Compare commits

..

39 Commits

Author SHA1 Message Date
Dean Herbert
044aa0cb86 Merge pull request #370 from nekodex/ssv2-sfx
Add sample for SSv2 group open/close
2025-07-05 01:09:40 +09:00
Jamie Taylor
2d97c42847 Add sample for SSv2 group open/close 2025-07-04 20:35:19 +09:00
Dean Herbert
bc57cc1cb9 Merge pull request #368 from frenzibyte/noto-bopomofo
Add Bopomofo characters
2025-06-25 20:55:06 +09:00
Salman Alshamrani
4203ad0606 Generate assets for Bopomofo characters 2025-06-18 15:18:31 +03:00
Salman Alshamrani
fb7da180ba Add font configuration for Bopomofo characters 2025-06-18 15:17:18 +03:00
Salman Alshamrani
e58d90ffd1 Adjust CJK configurations to actually match generated assets
Font does not contain 100% all glyphs, but it's the closest thus far.
2025-06-18 15:08:31 +03:00
Dan Balasescu
f8898bc75d Add build workflow 2025-06-05 14:58:40 +09:00
Dan Balasescu
7285d9247a Remove appveyor workflows 2025-06-05 14:58:33 +09:00
Dan Balasescu
bc451a4856 Add GHA deploy workflow 2025-06-05 14:44:35 +09:00
Dean Herbert
3c0184059b Merge pull request #367 from minetoblend/feature/ghost-shader
Add animated ghost shader
2025-06-05 13:51:07 +09:00
marvin
94c42a9cc9 Use more descriptive parameter names 2025-06-04 21:45:37 +02:00
marvin
91fe0794f9 Rename falloff_radius to corner_radius 2025-06-04 20:31:09 +02:00
marvin
a20237478c Add highp 2025-06-04 20:30:50 +02:00
marvin
0d23c81b43 Extract strength variable 2025-06-04 20:26:56 +02:00
marvin
21f0e584b6 Add ghost shader 2025-06-04 20:05:57 +02:00
Dean Herbert
60eadda66f Merge pull request #366 from ppy/l10n_master
Update localisations
2025-05-30 22:36:58 +09:00
Dean Herbert
3caf249cb1 Update osu-web sourced translations from crowdin 2025-05-30 22:30:53 +09:00
Dean Herbert
5fedb5e6ce Update translations from crowdin 2025-05-30 22:30:48 +09:00
Dean Herbert
0edfc339f8 Add new client localisations 2025-05-30 22:28:21 +09:00
Dean Herbert
a8eab10fd0 Merge pull request #365 from nekodex/rank-display-samples
Add samples for in-game rank display
2025-05-30 22:10:20 +09:00
Jamie Taylor
5e7ee670dc Add samples for ingame rank up/down display 2025-05-30 17:24:20 +09:00
Dean Herbert
5ad60845ef Merge pull request #364 from nekodex/bss-audio-again
Update BSS progress sample
2025-04-25 16:25:42 +09:00
Jamie Taylor
a3eaf7cf64 Update BSS progress sample 2025-04-24 20:33:22 +09:00
Dean Herbert
432530e85e Merge pull request #363 from ppy/l10n_master
Update localisations
2025-04-22 02:40:25 +09:00
Dean Herbert
85ea37bcff Update osu-web sourced translations from crowdin 2025-04-22 02:06:00 +09:00
Dean Herbert
fe4efb627d Update translations from crowdin 2025-04-22 02:05:49 +09:00
Dean Herbert
a02b41923b Add new client localisations 2025-04-22 02:03:39 +09:00
Dean Herbert
913270246d Merge pull request #362 from nekodex/bss-audio-feedback
Add samples for BSS audio feedback
2025-04-22 01:46:55 +09:00
Jamie Taylor
0cdb934fd6 Add samples for BSS audio feedback 2025-04-18 17:33:12 +09:00
Dean Herbert
823d0ef64a Merge pull request #361 from frenzibyte/new-icons
Add icon assets for new song select wedges
2025-03-21 01:22:39 +09:00
Salman Alshamrani
7a39d7130f Add icon assets for new song select wedges 2025-03-20 11:35:14 -04:00
Dean Herbert
322458a514 Merge pull request #360 from nekodex/fountain-loop-sfx
Add kiai/star fountain loop sample
2025-03-18 16:50:30 +09:00
Jamie Taylor
5ea5cf4673 Add kiai/star fountain loop sample 2025-03-14 20:35:48 +09:00
Dean Herbert
a83f48bad8 Merge pull request #359 from ppy/l10n_master
Update localisations
2025-03-13 15:56:49 +09:00
Dean Herbert
62349cccfb Update osu-web sourced translations from crowdin 2025-03-13 15:46:04 +09:00
Dean Herbert
091e7030f5 Update translations from crowdin 2025-03-13 15:45:58 +09:00
Dean Herbert
9cd45251a5 Add new client localisations 2025-03-13 15:43:47 +09:00
Dean Herbert
836c8fa5d4 Merge pull request #358 from nekodex/kiai-sfx-into-argon
Move kiai/star fountain sample into Argon skin folder
2025-03-07 19:45:17 +09:00
Jamie Taylor
9d6894040d Move kiai/star fountain sample into Argon skin 2025-03-07 15:03:14 +09:00
1202 changed files with 19472 additions and 3009 deletions

18
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,18 @@
name: Build
on: [push, pull_request]
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Build
run: dotnet build -c Release osu.Game.Resources

70
.github/workflows/deploy.yml vendored Normal file
View File

@@ -0,0 +1,70 @@
name: Pack and nuget
on:
push:
tags:
- '*'
jobs:
notify_pending_production_deploy:
runs-on: ubuntu-latest
steps:
-
name: Submit pending deployment notification
run: |
export TITLE="Pending osu-resources Production Deployment: $GITHUB_REF_NAME"
export URL="https://github.com/ppy/osu-resources/actions/runs/$GITHUB_RUN_ID"
export DESCRIPTION="Awaiting approval for building NuGet packages for tag $GITHUB_REF_NAME:
[View Workflow Run]($URL)"
export ACTOR_ICON="https://avatars.githubusercontent.com/u/$GITHUB_ACTOR_ID"
BODY="$(jq --null-input '{
"embeds": [
{
"title": env.TITLE,
"color": 15098112,
"description": env.DESCRIPTION,
"url": env.URL,
"author": {
"name": env.GITHUB_ACTOR,
"icon_url": env.ACTOR_ICON
}
}
]
}')"
curl \
-H "Content-Type: application/json" \
-d "$BODY" \
"${{ secrets.DISCORD_INFRA_WEBHOOK_URL }}"
pack:
name: Pack
runs-on: ubuntu-latest
environment: production
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Pack
run: dotnet pack -c Release osu.Game.Resources /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: osu-resources
path: |
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.snupkg
- name: Publish packages to nuget.org
run: dotnet nuget push ${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json

View File

@@ -1,11 +0,0 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
build_script:
- cmd: dotnet pack osu.Game.Resources /p:Version=%APPVEYOR_BUILD_VERSION%
artifacts:
- path: osu.Game.Resources/bin/Any CPU/Release/**/*.nupkg

View File

@@ -1,17 +0,0 @@
clone_depth: 1
version: '{build}'
skip_non_tags: true
image: Visual Studio 2022
configuration: Release
platform: Any CPU
before_build:
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
build_script:
- cmd: dotnet pack osu.Game.Resources /p:Version=%APPVEYOR_BUILD_VERSION%
artifacts:
- path: osu.Game.Resources/bin/Any CPU/Release/**/*.nupkg
deploy:
- provider: Environment
name: nuget
- provider: Environment
name: github

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=12549-12591,12704-12731
# imported icon images

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=12688-12730,12736-12771,12784-12830,12832-13054,13056-13099,13101-13311,19968-40912,65072-65103
# imported icon images

View File

@@ -0,0 +1,55 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans SC Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=13312-19893,63744-64109,65072-65103
# imported icon images

View File

@@ -1,70 +0,0 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1
# font settings
fontName=Noto Sans CJK JP Medium
fontFile=
charSet=0
fontSize=100
aa=4
scaleH=100
useSmoothing=1
isBold=1
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=0
# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=4
spacingVert=4
useFixedHeight=0
forceZero=0
# output file
outWidth=1024
outHeight=1024
outBitDepth=32
fontDescFormat=0
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0
# outline
outlineThickness=0
# selected chars
chars=0-126,160-259,272-275,282-283,296-299,323-324,327-328,332-335,338-339,360-365,402,416-417,431-432
chars=461-476,504-505,593,609,711,713-715,729,913-929,931-937,945-961,963-969,1025,1040-1103,1105,4352
chars=4353-4607,7742-7743,7840-7929,8194-8195,8208-8214,8216-8218,8220-8222,8224-8226,8229-8231,8240,8242
chars=8243,8245,8249-8252,8258,8263-8265,8273,8361,8363-8364,8413-8414,8448,8451,8453,8457-8458,8463,8467
chars=8470,8481-8482,8486-8487,8491,8494,8501,8507,8544-8555,8560-8571,8592-8601,8632-8633,8644-8646,8651
chars=8652,8656,8658,8660,8678-8681,8693,8704,8706-8707,8709-8715,8719,8721-8723,8725,8730,8733-8736,8739
chars=8741-8750,8756-8759,8765,8771,8773,8776,8780,8786,8800-8802,8804-8807,8810-8811,8814-8815,8818-8819
chars=8822-8823,8834-8839,8842-8843,8853-8857,8864,8869,8895,8922-8923,8943,8965-8967,8978,8984,9001-9002
chars=9136-9137,9150-9164,9166,9178-9179,9251,9312-9643,9649-9651,9654-9655,9660-9661,9664-9665,9670-9676
chars=9678-9683,9698-9702,9711,9728-9731,9733-9734,9737,9742-9743,9750-9751,9756-9759,9775,9792-9794,9824
chars=9825-9839,9842-9853,9888,9917-9918,9986,10003,10010,10045,10047-10048,10070,10102-10111,10145,10548
chars=10549,10687,10746-10747,11013-11015,11034,11834-11835,11904-11929,11931-12019,12032-12245,12272
chars=12273-12283,12288-12351,12353-12438,12441-12543,12549-12589,12593-12686,12688-12730,12736-12771
chars=12784-12830,12832-13054,13056-13099,13101-19893,19968-40912,43360-43388,44032-55203,55216-55238
chars=55243-55291,63744-64109,64256-64260,65040-65049,65072-65106,65108-65126,65128-65131,65281-65470
chars=65474-65479,65482-65487,65490-65495,65498-65500,65504-65510,65512-65518
# imported icon images

