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21 Commits

Author SHA1 Message Date
Dean Herbert
3955718e3a Merge pull request #207 from ppy/l10n_master
Update translations
2022-08-10 01:40:13 +09:00
Dean Herbert
5a644880fe Update osu-web sourced translations from crowdin 2022-08-10 01:39:12 +09:00
Dean Herbert
9a3a73439e Update translations from crowdin 2022-08-10 01:39:05 +09:00
Dean Herbert
3bee833870 Add new client localisations 2022-08-10 01:37:31 +09:00
Dean Herbert
75ed6b3c3c Merge pull request #206 from frenzibyte/taiko-default-drum-hitsounds
Add taiko hitsound samples for the "drum" sampleset
2022-08-01 22:34:19 +09:00
Salman Ahmed
79d73e1cf5 Add taiko hitsound samples for the "drum" sampleset 2022-08-01 13:19:09 +03:00
Dean Herbert
802978b5a9 Merge pull request #205 from ppy/l10n_master
Update localisations
2022-07-22 23:37:16 +09:00
Dean Herbert
9f62f74e0d Update osu-web sourced translations from crowdin 2022-07-22 23:33:36 +09:00
Dean Herbert
022c6c2caf Update translations from crowdin 2022-07-22 23:33:29 +09:00
Dean Herbert
6b3b956f90 Add new client localisations 2022-07-22 23:32:13 +09:00
Dean Herbert
b44f8d72fa Merge pull request #204 from nekodex/results-screen
Additional samples for results screen
2022-07-22 22:26:28 +09:00
Jamie Taylor
2d9cc70e3c Samples for results screen 2022-07-22 02:47:29 +09:00
Dean Herbert
db12ba0ca0 Merge pull request #203 from ppy/l10n_master
Update translations
2022-07-16 00:27:35 +09:00
Dean Herbert
fa6c3871ad Update osu-web sourced translations from crowdin 2022-07-16 00:07:41 +09:00
Dean Herbert
92417bd9e2 Update translations from crowdin 2022-07-16 00:07:34 +09:00
Dean Herbert
3d2574b440 Merge pull request #202 from nekodex/mod-select-overlay
Add samples for mod select overlay show/hide
2022-07-02 00:42:23 +09:00
Jamie Taylor
b7c16a5c36 Add samples for mod select appear/disappear 2022-07-01 20:01:56 +09:00
Dean Herbert
a9bf128ad9 Merge pull request #201 from ppy/l10n_master
Update translations
2022-06-28 13:35:36 +09:00
Dean Herbert
5ea1ddc87c Update osu-web sourced translations from crowdin 2022-06-28 13:15:34 +09:00
Dean Herbert
76b77690e9 Update translations from crowdin 2022-06-28 13:15:25 +09:00
Dean Herbert
3c4c075796 Add new client localisations 2022-06-28 13:13:56 +09:00
574 changed files with 16443 additions and 1180 deletions

View File

@@ -71,7 +71,7 @@
<value>Urządzenie wyjścia</value> <value>Urządzenie wyjścia</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separacja stereo dźwięków uderzenia</value> <value>Separacja kanałów dla dźwięków rozgrywki</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Ogólna</value> <value>Ogólna</value>

View File

@@ -67,11 +67,17 @@
<data name="volume_header" xml:space="preserve"> <data name="volume_header" xml:space="preserve">
<value>Volum</value> <value>Volum</value>
</data> </data>
<data name="output_device" xml:space="preserve">
<value>Dispozitiv de ieșire</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separare stereo Hitsound</value>
</data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Master</value> <value>General</value>
</data> </data>
<data name="master_volume_inactive" xml:space="preserve"> <data name="master_volume_inactive" xml:space="preserve">
<value>Maestru (fereastră inactivă)</value> <value>General (fereastră inactivă)</value>
</data> </data>
<data name="effect_volume" xml:space="preserve"> <data name="effect_volume" xml:space="preserve">
<value>Efect</value> <value>Efect</value>
@@ -86,6 +92,6 @@
<value>Audio offset</value> <value>Audio offset</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value> <value>Wizard offset</value>
</data> </data>
</root> </root>

View File

@@ -71,7 +71,7 @@
<value>Utmatningsenhet</value> <value>Utmatningsenhet</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Träffljud stereo seperation</value> <value>Träffljudsstereoseparation</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Huvud</value> <value>Huvud</value>
@@ -89,9 +89,9 @@
<value>Justering av förskjutning</value> <value>Justering av förskjutning</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>Ljudfördröjning</value> <value>Ljudförskjutning</value>
</data> </data>
<data name="offset_wizard" xml:space="preserve"> <data name="offset_wizard" xml:space="preserve">
<value>Fördröjnings-guide</value> <value>Förskjutningsguide</value>
</data> </data>
</root> </root>

View File

@@ -71,7 +71,7 @@
<value>Пристрій відтворення</value> <value>Пристрій відтворення</value>
</data> </data>
<data name="positional_hitsound_audio_level" xml:space="preserve"> <data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео розділення хітсаундів</value> <value>Стерео ефекти</value>
</data> </data>
<data name="master_volume" xml:space="preserve"> <data name="master_volume" xml:space="preserve">
<value>Майстер</value> <value>Майстер</value>

View File

@@ -86,7 +86,7 @@
<value>音樂</value> <value>音樂</value>
</data> </data>
<data name="offset_header" xml:space="preserve"> <data name="offset_header" xml:space="preserve">
<value>音訊偏移調</value> <value>音訊偏移調</value>
</data> </data>
<data name="audio_offset" xml:space="preserve"> <data name="audio_offset" xml:space="preserve">
<value>音訊偏移</value> <value>音訊偏移</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapin siirtymä</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Edellinen näytelmä:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Edellinen toisto on liian lyhyt käytettäväksi kalibrointiin</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibroi käyttämällä viimeisintä toistoa</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(osuu kohteisiin ilmestyy myöhemmin)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(osumaobjektit näkyvät aikaisemmin)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Opóźnienie beatmapy</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Poprzednie zagranie:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Poprzednie zagranie było zbyt krótkie, aby wykonać kalibrację</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibruj względem ostatniego zagrania</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(obiekty pojawią się później)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(obiekty pojawią się wcześniej)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Scor anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Scorul anterior este prea scurt pentru a fi folosit pentru calibrare</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrare folosind scorul anterior</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit-object-uri apar mai târziu)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit-object-uri apar mai devreme)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="beatmap_offset" xml:space="preserve"> <data name="beatmap_offset" xml:space="preserve">
<value>Сдвиг карты относительно трека</value> <value>Сдвиг трека относительно карты</value>
</data> </data>
<data name="previous_play" xml:space="preserve"> <data name="previous_play" xml:space="preserve">
<value>Предыдущая игра:</value> <value>Предыдущая игра:</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offsettryck</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Föregående spel:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Det föregående spelet är för kort för att använda för kalibrering</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrera med senaste spelet</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objects visas senare)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(träffobjekt visas tidigare)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offseti</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Önceki oynama:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Önceki oynama kalibre etmek için çok kısa</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Son oynamayı kullanarak kalibre et</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(isabet edilen nesneler daha sonra görünür)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(isabet edilen nesneler daha erken görülür)</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Попередня спроба занадто коротка для використання калібрування</value> <value>Попередня спроба занадто коротка для використання калібрування</value>
</data> </data>
<data name="calibrate_using_last_play" xml:space="preserve"> <data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібрувати</value> <value>За попередньою спробою</value>
</data> </data>
<data name="hit_objects_appear_later" xml:space="preserve"> <data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value> <value>(об'єктів пізнше)</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve"> <data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Tastenkombinationen und Spielbelegungen</value> <value>Tastenkürzel und Spielbelegungen</value>
</data> </data>
<data name="configure" xml:space="preserve"> <data name="configure" xml:space="preserve">
<value>Konfigurieren</value> <value>Konfigurieren</value>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve"> <data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Legări de taste de comenzi rapide și a jocului</value> <value>Taste comenzi rapide și joc</value>
</data> </data>
<data name="configure" xml:space="preserve"> <data name="configure" xml:space="preserve">
<value>Configurare</value> <value>Configurare</value>
</data> </data>
<data name="change_bindings_button" xml:space="preserve"> <data name="change_bindings_button" xml:space="preserve">
<value>schimbă legarea tastelor globale de comenzi rapide și a jocului</value> <value>schimbă tastele globale pentru comenzi rapide și joc</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>spillelister</value>
</data>
<data name="play" xml:space="preserve">
<value>spill
</value>
</data>
<data name="edit" xml:space="preserve">
<value>rediger</value>
</data>
<data name="browse" xml:space="preserve">
<value>bla gjennom</value>
</data>
<data name="settings" xml:space="preserve">
<value>instillinger</value>
</data>
<data name="back" xml:space="preserve">
<value>tilbake</value>
</data>
<data name="exit" xml:space="preserve">
<value>avslutt</value>
</data>
</root>

View File

@@ -59,30 +59,30 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="solo" xml:space="preserve"> <data name="solo" xml:space="preserve">
<value>Solo</value> <value>solo</value>
</data> </data>
<data name="multi" xml:space="preserve"> <data name="multi" xml:space="preserve">
<value>Multi</value> <value>multi</value>
</data> </data>
<data name="playlists" xml:space="preserve"> <data name="playlists" xml:space="preserve">
<value>Playlist-uri</value> <value>playlist-uri</value>
</data> </data>
<data name="play" xml:space="preserve"> <data name="play" xml:space="preserve">
<value>Joacă</value> <value>joacă</value>
</data> </data>
<data name="edit" xml:space="preserve"> <data name="edit" xml:space="preserve">
<value>Editează</value> <value>editează</value>
</data> </data>
<data name="browse" xml:space="preserve"> <data name="browse" xml:space="preserve">
<value>Răsfoiește</value> <value>navigați</value>
</data> </data>
<data name="settings" xml:space="preserve"> <data name="settings" xml:space="preserve">
<value>Setări</value> <value>setări</value>
</data> </data>
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Înapoi</value> <value>înapoi</value>
</data> </data>
<data name="exit" xml:space="preserve"> <data name="exit" xml:space="preserve">
<value>Ieșire</value> <value>ieșire</value>
</data> </data>
</root> </root>

View File

@@ -83,6 +83,6 @@
<value>назад</value> <value>назад</value>
</data> </data>
<data name="exit" xml:space="preserve"> <data name="exit" xml:space="preserve">
<value>выход</value> <value>выйти</value>
</data> </data>
</root> </root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="solo" xml:space="preserve"> <data name="solo" xml:space="preserve">
<value>solo</value> <value>enspelarläge</value>
</data> </data>
<data name="multi" xml:space="preserve"> <data name="multi" xml:space="preserve">
<value>multi</value> <value>flerspelarläge</value>
</data> </data>
<data name="playlists" xml:space="preserve"> <data name="playlists" xml:space="preserve">
<value>spellistor</value> <value>spellistor</value>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="solo" xml:space="preserve"> <data name="solo" xml:space="preserve">
<value>một mình</value> <value>chơi đơn</value>
</data> </data>
<data name="multi" xml:space="preserve"> <data name="multi" xml:space="preserve">
<value>nhiều</value> <value>nhiều người</value>
</data> </data>
<data name="playlists" xml:space="preserve"> <data name="playlists" xml:space="preserve">
<value>danh sách</value> <value>danh sách</value>

View File

@@ -62,6 +62,6 @@
<value>conversație</value> <value>conversație</value>
</data> </data>
<data name="header_description" xml:space="preserve"> <data name="header_description" xml:space="preserve">
<value>fii live parte din discuție</value> <value>alătură-te discuției în timp real</value>
</data> </data>
</root> </root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="cancel" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>キャンセル</value> <value>戻る</value>
</data> </data>
<data name="clear" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>消去</value> <value>次へ</value>
</data>
<data name="finish" xml:space="preserve">
<value>終了</value>
</data> </data>
<data name="enabled" xml:space="preserve"> <data name="enabled" xml:space="preserve">
<value>有効</value> <value>有効</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>インポート中...</value> <value>インポート中...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve">
<value>すべての選択を解除</value>
</data>
<data name="select_all" xml:space="preserve">
<value>すべて選択</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>ビートマップ</value>
</data>
<data name="scores" xml:space="preserve">
<value>スコア</value>
</data>
<data name="skins" xml:space="preserve">
<value>スキン</value>
</data>
<data name="collections" xml:space="preserve">
<value>コレクション</value>
</data>
</root> </root>

