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12 Commits

Author SHA1 Message Date
Dean Herbert
3955718e3a Merge pull request #207 from ppy/l10n_master
Update translations
2022-08-10 01:40:13 +09:00
Dean Herbert
5a644880fe Update osu-web sourced translations from crowdin 2022-08-10 01:39:12 +09:00
Dean Herbert
9a3a73439e Update translations from crowdin 2022-08-10 01:39:05 +09:00
Dean Herbert
3bee833870 Add new client localisations 2022-08-10 01:37:31 +09:00
Dean Herbert
75ed6b3c3c Merge pull request #206 from frenzibyte/taiko-default-drum-hitsounds
Add taiko hitsound samples for the "drum" sampleset
2022-08-01 22:34:19 +09:00
Salman Ahmed
79d73e1cf5 Add taiko hitsound samples for the "drum" sampleset 2022-08-01 13:19:09 +03:00
Dean Herbert
802978b5a9 Merge pull request #205 from ppy/l10n_master
Update localisations
2022-07-22 23:37:16 +09:00
Dean Herbert
9f62f74e0d Update osu-web sourced translations from crowdin 2022-07-22 23:33:36 +09:00
Dean Herbert
022c6c2caf Update translations from crowdin 2022-07-22 23:33:29 +09:00
Dean Herbert
6b3b956f90 Add new client localisations 2022-07-22 23:32:13 +09:00
Dean Herbert
b44f8d72fa Merge pull request #204 from nekodex/results-screen
Additional samples for results screen
2022-07-22 22:26:28 +09:00
Jamie Taylor
2d9cc70e3c Samples for results screen 2022-07-22 02:47:29 +09:00
308 changed files with 9438 additions and 735 deletions

View File

@@ -67,11 +67,17 @@
<data name="volume_header" xml:space="preserve">
<value>Volum</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispozitiv de ieșire</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separare stereo Hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Master</value>
<value>General</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Maestru (fereastră inactivă)</value>
<value>General (fereastră inactivă)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efect</value>
@@ -86,6 +92,6 @@
<value>Audio offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
<value>Wizard offset</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>Пристрій відтворення</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео розділення хітсаундів</value>
<value>Стерео ефекти</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Майстер</value>

View File

@@ -86,7 +86,7 @@
<value>音樂</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>音訊偏移調</value>
<value>音訊偏移調</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>音訊偏移</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapin siirtymä</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Edellinen näytelmä:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Edellinen toisto on liian lyhyt käytettäväksi kalibrointiin</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibroi käyttämällä viimeisintä toistoa</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(osuu kohteisiin ilmestyy myöhemmin)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(osumaobjektit näkyvät aikaisemmin)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Scor anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Scorul anterior este prea scurt pentru a fi folosit pentru calibrare</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrare folosind scorul anterior</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit-object-uri apar mai târziu)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit-object-uri apar mai devreme)</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Попередня спроба занадто коротка для використання калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібрувати</value>
<value>За попередньою спробою</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Legări de taste de comenzi rapide și a jocului</value>
<value>Taste comenzi rapide și joc</value>
</data>
<data name="configure" xml:space="preserve">
<value>Configurare</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>schimbă legarea tastelor globale de comenzi rapide și a jocului</value>
<value>schimbă tastele globale pentru comenzi rapide și joc</value>
</data>
</root>

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>spillelister</value>
</data>
<data name="play" xml:space="preserve">
<value>spill
</value>
</data>
<data name="edit" xml:space="preserve">
<value>rediger</value>
</data>
<data name="browse" xml:space="preserve">
<value>bla gjennom</value>
</data>
<data name="settings" xml:space="preserve">
<value>instillinger</value>
</data>
<data name="back" xml:space="preserve">
<value>tilbake</value>
</data>
<data name="exit" xml:space="preserve">
<value>avslutt</value>
</data>
</root>

View File

@@ -59,30 +59,30 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>Solo</value>
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>Multi</value>
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>Playlist-uri</value>
<value>playlist-uri</value>
</data>
<data name="play" xml:space="preserve">
<value>Joacă</value>
<value>joacă</value>
</data>
<data name="edit" xml:space="preserve">
<value>Editează</value>
<value>editează</value>
</data>
<data name="browse" xml:space="preserve">
<value>Răsfoiește</value>
<value>navigați</value>
</data>
<data name="settings" xml:space="preserve">
<value>Setări</value>
<value>setări</value>
</data>
<data name="back" xml:space="preserve">
<value>Înapoi</value>
<value>înapoi</value>
</data>
<data name="exit" xml:space="preserve">
<value>Ieșire</value>
<value>ieșire</value>
</data>
</root>

View File

@@ -83,6 +83,6 @@
<value>назад</value>
</data>
<data name="exit" xml:space="preserve">
<value>выход</value>
<value>выйти</value>
</data>
</root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>một mình</value>
<value>chơi đơn</value>
</data>
<data name="multi" xml:space="preserve">
<value>nhiều</value>
<value>nhiều người</value>
</data>
<data name="playlists" xml:space="preserve">
<value>danh sách</value>

