação</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Passar seleção à esquerda</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Passar seleção à direita</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Inverter seleção horizontalmente</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Inverter a seleção verticalmente</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Medidor de volume anterior</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Próximo medidor de volume</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Avançar no replay</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Retroceder no replay</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Alternar foco do chat</value>
</data>
</root>

View File

@@ -140,7 +140,7 @@
<value>Пауза</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Режим настроек</value>
<value>Панель настроек</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Панель редактора</value>

View File

@@ -190,6 +190,12 @@
<data name="editor_nudge_right" xml:space="preserve">
<value>Sağdaki seçimi hafifçe sürükle</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Seçimi yatay olarak ters çevir</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Seçimi dikey olarak ters çevir</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin editörünü aç/kapa</value>
</data>

View File

@@ -190,6 +190,12 @@
<data name="editor_nudge_right" xml:space="preserve">
<value>Зсунути вибраний об'єкт вправо</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Віддзеркалити виділене по горизонталі</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Віддзеркалити виділене по вертикалі</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Відкрити редактор скінів</value>
</data>

View File

@@ -143,13 +143,13 @@
<value>设置模式</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>创作模式</value>
<value>编辑模式</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>设计模式</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>测模式</value>
<value>测模式</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>显示辅助网格</value>

View File

@@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>الرسومات</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>العارِض</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>مُخَصِص حد الإطار</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>وضع النقاشات</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>إظهار FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>استخدام عدد إطارات بلا حدود يمكن أن يؤدي إلى توقف مفاجئ, اداء سيئ وإرتفاع حرارة المعالج. لن يؤدي إلى تحسين الـ Latency. يُنصح بـ "معدل التحديث 2x".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>الواجهة</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>وضع الشاشة</value>
</data>
<data name="resolution" xml:space="preserve">
<value>الدقة</value>
</data>
<data name="display" xml:space="preserve">
<value>الشاشة</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>نِطاق الواجهة</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>نِطاق الشاشة</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>الموضع الأفقي</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>الموضع العمودي</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>المقياس الأفقي</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>المقياس العمودي</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>التشغيل بدون وضع ملء الشاشة سيزيد من الـ Latency!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>إعدادات التفاصيل</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>لوحة قِصصية / فيديو</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>اضواء النقر</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>لقطات الشاشة</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>تنسيق لقطة الشاشة</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>إظهار المؤشر في لقطات الشاشة</value>
</data>
<data name="video_header" xml:space="preserve">
<value>فيديو</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>استخدام تعزيز الجهاز</value>
</data>
</root>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Рэзалюцыя</value>
</data>
<data name="display" xml:space="preserve">
<value>Экран</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Маштаб інтэрфэйсу</value>
</data>

View File

@@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>Grafika</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Vykreslovač</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Omezovač snímků</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Počet vláken</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Zobrazit FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Použití neomezeného omezovače snímků může vést k zásekům, špatnému výkonu a přehřívání. Nezlepší to vnímanou latenci. Doporučuje se "2x obnovovací frekvence".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Rozložení</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Režim obrazovky</value>
</data>
<data name="resolution" xml:space="preserve">
<value>Rozlišení</value>
</data>
<data name="display" xml:space="preserve">
<value>Displej</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Škálování uživatelského rozhraní</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Škálování obrazovky</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Vodorovná pozice</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Svislá pozice</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Vodorovné měřítko</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Svislé měřítko</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Hraní bez režimu celé obrazovky zvýší tvoji vstupní latenci!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Nastavení detailů</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard / video</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Osvětlení úderu</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Snímky obrazovky</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Formát snímku obrazovky</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Zobrazovat kurzor menu na snímcích obrazovky</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Použít hardwarovou akceleraci</value>
</data>
</root>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Auflösung</value>
</data>
<data name="display" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>UI-Skalierung</value>
</data>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Resolución</value>
</data>
<data name="display" xml:space="preserve">
<value>Pantalla</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Tamaño de la interfaz de usuario</value>
</data>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>وضوح تصویر</value>
</data>
<data name="display" xml:space="preserve">
<value>نمایش</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>مقیاس پذیر</value>
</data>

View File

@@ -74,7 +74,7 @@
<value>Näytä FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Rajoittamaton FPS-rajoitin voi aiheuttaa pätkimistä, huonoa suorituskykyä ja ylikuumenemista. Se ei mitenkään paranna havaittua syöttöviivettä. "2x virkistystaajuus" on suositeltavaa.</value>
<value>Rajoittamaton FPS-rajoitin voi aiheuttaa pätkimistä, huonoa suorituskykyä ja ylikuumenemista. Se ei vähennä viivettä. "2x virkistystaajuus" on suositeltu.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Asetelma</value>
@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Resoluutio</value>
</data>
<data name="display" xml:space="preserve">
<value>Näyttö</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Käyttöliittymän skaalaus</value>
</data>
@@ -104,7 +107,7 @@
<value>Pystysuorainen skaalaus</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Syöttöviive on korkeampi jos et käytä kokoruututilaa!</value>
<value>Syöttöviive on korkeampi, jos et käytä koko ruudun tilaa!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Grafiikka-asetukset</value>

View File

@@ -62,16 +62,16 @@
<value>Graphismes</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Rendu</value>
<value>Moteur de rendu</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Images par seconde</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Mode de thread</value>
<value>Mode de threading</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Afficher les IPS</value>
<value>Compteur de FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>L'utilisation d'un limiteur de trames illimité peut entraîner des saccades, de mauvaises performances et une surchauffe. Cela n'améliorera pas la latence perçue. « 2x taux de rafraîchissement » est recommandé.</value>
@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Résolution</value>
</data>
<data name="display" xml:space="preserve">
<value>Affichage</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Mise à l'échelle de l'interface utilisateur</value>
</data>
@@ -104,10 +107,10 @@
<value>Échelle verticale</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Exécuter en mode plein écran augmentera votre latence d'entrée !</value>
<value>Exécuter autrement qu'en mode plein écran augmentera votre latence d'entrée !</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Paramètres de détail</value>
<value>Paramètres des détails</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard / vidéo</value>
@@ -116,7 +119,7 @@
<value>Lueurs de fond</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Capture d'écran</value>
<value>Captures d'écran</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Format de capture d'écran</value>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Resolusi</value>
</data>
<data name="display" xml:space="preserve">
<value>Tampilan</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Skala UI</value>
</data>
@@ -104,7 +107,7 @@
<value>Skala vertikal</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Menjalankan osu! pada mode tampilan Windowed atau Borderless dapat menyebabkan jeda input (input latency) yang tinggi!</value>
<value>Menjalankan osu! pada mode tampilan selain "Fullscreen" dapat meningkatkan jeda input (input latency) yang ada!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Pengaturan Detail</value>
@@ -122,12 +125,12 @@
<value>Format tangkapan layar</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Tampilkan kursor menu pada hasil tangkapan layar</value>
<value>Sertakan kursor menu pada hasil tangkapan layar</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Gunakan akselerasi perangkat keras</value>
<value>Gunakan fitur hardware acceleration</value>
</data>
</root>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>Risoluzione</value>
</data>
<data name="display" xml:space="preserve">
<value>Schermo</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Ridimensionamento UI</value>
</data>

View File

@@ -85,6 +85,9 @@
<data name="resolution" xml:space="preserve">
<value>해상도</value>
</data>
<data name="display" xml:space="preserve">
<value>디스플레이</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>UI 크기 조정</value>
</data>

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