View File

@@ -58,18 +58,20 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="cancel" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Anuluj</value> <value>Wróć</value>
</data> </data>
<data name="clear" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>Wyczyść</value> <value>Przejdź dalej</value>
</data>
<data name="finish" xml:space="preserve">
<value>Zakończ</value>
</data> </data>
<data name="enabled" xml:space="preserve"> <data name="enabled" xml:space="preserve">
<value>Włączony <value>Włączone</value>
</value>
</data> </data>
<data name="disabled" xml:space="preserve"> <data name="disabled" xml:space="preserve">
<value>Wyłączona</value> <value>Wyłączone</value>
</data> </data>
<data name="default" xml:space="preserve"> <data name="default" xml:space="preserve">
<value>Domyślne</value> <value>Domyślne</value>
@@ -86,4 +88,22 @@
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>Importowanie...</value> <value>Importowanie...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve">
<value>Odznacz wszystko</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Zaznacz wszystko</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmapy</value>
</data>
<data name="scores" xml:space="preserve">
<value>Wyniki</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skórki</value>
</data>
<data name="collections" xml:space="preserve">
<value>Kolekcje</value>
</data>
</root> </root>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve"> <data name="collections" xml:space="preserve">
<value>Collections</value> <value>Collections</value>
</data> </data>
<data name="name" xml:space="preserve">
<value>Name</value>
</data>
<data name="description" xml:space="preserve">
<value>Description</value>
</data>
</root> </root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="cancel" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Avbryt</value> <value>Tillbaks</value>
</data> </data>
<data name="clear" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>Rensa</value> <value>Nästa</value>
</data>
<data name="finish" xml:space="preserve">
<value>Slutför</value>
</data> </data>
<data name="enabled" xml:space="preserve"> <data name="enabled" xml:space="preserve">
<value>Aktiverad</value> <value>Aktiverad</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>Importerar...</value> <value>Importerar...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve">
<value>Avmarkera alla</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Markera alla</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Resultat</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Samlingar</value>
</data>
</root> </root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="cancel" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Hủy</value> <value>Trở lại</value>
</data> </data>
<data name="clear" xml:space="preserve"> <data name="next" xml:space="preserve">
<value>Xóa</value> <value>Tiếp theo</value>
</data>
<data name="finish" xml:space="preserve">
<value>Hoàn thành</value>
</data> </data>
<data name="enabled" xml:space="preserve"> <data name="enabled" xml:space="preserve">
<value>Bật</value> <value>Bật</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>Đang nhập...</value> <value>Đang nhập...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve">
<value>Bỏ Chọn Tất Cả</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Chọn Tất Cả</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Điểm số</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Bộ sưu tập</value>
</data>
</root> </root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>すべてのキャッシュを消去</value> <value>すべてのキャッシュを消去</value>
</data> </data>
<data name="compact_realm" xml:space="preserve">
<value>コンパクトな環境</value>
</data>
</root> </root>

View File

@@ -80,6 +80,6 @@
<value>Wyczyść pamięć podręczną</value> <value>Wyczyść pamięć podręczną</value>
</data> </data>
<data name="compact_realm" xml:space="preserve"> <data name="compact_realm" xml:space="preserve">
<value>Kompaktowy realm</value> <value>Skompresuj realm</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Debug</value>
</data>
<data name="general_header" xml:space="preserve">
<value>General</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Arată overlay jurnal</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ocolește pass-ul de randare față-spate</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importează fișiere</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memorie</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Golește întreg cache-ul</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactează realm</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Minne</value> <value>Minne</value>
</data> </data>
<data name="clear_all_caches" xml:space="preserve"> <data name="clear_all_caches" xml:space="preserve">
<value>Rensa all cache</value> <value>Rensa alla cachar</value>
</data> </data>
<data name="compact_realm" xml:space="preserve"> <data name="compact_realm" xml:space="preserve">
<value>Compact realm</value> <value>Compact realm</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="debug_section_header" xml:space="preserve"> <data name="debug_section_header" xml:space="preserve">
<value>Відладка</value> <value>Відлагодження</value>
</data> </data>
<data name="general_header" xml:space="preserve"> <data name="general_header" xml:space="preserve">
<value>Загальний</value> <value>Загальний</value>
@@ -68,7 +68,7 @@
<value>Показати логи</value> <value>Показати логи</value>
</data> </data>
<data name="bypass_front_to_back_pass" xml:space="preserve"> <data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обхід зовнішнього рендеру</value> <value>Обхід скрізної візуалізації</value>
</data> </data>
<data name="import_files" xml:space="preserve"> <data name="import_files" xml:space="preserve">
<value>Імпортувати файли</value> <value>Імпортувати файли</value>
@@ -80,6 +80,6 @@
<value>Очистити весь кеш</value> <value>Очистити весь кеш</value>
</data> </data>
<data name="compact_realm" xml:space="preserve"> <data name="compact_realm" xml:space="preserve">
<value>Стиснути базу данних "реалм"</value> <value>Стиснути базу даних "реалм"</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Confirm deletion of</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Yes. Go for it.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>No! Abort mission</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>難易度上昇</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Mnożnik wyniku</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Coeficient Dificultate</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Svårighetsmultiplikator</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Zorluk Çarpanı</value>
</data>
</root>

View File

@@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="difficulty_multiplier" xml:space="preserve"> <data name="difficulty_multiplier" xml:space="preserve">
<value>難度加乘</value> <value>難度加乘倍率</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>ビートマップの取得</value>
</data>
<data name="description" xml:space="preserve">
<value>「ビートマップ」はプレイ可能な譜面のことです。osu!にプリロードされたビートマップはありません。このステップではビートマップを集めることを手助けします。</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>初めてプレイする場合、ゲームプレイの前にチュートリアルをプレイすることをお勧めします。</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>osu!チュートリアルを受ける</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>初めに、おすすめのビートマップを用意しました。</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>おすすめのビートマップを入手</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>メインメニューの「ブラウズ」ボタンからいつでも追加のビートマップを取得できます。</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>現在{0} 個のビートマップがロードされています!</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Pobieranie beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>„Beatmapami” nazywamy grywalne poziomy, w których obiekty ułożone są do rytmu muzyki. Nie są one pobierane w momencie instalacji osu!, dlatego ten etap przewodnika pomoże ci w zdobyciu beatmap do twojej kolekcji.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Jeżeli jesteś nowym graczem, zalecamy przejście samouczka, aby zaznajomić się z rozgrywką w osu!.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Pobierz samouczek osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Aby wprowadzić cię w rozgrywkę, mamy kilka polecanych beatmap.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Pobierz polecane beatmapy</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Aby pobrać więcej beatmap, kliknij przycisk „przeglądaj” w menu głównym gry.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Liczba dostępnych beatmap: {0}.</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Obținere Beatmap-uri</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap"-uri sunt ceea ce numim niveluri de joc. osu! nu vine cu nici un beatmap pre-instalat. Acest pas vă va ajuta să vă începeți colecția de beatmap-uri.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Dacă ești jucător nou, îți recomandăm să te joci tutorialul pentru a te obișnui cu jocul.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Descarcă tutorialul osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Pentru început, avem câteva beatmap-uri recomandate.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Descarcă beatmap-uri recomandate</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>De asemenea, poți descarca mai multe beatmap-uri din meniul principal "navigați" în orice moment.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Momentan ai {0} beatmap(uri) încărcate!</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Skaffa Beatmaps</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmaps" är vad vi kallar spelbara banor. osu! kommer inte med några beatmaps installerade. Detta steg hjälper dig att komma igång med din beatmapsamling.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Om du är en ny spelare rekommenderar vi att du spelar osu! tutorialen för att vänja dig vid spelet.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Skaffa osu! tutorialen</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>För att komma igång har vi några rekommenderade beatmaps.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Skaffa rekommenderade beatmaps</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Du kan skaffa fler beatmaps när som helst via "bläddra"-knappen i huvudmenyn.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Du har för närvarande {0} beatmap(s) laddade!</value>
</data>
</root>

View File

@@ -80,6 +80,6 @@
<value>İstediğiniz zaman ana menüdeki "göz at" düğmesinden daha fazla beatmap elde edebilirsiniz.</value> <value>İstediğiniz zaman ana menüdeki "göz at" düğmesinden daha fazla beatmap elde edebilirsiniz.</value>
</data> </data>
<data name="currently_loaded_beatmaps" xml:space="preserve"> <data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Şu anda yüklü {0} beatmap(ler) var!</value> <value>Şu anda yüklü {0} beatmap var!</value>
</data> </data>
</root> </root>

View File

@@ -62,13 +62,13 @@
<value>Завантаження карт</value> <value>Завантаження карт</value>
</data> </data>
<data name="description" xml:space="preserve"> <data name="description" xml:space="preserve">
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам створити вашу колекцію карт.</value> <value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам розпочати створення вашої колекції карт.</value>
</data> </data>
<data name="tutorial_description" xml:space="preserve"> <data name="tutorial_description" xml:space="preserve">
<value>Якщо ви новий гравець, ми рекомендуємо пройти підручник щоб ви звикнули до гри.</value> <value>Якщо ви новий гравець, ми рекомендуємо пройти рівень-підручник, для розуміння основних елементів ігрового процесу та поступового звикання до нього.</value>
</data> </data>
<data name="tutorial_button" xml:space="preserve"> <data name="tutorial_button" xml:space="preserve">
<value>Пройти підручник osu!</value> <value>Завантажити рівень-підручник osu!</value>
</data> </data>
<data name="bundled_description" xml:space="preserve"> <data name="bundled_description" xml:space="preserve">
<value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value> <value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value>
@@ -80,6 +80,6 @@
<value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value> <value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
</data> </data>
<data name="currently_loaded_beatmaps" xml:space="preserve"> <data name="currently_loaded_beatmaps" xml:space="preserve">
<value>У вас зараз є {0} карт!</value> <value>Наразі у вас {0} карт!</value>
</data> </data>
</root> </root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Tải Beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap" là cách chúng tôi gọi những ván bạn chơi được. osu! không đi kèm với bất cứ beatmap nào. Bước này sẽ giúp bạn bắt đầu quá trình sưu tầm beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Nếu bạn là người chơi mới, chúng tôi khuyên bạn nên chơi qua hướng dẫn để làm quen với lối chơi.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Tải hướng dẫn osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Để giúp bạn bắt đầu, chúng tôi có một vài beatmap gợi ý.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Tải beatmap gợi ý</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Có thể chọn beatmap từ mục "Tìm beatmap".</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Bạn đang có {0} beatmap!</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>下載推薦圖譜</value> <value>下載推薦圖譜</value>
</data> </data>
<data name="obtain_more_beatmaps" xml:space="preserve"> <data name="obtain_more_beatmaps" xml:space="preserve">
<value>您也可以透過主選單的「瀏覽圖譜」按鈕來取得更多圖譜。</value> <value>您也可以透過主選單的「瀏覽」按鈕來取得更多圖譜。</value>
</data> </data>
<data name="currently_loaded_beatmaps" xml:space="preserve"> <data name="currently_loaded_beatmaps" xml:space="preserve">
<value>您目前已載入了 {0} 張圖譜!</value> <value>您目前已載入了 {0} 張圖譜!</value>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Давайце пачнем</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Націсніце сюды, каб працягнуць першапачатковую настройку</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Першапачатковая налада</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Наладзьце osu! пад сябе</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Сардэчна запрашаем</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Сардэчна запрашаем у інструктаж першага запуску!
osu! вельмі наладжваемая гульня, і знаёмства з наладамі часам можа быць ашаламляльным. Гэты інструктаж дапаможа выбраць важны выбар, каб забяспечыць выдатны першы вопыт!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Памер osu! інтэрфэйса можа быць адрэдагаваны як вам падабаецца.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Налады</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Былі рэалізаваны некаторыя новыя налады па змаўчанні для паводзін у гульні, з мэтай паляпшэння гульнявога вопыту і зрабіць яго больш даступным для ўсіх.
Мы рэкамендуем вам паспрабаваць новыя налады па змаўчанні, але калі вы хочаце, каб усё было больш падобна на класічныя версіі osu!, вы можаце лёгка ўжыць некаторыя налады па змаўчанні ніжэй.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Новыя стандартныя наладкі</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Класічныя налады</value>
</data>
</root>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>始める</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>クリックして初回セットアップをいつでも再開します。</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>初回セットアップ</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>osu!を自分好みにセットアップしてください</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>ようこそ</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>初回セットアップガイドへようこそ!
osu!は非常に設定項目が多いので、直接設定画面に行くと圧倒されることがあります。このガイドでは重要な選択肢を選ぶのを助け、素晴らしい初体験を確実なものとします。</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu!ユーザーインターフェイスのサイズはお好みに合わせて調整できます。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>動作</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>ゲーム体験を向上させ、誰もがプレイしやすくすることを目的として、ゲーム動作のいくつかの新しいデフォルトが設定されました。
新しいデフォルトを試すことをお勧めしますが、クラシックなosu!バージョンのようにしたい場合は、以下で簡単に従来のデフォルトを適用できます。</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新しいデフォルト</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>クラシックなデフォルト</value>
</data>
</root>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Rozpocznij</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Kliknij, aby wznowić konfigurację pierwszego uruchomienia w dowolnym momencie.</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Konfiguracja pierwszego uruchomienia</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Dostosuj osu! do swoich potrzeb</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Witaj</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Witaj w przewodniku po konfiguracji pierwszego uruchomienia!
osu! jest bardzo konfigurowalną grą, dlatego bezpośrednie przejście do ustawień może okazać się przytłaczające. Ten przewodnik pomoże ci podjąć ważne decyzje, aby zapewnić jak najlepsze doświadczenia w grze!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Rozmiar interfejsu użytkownika w osu! można dostosować do twoich potrzeb.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Zachowanie</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Zaimplementowaliśmy nowe ustawienia domyślne, które modyfikują zachowanie gry w kilku miejscach. Ma to na celu usprawnienie rozgrywki i uczynienie gry bardziej przystępną dla wszystkich graczy.
Zalecamy korzystanie z nowych ustawień, ale jeżeli preferujesz działanie poprzedniej wersji osu!, możesz łatwo dostosować zachowanie gry poniżej.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Nowe ustawienia domyślne</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klasyczne ustawienia domyślne</value>
</data>
</root>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Să începem</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Faceți clic pentru a relua configurarea inițială oricând</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Configurare de început</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Configurează osu! după preferințele tale</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Bine ai venit</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Bine ai venit la ghidul de configurare de început!
osu! este un joc foarte configurabil, iar descoperirea setărilor poate fi uneori copleșitoare. Acest ghid te va ajuta să faci alegerile corecte pentru a asigura o experiență grozavă de început!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Mărimea interfeței de utilizator osu! poate fi ajustată după preferințele tale.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Comportament</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Au fost puse în aplicare unele noi valori implicite pentru comportamentul jocurilor, cu scopul de a îmbunătăți experiența jocului și de a o face mai accesibilă tuturor.
Vă recomandăm să încercați noile valori implicite, dar dacă doriți ca lucrurile să se simtă mai degrabă ca versiunile clasice de osu! poți aplica cu ușurință niște valori implicite normale mai jos.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Valori implicite noi</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Valori implicite clasice</value>
</data>
</root>