View File

@@ -59,27 +59,27 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="new_player_registration" xml:space="preserve">
<value>새로운 계정 만들기</value>
<value>신규 플레이어 등록</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>시작해요</value>
<value>시작해 볼까요</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>계정을 만들어볼까요!</value>
<value>계정을 만들어요!</value>
</data>
<data name="multi_account_warning_help" xml:space="preserve">
<value>제 계정에 접근 할 수 없어요, 도와주세요!</value>
<value>로그인이 안 돼요, 도와주세요!</value>
</data>
<data name="multi_account_warning_accept" xml:space="preserve">
<value>이해했어요, 지금 만들려는 계정은 제 게 아니요.</value>
<value>이해했어요. 제 계정이 아니요.</value>
</data>
<data name="username_description" xml:space="preserve">
<value>이건 당신의 공개적인 명칭이 될 거에요. 욕설이나 다른 누군가를 사칭하는 것은 안돼요. 당신의 개인 정보 노출하는 것도 안된다는 거 기억해주세요!</value>
<value>모두에게 보여질 정보입니다. 모욕, 사칭은 안 돼요. 또한, 개인 정보 노출도 가급적 피해 주세요!</value>
</data>
<data name="email_description_1" xml:space="preserve">
<value>알림, 계정 확인 그리고 당신이 비밀번호를 잊어버렸을 때 쓰일 거에요. 절대로 불필요한 메일은 보내지 않을게요.</value>
<value>알림, 계정 확인, 그리고 비밀번호 찾기에 사용돼요. 스팸 메일은 절대, 절대 보내지 않을게요.</value>
</data>
<data name="email_description_2" xml:space="preserve">
<value> 정확하게 적어주세요!</value>
<value> 맞는 주소를 기입했는지 확인해 주세요!</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Регистрация нового игрока</value>
</data>
<data name="lets_get_you_started" xml:space="preserve">
<value>Давайте начнём</value>
<value>Приступим к созданию нового аккаунта</value>
</data>
<data name="lets_create_an_account" xml:space="preserve">
<value>Создать аккаунт!</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Изиграйте няколко бийтмапа за да предложим закъснение!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Спрямо последните {0} игри, закъснението е настроено правилно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Според последните {0} игри, предложеното закъснение е {1} мс.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Zahraj si pár beatmap, abys obdržel doporučený offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na základě posledních {0} her je tvůj offset nastaven správně!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na základě posledních {0} her je doporučený offset {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Spiele zur Empfehlung eines Offsets ein paar Beatmaps!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basierend auf den letzten {0} Play(s) ist dein Offset richtig gesetzt!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basierend auf den letzten {0} Spielen ist der empfohlene Offset {1} ms.</value>
</data>

View File

@@ -91,6 +91,18 @@
<data name="audio_offset" xml:space="preserve">
<value>Ηχητική μετατόπιση</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>Παίξε μερικά beatmaps για να λάβεις μια προτεινόμενη μετατόπιση!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Με βάση το/τα τελευταίο/τελευταία παιχνίδι/α {0}, η μετατόπιση σου έχει οριστεί σωστά!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Με βάση την/τις τελευταία/ες αναπαραγωγή/ές {0}, η προτεινόμενη μετατόπιση είναι {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Εφαρμογή προτεινόμενης μετατόπισης</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Οδηγός μετατόπισης</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos mapas para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>¡Juega algunos beatmaps para recibir una compensación sugerida!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Según tus últimas {0} jugadas, ¡tu compensación es correcta!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Según las últimas {0} jugadas, la compensación sugerida es {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Jouez quelques beatmaps pour qu'un décalage vous soit suggéré !</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, votre décalage est correctement réglé !</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>En se basant sur vos {0} dernières parties, le décalage suggéré est de {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Mainkan beberapa beatmap untuk menerima saran offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berdasarkan {0} permainan sebelumnya, offset kamu telah terpasang dengan benar!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berdasarkan {0} permainan terakhir, offset yang disarankan adalah {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Gioca un paio di beatmap per ricevere suggerimenti all'offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Basandosi sulle ultime partite ({0} in tutto), il tuo offset è impostato correttamente!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Basandosi con {0} partita/e in precedenza, l'offset suggerito è di {1} ms.</value>
</data>

View File

@@ -92,10 +92,13 @@
<value>오디오 오프셋</value>
</data>
<data name="suggested_offset_note" xml:space="preserve">
<value>추천 오프셋을 설정하기 위해 비트맵 플레이 해 주세요!</value>
<value>비트맵 몇 판만 플레이하시면 오프셋 추천값을 찾아드릴게요!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>{0} 판의 플레이(들)을 보니, 오프셋이 올바르게 설정된 상태네요!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>최근 {0}번의 플레이에 기반하여, {1}ms의 오프셋을 추천드려요.</value>
<value>최근 {0} 번의 플레이를 보니, 오프셋 설정은 {1} ms가 적당해 보이네요.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>추천 오프셋 적용</value>

View File

@@ -68,7 +68,7 @@
<value>Kelantangan</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Peranti Keluaran</value>
<value>Peranti keluaran</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Pemisahan stereo bunyi pukulan</value>
@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Main beberapa peta rentak untuk menerima sebuah saranan imbangan!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Berdasarkan {0} mainan terdahulu, imbangan anda ditetapkan dengan betul!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Berpangkalkan {0} mainan terakhir, saranan imbangan adalah {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Speel een paar beatmaps om een aanbevolen offset te ontvangen!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Volgens je laatste {0} play(s), is je offset goed ingesteld!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Gebaseerd op de afgelopen {0} play(s), de aanbevolen offset is {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Zagraj kilka beatmap, aby otrzymać sugerowane opóźnienie!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Na podstawie ostatnich(niej) {0} gier/gry, twoje opóźnienie ustawione jest poprawnie!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Na podstawie ostatnich(niego) {0} zagrań(nia), sugerowany offset to {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Jogue alguns beatmaps para receber um atraso sugerido!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso foi configurado com sucesso!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baseado no(s) último(s) {0} jogo(s), o atraso sugerido é de {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Play a few beatmaps to receive a suggested offset!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Based on the last {0} play(s), your offset is set correctly!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Based on the last {0} play(s), the suggested offset is {1} ms.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Joacă niște beatmap-uri pentru a primi un decalaj sugerat!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Bazat pe ultimul/ultimele {0} play(uri), decalajul tău este setat corect!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Pe baza ultimei (ultimelor) {0} încercări, decalajul sugerat este de {1} ms.</value>
</data>

View File

@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Сыграйте несколько карт, чтобы узнать рекомендованное значение!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>По данным последних {0} игр, значение сдвига установлено верно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Рекомендованное значение сдвига, основанное на последних {0} играх: {1} мс.</value>
<value>Рекомендованное значение сдвига по данным последних {0} игр составляет {1} мс.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Применить рекомендованное значение</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Spela några beatmaps för att få en föreslagen förskjutning!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Baserat på de senaste {0} spelningar(na) är din offset korrekt inställd!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Baserat på de senaste {0} antal spel(en), så är ditt föreslagna offset {1} ms.</value>
</data>

View File

@@ -71,7 +71,7 @@
<value>Çıkış cihazı</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo ayrımı</value>
<value>Hit sesi stereo ayrımı</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Ana ses</value>
@@ -86,7 +86,7 @@
<value>Müzik</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Ofset Düzenleme</value>
<value>Ofset ayarlaması</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Ses ofseti</value>
@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Önerilen bir ofset almak için birkaç beatmap oyna!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Son {0} oynanışa göre, ofsetin doğru ayarlanmış!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Son {0} oyun(lar)a göre önerilen ofset {1} ms.</value>
<value>Son {0} oynanışa göre, önerilen ofset {1} ms.</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>Önerilen ofseti uygula</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Зіграйте ще кілька мап, щоб отримати рекомендований офсет!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>На основі останніх {0} ігор, ваш офсет налаштовано правильно!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Виходячи з останніх {0} мап(ах), запропонований офсет - {1} мс.</value>
</data>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>Hãy chơi một vài beatmap để biết được độ trễ đề xuất!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ của bạn đã được thiết lập chính xác!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>Dựa vào {0} lần chơi cuối, độ trễ đề xuất là {1} ms.</value>
</data>

View File

@@ -94,8 +94,11 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些圖譜來獲得推薦的偏移!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>根據最近的 {0} 次遊戲,你的偏移已被正確設置!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value>
<value>根據最近的 {0} 次遊戲,建議偏移調整為 {1} ms。</value>
</data>
<data name="apply_suggested_offset" xml:space="preserve">
<value>套用推薦的偏移設定</value>

View File

@@ -94,6 +94,9 @@
<data name="suggested_offset_note" xml:space="preserve">
<value>玩一些谱面来让游戏计算一个合适的偏移!</value>
</data>
<data name="suggested_offset_correct" xml:space="preserve">
<value>基于最近的 {0} 次游玩,你的偏移值已经精确设定好了!</value>
</data>
<data name="suggested_offset_value_received" xml:space="preserve">
<value>基于你最近的 {0} 场游戏,游戏推荐的偏移量是 {1} ms。</value>
</data>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Compensació d'àudio (aquest mapa)</value>
<value>Compensació d'àudio (aquest beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Reproducció anterior:</value>