View File

@@ -90,9 +90,9 @@ osu! - это тонконастраиваемая игра, поэтому ин
Мы рекомендуем Вам попробовать новые стандартные настройки, но если вы хотите, чтобы всё было так же, как в классических версиях osu!, то вы легко можете выбрать и старые значения настроек ниже.</value> Мы рекомендуем Вам попробовать новые стандартные настройки, но если вы хотите, чтобы всё было так же, как в классических версиях osu!, то вы легко можете выбрать и старые значения настроек ниже.</value>
</data> </data>
<data name="new_defaults" xml:space="preserve"> <data name="new_defaults" xml:space="preserve">
<value>Новые стандартные настройки</value> <value>Новые настройки</value>
</data> </data>
<data name="classic_defaults" xml:space="preserve"> <data name="classic_defaults" xml:space="preserve">
<value>Старые стандартные настройки</value> <value>Старые настройки</value>
</data> </data>
</root> </root>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Kom igång</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Klicka för att återuppta installationsguiden när som helst</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Installationsguide</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Ställ in osu! för att passa dig</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Välkommen</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Välkommen till den första installationsguiden!
osu! är ett väldigt konfigurerbart spel, och att dyka rakt in i inställningarna kan ibland vara överväldigande. Den här guiden kommer att hjälpa dig att få de viktiga valen ur vägen för att säkerställa en grym första upplevelse!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Storleken på användargränssnittet i osu! kan anpassas efter hur du vill ha det.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Beteende</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Vissa nya standardinställningar för spelbeteenden har implementerats i syfte att förbättra spelupplevelsen och göra den mer tillgänglig för alla.
Vi rekommenderar att du ger de nya standardinställningarna ett försök, men om du vill få saker att kännas mer som klassiska versioner av osu! kan du tillämpa några standardinställningar nedan.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Nya standardinställningar</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klassiska standardinställningar</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Розпочнімо</value> <value>Розпочнімо</value>
</data> </data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve"> <data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Натисніть будь-яку кнопку для продовження першочергового налаштування</value> <value>Натисніть, щоб продовжити першочергове налаштування в будь-який час</value>
</data> </data>
<data name="first_run_setup_title" xml:space="preserve"> <data name="first_run_setup_title" xml:space="preserve">
<value>Першочергове налаштування</value> <value>Першочергове налаштування</value>
@@ -74,9 +74,9 @@
<value>Вітаємо</value> <value>Вітаємо</value>
</data> </data>
<data name="welcome_description" xml:space="preserve"> <data name="welcome_description" xml:space="preserve">
<value>Ласкаво просимо до посібника с першочергового запуску! <value>Ласкаво просимо до посібника з першочергового налаштування!
osu! є дуже багатою на налаштування, і вриватися відразу в налаштування може бути іноді важким. Цей посібник - допоможе вам обрати важливі речі на шляху до забезпечення чудового першого досвіду в грі!</value> osu! це дуже регульована гра і вриватися відразу в налаштування може іноді приголомшувати. Цей посібник - допоможе вам зрозуміти головні речі на шляху до забезпечення чудового першого досвіду!</value>
</data> </data>
<data name="ui_scale_description" xml:space="preserve"> <data name="ui_scale_description" xml:space="preserve">
<value>Розмір інтерфейсу osu! може бути скоригований за вашим вподобанням.</value> <value>Розмір інтерфейсу osu! може бути скоригований за вашим вподобанням.</value>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Bắt đầu</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Nhấn vào đây để tiếp tục quá trình thiết lập lần đầu bất cứ lúc nào</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Thiết lập lần đầu</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Cài đặt osu! để thích hợp với bạn</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Chào mừng</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Chào mừng đến với hướng dẫn thiết lập lần đầu!
osu! là game có tính tuỳ chỉnh cao, và việc ngay lập tức mở cài đặt có thể choáng ngợp. Hướng dẫn này sẽ giúp bạn chọn những thiết lập quan trọng để có trải nghiệm ban đầu tốt nhất!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Kích thước giao diện osu! có thể đặt theo cách bạn muốn.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Chức năng</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Một số thiết lập mặc định mới cho hành vi game đã được phát triển, với mục tiêu cải thiện trải nghiệm chơi game và đưa game tiếp cận đến mọi người.
Chúng tôi khuyến nghị bạn nên thử những thiết lập mặc định mới, nhưng nếu bạn muốn mọi thứ cảm giác như phiên bản cổ điển của osu!, bạn cũng có thể chọn các thiết lập dưới đây.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Thiết lập mặc định mới</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Thiết lập mặc định cổ điển</value>
</data>
</root>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>讓我們開始吧!</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>點一下以繼續首次執行設定</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>首次執行設定</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>設定 osu! 使其貼切您的遊玩習慣</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>歡迎</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>歡迎使用遊戲首次執行設定!
osu! 是一款設定十分多元的遊戲,如果直接進入設定頁面可能會讓你不知所措。本嚮導會幫助你設定一些重要的設定,讓你有著良好的初次遊玩體驗!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu! 的使用者介面可以被任意調整成你偏好的大小。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>行為</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>目前已經啟用一部分新的遊戲行為預設值,目的是為了提升遊戲體驗,以及提升玩家遊玩的可近性。
我們建議您可以試試看新的預設值,但如果您比較偏好傳統 osu! 版本的樣子,您可以在下方輕鬆套用經典預設,或是自行調整想要的數值:</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新版預設</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>經典預設 (舊版機制)</value>
</data>
</root>

View File

@@ -61,9 +61,24 @@
<data name="gameplay_section_header" xml:space="preserve"> <data name="gameplay_section_header" xml:space="preserve">
<value>ゲームプレイ</value> <value>ゲームプレイ</value>
</data> </data>
<data name="beatmap_header" xml:space="preserve">
<value>ビートマップ</value>
</data>
<data name="general_header" xml:space="preserve"> <data name="general_header" xml:space="preserve">
<value>全般</value> <value>全般</value>
</data> </data>
<data name="audio" xml:space="preserve">
<value>音声</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>入力</value>
</data>
<data name="background" xml:space="preserve">
<value>背景</value>
</data>
<data name="dim" xml:space="preserve"> <data name="dim" xml:space="preserve">
<value>背景の明度</value> <value>背景の明度</value>
</data> </data>
@@ -76,11 +91,8 @@
<data name="hud_visibility_mode" xml:space="preserve"> <data name="hud_visibility_mode" xml:space="preserve">
<value>HUDオーバーレイ表示モード</value> <value>HUDオーバーレイ表示モード</value>
</data> </data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>進捗バーに難易度グラフを表示</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve"> <data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>失敗した場合でも体力を表示する</value> <value>失敗できない場合でも体力を表示する</value>
</data> </data>
<data name="fade_playfield_when_health_low" xml:space="preserve"> <data name="fade_playfield_when_health_low" xml:space="preserve">
<value>体力が低いときにプレイフィールドを赤でフェード</value> <value>体力が低いときにプレイフィールドを赤でフェード</value>
@@ -88,9 +100,6 @@
<data name="key_overlay" xml:space="preserve"> <data name="key_overlay" xml:space="preserve">
<value>常にキーオーバーレイを表示する</value> <value>常にキーオーバーレイを表示する</value>
</data> </data>
<data name="positional_hitsounds" xml:space="preserve">
<value>ポジション別のヒットサウンド</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve"> <data name="always_play_first_combo_break" xml:space="preserve">
<value>コンボブレーク音を常に鳴らす</value> <value>コンボブレーク音を常に鳴らす</value>
</data> </data>
@@ -101,7 +110,7 @@
<value>ゲームプレイ中にWindowsキーを無効にする</value> <value>ゲームプレイ中にWindowsキーを無効にする</value>
</data> </data>
<data name="mods_header" xml:space="preserve"> <data name="mods_header" xml:space="preserve">
<value>Mods</value> <value>Mod</value>
</data> </data>
<data name="increase_first_object_visibility" xml:space="preserve"> <data name="increase_first_object_visibility" xml:space="preserve">
<value>視覚系のMODが有効な場合、最初のオブジェクトの視認性を高める</value> <value>視覚系のMODが有効な場合、最初のオブジェクトの視認性を高める</value>

View File

@@ -95,7 +95,7 @@
<value>Wyświetlaj pasek życia, nawet gdy przegrana jest niemożliwa</value> <value>Wyświetlaj pasek życia, nawet gdy przegrana jest niemożliwa</value>
</data> </data>
<data name="fade_playfield_when_health_low" xml:space="preserve"> <data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Zacieniuj pole gry na czerwono przy niskim stanie zdrowia</value> <value>Zacieniuj pole gry na czerwono przy niskim stanie paska życia</value>
</data> </data>
<data name="key_overlay" xml:space="preserve"> <data name="key_overlay" xml:space="preserve">
<value>Zawsze pokazuj nakładkę klawiszy</value> <value>Zawsze pokazuj nakładkę klawiszy</value>
@@ -113,6 +113,6 @@
<value>Modyfikatory</value> <value>Modyfikatory</value>
</data> </data>
<data name="increase_first_object_visibility" xml:space="preserve"> <data name="increase_first_object_visibility" xml:space="preserve">
<value>Uwidocznij pierwszy obiekt gdy włączone są modyfikatory zmniejszające widoczność</value> <value>Uwidocznij pierwszy obiekt, gdy włączone są modyfikatory ograniczające widoczność</value>
</data> </data>
</root> </root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="gameplay_section_header" xml:space="preserve"> <data name="gameplay_section_header" xml:space="preserve">
<value>Joc</value> <value>Gameplay</value>
</data> </data>
<data name="beatmap_header" xml:space="preserve"> <data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value> <value>Beatmap</value>
@@ -86,33 +86,33 @@
<value>Încețoșare fundal</value> <value>Încețoșare fundal</value>
</data> </data>
<data name="lighten_during_breaks" xml:space="preserve"> <data name="lighten_during_breaks" xml:space="preserve">
<value>Luminează display-ul în pauze în timpul jocului</value> <value>Luminează ecranul în timpul pauzelor</value>
</data> </data>
<data name="hud_visibility_mode" xml:space="preserve"> <data name="hud_visibility_mode" xml:space="preserve">
<value>Modul de vizibilitate HUD suprapus</value> <value>Mod vizibilitate overlay HUD</value>
</data> </data>
<data name="show_health_display_when_cant_fail" xml:space="preserve"> <data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Afișează starea de sănătate chiar dacă nu se poate eșua</value> <value>Afișează status de viață chiar dacă nu se poate eșua</value>
</data> </data>
<data name="fade_playfield_when_health_low" xml:space="preserve"> <data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Colorează display-ul roșu când sănătatea este scăzută în joc</value> <value>Colorează ecranul roșu când viața este scăzută în joc</value>
</data> </data>
<data name="key_overlay" xml:space="preserve"> <data name="key_overlay" xml:space="preserve">
<value>Afișează întotdeauna suprapunerea tastelor</value> <value>Afișează întotdeauna overlay-ul tastelor</value>
</data> </data>
<data name="always_play_first_combo_break" xml:space="preserve"> <data name="always_play_first_combo_break" xml:space="preserve">
<value>Redă întotdeauna primul sunet de pauză combo</value> <value>Redă întotdeauna primul sunet de întrerupere combo</value>
</data> </data>
<data name="score_display_mode" xml:space="preserve"> <data name="score_display_mode" xml:space="preserve">
<value>Modul de afișare a scorului</value> <value>Mod afișare scor</value>
</data> </data>
<data name="disable_win_key" xml:space="preserve"> <data name="disable_win_key" xml:space="preserve">
<value>Dezactivează tasta Windows în timpul jocului</value> <value>Dezactivează tasta Windows în timpul jocului</value>
</data> </data>
<data name="mods_header" xml:space="preserve"> <data name="mods_header" xml:space="preserve">
<value>Modificări</value> <value>Mod-uri</value>
</data> </data>
<data name="increase_first_object_visibility" xml:space="preserve"> <data name="increase_first_object_visibility" xml:space="preserve">
<value>Crește vizibilitatea primului obiect când modurile pentru deficiențe de vedere sunt activate</value> <value>Crește vizibilitatea primului obiect când mod-urile pentru obturarea vizuală sunt activate</value>
</data> </data>
</root> </root>

View File

@@ -104,7 +104,7 @@
<value>Всегда воспроизводить первый звук промаха</value> <value>Всегда воспроизводить первый звук промаха</value>
</data> </data>
<data name="score_display_mode" xml:space="preserve"> <data name="score_display_mode" xml:space="preserve">
<value>Режим подсчета очков</value> <value>Режим подсчёта очков</value>
</data> </data>
<data name="disable_win_key" xml:space="preserve"> <data name="disable_win_key" xml:space="preserve">
<value>Отключить клавишу Windows во время игры</value> <value>Отключить клавишу Windows во время игры</value>

View File

@@ -74,7 +74,7 @@
<value>Gränssnitt</value> <value>Gränssnitt</value>
</data> </data>
<data name="input" xml:space="preserve"> <data name="input" xml:space="preserve">
<value>Indata</value> <value>Inmatning</value>
</data> </data>
<data name="background" xml:space="preserve"> <data name="background" xml:space="preserve">
<value>Bakgrund</value> <value>Bakgrund</value>

View File

@@ -86,13 +86,13 @@
<value>Độ mờ hình nền</value> <value>Độ mờ hình nền</value>
</data> </data>
<data name="lighten_during_breaks" xml:space="preserve"> <data name="lighten_during_breaks" xml:space="preserve">
<value>Làm sáng nền trong thời gian giải lao</value> <value>Làm sáng khi nghỉ giải lao</value>
</data> </data>
<data name="hud_visibility_mode" xml:space="preserve"> <data name="hud_visibility_mode" xml:space="preserve">
<value>Chế độ hiển thị HUD</value> <value>Chế độ hiển thị HUD</value>
</data> </data>
<data name="show_health_display_when_cant_fail" xml:space="preserve"> <data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Hiện thanh máu kể cả khi không thể thất bại</value> <value>Hiện thanh máu kể cả trong chế độ bất tử</value>
</data> </data>
<data name="fade_playfield_when_health_low" xml:space="preserve"> <data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Làm mờ vùng chơi sang màu đỏ khi máu còn ít</value> <value>Làm mờ vùng chơi sang màu đỏ khi máu còn ít</value>

View File

@@ -113,6 +113,6 @@
<value>Mods</value> <value>Mods</value>
</data> </data>
<data name="increase_first_object_visibility" xml:space="preserve"> <data name="increase_first_object_visibility" xml:space="preserve">
<value>启用 Hidden Mod 时显示第一个物件的缩圈</value> <value>启用视觉阻碍模组时增强对第一个物件的可见性</value>
</data> </data>
</root> </root>

View File

@@ -77,7 +77,7 @@
<value>Frissítések</value> <value>Frissítések</value>
</data> </data>
<data name="release_stream" xml:space="preserve"> <data name="release_stream" xml:space="preserve">
<value>Kiadássztream</value> <value>Frissítési csatorna</value>
</data> </data>
<data name="check_update" xml:space="preserve"> <data name="check_update" xml:space="preserve">
<value>Frissítések keresése</value> <value>Frissítések keresése</value>
@@ -89,6 +89,6 @@
<value>Mappa helyének megváltoztatása...</value> <value>Mappa helyének megváltoztatása...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve"> <data name="run_setup_wizard" xml:space="preserve">
<value>Futtassa a telepítővarázslót</value> <value>Telepítésvarázsló futtatása</value>
</data> </data>
</root> </root>

View File

@@ -68,7 +68,10 @@
<value>言語</value> <value>言語</value>
</data> </data>
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>元の言語でメタデータを優先</value> <value>メタデータを元の言語で表示</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>24時間表示を優先</value>
</data> </data>
<data name="update_header" xml:space="preserve"> <data name="update_header" xml:space="preserve">
<value>アップデート</value> <value>アップデート</value>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve"> <data name="change_folder_location" xml:space="preserve">
<value>フォルダの場所を変更...</value> <value>フォルダの場所を変更...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve">
<value>セットアップ ウィザードを実行</value>
</data>
</root> </root>

View File

@@ -68,16 +68,16 @@
<value>Limbă</value> <value>Limbă</value>
</data> </data>
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>Prefer metadate în limba originală</value> <value>Prefer datele melodiilor în limba originală</value>
</data> </data>
<data name="prefer_24_hour_time_display" xml:space="preserve"> <data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Preferă afișarea de 24 de ore</value> <value>Prefer afișarea în format de 24 de ore</value>
</data> </data>
<data name="update_header" xml:space="preserve"> <data name="update_header" xml:space="preserve">
<value>Actualizări</value> <value>Actualizări</value>
</data> </data>
<data name="release_stream" xml:space="preserve"> <data name="release_stream" xml:space="preserve">
<value>Versiunea clientului</value> <value>Canal de distribuție</value>
</data> </data>
<data name="check_update" xml:space="preserve"> <data name="check_update" xml:space="preserve">
<value>Verifică pentru actualizări</value> <value>Verifică pentru actualizări</value>
@@ -89,6 +89,6 @@
<value>Schimbă locația dosarului...</value> <value>Schimbă locația dosarului...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve"> <data name="run_setup_wizard" xml:space="preserve">
<value>Rulează asistentul de configurare</value> <value>Rulează wizard-ul de configurare</value>
</data> </data>
</root> </root>

View File

@@ -68,7 +68,10 @@
<value>Språk</value> <value>Språk</value>
</data> </data>
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>Föredra beatmapmetadata på originalspråk</value> <value>Föredra metadata på originalspråk</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Föredra 24-timmarsklocka</value>
</data> </data>
<data name="update_header" xml:space="preserve"> <data name="update_header" xml:space="preserve">
<value>Uppdateringar</value> <value>Uppdateringar</value>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve"> <data name="change_folder_location" xml:space="preserve">
<value>Ändra sökväg för mapp...</value> <value>Ändra sökväg för mapp...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Kör installationsguiden</value>
</data>
</root> </root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>แสดงรายละเอียดเพลงในภาษาต้นฉบับ</value> <value>แสดงรายละเอียดเพลงในภาษาต้นฉบับ</value>
</data> </data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>แสดงเวลาเป็นแบบ 24 ชั่วโมง</value>
</data>
<data name="update_header" xml:space="preserve"> <data name="update_header" xml:space="preserve">
<value>อัปเดต</value> <value>อัปเดต</value>
</data> </data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve"> <data name="change_folder_location" xml:space="preserve">
<value>ย้ายตำแหน่งโฟลเดอร์</value> <value>ย้ายตำแหน่งโฟลเดอร์</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve">
<value>เปิดตัวช่วยการตั้งค่า</value>
</data>
</root> </root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>Orijinal dildeki metaveriyi tercih et</value> <value>Orijinal dildeki metaveriyi tercih et</value>
</data> </data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>24 saatlik zaman biçimini tercih et</value>
</data>
<data name="update_header" xml:space="preserve"> <data name="update_header" xml:space="preserve">
<value>Güncellemeler</value> <value>Güncellemeler</value>
</data> </data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve"> <data name="change_folder_location" xml:space="preserve">
<value>Klasör konumunu değiştir...</value> <value>Klasör konumunu değiştir...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Kurulum Sihirbazını Çalıştır</value>
</data>
</root> </root>

View File

@@ -68,7 +68,7 @@
<value>語言</value> <value>語言</value>
</data> </data>
<data name="prefer_original" xml:space="preserve"> <data name="prefer_original" xml:space="preserve">
<value>以原顯示圖譜資料</value> <value>以原語言顯示圖譜資料</value>
</data> </data>
<data name="prefer_24_hour_time_display" xml:space="preserve"> <data name="prefer_24_hour_time_display" xml:space="preserve">
<value>偏好以 24 小時制顯示時間</value> <value>偏好以 24 小時制顯示時間</value>
@@ -77,7 +77,7 @@
<value>更新</value> <value>更新</value>
</data> </data>
<data name="release_stream" xml:space="preserve"> <data name="release_stream" xml:space="preserve">
<value>更新</value> <value>更新通道</value>
</data> </data>
<data name="check_update" xml:space="preserve"> <data name="check_update" xml:space="preserve">
<value>檢查更新</value> <value>檢查更新</value>
@@ -86,7 +86,7 @@
<value>開啟 osu! 資料夾</value> <value>開啟 osu! 資料夾</value>
</data> </data>
<data name="change_folder_location" xml:space="preserve"> <data name="change_folder_location" xml:space="preserve">
<value>變更資料夾位置</value> <value>變更資料夾位置...</value>
</data> </data>
<data name="run_setup_wizard" xml:space="preserve"> <data name="run_setup_wizard" xml:space="preserve">
<value>執行設定精靈</value> <value>執行設定精靈</value>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Наступны выбар</value> <value>Наступны выбар</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Выбраць папярэднюю групу</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Выбраць наступную групу</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Вернуцца на галоўнае меню</value> <value>Вернуцца на галоўнае меню</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Тайминг секцыя</value> <value>Тайминг секцыя</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Націскайце ў такт</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Змяніць крок сетцы</value> <value>Змяніць крок сетцы</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Адкрываць выбар мадоў</value> <value>Адкрываць выбар мадоў</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Скасаваць усе мады</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Выпадковы выбар</value> <value>Выпадковы выбар</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Павярнуць выдзеленае вертыкальна</value> <value>Павярнуць выдзеленае вертыкальна</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Павялічыць спэйсінг</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Зменшыць спэйсінг</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Адкрываць рэдактар скіноў</value> <value>Адкрываць рэдактар скіноў</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Адкрываць лічыльнік FPS </value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Папярэдня опцыя гука</value> <value>Папярэдня опцыя гука</value>
</data> </data>

View File

@@ -125,10 +125,16 @@
<value>Покажи какво се изпълнява сега</value> <value>Покажи какво се изпълнява сега</value>
</data> </data>
<data name="select_previous" xml:space="preserve"> <data name="select_previous" xml:space="preserve">
<value>Предишен избор</value> <value>Предишно ниво</value>
</data> </data>
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Следващ избор</value> <value>Следващо ниво</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Предишна група</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Следваща група</value>
</data> </data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Начало</value> <value>Начало</value>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Раздел времена</value> <value>Раздел времена</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Докоснете за BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Изглед на решетката</value> <value>Изглед на решетката</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Избор на мод</value> <value>Избор на мод</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Отмяна на всички модове</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Произволен бийтмап</value> <value>Произволен бийтмап</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Обърни избраното вертикално</value> <value>Обърни избраното вертикално</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Увеличение на разстояние</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Намаляне на разстояние</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Покажи редактор на облик</value> <value>Покажи редактор на облик</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Покажи FPS брояч</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Предишен звуков плъзгач</value> <value>Предишен звуков плъзгач</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Následující položka</value> <value>Následující položka</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Vybrad předchozí skupinu</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Vybrad další skupinu</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Domů</value> <value>Domů</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Režim časování</value> <value>Režim časování</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Klepni pro BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Přepnout režim zobrazení mřížky</value> <value>Přepnout režim zobrazení mřížky</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Otevřít/zavřít výběr módu</value> <value>Otevřít/zavřít výběr módu</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Zrušit Výběr všech Módů</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Náhodná</value> <value>Náhodná</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Převrátit výběr svisle</value> <value>Převrátit výběr svisle</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Zvýšit odstup vzdálenosti</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Snížit odstup vzdálenosti</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Zobrazit/schovat editor skinu</value> <value>Zobrazit/schovat editor skinu</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Zapnout/vypnout FPS počítadlo</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Předchozí volič hlasitosti</value> <value>Předchozí volič hlasitosti</value>
</data> </data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Åbn/luk chat</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Åbn/luk instrumentbræt</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Nulstil input-indstillinger</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Vis/skjul værktøjslinje</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Åbn/luk indstillinger</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Åbn/luk beatmap katalog</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Skru lyden op</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Skru lyden ned</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Slå lyd til/fra</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Spring film over</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Hurtig genprøve (hold)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Tag skærmbillede</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Slå museknapperne til/fra i spillet</value>
</data>
<data name="back" xml:space="preserve">
<value>Tilbage</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Skru op for rullehastighed</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Skru ned for rullehastighed</value>
</data>
<data name="select" xml:space="preserve">
<value>Vælg</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Hurtig exit (hold)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Næste spor</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Forrige spor</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Afspil / Pause</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Åbn/luk musikafspiller</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Forrige vælg</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Næste vælg</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Vælg forrige gruppe</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Vælg næste gruppe</value>
</data>
<data name="home" xml:space="preserve">
<value>Hjem</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Åbn/luk notifikationspanel</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pause spillet</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Opsætning-tilstand</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Composer-tilstand</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Design-tilstand</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Timing-tilstand</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tryk for BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Skift gittervisningstilstand</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Test beatmap</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Hold for HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Tilfældigt skin</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pause / fortsæt genafspilning</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Vis/skjul spil grænseflade</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Åbn/luk Mod Vælg</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Fravælg alle mods</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Tilfældig</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Spol tilbage</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Beatmap Indstillinger</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Bekræftelse tilstand</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Skub markeringen til venstre</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Skub markeringen til højre</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Vend markeringen vandret</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Vend markeringen lodret</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Forstør afstand</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Formindsk afstand</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Åbn/luk skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Slå FPS tæller til/fra</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Sidste lydmåler</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Næste lydmåler</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Spol genafspilning frem</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Spol genafspilning tilbage</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Skift chatfokus</value>
</data>
</root>