View File

@@ -74,6 +74,6 @@
<value>(τα αντικείμενα χτυπήματος εμφανίζονται αργότερα)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(τα αντικείμενα χτύπημα εμφανίζονται νωρίτερα)</value>
<value>(τα αντικείμενα χτυπήματος εμφανίζονται νωρίτερα)</value>
</data>
</root>

View File

@@ -59,21 +59,21 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>비트맵 오프셋</value>
<value>오디오 오프셋 (비트맵 단독)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>이전 플레이:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>이전 플레이가 보정으로 쓰기에는 너무 짧습니다</value>
<value>이전 플레이가 너무 짧아서 보정값을 낼 수가 없었어요</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>마지막 플레이로 보정</value>
<value>이전 플레이 추천값으로 보정하기</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(히트 오브젝트가 늦게 나타납니다)</value>
<value>(히트 오브젝트가 늦게 나타나요)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(히트 오브젝트가 빨리 나타납니다)</value>
<value>(히트 오브젝트가 빨리 나타나요)</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Tempoh permainan sebelumnya terlalu pendek untuk penentukuran</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Tentukur menggunakan permainan sebelumnya</value>
<value>Tentukur peta rentak</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objek pukul muncul lebih lewat)</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offsettryck</value>
<value>Beatmap offsettryck (detta beatmap)</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Föregående spel:</value>

View File

@@ -69,4 +69,7 @@
<data name="understood" xml:space="preserve">
<value>Разбирам</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Представените изпълнители са музикални изпълнители, които са си сътрудничили с osu!, за да направят селекция от своите песни достъпна за използване в бийтмапове. За някои издания на osu! показваме само бийтмапове от представени изпълнители, за да подкрепим по-добре околната екосистема.</value>
</data>
</root>

View File

@@ -67,6 +67,9 @@
Αυτό περιλαμβάνει περιεχόμενο που μπορεί να μην είναι κατάλληλα αδειοδοτημένο για χρήση στο osu!. Περιηγηθείτε με δική σας ευθύνη.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Κατάλαβα</value>
<value>Κατανοητό</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Προτεινόμενοι Καλλιτέχνες (Featured Artists) είναι μουσικοί καλλιτέχνες που έχουν συνεργαστεί με το osu! για να κάνουν μια επιλογή από τα κομμάτια τους διαθέσιμα για χρήση σε beatmaps. Για μερικές κυκλοφορίες osu!, παρουσιάζουμε μόνο τα beatmaps των Προτινόμενων Καλλιτέχνων για την καλύτερη υποστήριξη του περιβάλλοντος οικοσυστήματος.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Esto incluye contenido que puede no estar licenciado correctamente para su uso e
<data name="understood" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Los artistas destacados son artistas musicales que han colaborado con osu! para que una selección de sus pistas estén disponibles para su uso en beatmaps. Para algunas versiones de osu!, solo mostramos beatmaps de artistas destacados para apoyar mejor al ecosistema local.</value>
</data>
</root>

View File

@@ -70,6 +70,6 @@ Hal ini dapat meliputi konten yang diunggah ke osu! tanpa lisensi atau izin guna
<value>Saya mengerti</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist merupakan para musisi yang telah bekerja sama dengan osu! untuk menjadikan sebagian lagu mereka tersedia sebagai bahan beatmap. Pada versi rilis osu! tertentu, kami hanya menampilkan beatmap Featured Artist untuk lebih mendukung ekosistem permainan di sekitar kami.</value>
<value>Featured Artist merupakan jajaran musisi yang telah berkolaborasi dengan osu! untuk menyediakan sebagian lagu mereka sebagai bahan beatmap. Pada versi rilis osu! tertentu, kami hanya menampilkan beatmap Featured Artist untuk lebih mendukung ekosistem permainan di sekitar kami.</value>
</data>
</root>

View File

@@ -62,11 +62,14 @@
<value>사용자 콘텐츠 주의 사항</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>"공식 아티스트" 필터를 끄면 이용자들이 게시한 모든 콘텐츠가 표시됩니다.
<value>"공식 아티스트" 검색 조건을 끄시면, 사용자 제작 컨텐츠의 전체가 표시돼요.
이 콘텐츠 중에서는 osu!에서의 사용이 적절히 인증되지 않은 텐츠들이 있을 수 있습니다. 위험을 감수할 수 있을 경우에만 탐색하세요.</value>
osu! 사용에 허가되지 않은 텐츠 있을 수 있어요. 책임은 여러분 몫입니다.</value>
</data>
<data name="understood" xml:space="preserve">
<value>알겠습니다</value>
<value>이해했어요</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>공식 아티스트란, osu!와 협력하여 작곡한 곡들 중 일부를 비트맵에 사용할 수 있도록 허가한 작곡가들을 의미합니다. 간혹 osu! 업데이트 시, 저작권 보호를 위해 공식 아티스트의 곡이 사용된 비트맵만 소개해 드립니다.</value>
</data>
</root>

View File

@@ -70,6 +70,6 @@ Ini termasuk kandungan yang mungkin tidak berlesen sah untuk penggunaaan osu!. L
<value>Saya faham</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artis Sorotan ialah para seniman muzik yang telah bekerjasama dengan osu! untuk menyediakan runut-runut terpilih untuk digunakan dalam peta rentak. Untuk beberapa lepasan osu!, kami hanya memperagakan peta rentak artis sorotan agar ekosistem sekitar disokong dengan lebih baik.</value>
<value>Artis Sorotan ialah para seniman muzik yang telah bekerjasama dengan osu! untuk menyediakan runut-runut terpilih untuk digunakan dalam peta rentak. Untuk beberapa edaran osu!, kami hanya memperagakan peta rentak artis sorotan agar ekosistem sekitar disokong dengan lebih baik.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Deze inhoud heeft mogelijk geen licentie voor gebruik binnen osu!. Blader verder
<data name="understood" xml:space="preserve">
<value>Ik begrijp het</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>"Aanbevolen artiesten" zijn artiesten die samengewerkt hebben met osu! om een selectie van hun nummers beschikbaar te maken voor gebruik in beatmaps. Voor sommige versies van osu! laten we alleen "aanbevolen artiesten"-beatmaps zien om beter in het ecosysteem te passen.</value>
</data>
</root>

View File

@@ -59,14 +59,17 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_content_disclaimer" xml:space="preserve">
<value>Isenção de responsabilidade do conteúdo do usuário</value>
<value>Isenção de responsabilidade do conteúdo do jogador</value>
</data>
<data name="by_turning_off_the_featured" xml:space="preserve">
<value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo usuário será exibido.
<value>Ao desativar o filtro "Artista em destaque", todo o conteúdo carregado pelo jogador será exibido.
Isso inclui conteúdo que pode não estar licenciado corretamente para osu! uso. Navegue por seu próprio risco.</value>
Isso inclui conteúdo que pode não estar licenciado corretamente para osu! Navegue por seu próprio risco.</value>
</data>
<data name="understood" xml:space="preserve">
<value>Eu entendi</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Artistas em destaque são artistas de música que colaboraram com o osu! Para fazer uma seleção das suas trilhas disponíveis para uso em beatmaps. Para algumas versões do osu! Exibimos apenas beatmaps do artista em destaque para melhor apoiar o ecossistema circundante.</value>
</data>
</root>

View File

@@ -70,6 +70,6 @@
<value>Я понимаю</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Избранные исполнители это те, которые сотрудничают с osu! и предоставляют подборку своих треков для использования в картах. В определённых релизах osu! показываются только карты, созданные на песни избранных исполнителей, чтобы лучше поддерживать экосистему.</value>
<value>Избранные исполнители это артисты, которые в рамках сотрудничества с osu! разрешили использовать часть своих треков для создания карт. Для некоторых версий osu! мы будем показывать карты, созданные к трекам только от избранных исполнителей, чтобы поддерживать окружающую игровую экосистему.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Detta inkluderar innehåll som kanske inte är korrekt licensierat för osu! anv
<data name="understood" xml:space="preserve">
<value>Jag förstår</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Utvalda artister är musikartister som har samarbetat med osu! för att göra ett urval av sina låtar tillgängliga för användning i beatmaps. För vissa osu!-utgåvor visar vi endast utvalda artisters beatmaps för att bättre stödja det omgivande ekosystemet.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Bu osu!'nun lisanslamadığı içerikleri içerebilir. Bu durum kendi sorumlulu
<data name="understood" xml:space="preserve">
<value>Anladım</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Featured Artist'ler, osu! ile işbirliği yaparak beatmaplerde kullanılmak üzere bir dizi parça sağlayan müzik sanatçılarıdır. Bazı osu! güncellemelerinde, çevresindeki ekosistemi daha iyi desteklemek amacıyla yalnızca Featured Artist'lerin beatmap'lerini gösteriyoruz.</value>
</data>
</root>

View File

@@ -69,4 +69,7 @@ Nó sẽ bao gồm những nội dung có thể không được cấp phép đú
<data name="understood" xml:space="preserve">
<value>Tôi hiểu</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>Nghệ Sĩ Nổi Bật là những nghệ sĩ âm nhạc đã hợp tác với osu! để cung cấp tuyển chọn các tác phẩm của họ cho phép sử dụng trong các beatmap. Đối với một số phiên bản phát hành của osu!, chúng tôi chỉ giới thiệu các beatmap của các nghệ sĩ nổi bật nhằm hỗ trợ tốt hơn cho hệ sinh thái xung quanh.</value>
</data>
</root>