View File

@@ -122,7 +122,7 @@
<value>Abspielen / pausieren</value> <value>Abspielen / pausieren</value>
</data> </data>
<data name="toggle_now_playing" xml:space="preserve"> <data name="toggle_now_playing" xml:space="preserve">
<value>"Läuft gerade"-Overlay ein-/ausblenden</value> <value>"läuft gerade"-Overlay ein-/ausblenden</value>
</data> </data>
<data name="select_previous" xml:space="preserve"> <data name="select_previous" xml:space="preserve">
<value>Vorherige Auswahl</value> <value>Vorherige Auswahl</value>
@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Nächste Auswahl</value> <value>Nächste Auswahl</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Vorherige Gruppe auswählen</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Nächste Gruppe auswählen</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Hauptmenü</value> <value>Hauptmenü</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Timing-Modus</value> <value>Timing-Modus</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tippe, um die BPM zu erreichen</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Rasteranzeigemodus wechseln</value> <value>Rasteranzeigemodus wechseln</value>
</data> </data>
@@ -170,7 +179,10 @@
<value>Interface im Spiel ein-/ausblenden</value> <value>Interface im Spiel ein-/ausblenden</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Mod-Auswahl ein-/ausblenden</value> <value>Modauswahl ein-/ausblenden</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Alle Mods abwählen</value>
</data> </data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Zufällig</value> <value>Zufällig</value>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Auswahl vertikal spiegeln</value> <value>Auswahl vertikal spiegeln</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Abstandsausrichtung erhöhen</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Abstandsausrichtung verringern</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-Editor ein-/ausblenden</value> <value>Skin-Editor ein-/ausblenden</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS Zähler ein-/ausschalten</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Vorheriger Lautstärkeregler</value> <value>Vorheriger Lautstärkeregler</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Selección siguiente</value> <value>Selección siguiente</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Seleccionar grupo anterior</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Seleccionar grupo siguiente</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Inicio</value> <value>Inicio</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Modo de temporización</value> <value>Modo de temporización</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Pulsar para BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cambiar modo de visualización de cuadrícula</value> <value>Cambiar modo de visualización de cuadrícula</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Alternar selector de mods</value> <value>Alternar selector de mods</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Anular toda la selección de mods</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Aleatorio</value> <value>Aleatorio</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Voltear la selección verticalmente</value> <value>Voltear la selección verticalmente</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Aumentar distancia de espaciado</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Disminuir distancia de espaciado</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value> <value>Alternar editor de skin</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Alternar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Control de volumen anterior</value> <value>Control de volumen anterior</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>انتخاب بعدی</value> <value>انتخاب بعدی</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>انتخاب گروه قبلی</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>انتخاب گروه بعدی</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>خانه</value> <value>خانه</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>حالت زمانبندی</value> <value>حالت زمانبندی</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>برای BPM کلیک کنید</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>حالت نمایشگر شبکه چرخه</value> <value>حالت نمایشگر شبکه چرخه</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>انتخاب مود را تغییر دهید</value> <value>انتخاب مود را تغییر دهید</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>لغو انتخاب همه ی ماد ها</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>تصادفی</value> <value>تصادفی</value>
</data> </data>
@@ -196,6 +208,12 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>انتخاب تلنگر به صورت عمودی</value> <value>انتخاب تلنگر به صورت عمودی</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>افزایش distance spacing</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>کاهش distance spacing</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>تغییر ویرایشگر پوست</value> <value>تغییر ویرایشگر پوست</value>
</data> </data>

View File

@@ -59,22 +59,22 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="toggle_chat" xml:space="preserve"> <data name="toggle_chat" xml:space="preserve">
<value>Ipakita/Itago ang chat overlay</value> <value>I-toggle ang chat overlay</value>
</data> </data>
<data name="toggle_social" xml:space="preserve"> <data name="toggle_social" xml:space="preserve">
<value>Ipakita/Itago ang social overlay</value> <value>I-toggle ang social overlay</value>
</data> </data>
<data name="reset_input_settings" xml:space="preserve"> <data name="reset_input_settings" xml:space="preserve">
<value>I-reset ang input settings</value> <value>I-reset ang input settings</value>
</data> </data>
<data name="toggle_toolbar" xml:space="preserve"> <data name="toggle_toolbar" xml:space="preserve">
<value>Ipakita/Itago ang toolbar</value> <value>I-toggle ang toolbar</value>
</data> </data>
<data name="toggle_settings" xml:space="preserve"> <data name="toggle_settings" xml:space="preserve">
<value>Ipakita/Itago ang settings</value> <value>I-toggle ang mga setting</value>
</data> </data>
<data name="toggle_beatmap_listing" xml:space="preserve"> <data name="toggle_beatmap_listing" xml:space="preserve">
<value>Ipakita/Itago ang listahan ng beatmap</value> <value>I-toggle ang listahan ng beatmap</value>
</data> </data>
<data name="increase_volume" xml:space="preserve"> <data name="increase_volume" xml:space="preserve">
<value>Itaas ang volume</value> <value>Itaas ang volume</value>
@@ -83,10 +83,10 @@
<value>Ibaba ang volume</value> <value>Ibaba ang volume</value>
</data> </data>
<data name="toggle_mute" xml:space="preserve"> <data name="toggle_mute" xml:space="preserve">
<value>I-mute</value> <value>I-toggle ang mute</value>
</data> </data>
<data name="skip_cutscene" xml:space="preserve"> <data name="skip_cutscene" xml:space="preserve">
<value>Skip cutscene</value> <value>Laktawan ang cutscene</value>
</data> </data>
<data name="quick_retry" xml:space="preserve"> <data name="quick_retry" xml:space="preserve">
<value>Mabilis na pag-ulit (hold)</value> <value>Mabilis na pag-ulit (hold)</value>
@@ -95,7 +95,7 @@
<value>Kumuha ng screenshot</value> <value>Kumuha ng screenshot</value>
</data> </data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve"> <data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>I-toggle ang mouse buttons sa gameplay</value> <value>I-toggle ang mga mouse button ng gameplay</value>
</data> </data>
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Bumalik</value> <value>Bumalik</value>
@@ -122,22 +122,28 @@
<value>Play / pause</value> <value>Play / pause</value>
</data> </data>
<data name="toggle_now_playing" xml:space="preserve"> <data name="toggle_now_playing" xml:space="preserve">
<value>Ipakita/Itago ang now playing overlay</value> <value>I-toggle ang now playing na overlay</value>
</data> </data>
<data name="select_previous" xml:space="preserve"> <data name="select_previous" xml:space="preserve">
<value>Nakaraang pagpili</value> <value>Nakaraang pili</value>
</data> </data>
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Sumusunod na pagpili</value> <value>Sumusunod na pili</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Pumili ng nakaraang grupo</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Pumili ng sumusunod na grupo</value>
</data> </data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Home</value> <value>Home</value>
</data> </data>
<data name="toggle_notifications" xml:space="preserve"> <data name="toggle_notifications" xml:space="preserve">
<value>Tignan ang mga notipikasyon</value> <value>I-toggle ang mga notipikasyon</value>
</data> </data>
<data name="pause_gameplay" xml:space="preserve"> <data name="pause_gameplay" xml:space="preserve">
<value>I-hinto ang laro</value> <value>I-pause ang laro</value>
</data> </data>
<data name="editor_setup_mode" xml:space="preserve"> <data name="editor_setup_mode" xml:space="preserve">
<value>Setup mode</value> <value>Setup mode</value>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Timing mode</value> <value>Timing mode</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>I-tap para sa BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cycle grid display mode</value> <value>Cycle grid display mode</value>
</data> </data>
@@ -167,10 +176,13 @@
<value>I-hinto / I-tuloy ang replay</value> <value>I-hinto / I-tuloy ang replay</value>
</data> </data>
<data name="toggle_in_game_interface" xml:space="preserve"> <data name="toggle_in_game_interface" xml:space="preserve">
<value>Ipakita/Itago ang in-game interface</value> <value>I-toggle ang in-game na interface</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Ipakita/Itago ang Mod Select</value> <value>I-toggle ang mod select</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Alisin lahat ng mga mod</value>
</data> </data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Random</value> <value>Random</value>
@@ -179,26 +191,35 @@
<value>Mag-rewind</value> <value>Mag-rewind</value>
</data> </data>
<data name="toggle_beatmap_options" xml:space="preserve"> <data name="toggle_beatmap_options" xml:space="preserve">
<value>Beatmap Options</value> <value>Mga Opsyon ng Beatmap</value>
</data> </data>
<data name="editor_verify_mode" xml:space="preserve"> <data name="editor_verify_mode" xml:space="preserve">
<value>Verify mode</value> <value>Verify mode</value>
</data> </data>
<data name="editor_nudge_left" xml:space="preserve"> <data name="editor_nudge_left" xml:space="preserve">
<value>Nudge selection left</value> <value>Pagnudge ng pinili sa kaliwa</value>
</data> </data>
<data name="editor_nudge_right" xml:space="preserve"> <data name="editor_nudge_right" xml:space="preserve">
<value>Nudge selection right</value> <value>Pagnudge ng pinili sa kanan</value>
</data> </data>
<data name="editor_flip_horizontally" xml:space="preserve"> <data name="editor_flip_horizontally" xml:space="preserve">
<value>Flip selection horizontally</value> <value>I-flip ang pinili nang pahalang</value>
</data> </data>
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Flip selection vertically</value> <value>I-flip ang pinili nang patayo</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Itaas ang distance spacing</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Ibaba ang distance spacing</value>
</data> </data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Ipakita/Itago ang skin editor</value> <value>Ipakita/Itago ang skin editor</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>I-toggle ang FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Nakaraang volume meter</value> <value>Nakaraang volume meter</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Sélection suivante</value> <value>Sélection suivante</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Sélectionner le groupe précédent</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Sélectionner le groupe suivant</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Accueil</value> <value>Accueil</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Mode Timing</value> <value>Mode Timing</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Appuyez pour obtenir le BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Modifier le mode d'affichage de la grille</value> <value>Modifier le mode d'affichage de la grille</value>
</data> </data>
@@ -170,7 +179,10 @@
<value>Activer/désactiver l'interface en jeu</value> <value>Activer/désactiver l'interface en jeu</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Activer/désactiver la sélection de mode</value> <value>Activer/désactiver la sélection de mod</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Désélectionner tous les mods</value>
</data> </data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Aléatoire</value> <value>Aléatoire</value>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Retourner la sélection verticalement</value> <value>Retourner la sélection verticalement</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Augmenter le distance spacing</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Réduire le distance spacing</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Activer/désactiver l'éditeur de skin</value> <value>Activer/désactiver l'éditeur de skin</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Activer/désactiver le compteur de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Compteur de volume précédent</value> <value>Compteur de volume précédent</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Következő kijelölés</value> <value>Következő kijelölés</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Válassza ki az előző csoportot</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Válassza ki a következő csoportot</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Főoldal</value> <value>Főoldal</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Időzítés mód</value> <value>Időzítés mód</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Kattints a BPM beállításához</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Rácsos megjelenítési mód váltása</value> <value>Rácsos megjelenítési mód váltása</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Mod kiválasztás fel-/lehúzása</value> <value>Mod kiválasztás fel-/lehúzása</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Törölje az összes kiválasztott modot</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Véletlenszerű</value> <value>Véletlenszerű</value>
</data> </data>
@@ -190,9 +202,24 @@
<data name="editor_nudge_right" xml:space="preserve"> <data name="editor_nudge_right" xml:space="preserve">
<value>Kiválasztás jobbra bökése</value> <value>Kiválasztás jobbra bökése</value>
</data> </data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>A kijelölés vízszintes megfordítása</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>A kijelölés függőleges megfordítása</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Növelje a távolságot</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Csökkentse a távolságot</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Kinézet szerkesztő felhozása / elrejtése</value> <value>Kinézet szerkesztő felhozása / elrejtése</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS számláló ki/be-kapcsolása</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Előző hangerőmérő</value> <value>Előző hangerőmérő</value>
</data> </data>

View File

@@ -130,11 +130,17 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Pilihan berikutnya</value> <value>Pilihan berikutnya</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Pilih grup sebelumnya</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Pilih grup selanjutnya</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Menu utama</value> <value>Menu utama</value>
</data> </data>
<data name="toggle_notifications" xml:space="preserve"> <data name="toggle_notifications" xml:space="preserve">
<value>Tampilkan/sembunyikan notifikasi</value> <value>Tombol panel notifikasi</value>
</data> </data>
<data name="pause_gameplay" xml:space="preserve"> <data name="pause_gameplay" xml:space="preserve">
<value>Jeda permainan</value> <value>Jeda permainan</value>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Mode Timing</value> <value>Mode Timing</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Ketuk untuk BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Mode tampilan cycle grid</value> <value>Mode tampilan cycle grid</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Tampilkan/sembunyikan menu Mod Select</value> <value>Tampilkan/sembunyikan menu Mod Select</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Hapus semua pilihan mod</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Acak</value> <value>Acak</value>
</data> </data>
@@ -185,10 +197,10 @@
<value>Mode Verify</value> <value>Mode Verify</value>
</data> </data>
<data name="editor_nudge_left" xml:space="preserve"> <data name="editor_nudge_left" xml:space="preserve">
<value>Geser objek ke kiri</value> <value>Geser pilihan ke kiri</value>
</data> </data>
<data name="editor_nudge_right" xml:space="preserve"> <data name="editor_nudge_right" xml:space="preserve">
<value>Geser objek ke kanan</value> <value>Geser pilihan ke kanan</value>
</data> </data>
<data name="editor_flip_horizontally" xml:space="preserve"> <data name="editor_flip_horizontally" xml:space="preserve">
<value>Cerminkan pilihan secara horizontal</value> <value>Cerminkan pilihan secara horizontal</value>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Cerminkan pilihan secara vertikal</value> <value>Cerminkan pilihan secara vertikal</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Tingkatkan nilai distance spacing</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Turunkan nilai distance spacing</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Tampilkan/sembunyikan editor skin</value> <value>Tampilkan/sembunyikan editor skin</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Tampilkan/sembunyikan FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Pengatur volume sebelumnya</value> <value>Pengatur volume sebelumnya</value>
</data> </data>
@@ -212,6 +233,6 @@
<value>Majukan tayangan ulang</value> <value>Majukan tayangan ulang</value>
</data> </data>
<data name="toggle_chat_focus" xml:space="preserve"> <data name="toggle_chat_focus" xml:space="preserve">
<value>Chat focus</value> <value>Tombol buka percakapan multiplayer</value>
</data> </data>
</root> </root>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Selezione successiva</value> <value>Selezione successiva</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Seleziona gruppo precedente</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Seleziona gruppo successivo</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Home</value> <value>Home</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Modalità tempo</value> <value>Modalità tempo</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Premi per BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cambia visualizzazione della griglia</value> <value>Cambia visualizzazione della griglia</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Apri la selezione mod</value> <value>Apri la selezione mod</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Deseleziona tutte le mod</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Casuale</value> <value>Casuale</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Rifletti la selezione verticalmente</value> <value>Rifletti la selezione verticalmente</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Aumenta distanza</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Diminuisci distanza</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Apri lo skin editor</value> <value>Apri lo skin editor</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Attiva il contatore di FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Indicatore di volume precedente</value> <value>Indicatore di volume precedente</value>
</data> </data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>チャットオーバーレイの切り替え</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>ソーシャルオーバーレイの切り替え</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>入力設定をリセット</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>ツールバーの切り替え</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>設定の切り替え</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>ビートマップリストの並び替え</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>音量を上げる</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>音量を下げる</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>ミュートを切り替える</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>カットシーンをスキップ</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>クイックリトライ(長押し)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>スクリーンショットを撮る</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>ゲームプレイ中のマウスボタンを切り替える</value>
</data>
<data name="back" xml:space="preserve">
<value>戻る</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>スクロール速度を上げる</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>スクロール速度を下げる</value>
</data>
<data name="select" xml:space="preserve">
<value>選択</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>終わる(長押し)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>次の曲</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>前の曲</value>
</data>
<data name="music_play" xml:space="preserve">
<value>再生/一時停止</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>再生中オーバーレイを切り替える</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>前回の選択</value>
</data>
<data name="select_next" xml:space="preserve">
<value>次の選択</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>前回のグループを選択</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>次のグループを選択</value>
</data>
<data name="home" xml:space="preserve">
<value>ホーム</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>通知の切り替え</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>ゲームプレイの一時停止</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>セットアップモード</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>作成モード</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>デザインモード</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>タイミングモード</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>タップしてBPMの測定</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>円グリッド表示モード</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>ゲームプレイのテスト</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>長押しでHUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>ランダムなスキン</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>リプレイを一時停止/再開する</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>ゲーム内インターフェイスを切り替え</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Mod選択の切り替え</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Modの選択を全解除する</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>ランダム</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>巻き戻す</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>ビートマップの設定</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>検証モード</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>選択したものを左へずらす</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>選択したものを右にずらす</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>選択したものを左右反転する</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>選択したものを上下反転する</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>距離の間隔を拡げる</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>距離の間隔を縮める</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>スキンエディターを切り替える</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPSカウンターの切り替え</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>以前のボリュームメーター</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>次の音量メーター</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>リプレイを早送りする</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>リプレイを巻き戻す</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>チャットフォーカスを切り替える</value>
</data>
</root>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>다음 선택</value> <value>다음 선택</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>이전 그룹 선택</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>다음 그룹 선택</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>메인</value> <value>메인</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Timing 모드</value> <value>Timing 모드</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>리듬에 맞춰 터치해 BPM 측정</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>눈금자 표시 모드 전환</value> <value>눈금자 표시 모드 전환</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>모드 선택 켜기/끄기</value> <value>모드 선택 켜기/끄기</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>모든 모드 선택 해제</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>무작위</value> <value>무작위</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>선택된 항목 상하 뒤집기</value> <value>선택된 항목 상하 뒤집기</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>거리 간격 늘리기</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>거리 간격 줄이기</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>스킨 편집기 켜기/끄기</value> <value>스킨 편집기 켜기/끄기</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS 카운터 켜기/끄기</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>이전 볼륨 조절기</value> <value>이전 볼륨 조절기</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Volgende selectie</value> <value>Volgende selectie</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Vorige groep selecteren</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Volgende groep selecteren</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Startpagina</value> <value>Startpagina</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Timing-modus</value> <value>Timing-modus</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tikken voor BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Grootte raster wisselen</value> <value>Grootte raster wisselen</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Mod-selectie tonen/verbergen</value> <value>Mod-selectie tonen/verbergen</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Alle mods deselecteren</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Willekeurig</value> <value>Willekeurig</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Selectie verticaal spiegelen</value> <value>Selectie verticaal spiegelen</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Distance spacing vergroten</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Distance spacing verkleinen</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-editor tonen/verbergen</value> <value>Skin-editor tonen/verbergen</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS-teller tonen/verbergen</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Vorige volumemeter</value> <value>Vorige volumemeter</value>
</data> </data>

View File

@@ -65,7 +65,7 @@
<value>Wyświetl nakładkę społeczności</value> <value>Wyświetl nakładkę społeczności</value>
</data> </data>
<data name="reset_input_settings" xml:space="preserve"> <data name="reset_input_settings" xml:space="preserve">
<value>Resetuj ustawienia wejściowe</value> <value>Zresetuj ustawienia sterowania</value>
</data> </data>
<data name="toggle_toolbar" xml:space="preserve"> <data name="toggle_toolbar" xml:space="preserve">
<value>Wyświetl pasek narzędzi</value> <value>Wyświetl pasek narzędzi</value>
@@ -116,7 +116,7 @@
<value>Przejdź do następnego utworu</value> <value>Przejdź do następnego utworu</value>
</data> </data>
<data name="music_prev" xml:space="preserve"> <data name="music_prev" xml:space="preserve">
<value>Cofnij do poprzedniego utworu</value> <value>Przejdź do poprzedniego utworu</value>
</data> </data>
<data name="music_play" xml:space="preserve"> <data name="music_play" xml:space="preserve">
<value>Odtwarzaj/wstrzymaj</value> <value>Odtwarzaj/wstrzymaj</value>
@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Następny wybór</value> <value>Następny wybór</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Wybierz poprzednią grupę</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Wybierz następną grupę</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Strona główna</value> <value>Strona główna</value>
</data> </data>
@@ -137,59 +143,64 @@
<value>Wyświetl powiadomienia</value> <value>Wyświetl powiadomienia</value>
</data> </data>
<data name="pause_gameplay" xml:space="preserve"> <data name="pause_gameplay" xml:space="preserve">
<value>Zatrzymaj grę</value> <value>Wstrzymaj rozgrywkę</value>
</data> </data>
<data name="editor_setup_mode" xml:space="preserve"> <data name="editor_setup_mode" xml:space="preserve">
<value>Tryb konfiguracji</value> <value>Ustawienia beatmapy</value>
</data> </data>
<data name="editor_compose_mode" xml:space="preserve"> <data name="editor_compose_mode" xml:space="preserve">
<value>Tryb Komponowania </value> <value>Tryb kompozycji</value>
</data> </data>
<data name="editor_design_mode" xml:space="preserve"> <data name="editor_design_mode" xml:space="preserve">
<value>Tryb Projektowania <value>Tryb projektowania</value>
</value>
</data> </data>
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Tryb pomiaru czasu</value> <value>Tryb rytmiki</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Kliknij, by dostosować BPM</value>
</data> </data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Tryb wyśwetlania siatki</value> <value>Zmień tryb wyświetlania siatki</value>
</data> </data>
<data name="editor_test_gameplay" xml:space="preserve"> <data name="editor_test_gameplay" xml:space="preserve">
<value>Przetestuj rozgrywkę</value> <value>Przetestuj rozgrywkę</value>
</data> </data>
<data name="hold_for_hud" xml:space="preserve"> <data name="hold_for_hud" xml:space="preserve">
<value>Przytrzymaj HUD</value> <value>Wyświetl HUD (przytrzymaj)</value>
</data> </data>
<data name="random_skin" xml:space="preserve"> <data name="random_skin" xml:space="preserve">
<value>Losowa skórka</value> <value>Wybierz losową skórkę</value>
</data> </data>
<data name="toggle_pause_replay" xml:space="preserve"> <data name="toggle_pause_replay" xml:space="preserve">
<value>Pauza/wznowienie powtórki</value> <value>Zatrzymaj/wznów powtórkę</value>
</data> </data>
<data name="toggle_in_game_interface" xml:space="preserve"> <data name="toggle_in_game_interface" xml:space="preserve">
<value>Wyświetl interfejs w grze</value> <value>Wyświetl interfejs w grze</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Wyświetl wybór modyfikacji</value> <value>Wyświetl nakładkę z modyfikatorami rozgrywki</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Odznacz wszystkie modyfikatory</value>
</data> </data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Wyświetl losową beatmapę</value> <value>Przejdź do losowej beatmapy</value>
</data> </data>
<data name="select_previous_random" xml:space="preserve"> <data name="select_previous_random" xml:space="preserve">
<value>Przewiń</value> <value>Przejdź do poprzednio wylosowanej beatmapy</value>
</data> </data>
<data name="toggle_beatmap_options" xml:space="preserve"> <data name="toggle_beatmap_options" xml:space="preserve">
<value>Opcje beatmapy</value> <value>Opcje beatmapy</value>
</data> </data>
<data name="editor_verify_mode" xml:space="preserve"> <data name="editor_verify_mode" xml:space="preserve">
<value>Tryb Weryfikacji</value> <value>Tryb weryfikacji</value>
</data> </data>
<data name="editor_nudge_left" xml:space="preserve"> <data name="editor_nudge_left" xml:space="preserve">
<value>Przesuń w lewo</value> <value>Przesuń zaznaczone obiekty w lewo</value>
</data> </data>
<data name="editor_nudge_right" xml:space="preserve"> <data name="editor_nudge_right" xml:space="preserve">
<value>Przesuń w prawo</value> <value>Przesuń zaznaczone obiekty w prawo</value>
</data> </data>
<data name="editor_flip_horizontally" xml:space="preserve"> <data name="editor_flip_horizontally" xml:space="preserve">
<value>Odwróć zaznaczenie w poziomie</value> <value>Odwróć zaznaczenie w poziomie</value>
@@ -197,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Odwróć zaznaczenie w pionie</value> <value>Odwróć zaznaczenie w pionie</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Zwiększ odległość między obiektami</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Zmniejsz odległość między obiektami</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Wyświetl edytor skórek</value> <value>Wyświetl edytor skórek</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Przełącz wyświetlanie licznika FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Poprzedni miernik głośności</value> <value>Poprzedni miernik głośności</value>
</data> </data>
@@ -207,12 +227,12 @@
<value>Następny miernik głośności</value> <value>Następny miernik głośności</value>
</data> </data>
<data name="seek_replay_forward" xml:space="preserve"> <data name="seek_replay_forward" xml:space="preserve">
<value>Szukaj powtórki do przodu</value> <value>Przewiń powtórkę do przodu</value>
</data> </data>
<data name="seek_replay_backward" xml:space="preserve"> <data name="seek_replay_backward" xml:space="preserve">
<value>Szukaj powtórki do tyłu</value> <value>Przewiń powtórkę do tyłu</value>
</data> </data>
<data name="toggle_chat_focus" xml:space="preserve"> <data name="toggle_chat_focus" xml:space="preserve">
<value>Wyświetl pokazywanie się czatu</value> <value>Wyświetl czat</value>
</data> </data>
</root> </root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="toggle_chat" xml:space="preserve"> <data name="toggle_chat" xml:space="preserve">
<value>Alternar sobreposição de chat</value> <value>Alternar sobreposição do chat</value>
</data> </data>
<data name="toggle_social" xml:space="preserve"> <data name="toggle_social" xml:space="preserve">
<value>Alternar sobreposição social</value> <value>Alternar sobreposição social</value>
@@ -89,7 +89,7 @@
<value>Pular a cinemática</value> <value>Pular a cinemática</value>
</data> </data>
<data name="quick_retry" xml:space="preserve"> <data name="quick_retry" xml:space="preserve">
<value>Retentativa rápida (segurar)</value> <value>Nova tentativa rápida (segurar)</value>
</data> </data>
<data name="take_screenshot" xml:space="preserve"> <data name="take_screenshot" xml:space="preserve">
<value>Tirar uma captura de tela</value> <value>Tirar uma captura de tela</value>
@@ -130,6 +130,13 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Próxima seleção</value> <value>Próxima seleção</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Selecionar grupo anterior</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Selecionar próximo grupo
</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Início</value> <value>Início</value>
</data> </data>
@@ -151,6 +158,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Modo de tempo</value> <value>Modo de tempo</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Toque para BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Alternar modo de exibição da grade</value> <value>Alternar modo de exibição da grade</value>
</data> </data>
@@ -172,6 +182,10 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Abrir/fechar a seleção de mods</value> <value>Abrir/fechar a seleção de mods</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Deselecionar todos os mods
</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Aleatório</value> <value>Aleatório</value>
</data> </data>
@@ -196,9 +210,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Inverter a seleção verticalmente</value> <value>Inverter a seleção verticalmente</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Aumentar espaçamento</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Diminuir espaçamento</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value> <value>Alternar editor de skin</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Ativar/desativar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Medidor de volume anterior</value> <value>Medidor de volume anterior</value>
</data> </data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Toggle skin editor</value> <value>Toggle skin editor</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Toggle FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Previous volume meter</value> <value>Previous volume meter</value>
</data> </data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Comută overlay discuții</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Comută overlay social</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Resetează setări de intrare</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Comută toolbar</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Comută setări</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Comută listarea beatmap-urilor</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Crește volumul</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Scade volumul</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Comută sunet mut</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Sari peste scenă</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Reîncercare rapidă (ține apăsat)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Captură ecran</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Comută butoanele mouse în timpul jocului</value>
</data>
<data name="back" xml:space="preserve">
<value>Înapoi</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Crește viteza de derulare</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Scade viteza de derulare</value>
</data>
<data name="select" xml:space="preserve">
<value>Selectează</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Ieşire rapidă (ține apăsat)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Melodia următoare</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Melodia anterioară</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Redare / pauză</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Comută overlay "acum se redă"</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Selecția precedentă</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Selecția următoare</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Selectează grupa anterioare</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Selectează grupa următoare</value>
</data>
<data name="home" xml:space="preserve">
<value>Pagina de start</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Comută notificările</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pauză joc</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Mod de configurare</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Mod compunere</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Mod design</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Mod timing</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Apasă pentru BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Schimbă modul de afișare grilă</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Testează gameplay-ul</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Ține apăsat pentru HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skin aleator</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pauză / continuă reluarea</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Comutați interfața în joc</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Comutare selectarea modurilor</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Deselectează toate modurile</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Aleator</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Derulare înapoi</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Opțiuni pentru beatmap</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Mod verificare</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Împinge selecție stânga</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Împinge selecție dreapta</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Rotiți selecția orizontal</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Rotiți selecția vertical</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Mărește distanța de spațiere</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Micșorează distanța de spațiere</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Comută editor skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Comutare contor FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Contor de volum anterior</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Contor de volum ulterior</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Vezi reluarea mai înainte</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Vezi reluarea invers</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Comută focalizarea chat-ului</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Сбросить настройки ввода</value> <value>Сбросить настройки ввода</value>
</data> </data>
<data name="toggle_toolbar" xml:space="preserve"> <data name="toggle_toolbar" xml:space="preserve">
<value>Скрыть/показать верхнюю панель</value> <value>Показать/скрыть панель инструментов</value>
</data> </data>
<data name="toggle_settings" xml:space="preserve"> <data name="toggle_settings" xml:space="preserve">
<value>Открыть настройки</value> <value>Открыть настройки</value>
@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Следующая карта</value> <value>Следующая карта</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Выбрать предыдущий трек</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Выбрать следующий трек</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Главная страница</value> <value>Главная страница</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Панель тайминга</value> <value>Панель тайминга</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Задать ритм (BPM)</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Изменить шаг сетки</value> <value>Изменить шаг сетки</value>
</data> </data>
@@ -164,14 +173,17 @@
<value>Случайный скин</value> <value>Случайный скин</value>
</data> </data>
<data name="toggle_pause_replay" xml:space="preserve"> <data name="toggle_pause_replay" xml:space="preserve">
<value>Приостановить / возобновить повтор</value> <value>Приостановить / возобновить запись</value>
</data> </data>
<data name="toggle_in_game_interface" xml:space="preserve"> <data name="toggle_in_game_interface" xml:space="preserve">
<value>Включить внутриигровой интерфейс</value> <value>Режимы внутриигрового интерфейса</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Открыть выбор модов</value> <value>Открыть выбор модов</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Отменить выбор модов</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Случайная карта</value> <value>Случайная карта</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Отразить объект по вертикали</value> <value>Отразить объект по вертикали</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Увеличить множитель distance snap</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Уменьшить множитель distance snap</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Открыть редактор скина</value> <value>Открыть редактор скина</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Вкл/выкл счётчик кадров</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Предыдущий параметр громкости</value> <value>Предыдущий параметр громкости</value>
</data> </data>
@@ -206,10 +227,10 @@
<value>Следующий параметр громкости</value> <value>Следующий параметр громкости</value>
</data> </data>
<data name="seek_replay_forward" xml:space="preserve"> <data name="seek_replay_forward" xml:space="preserve">
<value>Перемотать повтор вперёд</value> <value>Перемотать запись вперёд</value>
</data> </data>
<data name="seek_replay_backward" xml:space="preserve"> <data name="seek_replay_backward" xml:space="preserve">
<value>Перемотать повтор назад</value> <value>Перемотать запись назад</value>
</data> </data>
<data name="toggle_chat_focus" xml:space="preserve"> <data name="toggle_chat_focus" xml:space="preserve">
<value>Переключиться на чат (мультиплеер)</value> <value>Переключиться на чат (мультиплеер)</value>