View File

@@ -70,6 +70,6 @@
<value>我了解並關閉分類</value>
</data>
<data name="featured_artists_disabled_tooltip" xml:space="preserve">
<value>精選藝術家是osu!合作過的作曲家讓其指定歌曲可以做成圖譜。osu!有些版本只會出現精選藝術家的圖譜,以更好地支持版權生態。</value>
<value>精選藝術家是指與 osu! 合作,將其部分曲目授權用於製作圖譜的音樂藝術家。在某些 osu! 版本發布時,我們僅會展示精選藝術家的圖譜,以更好地支持周邊生態系統。</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Υποβολή Beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Μοιράσου το beatmap σου με τον κόσμο!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Δικαιώματα περιεχομένου</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Καταλαβαίνω</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Συχνές ερωτήσεις</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Ρυθμίσεις υποβολής</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Υποβολή beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Εξαγωγή beatmap για συμβατότητα...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Προετοιμασία για μεταφόρτωση...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Μεταφόρτωση περιεχομένου beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Σχεδόν τελειώσαμε...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Πριν συνεχίσεις, σε ζητάμε να κοιτάξεις αν το περιεχόμενο που ανεβάζεις έχει εκκαθαριστεί για μεταφόρτωση. Παρακαλώ κατάλαβε ότι εσύ είσαι υπεύθυνος για το περιεχόμενο που ανεβάζεις στην πλατφόρμα και αν αμφιβάλλεις, ζήτα άδεια από τους δημιουργούς πριν το ανεβάσεις!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Έλεγξε τις οδηγίες χρήσης περιεχομένου για περισσότερες πληροφορίες</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Κριτήρια κατάταξης Beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Δεν είσαι σίγουρος για την κατανόηση οδηγιών (guidelines); Κοίτα τη λίστα και επιτάχυνε τη διαδικασία κατάταξης!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Διαδικασία υποβολής</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Όχι αρκετά σίγουρος για τη διαδικασία καταχώρησης; Τσέκαρε το wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Φόρουμ βοήθειας mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Έχεις ερωτήσεις για mapping ή υποβολή; Ρώτησε τες στα φόρουμς!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Φόρουμ για modding ουρές</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Δυσκολεύεσαι να πάρεις ανατροφοδότηση (feedback); Γιατί δε ρωτάς σε μια ουρά mod!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Πού θα ήθελες να δημοσιεύσεις το beatmap σου;</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Έργα σε εξέλιξη / Βοήθεια (ελλιπής, όχι έτοιμο για κατάταξη)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Εκκρεμεί (πλήρης, έτοιμο για κατάταξη)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Να λαμβάνω ειδοποιήσεις για απαντήσεις συζήτησης</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Φόρτωση στο πρόγραμμα περιήγησης μετά την υποβολή</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Σημείωση: Για να είναι δυνατό για όλους τους χρήστες όλων των εκδόσεων osu! να απολαύσουν το beatmap σου, θα γίνει η εξαγωγή του σε μια προς τα πίσω (backwards-compatible) συμβατή μορφή. Ενώ έχουμε κάνει προσπάθειες για να σιγουρευτούμε ότι αυτή η διαδικασία κρατάει το beatmap παικτό στη προβλεπόμενη μορφή του, κάποια δεδομένα που σχετίζονται με χαρακτηριστικά που προηγούμενες εκδόσεις osu! δεν υποστηρίζουν μπορεί να χαθούν. </value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Αδύνατη η υποβολή κενών beatmaps.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Ενημέρωση beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Ανέβασμα ΝΕΟΥ beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Envío de mapas</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>¡Comparte tu mapa con el mundo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Permisos del contenido</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Preguntas frecuentes</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Configuración del envío</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>¡Enviar mapa!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportando mapa para compatibilidad...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando para subir...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Subiendo el contenido del mapa...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalizando...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Antes de continuar, te pedimos que compruebes si el contenido que estás subiendo ha sido autorizado para su subida. Ten en cuenta que eres responsable del contenido que subes a la plataforma y que, en caso de duda, debes pedir permiso a los creadores antes de subirlo.</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consulta las pautas de uso de contenido para obtener más información</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criterios de clasificación de los mapas</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>¿No estás seguro de cumplir las pautas? ¡Consulta la lista y acelera el proceso de clasificación!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proceso de envío</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>¿No estás seguro del proceso de envío? ¡Consulta el artículo de la wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Foro de ayuda sobre la creación de mapas</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>¿Tienes algunas preguntas sobre el mapping y los envíos? ¡Pregúntalas en los foros!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Foro de las colas de modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>¿Tienes problemas para conseguir opiniones? ¡No dudes en pedirlas en las colas de mods!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>¿Dónde te gustaría publicar tu mapa?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>WIP / Work In Progress (incompleto, no está listo para ser clasificado)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Pendiente (completo, está listo para ser clasificado)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Recibir notificaciones de las respuestas de las discusiones</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Abrir el navegador después del envío</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: Para que los usuarios de todas las versiones de osu! puedan disfrutar de tu mapa, se exportará en un formato compatible con versiones anteriores. Si bien hemos hecho todo lo posible para garantizar que este proceso mantenga el mapa jugable en su forma prevista, es posible que se pierdan algunos datos relacionados con funciones que las versiones anteriores de osu! no soportan.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>No se pueden enviar mapas vacíos.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>¡Actualizar mapa!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>¡Subir NUEVO mapa!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Envío de mapas</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>¡Comparte tu mapa con el mundo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Permisos del contenido</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Entiendo</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Preguntas frecuentes</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Configuración del envío</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>¡Enviar mapa!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exportando mapa para compatibilidad...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando para subir...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Subiendo el contenido del mapa...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalizando...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Antes de continuar, te pedimos que compruebes si el contenido que estás subiendo ha sido autorizado para su subida. Ten en cuenta que eres responsable del contenido que subes a la plataforma y que, en caso de duda, debes pedir permiso a los creadores antes de subirlo.</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consulta las pautas de uso de contenido para obtener más información</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criterios de clasificación de los mapas</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>¿No estás seguro de cumplir las pautas? ¡Consulta la lista y acelera el proceso de clasificación!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proceso de envío</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>¿No estás seguro del proceso de envío? ¡Consulta el artículo de la wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Foro de ayuda sobre la creación de mapas</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>¿Tienes algunas preguntas sobre el mapping y los envíos? ¡Pregúntalas en los foros!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Foro de las colas de modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>¿Tienes problemas para conseguir opiniones? ¡No dudes en pedirlas en las colas de mods!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>¿Dónde te gustaría publicar tu mapa?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>WIP / Work In Progress (incompleto, no está listo para ser clasificado)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Pendiente (completo, está listo para ser clasificado)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Recibir notificaciones de las respuestas de las discusiones</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Abrir el navegador después del envío</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: Para que los usuarios de todas las versiones de osu! puedan disfrutar de tu mapa, se exportará en un formato compatible con versiones anteriores. Si bien hemos hecho todo lo posible para garantizar que este proceso mantenga el mapa jugable en su forma prevista, es posible que se pierdan algunos datos relacionados con funciones que las versiones anteriores de osu! no soportan.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>No se pueden enviar mapas vacíos.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>¡Actualizar mapa!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>¡Subir NUEVO mapa!</value>
</data>
</root>

View File

@@ -92,7 +92,7 @@
<value>Finalisation...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Avant de continuer, nous vous demandons de vérifier si vous avez l'autorisation d'utiliser le contenu que vous publiez. Veuillez comprendre que vous êtes responsable du contenu que vous publiez sur la plateforme et, en cas de doute, devez demander la permission aux créateurs avant de publier!</value>
<value>Avant de continuer, nous vous demandons de vérifier si vous avez l'autorisation d'utiliser le contenu que vous publiez. Veuillez comprendre que vous êtes responsable du contenu que vous publiez sur la plateforme et, en cas de doute, devez demander la permission aux créateurs avant de le publier!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Consultez le guide d'utilisation de contenu pour plus d'informations</value>