View File

@@ -62,31 +62,31 @@
<value>Växla chattöverlägg</value> <value>Växla chattöverlägg</value>
</data> </data>
<data name="toggle_social" xml:space="preserve"> <data name="toggle_social" xml:space="preserve">
<value>Väcla socialtöverlägg</value> <value>Stäng/öppna socialt lager</value>
</data> </data>
<data name="reset_input_settings" xml:space="preserve"> <data name="reset_input_settings" xml:space="preserve">
<value>Återställ inmatningsinställningar</value> <value>Återställ inmatningsinställningar</value>
</data> </data>
<data name="toggle_toolbar" xml:space="preserve"> <data name="toggle_toolbar" xml:space="preserve">
<value>Växla värktygsfält</value> <value>Växla verktygsfält</value>
</data> </data>
<data name="toggle_settings" xml:space="preserve"> <data name="toggle_settings" xml:space="preserve">
<value>Växla inställningar</value> <value>Öppna/stäng inställningar</value>
</data> </data>
<data name="toggle_beatmap_listing" xml:space="preserve"> <data name="toggle_beatmap_listing" xml:space="preserve">
<value>Växla beatmap listning</value> <value>Öppna/stäng beatmaplistning</value>
</data> </data>
<data name="increase_volume" xml:space="preserve"> <data name="increase_volume" xml:space="preserve">
<value>Höja volym</value> <value>Höj volym</value>
</data> </data>
<data name="decrease_volume" xml:space="preserve"> <data name="decrease_volume" xml:space="preserve">
<value>Sänka volym</value> <value>Sänk volym</value>
</data> </data>
<data name="toggle_mute" xml:space="preserve"> <data name="toggle_mute" xml:space="preserve">
<value>Ljud av/på</value> <value>Ljud av/på</value>
</data> </data>
<data name="skip_cutscene" xml:space="preserve"> <data name="skip_cutscene" xml:space="preserve">
<value>Skippa cutscene</value> <value>Hoppa över filmsekvens</value>
</data> </data>
<data name="quick_retry" xml:space="preserve"> <data name="quick_retry" xml:space="preserve">
<value>Snabbåterförsök (håll)</value> <value>Snabbåterförsök (håll)</value>
@@ -95,7 +95,7 @@
<value>Ta skärmdump</value> <value>Ta skärmdump</value>
</data> </data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve"> <data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Växla gameplay-musknappar</value> <value>Slå på/av musknapparna i spelet</value>
</data> </data>
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Tillbaka</value> <value>Tillbaka</value>
@@ -122,28 +122,34 @@
<value>Spela / pausa</value> <value>Spela / pausa</value>
</data> </data>
<data name="toggle_now_playing" xml:space="preserve"> <data name="toggle_now_playing" xml:space="preserve">
<value>Växla "nu spelas"överlägg</value> <value>Öppna/stäng musikspelare</value>
</data> </data>
<data name="select_previous" xml:space="preserve"> <data name="select_previous" xml:space="preserve">
<value>Tidigare val</value> <value>Föregående val</value>
</data> </data>
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Nästa val</value> <value>Nästa val</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Välj föregående grupp</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Välj nästa grupp</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Hem</value> <value>Hem</value>
</data> </data>
<data name="toggle_notifications" xml:space="preserve"> <data name="toggle_notifications" xml:space="preserve">
<value>Växla aviseringar</value> <value>Öppna/stäng aviseringar</value>
</data> </data>
<data name="pause_gameplay" xml:space="preserve"> <data name="pause_gameplay" xml:space="preserve">
<value>Pausa spelupplägget</value> <value>Pausa spelet</value>
</data> </data>
<data name="editor_setup_mode" xml:space="preserve"> <data name="editor_setup_mode" xml:space="preserve">
<value>Konfigureringsläge</value> <value>Konfigureringsläge</value>
</data> </data>
<data name="editor_compose_mode" xml:space="preserve"> <data name="editor_compose_mode" xml:space="preserve">
<value>Skrivläge</value> <value>Komponeringsläge</value>
</data> </data>
<data name="editor_design_mode" xml:space="preserve"> <data name="editor_design_mode" xml:space="preserve">
<value>Designläge</value> <value>Designläge</value>
@@ -151,53 +157,68 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Timingläge</value> <value>Timingläge</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tryck för BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cirkulär rutnät visningsläge </value> <value>Ändra rutnätsvisningsläge</value>
</data> </data>
<data name="editor_test_gameplay" xml:space="preserve"> <data name="editor_test_gameplay" xml:space="preserve">
<value>Testa spelupplägget</value> <value>Testa beatmap</value>
</data> </data>
<data name="hold_for_hud" xml:space="preserve"> <data name="hold_for_hud" xml:space="preserve">
<value>Håll för gränssnitt</value> <value>Håll för gränssnitt</value>
</data> </data>
<data name="random_skin" xml:space="preserve"> <data name="random_skin" xml:space="preserve">
<value>Slumpat skinn</value> <value>Slumpat skin</value>
</data> </data>
<data name="toggle_pause_replay" xml:space="preserve"> <data name="toggle_pause_replay" xml:space="preserve">
<value>Pausa / återuppta repris</value> <value>Pausa / återuppta repris</value>
</data> </data>
<data name="toggle_in_game_interface" xml:space="preserve"> <data name="toggle_in_game_interface" xml:space="preserve">
<value>Växla i-spel gränssnitt</value> <value>Visa/göm spelets gränssnitt</value>
</data> </data>
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Växla tilläggsval</value> <value>Öppna/stäng modmeny</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Avmarkera alla mods</value>
</data> </data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Slumpmässig</value> <value>Slumpmässig</value>
</data> </data>
<data name="select_previous_random" xml:space="preserve"> <data name="select_previous_random" xml:space="preserve">
<value>Återspola</value> <value>Spola tillbaka</value>
</data> </data>
<data name="toggle_beatmap_options" xml:space="preserve"> <data name="toggle_beatmap_options" xml:space="preserve">
<value>Beatmap alternativ</value> <value>Beatmapalternativ</value>
</data> </data>
<data name="editor_verify_mode" xml:space="preserve"> <data name="editor_verify_mode" xml:space="preserve">
<value>Verifiera läge</value> <value>Verifieringsläge</value>
</data> </data>
<data name="editor_nudge_left" xml:space="preserve"> <data name="editor_nudge_left" xml:space="preserve">
<value>Putta markering vänster</value> <value>Knuffa markering till vänster</value>
</data> </data>
<data name="editor_nudge_right" xml:space="preserve"> <data name="editor_nudge_right" xml:space="preserve">
<value>Putta markering höger</value> <value>Knuffa markering till höger</value>
</data> </data>
<data name="editor_flip_horizontally" xml:space="preserve"> <data name="editor_flip_horizontally" xml:space="preserve">
<value>Vänd markering horisontellt</value> <value>Vänd markeringen vågrätt</value>
</data> </data>
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Vänd markeringen vertikalt</value> <value>Vänd markeringen lodrätt</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Öka avståndet</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Minska avståndet</value>
</data> </data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Växla skinnredigeraren</value> <value>Öppna/stäng skinredigeraren</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Visa/dölj FPS-räknare</value>
</data> </data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Tidigare volymmätare</value> <value>Tidigare volymmätare</value>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Sonraki seçim</value> <value>Sonraki seçim</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Önceki grubu seç</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Sonraki grubu seç</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Anasayfa</value> <value>Anasayfa</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Zamanlama modu</value> <value>Zamanlama modu</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>BPM için dokunun</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Grid görüntüleme modları arasında geçiş yap</value> <value>Grid görüntüleme modları arasında geçiş yap</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Mod Seçimini aç/kapa</value> <value>Mod Seçimini aç/kapa</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Tüm mod seçimlerini kaldır</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Rastgele</value> <value>Rastgele</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Seçimi dikey olarak ters çevir</value> <value>Seçimi dikey olarak ters çevir</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Mesafe aralığını artır</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Mesafe aralığını azalt</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Skin editörünü aç/kapa</value> <value>Skin editörünü aç/kapa</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS sayacını aç/kapat</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Önceki ses düzeyi ölçer</value> <value>Önceki ses düzeyi ölçer</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Наступна мапа</value> <value>Наступна мапа</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Вибрати попередню групу</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Вибрати наступну групу</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Головна</value> <value>Головна</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>Режим таймінгу</value> <value>Режим таймінгу</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Тапніть для BPMу</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Змінити крок сітки</value> <value>Змінити крок сітки</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>Відкрити вибір модів</value> <value>Відкрити вибір модів</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Зняти вибір з усіх модів</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>Випадкова мапа</value> <value>Випадкова мапа</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Віддзеркалити виділене по вертикалі</value> <value>Віддзеркалити виділене по вертикалі</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Збільшити дистанцію між об'єктами</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Зменшити дистанцію між об'єктами</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Відкрити редактор скінів</value> <value>Відкрити редактор скінів</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Показувати FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>Попередній параметр гучності</value> <value>Попередній параметр гучності</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>選取下一個</value> <value>選取下一個</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>選取上一組</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>選擇下一組</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>主選單</value> <value>主選單</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>校時模式</value> <value>校時模式</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>跟著節奏點擊以取得 BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>輪換網格顯示模式</value> <value>輪換網格顯示模式</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>顯示/隱藏 Mod 選單</value> <value>顯示/隱藏 Mod 選單</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>取消選取所有 Mod</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>隨機選擇</value> <value>隨機選擇</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>垂直翻轉選取範圍</value> <value>垂直翻轉選取範圍</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>擴大間距</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>縮短間距</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>開啟/關閉 Skin 編輯器</value> <value>開啟/關閉 Skin 編輯器</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>開關 FPS 顯示</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>切換至上一個音量條</value> <value>切換至上一個音量條</value>
</data> </data>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>下一个选中</value> <value>下一个选中</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>返回上一组</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>选择下一组</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>主页</value> <value>主页</value>
</data> </data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve"> <data name="editor_timing_mode" xml:space="preserve">
<value>测试模式</value> <value>测试模式</value>
</data> </data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>单击测算 BPM 按键</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve"> <data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>显示辅助网格</value> <value>显示辅助网格</value>
</data> </data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve"> <data name="toggle_mod_selection" xml:space="preserve">
<value>显示/隐藏 Mod 选择界面</value> <value>显示/隐藏 Mod 选择界面</value>
</data> </data>
<data name="deselect_all_mods" xml:space="preserve">
<value>取消选择所有 Mod</value>
</data>
<data name="select_next_random" xml:space="preserve"> <data name="select_next_random" xml:space="preserve">
<value>随机</value> <value>随机</value>
</data> </data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>垂直翻转选中</value> <value>垂直翻转选中</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>增大物件间距</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>减小物件间距</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>开启/关闭皮肤编辑器</value> <value>开启/关闭皮肤编辑器</value>
</data> </data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>显示 FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve"> <data name="previous_volume_meter" xml:space="preserve">
<value>切换至上一个音量旋钮</value> <value>切换至上一个音量旋钮</value>
</data> </data>