View File

@@ -92,7 +92,7 @@
<value>Menyelesaikan unggahan...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Sebelum kamu melanjutkan, kami ingin meminta kamu untuk memastikan apakah konten yang ingin kamu unggah telah berizin. Mohon dipahami bahwa kamu bertanggung jawab terhadap konten yang kamu unggah, dan apabila kamu ragu, kamu sebaiknya meminta izin kepada pemilik konten ini terlebih dahulu sebelum menggunggah!</value>
<value>Sebelum kamu melanjutkan, kami ingin meminta kamu untuk memastikan apakah konten yang ingin kamu unggah telah berizin. Mohon dipahami bahwa kamu bertanggung jawab terhadap konten yang kamu unggah, dan apabila kamu ragu, kamu sebaiknya meminta izin kepada pemilik konten yang kamu gunakan sebelum menggunggah!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Periksa panduan penggunaan konten untuk informasi lebih lanjut</value>
@@ -116,10 +116,10 @@
<value>Memiliki pertanyaan seputar mapping dan pengunggahan beatmap? Tanyakan pertanyaanmu di forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum antrian modding</value>
<value>Forum antrean modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Kesulitan mencari masukan? Cobalah untuk bertanya pada antrian modding!</value>
<value>Kesulitan mencari masukan? Cobalah untuk bertanya pada antrean modding!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Ke mana kamu ingin mengirim beatmap kamu?</value>
@@ -137,7 +137,7 @@
<value>Muat di browser setelah terkirim</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Catatan: Agar beatmap kamu dapat dimainkan oleh pada seluruh versi osu!, beatmap ini akan diekspor dalam format yang kompatibel dengan osu! versi lawas (backwards-compatible). Walaupun kami telah berusaha agar dalam prosesnya beatmap ini dapat dimainkan sebagaimana mestinya, sebagian data yang berhubungan dengan fitur yang tidak didukung oleh osu! versi lawas akan dapat hilang.</value>
<value>Catatan: Agar beatmap kamu dapat dimainkan oleh pada seluruh versi osu!, beatmap ini akan diekspor dalam format yang kompatibel dengan osu! versi lawas (backwards-compatible). Walaupun kami telah berusaha agar proses ini tidak mengubah isi beatmap yang ada, sebagian data yang berhubungan dengan fitur yang tidak didukung oleh osu! versi lawas akan dapat hilang.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Kamu tidak dapat mengirim beatmap kosong.</value>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Caricamento beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Condividi la tua beatmap con il mondo!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Autorizzazioni contenuto</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Ho capito</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Domande frequenti</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Impostazioni d'invio</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Invia la beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Esportando la beatmap per compatibilità...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Preparando il caricamento...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Caricando contenuti beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Quasi finito...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Prima di continuare, vi chiediamo di verificare se il contenuto che state caricando è stato autorizzato al caricamento. Ti preghiamo di comprendere che sei responsabile dei contenuti che carichi sulla piattaforma e, in caso di dubbio, dovresti chiedere il permesso ai creatori prima di caricarli!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Controlla le linee guida sull'utilizzo dei contenuti per maggiori informazioni</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Criteri di classificazione Beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Non sei sicuro di soddisfare le linee guida? Controlla la lista e velocizza il processo di classificazione!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Processo d'invio</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Non sei sicuro del processo d'invio? Controlla la voce nella wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum di aiuto mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Hai qualche domanda sul mapping e sull'invio? Chiedile nei forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum di code di modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Hai problemi a ricevere un feedback? Perché non chiedi in una coda di mod!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Dove vuoi pubblicare la tua beatmap?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Lavori in corso / Aiuto (incompleta, non pronta per la classifica)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>In attesa (completa, pronta per la classifica)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Ricevi notifiche per le risposte alla discussione</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Carica nel browser dopo l'invio</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Nota: al fine di consentire agli utenti di tutte le versioni osu! di godere della tua beatmap, verrà esportata in un formato retrocompatibile. Anche se abbiamo fatto sforzi per garantire che il processo mantenga la beatmap giocabile nella sua forma prevista, alcuni dati relativi a funzionalità che le versioni precedenti di osu! non supportano potrebbero andare perduti.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Le beatmap vuote non possono essere inviate.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Aggiorna beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Carica NUOVA beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>비트맵 제출</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>비트맵을 세상과 공유해보세요!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>콘텐츠 권한</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>이해했어요</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>자주 묻는 질문</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>제출 설정</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>비트맵 제출하기!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>호환용 비트맵을 내보내는 중...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>업로드 준비 중...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>비트맵 내용 업로드 중...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>마무리 중...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>진행하시기 전에, 업로드 승인을 받은 컨텐츠를 업로드하고 계시는지 확인해주시길 부탁드려요. 업로드하시는 컨텐츠의 책임자는 이용자임을 이해해 주시고, 필요한 경우에는 업로드 전에 작곡가에게 업로드 권한을 요청하시길 바래요!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>자세한 정보는 컨텐츠 이용 규칙을 확인해 주세요</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>비트맵 랭크 기준</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>규칙을 만족하는지 확실하지 않다면? 리스트를 확인해서 랭크 과정에 걸리는 시간을 줄일 수 있답니다!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>제출 절차</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>제출 과정이 어렵다면? 위키 항목을 확인해 보세요!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>매핑 도움 포럼</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>매핑과 제출에 관해 궁금한 점이 있다면? 포럼에 질문해 보세요!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>모딩 큐 포럼</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>피드백을 받는 데에 어려움이 있다면? 모드 대기열에 질문을 올려보시길 추천드려요!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>비트맵을 어디에 게시할까요?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>제작 중 / 도움 필요 (미완성, 랭크 준비 안됨)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>대기 중 (완성, 랭크 준비 완료)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>토론 답변 알림 받기</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>제출 후 브라우저에서 로드하기</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>참고: 모든 버전의 osu! 클라이언트에서 비트맵을 즐길 수 있도록 하기 위해, 하위 호환이 가능한 형식으로 내보낼게요. 이 과정은 본 비트맵을 본래의 의도된 형식대로 즐길 수 있도록 하는 최선의 방안이지만, 이전 버전의 osu! 에서 지원하지 않는 몇 가지의 기능들은 누락될 수도 있다는 점을 참고해 주세요.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>빈 비트맵은 제출할 수 없어요.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>비트맵 업데이트하기!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>새 비트맵 업로드하기!</value>
</data>
</root>

View File

@@ -83,7 +83,7 @@
<value>Mengeksport peta rentak untuk keserasian...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Menyediakan untuk dimuat naik...</value>
<value>Menyiapkan untuk dimuat naik...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Memuat naik kandungan peta rentak...</value>
@@ -98,10 +98,10 @@
<value>Semak garis panduan penggunaan kandungan untuk maklumat lanjut</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Ukur tara pemeringkatan peta rentak</value>
<value>Ukur tara penarafan Berkedudukan peta rentak</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Tidak pasti jika anda memenuhi garis panduan? Semak senarai dan percepatkan proses pemeringkatan!</value>
<value>Anda tidak pasti jika memenuhi garis panduan? Semak senarai dan percepatkan proses penarafan Berkedudukan!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proses penyerahan</value>
@@ -125,10 +125,10 @@
<value>Di manakah anda ingin menghantar peta rentak anda?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Kerja Sedang Berjalan / Bantuan (tidak lengkap, tidak sedia untuk pemeringkatan)</value>
<value>Kerja Sedang Berjalan / Bantuan (tidak lengkap, tidak sedia untuk berkedudukan)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Tergantung (lengkap, sedia untuk pemeringkatan)</value>
<value>Tergantung (lengkap, sedia untuk berkedudukan)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Terima pemberitahuan untuk balasan perbincangan</value>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Beatmap insturen</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Deel je beatmap met iedereen!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Contentrechten</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Ik snap het</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Veelgestelde vragen</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Instellingen voor insturen</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Beatmap insturen!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Beatmap omzetten voor compatibiliteit...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Klaarmaken voor upload...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Inhoud beatmap uploaden...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Afronden...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Voordat je verdergaat, vragen we je om te controleren of de inhoud wel toegestaan is voor publicatie. Wees je ervan bewust dat jij verantwoordelijk bent voor de content die je op het platform plaatst. Als je twijfelt, vraag dan eerst toestemming aan de makers voordat je de inhoud uploadt!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Bekijk de richtlijn contentgebruik voor meer informatie</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Eisen voor beatmap-ranking</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Weet je niet zeker of je je aan de richtlijn hebt gehouden? Kijk hem na en doorloop sneller het ranking-proces!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Insturen van een beatmap</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Weet je niet hoe het insturen van een beatmap werkt? Lees het wikiartikel!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Mapping-hulp forum</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Heb je vragen over het maken en insturen van maps? Stel ze in het forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum modding-wachtrijen</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Heb je moeite met feedback krijgen? Vraag er eens voor in een modding-wachtrij!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Waar wil je je beatmap zetten?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Werk in Ontwikkeling / Hulp (nog niet af, kan niet gerankt worden)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Afwachtend (compleet, klaar om gerankt te worden)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Meldingen ontvangen voor reacties</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>In je browser openen na insturen</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Let op: Zodat gebruikers van alle versies van osu! je beatmap kunnen spelen, wordt het omgezet in een formaat die compatibel is met eerdere versies. Ook al hebben we ons best gedaan om ervoor te zorgen dat de beatmap speelbaar blijft op de manier die bedoeld is, kan het gebeuren dat gegevens verloren gaan die betrekking hebben tot functies die niet bestaan in oudere versies van osu!.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Lege beatmaps kunnen niet ingestuurd worden.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Beatmap updaten!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>NIEUWE beatmap uploaden!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Przesyłanie beatmapy</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Podziel się swoją beatmapą ze światem!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Uprawnienia treści</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Rozumiem</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Często zadawane pytania</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Ustawienia zgłoszenia</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Prześlij beatmapę!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Eksportowanie beatmapy dla kompatybilności...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Przygotowywanie do przesłania...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Przesyłanie zawartości beatmapy...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Finalizowanie...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Zanim przejdziesz dalej, prosimy o sprawdzenie, czy przesyłane treści zostały zatwierdzone do przesłania. Pamiętaj, że jesteś odpowiedzialny za treści, które przesyłasz na platformę i w razie wątpliwości powinieneś poprosić twórców o pozwolenie przed ich przesłaniem!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Sprawdź wytyczne dotyczące użycia zawartości, aby uzyskać więcej informacji</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Kryteria rankingu beatmapy</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Nie jesteś pewien czy spełniasz wytyczne? Sprawdź listę i przyspiesz proces nadania statusu rankingowego!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Proces przesyłania</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Nie masz pewności co do procesu przesyłania? Sprawdź wpis na wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Forum pomocy w mapowaniu</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Masz pytania dotyczące mapowania i zgłoszeń? Zadaj je na forum!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum kolejki moderacji</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Masz problem z otrzymaniem opinii? Zapytaj w kolejce moderacji!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Gdzie chciałbyś opublikować swoją beatmapę?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Rozwijana / Pomoc (niekompletna, nie gotowa do nadania statusu rankingowego)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Oczekująca (ukończona, gotowa do uzyskania statusu rankingowego)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Otrzymuj powiadomienia o odpowiedziach na dyskusje</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Otwórz w przeglądarce po przesłaniu</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Uwaga: Aby umożliwić użytkownikom wszystkich wersji osu! korzystanie z beatmapy, zostanie ona wyeksportowana w formacie kompatybilnym wstecz. Chociaż dołożyliśmy starań, aby proces ten zapewniał zagranie beatmapy w zamierzonej formie, niektóre dane związane z funkcjami, których poprzednie wersje osu! nie obsługują, mogą zostać utracone.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Puste beatmapy nie mogą być przesłane.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Aktualizuj beatmapę!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Prześlij NOWĄ beatmapę!</value>
</data>
</root>

View File

@@ -74,13 +74,13 @@
<value>Часто задаваемые вопросы</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Настройки загрузки</value>
<value>Параметры публикации</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Опубликовать карту!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Экспортирование карты для совместимости...</value>
<value>Преобразование в совместимый формат...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Подготовка к загрузке...</value>
@@ -92,7 +92,7 @@
<value>Завершение...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Прежде чем продолжить, мы просим вас убедиться, что у вас есть разрешение на загрузку данного контента. Пожалуйста, имейте в виду, что вы несете ответственность за контент, который вы загружаете на платформу и, если сомневаетесь, следует запросить разрешение от его авторов перед загрузкой!</value>
<value>Прежде чем продолжить, мы просим вас проверить, разрешено ли использовать загружаемое вами содержимое. Обратите внимание, что вы ответственны за опубликованный вами контент на платформе osu!. Если сомневаетесь, пожалуйста, получите разрешение от авторов перед загрузкой!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Ознакомиться с руководством по правилам использования медиа</value>
@@ -101,46 +101,46 @@
<value>Критерии ранкинга карт</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Вы не уверены, что ваша карта соответствует рекомендациям? Проверьте список, и ускорьте процесс ранкинга!</value>
<value>Не уверены, что карта соответствуют всем правилам и рекомендациям? Сверьтесь со списком необходимых критериев, ускорьте процесс получения рейтинга!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Процесс загрузки</value>
<value>Процедура ранкинга</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Есть вопросы о процессе публикации карт? Посмотрите статью в вики!</value>
<value>Хотите узнать больше об этапах получения рейтинга? Изучите подробную статью на вики!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Форум помощи по маппингу</value>
<value>Форум для обсуждения маппинга</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Есть вопросы по маппингу и загрузке? Задайте их на форуме!</value>
<value>Есть вопросы по маппингу и процедуре ранкинга? Задайте их на форуме!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Форум очередей для моддинга</value>
<value>Форум для поиска моддеров</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Возникли трудности с поиском отзывов? Напишите в очередь для моддинга!</value>
<value>Возникли проблемы с получением обратной связи? Поставьте карту в очередь моддера!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>В каком разделе вы хотели бы разместить свою карту?</value>
<value>В какой категории опубликовать карту?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>В разработке / Помощь (не завершена, не готова к ранкингу)</value>
<value>В разработке / Нужна помощь (не завершена, не готова к получению рейтинга)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>На рассмотрении (завершена, готова к ранкингу)</value>
<value>На рассмотрении (завершена, готова к получению рейтинга)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Получать уведомления от обсуждения карты</value>
<value>Получать уведомления об отзывах на карту</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Открыть в браузере после загрузки</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Примечание: Для того, чтобы игроки всех версий osu! могли наслаждаться вашей картой, она будет экспортирована в обратно совместимом формате. Хотя мы постарались сделать так, чтобы этот процесс сохранил играбельность карты в своем первоначальном виде, некоторые данные, относящиеся к функциям, не поддерживаемым предыдущими версиями osu!, могут быть потеряны.</value>
<value>Примечание: Чтобы игроки всех версий osu! смогли насладиться вашей картой, она будет преобразована в обратно совместимый формат. Мы сделали всё возможное для исключения влияния этого процесса на исходное состояние карты, однако некоторые данные новых функций, не поддерживаемых предыдущими версиями osu!, в любом случае могут быть потеряны.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Нельзя загружать пустую карту.</value>
<value>Нельзя опубликовать пустую карту.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Обновить карту!</value>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Beatmap submission</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Dela din beatmap med världen!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Innehållsrättigheter</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Jag förstår</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Frågor som ställs ofta</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Inställningar för inlämningar</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Lämna in beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Exporterar beatmap för kompatibilitet...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Förbereder för uppladdning...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Laddar upp beatmap innehåll...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Slutför...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Innan du fortsätter ber vi dig att kontrollera om innehållet du laddar upp har godkänts för uppladdning. Vänligen förstå att du är ansvarig för innehållet du laddar upp till plattformen och om du är osäker bör du be skaparna om tillstånd innan du laddar upp!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Se riktlinjerna för innehållsanvändning för mer information</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Beatmap rankningskriterier</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Är du osäker på om du uppfyller riktlinjerna? Kolla listan och snabba upp rankningsprocessen!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Inlämningsprocess</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Osäker på inlämningsprocessen? Kolla in wiki-artikeln!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Hjälpforum för kartläggning</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Har du några frågor om kartläggning och inlämning? Ställ dem i forumen!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Forum för moddingköer</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Har du problem med att få feedback? Varför inte fråga i en moderatorkö!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Var vill du lägga upp din beatmap?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Pågående arbeten / Hjälp (ofullständig, inte redo för rangordning)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Väntar (klar för ranking)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Få aviseringar om diskussionssvar</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Ladda i webbläsaren efter inlämning</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Obs: För att göra det möjligt för användare av alla osu!-versioner att njuta av din beatmap kommer den att exporteras i ett bakåtkompatibelt format. Även om vi har gjort vårt bästa för att säkerställa att denna process håller beatmapen spelbar i sin avsedda form, kan viss data relaterad till funktioner som tidigare versioner av osu! inte stöder gå förlorade.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Tomma beatmaps kan inte skickas in.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Uppdatera beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Ladda upp NY beatmap!</value>
</data>
</root>

View File

@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value> Beatmap gönderimi</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Beatmapini dünya ile paylaş!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>İçerik izinleri</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Anladım</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Sıkça sorulan sorular</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Gönderim ayarları</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Beatmap'i gönder!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Beatmap uyumluluk için dışa aktarılıyor...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Yüklemeye hazırlanılıyor...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Beatmap içerikleri yükleniyor...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Bitiriliyor...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Devam etmeden önce, yüklediğiniz içeriğin yüklemeye uygun olup olmadığını kontrol etmenizi rica ediyoruz. Yüklediğiniz içerikten sorumlu olduğunuzu unutmayın ve eğer emin değilseniz, yüklemeden önce içerik oluşturuculardan izin istemeniz gerektiğini unutmayın!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Daha fazla bilgi için içerik kullanım yönergelerini kontrol edin</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Beatmap derecelendirme kriterleri</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Yönergeleri karşıladığınızdan emin değil misiniz? Listeyi kontrol edin ve derecelendirme sürecini hızlandırın!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Gönderim süreci</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Gönderim süreci hakkında emin değil misiniz? Wiki girdisine göz atın!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Map oluşturma yardım forumu</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Map oluşturma ve gönderimi hakkında sorularınız mı var? Forumlarda sor!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Denetleme sırası forumu</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Geri bildirim almakta zorlanıyor musun? Neden bir denetim sırasında sormuyorsun!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Beatmap'inizi nerede paylaşmak istersiniz?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Yapım Aşamasında / Yardım (tamamlanmamış, derecelendirme için hazır değil)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Beklemede (tamamlanmış, derecelendirmeye hazır)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Tartışma yanıtları için bildirim al</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Gönderim sonrası tarayıcıda aç</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Not: Tüm osu! sürümlerinin kullanıcılarının beatmap'inizin keyfini çıkarmasını mümkün kılmak için, beatmap geriye dönük uyumluluğa sahip bir biçimde dışa aktarılacaktır. Bu işlemin beatmapi amaçlanan biçimde oynanabilir tutmasını sağlamak için çaba sarf etmiş olsak da, önceki osu! sürümlerinin desteklemediği özelliklerle ilgili bazı veriler kaybolabilir.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Boş beatmapler gönderilemez.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Beatmap'i güncelle!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>YENİ beatmap yükle!</value>
</data>
</root>