View File

@@ -89,7 +89,7 @@
<value>Felhasználói felület nagyítás</value> <value>Felhasználói felület nagyítás</value>
</data> </data>
<data name="screen_scaling" xml:space="preserve"> <data name="screen_scaling" xml:space="preserve">
<value>Képernyő felnagytás</value> <value>Képernyő átméretezése</value>
</data> </data>
<data name="horizontal_position" xml:space="preserve"> <data name="horizontal_position" xml:space="preserve">
<value>Vízszintes helyzet</value> <value>Vízszintes helyzet</value>

View File

@@ -104,7 +104,7 @@
<value>Skala vertikal</value> <value>Skala vertikal</value>
</data> </data>
<data name="not_fullscreen_note" xml:space="preserve"> <data name="not_fullscreen_note" xml:space="preserve">
<value>Menjalankan osu! pada mode tampilan selain "Fullscreen" dapat meningkatkan jeda input (input latency) yang ada!</value> <value>Menjalankan osu! pada mode tampilan selain fullscreen dapat meningkatkan jeda input pada permainanmu!</value>
</data> </data>
<data name="detail_settings_header" xml:space="preserve"> <data name="detail_settings_header" xml:space="preserve">
<value>Pengaturan Detail</value> <value>Pengaturan Detail</value>

View File

@@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve"> <data name="show_fps" xml:space="preserve">
<value>FPSを表示</value> <value>FPSを表示</value>
</data> </data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>無制限のフレームリミッターを使用すると、スタッター、パフォーマンスが悪く、過熱につながる可能性があります。知覚的な遅延を改善することはできません。"2x refresh rate "を推奨します。</value>
</data>
<data name="layout_header" xml:space="preserve"> <data name="layout_header" xml:space="preserve">
<value>レイアウト</value> <value>レイアウト</value>
</data> </data>
@@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve"> <data name="resolution" xml:space="preserve">
<value>解像度</value> <value>解像度</value>
</data> </data>
<data name="display" xml:space="preserve">
<value>表示</value>
</data>
<data name="ui_scaling" xml:space="preserve"> <data name="ui_scaling" xml:space="preserve">
<value>UI拡大縮小</value> <value>UI拡大縮小</value>
</data> </data>
@@ -115,10 +115,19 @@
<data name="hit_lighting" xml:space="preserve"> <data name="hit_lighting" xml:space="preserve">
<value>ヒットライティング</value> <value>ヒットライティング</value>
</data> </data>
<data name="screenshots" xml:space="preserve">
<value>スクリーンショット</value>
</data>
<data name="screenshot_format" xml:space="preserve"> <data name="screenshot_format" xml:space="preserve">
<value>スクリーンショットのフォーマット</value> <value>スクリーンショットのフォーマット</value>
</data> </data>
<data name="show_cursor_in_screenshots" xml:space="preserve"> <data name="show_cursor_in_screenshots" xml:space="preserve">
<value>スクリーンショットにメニューカーソルを表示</value> <value>スクリーンショットにメニューカーソルを表示</value>
</data> </data>
<data name="video_header" xml:space="preserve">
<value>動画</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>ハードウェア アクセラレーションを使用</value>
</data>
</root> </root>

View File

@@ -83,7 +83,7 @@
<value>Rozdzielczość</value> <value>Rozdzielczość</value>
</data> </data>
<data name="display" xml:space="preserve"> <data name="display" xml:space="preserve">
<value>Monitor</value> <value>Wyświetlacz</value>
</data> </data>
<data name="ui_scaling" xml:space="preserve"> <data name="ui_scaling" xml:space="preserve">
<value>Skala interfejsu</value> <value>Skala interfejsu</value>
@@ -104,7 +104,7 @@
<value>Skala w pionie</value> <value>Skala w pionie</value>
</data> </data>
<data name="not_fullscreen_note" xml:space="preserve"> <data name="not_fullscreen_note" xml:space="preserve">
<value>Uruchamianie bez trybu pełnoekranowego zwiększy twoje opóźnienie!</value> <value>Korzystanie z innego trybu wyświetlania niż pełnoekranowy zwiększy twoje opóźnienie!</value>
</data> </data>
<data name="detail_settings_header" xml:space="preserve"> <data name="detail_settings_header" xml:space="preserve">
<value>Detale</value> <value>Detale</value>

View File

@@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>Grafici</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Randare</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Limitator frame-uri</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Mod fir execuție</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Afișează FPS</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Aspect</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Mod ecran</value>
</data>
<data name="resolution" xml:space="preserve">
<value>Rezoluţie</value>
</data>
<data name="display" xml:space="preserve">
<value>Afișare</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Scalare UI</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Scalare ecran</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Poziție orizontală</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Poziție verticală</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Scalare orizontală</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Scalare verticală</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Rularea fără modul fullscreen va mări latența de intrare!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Setări detalii</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard / video</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Luminare clic</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Capturi de ecran</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Format captură ecran</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Arată cursor meniu în capturi ecran</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Activează accelerarea hardware</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>Renderare</value> <value>Renderare</value>
</data> </data>
<data name="frame_limiter" xml:space="preserve"> <data name="frame_limiter" xml:space="preserve">
<value>Bildhastighetsgräns</value> <value>Bildfrekvensbegränsare</value>
</data> </data>
<data name="threading_mode" xml:space="preserve"> <data name="threading_mode" xml:space="preserve">
<value>Trådningsläge</value> <value>Trådningsläge</value>
@@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve"> <data name="show_fps" xml:space="preserve">
<value>Visa FPS</value> <value>Visa FPS</value>
</data> </data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Användning av obegränsad bildhastighetsgräns kan leda till att det hackar, ger dålig prestanda och överhettas. Det kommer inte att förbättra någon upplevd fördröjning. "2x uppdateringsfrekvens" är rekommenderad.</value>
</data>
<data name="layout_header" xml:space="preserve"> <data name="layout_header" xml:space="preserve">
<value>Layout</value> <value>Layout</value>
</data> </data>
@@ -85,23 +82,26 @@
<data name="resolution" xml:space="preserve"> <data name="resolution" xml:space="preserve">
<value>Upplösning</value> <value>Upplösning</value>
</data> </data>
<data name="display" xml:space="preserve">
<value>Skärm</value>
</data>
<data name="ui_scaling" xml:space="preserve"> <data name="ui_scaling" xml:space="preserve">
<value>UI skalning</value> <value>Gränsnittsstorlek</value>
</data> </data>
<data name="screen_scaling" xml:space="preserve"> <data name="screen_scaling" xml:space="preserve">
<value>Skärm skalning</value> <value>Skärmskala</value>
</data> </data>
<data name="horizontal_position" xml:space="preserve"> <data name="horizontal_position" xml:space="preserve">
<value>Horisontal position</value> <value>Vågrät position</value>
</data> </data>
<data name="vertical_position" xml:space="preserve"> <data name="vertical_position" xml:space="preserve">
<value>Vertikal position</value> <value>Lodrät position</value>
</data> </data>
<data name="horizontal_scale" xml:space="preserve"> <data name="horizontal_scale" xml:space="preserve">
<value>Horisontell skala</value> <value>Vågrät skala</value>
</data> </data>
<data name="vertical_scale" xml:space="preserve"> <data name="vertical_scale" xml:space="preserve">
<value>Vertikal skala</value> <value>Lodrät skala</value>
</data> </data>
<data name="not_fullscreen_note" xml:space="preserve"> <data name="not_fullscreen_note" xml:space="preserve">
<value>Att köra spelet utan helskämsläge kommer öka din inmatningsfördröjning!</value> <value>Att köra spelet utan helskämsläge kommer öka din inmatningsfördröjning!</value>

View File

@@ -73,11 +73,8 @@
<data name="show_fps" xml:space="preserve"> <data name="show_fps" xml:space="preserve">
<value>Hiển thị FPS</value> <value>Hiển thị FPS</value>
</data> </data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Bỏ giới hạn frame có thể dẫn đến không ổn định, hiệu suất giảm và quá nhiệt. Nó sẽ không cải thiện độ trễ. Khuyên dùng "2x tốc độ làm mới".</value>
</data>
<data name="layout_header" xml:space="preserve"> <data name="layout_header" xml:space="preserve">
<value>Layout</value> <value>Bố cục</value>
</data> </data>
<data name="screen_mode" xml:space="preserve"> <data name="screen_mode" xml:space="preserve">
<value>Chế độ màn hình</value> <value>Chế độ màn hình</value>
@@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve"> <data name="resolution" xml:space="preserve">
<value>Độ phân giải</value> <value>Độ phân giải</value>
</data> </data>
<data name="display" xml:space="preserve">
<value>Hiển thị</value>
</data>
<data name="ui_scaling" xml:space="preserve"> <data name="ui_scaling" xml:space="preserve">
<value>Thay đổi kích thước giao diện</value> <value>Thay đổi kích thước giao diện</value>
</data> </data>
@@ -122,7 +122,7 @@
<value>Định dạng ảnh chụp màn hình</value> <value>Định dạng ảnh chụp màn hình</value>
</data> </data>
<data name="show_cursor_in_screenshots" xml:space="preserve"> <data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Hiển thị con trỏ chuột ở bảng chọn trong ảnh chụp màn hình</value> <value>Hiển thị con trỏ trong ảnh chụp màn hình</value>
</data> </data>
<data name="video_header" xml:space="preserve"> <data name="video_header" xml:space="preserve">
<value>Video</value> <value>Video</value>

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