View File

@@ -0,0 +1,152 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>Gửi beatmap</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>Chia sẻ beatmap của bạn cho cả thế giới nào!</value>
</data>
<data name="content_permissions" xml:space="preserve">
<value>Quyền trên nội dung</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>Tôi hiểu</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>Câu hỏi thường gặp</value>
</data>
<data name="submission_settings" xml:space="preserve">
<value>Cài đặt việc gửi</value>
</data>
<data name="confirm_submission" xml:space="preserve">
<value>Gửi beatmap!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>Đang xuất beatmap để cho tương thích...</value>
</data>
<data name="preparing" xml:space="preserve">
<value>Đang chuẩn bị tải lên...</value>
</data>
<data name="uploading" xml:space="preserve">
<value>Đang tải nội dung beatmap...</value>
</data>
<data name="finishing" xml:space="preserve">
<value>Đang hoàn tất...</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>Trước khi tiếp tục, chúng tôi yêu cầu bạn kiểm tra xem liệu nội dung bạn đang tải lên có phù hợp và được phép đăng tải hay không. Xin hãy hiểu rằng bạn phải chịu trách nhiệm cho nội dung mà bạn tải lên nền tảng và nếu có nghi ngờ, bạn nên xin phép người sáng tạo trước khi tải lên!</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>Kiểm tra hướng dẫn sử dụng nội dung để biết thêm thông tin chi tiết</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>Tiêu chí xếp hạng beatmap</value>
</data>
<data name="beatmap_ranking_criteria_description" xml:space="preserve">
<value>Bạn không chắc mình đáp ứng các yêu cầu ư? Kiểm tra danh sách này và tăng tốc quá trình xếp hạng!</value>
</data>
<data name="submission_process" xml:space="preserve">
<value>Quy trình gửi bài</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>Không chắc chắn về quy trình đăng tải? Hãy tham khảo bài viết trên wiki!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>Diễn đàn trợ giúp Mapping</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>Có câu hỏi nào về mapping và đăng tải không? Hãy đặt câu hỏi trên diễn đàn!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>Diễn đàn danh sách chờ modding</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>Gặp khó khăn trong việc nhận phản hồi? Tại sao không thử hỏi trong danh sách chờ mod!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>Bạn muốn đăng beatmap của mình ở đâu?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>Các tác phẩm đang trong quá trình hoàn thiện / Cần trợ giúp (chưa hoàn thành, chưa sẵn sàng để xếp hạng)
</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>Đang chờ (hoàn thiện, chỉ chờ được xếp hạng)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>Nhận thông báo khi có phản hồi ở thảo luận</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>Mở trong trình duyệt sau khi gửi đi</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>Lưu ý: Để người dùng của tất cả các phiên bản osu! có thể thưởng thức beatmap của bạn, nó sẽ được xuất ở định dạng tương thích ngược. Mặc dù chúng tôi đã nỗ lực để đảm bảo quá trình này giữ cho beatmap có thể chơi được ở dạng dự định, một số dữ liệu liên quan đến các tính năng mà các phiên bản trước của osu! không hỗ trợ có thể bị mất.</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>Beatmap trống không thể đăng lên.</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>Cập nhật beatmap!</value>
</data>
<data name="upload_new_beatmap" xml:space="preserve">
<value>Tải lên beatmap MỚI!</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>圖譜發</value>
<value>圖譜發</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>和全世界分享你的圖譜!</value>
@@ -68,7 +68,7 @@
<value>內容權限</value>
</data>
<data name="content_permissions_acknowledgement" xml:space="preserve">
<value>我明白</value>
<value>我了解了</value>
</data>
<data name="frequently_asked_questions" xml:space="preserve">
<value>常見問題</value>
@@ -80,7 +80,7 @@
<value>提交圖譜!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>正在匯出容模式的圖譜……</value>
<value>正在匯出容模式的圖譜……</value>
</data>
<data name="preparing" xml:space="preserve">
<value>準備上傳……</value>
@@ -107,37 +107,37 @@
<value>提交進度</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>對提交進度有疑問?看看我們的wiki</value>
<value>不確定提交流程嗎?請查看 wiki 頁面</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>模圖幫助論壇</value>
<value>模圖說明論壇</value>
</data>
<data name="mapping_help_forum_description" xml:space="preserve">
<value>對模圖和提交有疑問?在論壇發問吧!</value>
<value>對模圖和圖譜提交有疑問嗎?到論壇發問吧!</value>
</data>
<data name="modding_queues_forum" xml:space="preserve">
<value>模圖列隊論壇</value>
</data>
<data name="modding_queues_forum_description" xml:space="preserve">
<value>難以拿到圖譜的饋嗎?何不試試模圖列隊!</value>
<value>難以取得圖譜的意見回饋嗎?何不試試模圖列隊!</value>
</data>
<data name="beatmap_submission_target_caption" xml:space="preserve">
<value>你想將圖譜提交到哪個類別呢?</value>
</data>
<data name="beatmap_submission_target_wip" xml:space="preserve">
<value>尚未完工/需要幫助(未完成沒準備進榜)</value>
<value>尚未完工/需要幫助(未完成沒準備進榜)</value>
</data>
<data name="beatmap_submission_target_pending" xml:space="preserve">
<value>待處理(已完成準備進榜)</value>
<value>待處理(已完成準備進榜)</value>
</data>
<data name="notify_for_discussion_replies" xml:space="preserve">
<value>接收討論回覆的通知</value>
</data>
<data name="load_in_browser_after_submission" xml:space="preserve">
<value>提交後在瀏覽器開圖譜頁面</value>
<value>提交後在瀏覽器開圖譜頁面</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>注意為了讓所有osu!版本的玩家都能享受你的圖譜,將會以向後兼容的格式匯出。即使我們已經儘量讓圖譜以按照預期的樣式展示,一些與舊版osu!不兼容的特性可能會丟失。</value>
<value>注意:為了讓所有 osu! 版本的使用者都能享受你的圖譜,將會以向下相容的格式匯出。雖然我們已盡力確保此過程能讓圖譜以其預期形式正常遊玩,但某些與舊版 osu! 不支援的功能相關的資料仍可能遺失。</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>無法提交空白圖譜。</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_submission_title" xml:space="preserve">
<value>谱面发布</value>
<value>发布谱面</value>
</data>
<data name="beatmap_submission_description" xml:space="preserve">
<value>和全世界分享你的谱面!</value>
@@ -80,7 +80,7 @@
<value>提交谱面!</value>
</data>
<data name="exporting" xml:space="preserve">
<value>正在导出兼容谱面……</value>
<value>正在导出谱面(兼容优先)……</value>
</data>
<data name="preparing" xml:space="preserve">
<value>准备上传……</value>
@@ -92,10 +92,10 @@
<value>即将完成……</value>
</data>
<data name="content_permissions_disclaimer" xml:space="preserve">
<value>在你继续之前,我们请求你检查一下正在上传的内容是否获得了授权。请理解,你需要对上传到平台的内容负责。如果你不确定内容是否得到授权,请在上传之前向内容创建者申请!</value>
<value>在你继续之前,检查一下当前正在上传的内容是否获得了相应授权。请知悉:你需要对上传到平台的内容负责。如果你不确定内容是否得到授权,请在上传之前向对应的内容创建者申请授权</value>
</data>
<data name="check_content_usage_guidelines" xml:space="preserve">
<value>查阅内容使用指南,获取更多信息</value>
<value>查阅内容使用指南以了解更多信息</value>
</data>
<data name="beatmap_ranking_criteria" xml:space="preserve">
<value>谱面上架标准</value>
@@ -107,7 +107,7 @@
<value>提交进程</value>
</data>
<data name="submission_process_description" xml:space="preserve">
<value>对提交进程有疑问?参阅一下维基条目!</value>
<value>对提交进程有疑问?参阅一下wiki条目!</value>
</data>
<data name="mapping_help_forum" xml:space="preserve">
<value>作图帮助论坛</value>
@@ -137,10 +137,10 @@
<value>提交后在浏览器中打开谱面信息页</value>
</data>
<data name="legacy_export_disclaimer" xml:space="preserve">
<value>注意:为了确保所有 osu! 版本内的玩家都能享受你的谱面,它将按向后兼容的格式导出。即使我们已经尽量来保证谱面能按预期的形式展示,但一些与旧版本 osu! 不兼容的功能将丢失。</value>
<value>注意:为了确保所有 osu! 版本内的玩家都能享受你的谱面,它将按向后兼容的格式导出。即使我们已经努力确保谱面能按预期进行游玩,但一些可能包含与旧版本 osu! 不兼容的相关特性的数据将会丢失。</value>
</data>
<data name="empty_beatmaps_cannot_be_submitted" xml:space="preserve">
<value>无法提交空谱面。</value>
<value>无法提交空谱面。</value>
</data>
<data name="update_beatmap" xml:space="preserve">
<value>更新谱面!</value>

View File

@@ -62,9 +62,9 @@
<value>단축키 및 게임 플레이 키 할당</value>
</data>
<data name="configure" xml:space="preserve">
<value>구성</value>
<value>구성하기</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>전역 단축키와 게임 플레이 키를 바꿀 수 있어요.</value>
<value>전역 단축키와 게임 플레이 키 지정을 변경할 수 있어요</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>ежедневно предизвикателство</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Няколко важни думи от Вашия екип програмисти!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Въпреки че пуснахме osu! за мобилни платформи, за да увеличим максимално броя на хората, които могат да се насладят на играта, фокусът ни все още е върху PC версията.
Вашето изживяване няма да бъде перфектно и дори може да се стори по-слабо в сравнение с игри, които са създадени предимно за мобилни устройства.
Моля, бъдете търпеливи, докато продължаваме да подобряваме играта за вас!</value>
</data>
</root>

View File

@@ -65,10 +65,10 @@
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>llistes de joc</value>
<value>llistes d'àudio</value>
</data>
<data name="play" xml:space="preserve">
<value>juga</value>
<value>posar</value>
</data>
<data name="edit" xml:space="preserve">
<value>edita</value>
@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>repte diari</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Unes paraules importants dels vostres desenvolupadors!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Encara que hem llançat osu! per a mòbils perquè el màxim de persones puguin gaudir-lo, els nostres esforços se centren en la versió per a ordinador.
La teva experiència no serà perfecta, i potser et semblarà pitjor comparada amb altres jocs que s'han creat expressament per a mòbils.
Però us demanem tenir paciència mentre millorem el joc per a vosaltres!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>ημερήσια πρόκληση</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Μερικά σημαντικά λόγια από την ομάδα των προγραμματιστών! </value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Ενώ έχουμε κυκλοφορήσει το osu! σε κινητά για να μεγαλώσουμε τον αριθμό των παικτών μας που μπορούν να απολαμβάνουν το παιχνίδι, κύριος στόχος μας είναι η έκδοση PC.
Η εμπειρία σας δε θα είναι τέλεια, επίσης μπορεί να φανεί κατώτερο σε σχέση με άλλα παιχνίδια που είναι φτιαγμένα για κινητά.
Παρακαλούμε υπομονή όσο προσπαθούμε να βελτιώσουμε το παιχνίδι για εσάς!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>reto diario</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>¡Unas palabras importantes de nuestro equipo de desarrollo!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Si bien hemos lanzado osu! en plataformas móviles para maximizar el número de personas que puedan disfrutar del juego, nuestra atención sigue centrada en la versión para PC.
Tu experiencia no será perfecta, e incluso puede parecer inferior a la de los juegos creados para móviles.
¡Te pedimos que nos tengas paciencia mientras seguimos mejorando el juego para ti!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>desafío diario</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>¡Unas palabras importantes de nuestro equipo de desarrollo!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Si bien hemos lanzado osu! en plataformas móviles para maximizar el número de personas que puedan disfrutar del juego, nuestra atención sigue centrada en la versión para PC.
Tu experiencia no será perfecta, e incluso puede parecer inferior a la de los juegos creados para móviles.
¡Te pedimos que nos tengas paciencia mientras seguimos mejorando el juego para ti!</value>
</data>
</root>

View File

@@ -89,13 +89,13 @@
<value>tantangan harian</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Sedikit wejangan dari tim pengembang kamu!</value>
<value>Sekapur sirih dari tim pengembang kamu!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Walaupun kami telah merilis osu! pada platform mobile untuk memaksimalkan jumlah pemain yang dapat menikmati permainan ini, fokus utama kami tetaplah osu! versi PC.
Pengalaman bermainmu tidak akan sempurna, dan bahkan dapat terasa kurang apabila dibandingkan dengan permainan lain yang dibuat untuk platform mobile lebih dulu.
Mohon bersabar selagi kami meningkatkan performa permainan kami untukmu!</value>
Mohon bersabar selagi kami terus meningkatkan performa permainan kami untukmu!</value>
</data>
</root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>솔로</value>
<value>솔로 플레이</value>
</data>
<data name="multi" xml:space="preserve">
<value>멀티</value>
<value>멀티 플레이</value>
</data>
<data name="playlists" xml:space="preserve">
<value>플레이리스트</value>
@@ -80,7 +80,7 @@
<value>설정</value>
</data>
<data name="back" xml:space="preserve">
<value>돌아가기</value>
<value>뒤로</value>
</data>
<data name="exit" xml:space="preserve">
<value>종료</value>
@@ -92,10 +92,10 @@
<value>개발팀에서 보내는 중요한 메시지예요!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>osu!를 더 많은 분이 즐기실 수 있도록 모바일 플랫폼 출시하기는 했지만, 아직 저희는 PC 버전에 좀 더 집중하고 있습니다.
<value>최대한 더 많은 분들께서 osu!를 접할 수 있도록 모바일 플랫폼으로 출시하 했지만, 아직 PC 버전에 더 초점이 맞춰져 있습니다.
게임 경험이 완벽하지 않을 수 있, 모바일 중심으로 만들어진 게임과 비교하면 다소 부족하게 느껴질 수도 있습니다.
다소 불편하실 수 있으며, 모바일 중심으로 제작된 게임과 비교 부족함이 느껴질 수도 있어요.
더 나은 게임 환경을 제공하기 위해 지속적으로 개선해 나갈 테니 기대해 주세요!</value>
더 나은 게임을 제공하기 위해 항상 노력할게요!</value>
</data>
</root>

View File

@@ -74,7 +74,7 @@
<value>sunting</value>
</data>
<data name="browse" xml:space="preserve">
<value>layar</value>
<value>layari</value>
</data>
<data name="settings" xml:space="preserve">
<value>tetapan</value>
@@ -92,7 +92,7 @@
<value>Sepatah dua kata dari pasukan pembangun!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Walaupun kami telah keluarkan osu! pada pelantar bimbit untuk memaksimumkan jumlah orang yang dapat menikmati mainan kami, kami masih tertumpu pada versi PC.
<value>Walaupun kami telah edarkan osu! pada pelantar bimbit untuk memaksimumkan jumlah orang yang dapat menikmati mainan kami, kami masih tertumpu pada versi PC.
Pengalaman anda tidak akan sempurna malah mungkin kurang memuaskan berbanding mainan yang dicipta pada peranti bimbit dahulu.

View File

@@ -85,4 +85,17 @@
<data name="exit" xml:space="preserve">
<value>afsluiten</value>
</data>
<data name="daily_challenge" xml:space="preserve">
<value>uitdaging van de dag</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Een belangrijk woordje van de ontwikkelaars!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>We hebben osu! op mobiele apparaten uitgebracht zodat zoveel mogelijk mensen van ons spel kunnen genieten. Maar, onze focus ligt nog steeds op de pc-versie.
Je zal niet een perfecte ervaring krijgen. Misschien voelt het een beetje nalatig aan vergeleken met spellen die origineel voor mobiele apparaten gemaakt zijn.
Heb nog eventjes geduld; we zijn hard aan het werk om het spel steeds beter voor jou te maken!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>desafio diário</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Algumas palavras importantes da sua equipe de desenvolvimento!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Enquanto nós lançamos o osu! em plataformas móveis para maximizar o numero de pessoas que podem disfrutar do jogo, o nosso foco ainda está na versão de PC.
A sua experiência não será perfeita e pode até parecer abaixo da média em comparação com jogos que se tornam móveis primeiro.
Por favor tenha paciência connosco enquanto continuamos a melhorar este jogo para si!</value>
</data>
</root>

View File

@@ -96,6 +96,6 @@
Ваш игровой опыт не будет идеальным и, возможно, вы почувствуете, что он значительно уступает играм, разработанным специально для мобильных устройств.
Мы постоянно работаем над улучшением игры, и ваша поддержка очень важна для нас!</value>
Мы постоянно работаем над улучшением игры — пожалуйста, оставайтесь с нами, чтобы быть в курсе грядущих обновлений!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>Daglig utmaning</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Några viktiga ord från ert utvecklingsteam!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>Även om vi har släppt osu! på mobila plattformar för att maximera antalet personer som kan njuta av spelet, ligger vårt fokus fortfarande på PC-versionen.
Din upplevelse kommer inte att vara perfekt, och kan till och med kännas undermålig jämfört med spel som är gjorda för mobiler.
Ha tålamod med oss medan vi fortsätter att förbättra spelet för dig!</value>
</data>
</root>

View File

@@ -88,4 +88,14 @@
<data name="daily_challenge" xml:space="preserve">
<value>günlük meydan okuma</value>
</data>
<data name="mobile_disclaimer_header" xml:space="preserve">
<value>Geliştirme ekibinden önemli mesaj!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>osu!yu oyunun tadını çıkartabilecek kişi sayısını en yükseğe çıkarmak için mobil platformlara da yayınlamış olsak da, odak noktamız hala bilgisayar sürümüdür.
Deneyiminiz mükemmel olmayacaktır, ve hatta mobil odaklı yapılan oyunlar ile kıyaslayacak olursanız vasatın altında bir deneyim bile yaşayabilirsiniz.
Oyunu sizin için geliştirmeye devam ederken lütfen bize destek olun!</value>
</data>
</root>

View File

@@ -92,10 +92,10 @@
<value>来自开发团队的重要信息!</value>
</data>
<data name="mobile_disclaimer_body" xml:space="preserve">
<value>为了能让更多人享受游戏的乐趣我们已在移动平台发布了osu!的测试版,但我们的重心依然放在PC版本上。
<value>为了能让更多人享受游戏的乐趣,我们已在移动平台发布了 osu! 的测试版,但我们的开发侧重点依然放在PC版本上。
您在移动端的体验可能并不完美,或者与专为移动设备开发的游戏相比会有所逊色。
您在移动端的游戏体验可能并不完美,或者与某些优先适配的移动设备相比会有所逊色。
我们正在持续改进游戏,恳请您耐心等待!</value>
我们正在持续改进游戏,在此期间恳请您耐心等待!</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Zmínit</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>stiskni enter pro chatování...</value>
<value>stiskni {0} pro chatování...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Erwähnen</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>Zum Chatten Enter drücken...</value>
<value>Zum Chatten {0} drücken...</value>
</data>
</root>

View File

@@ -62,9 +62,12 @@
<value>συνομιλία</value>
</data>
<data name="header_description" xml:space="preserve">
<value>μπείτε στη συζήτηση σε πραγματικό χρόνο</value>
<value>συμμετοχή στη συζήτηση σε πραγματικό χρόνο</value>
</data>
<data name="mention_user" xml:space="preserve">
<value>Αναφορά</value>
<value>Αναφορά </value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>πάτα {0} για να συνομιλήσεις...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Mencionar</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>presiona enter para chatear...</value>
<value>presiona {0} para chatear...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Mentionner</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>appuyez sur entrée pour discuter...</value>
<value>appuyez sur {0} pour discuter...</value>
</data>
</root>

View File

@@ -62,12 +62,12 @@
<value>chat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>partecipa alle discussioni in corso</value>
<value>partecipa alle discussioni</value>
</data>
<data name="mention_user" xml:space="preserve">
<value>Menziona</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>premi invio per messaggiare...</value>
<value>premi {0} per messaggiare...</value>
</data>
</root>

View File

@@ -62,12 +62,12 @@
<value>채팅</value>
</data>
<data name="header_description" xml:space="preserve">
<value>실시간 대화에 참여할 수 있어요</value>
<value>실시간 대화에 참여해 보세요</value>
</data>
<data name="mention_user" xml:space="preserve">
<value>언급</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>채팅하려면 엔터를 누르세요...</value>
<value>엔터를 눌러 채팅 보내기...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Mention</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>press enter to chat...</value>
<value>press {0} to chat...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Упомянуть</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>Enter, чтобы переключиться на чат...</value>
<value>{0} для переключения на чат...</value>
</data>
</root>

View File

@@ -68,6 +68,6 @@
<value>Bahset</value>
</data>
<data name="in_game_input_placeholder" xml:space="preserve">
<value>Sohbet etmek için Enter'a bas...</value>
<value>sohbet etmek için {0} tuşuna bas...</value>
</data>
</root>

View File

@@ -76,6 +76,9 @@
<data name="default" xml:space="preserve">
<value>По подразбиране</value>
</data>
<data name="rename" xml:space="preserve">
<value>Преименуване</value>
</data>
<data name="export" xml:space="preserve">
<value>Експорт</value>
</data>

View File

@@ -76,6 +76,9 @@
<data name="default" xml:space="preserve">
<value>Per defecte</value>
</data>
<data name="rename" xml:space="preserve">
<value>Reanomena</value>
</data>
<data name="export" xml:space="preserve">
<value>Exportar</value>
</data>

View File

@@ -76,6 +76,9 @@
<data name="default" xml:space="preserve">
<value>Výchozí</value>
</data>
<data name="rename" xml:space="preserve">
<value>Přejmenovat</value>
</data>
<data name="export" xml:space="preserve">
<value>Exportovat</value>
</data>

View File

@@ -76,6 +76,9 @@
<data name="default" xml:space="preserve">
<value>Standard</value>
</data>
<data name="rename" xml:space="preserve">
<value>Umbenennen</value>
</data>
<data name="export" xml:space="preserve">
<value>Exportieren</value>
</data>

View File

@@ -76,6 +76,9 @@
<data name="default" xml:space="preserve">
<value>Predeterminado</value>
</data>
<data name="rename" xml:space="preserve">
<value>Renombrar</value>
</data>
<data name="export" xml:space="preserve">
<value>Exportar</value>
</data>

Some files were not shown because too many files have changed in this diff Show More