View File

@@ -62,6 +62,6 @@
<value>conversație</value>
</data>
<data name="header_description" xml:space="preserve">
<value>fii live parte din discuție</value>
<value>alătură-te discuției în timp real</value>
</data>
</root>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve">
<value>Collections</value>
</data>
<data name="name" xml:space="preserve">
<value>Name</value>
</data>
<data name="description" xml:space="preserve">
<value>Description</value>
</data>
</root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Hủy</value>
<data name="back" xml:space="preserve">
<value>Trở lại</value>
</data>
<data name="clear" xml:space="preserve">
<value>Xóa</value>
<data name="next" xml:space="preserve">
<value>Tiếp theo</value>
</data>
<data name="finish" xml:space="preserve">
<value>Hoàn thành</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Bật</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Đang nhập...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Bỏ Chọn Tất Cả</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Chọn Tất Cả</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Điểm số</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Bộ sưu tập</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Debug</value>
</data>
<data name="general_header" xml:space="preserve">
<value>General</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Arată overlay jurnal</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ocolește pass-ul de randare față-spate</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importează fișiere</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memorie</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Golește întreg cache-ul</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactează realm</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Відладка</value>
<value>Відлагодження</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Загальний</value>
@@ -68,7 +68,7 @@
<value>Показати логи</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обхід зовнішнього рендеру</value>
<value>Обхід скрізної візуалізації</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Імпортувати файли</value>
@@ -80,6 +80,6 @@
<value>Очистити весь кеш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу данних "реалм"</value>
<value>Стиснути базу даних "реалм"</value>
</data>
</root>

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@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Confirm deletion of</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Yes. Go for it.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>No! Abort mission</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Coeficient Dificultate</value>
</data>
</root>

View File

@@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>難度加乘</value>
<value>難度加乘倍率</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Obținere Beatmap-uri</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap"-uri sunt ceea ce numim niveluri de joc. osu! nu vine cu nici un beatmap pre-instalat. Acest pas vă va ajuta să vă începeți colecția de beatmap-uri.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Dacă ești jucător nou, îți recomandăm să te joci tutorialul pentru a te obișnui cu jocul.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Descarcă tutorialul osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Pentru început, avem câteva beatmap-uri recomandate.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Descarcă beatmap-uri recomandate</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>De asemenea, poți descarca mai multe beatmap-uri din meniul principal "navigați" în orice moment.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Momentan ai {0} beatmap(uri) încărcate!</value>
</data>
</root>

View File

@@ -80,6 +80,6 @@
<value>İstediğiniz zaman ana menüdeki "göz at" düğmesinden daha fazla beatmap elde edebilirsiniz.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Şu anda yüklü {0} beatmap(ler) var!</value>
<value>Şu anda yüklü {0} beatmap var!</value>
</data>
</root>

View File

@@ -62,13 +62,13 @@
<value>Завантаження карт</value>
</data>
<data name="description" xml:space="preserve">
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам створити вашу колекцію карт.</value>
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам розпочати створення вашої колекції карт.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Якщо ви новий гравець, ми рекомендуємо пройти підручник щоб ви звикнули до гри.</value>
<value>Якщо ви новий гравець, ми рекомендуємо пройти рівень-підручник, для розуміння основних елементів ігрового процесу та поступового звикання до нього.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Пройти підручник osu!</value>
<value>Завантажити рівень-підручник osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value>
@@ -80,6 +80,6 @@
<value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>У вас зараз є {0} карт!</value>
<value>Наразі у вас {0} карт!</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Tải Beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap" là cách chúng tôi gọi những ván bạn chơi được. osu! không đi kèm với bất cứ beatmap nào. Bước này sẽ giúp bạn bắt đầu quá trình sưu tầm beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Nếu bạn là người chơi mới, chúng tôi khuyên bạn nên chơi qua hướng dẫn để làm quen với lối chơi.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Tải hướng dẫn osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Để giúp bạn bắt đầu, chúng tôi có một vài beatmap gợi ý.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Tải beatmap gợi ý</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Có thể chọn beatmap từ mục "Tìm beatmap".</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Bạn đang có {0} beatmap!</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>下載推薦圖譜</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>您也可以透過主選單的「瀏覽圖譜」按鈕來取得更多圖譜。</value>
<value>您也可以透過主選單的「瀏覽」按鈕來取得更多圖譜。</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>您目前已載入了 {0} 張圖譜!</value>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Să începem</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Faceți clic pentru a relua configurarea inițială oricând</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Configurare de început</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Configurează osu! după preferințele tale</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Bine ai venit</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Bine ai venit la ghidul de configurare de început!
osu! este un joc foarte configurabil, iar descoperirea setărilor poate fi uneori copleșitoare. Acest ghid te va ajuta să faci alegerile corecte pentru a asigura o experiență grozavă de început!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Mărimea interfeței de utilizator osu! poate fi ajustată după preferințele tale.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Comportament</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Au fost puse în aplicare unele noi valori implicite pentru comportamentul jocurilor, cu scopul de a îmbunătăți experiența jocului și de a o face mai accesibilă tuturor.
Vă recomandăm să încercați noile valori implicite, dar dacă doriți ca lucrurile să se simtă mai degrabă ca versiunile clasice de osu! poți aplica cu ușurință niște valori implicite normale mai jos.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Valori implicite noi</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Valori implicite clasice</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Розпочнімо</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Натисніть будь-яку кнопку для продовження першочергового налаштування</value>
<value>Натисніть, щоб продовжити першочергове налаштування в будь-який час</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Першочергове налаштування</value>
@@ -74,9 +74,9 @@
<value>Вітаємо</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Ласкаво просимо до посібника с першочергового запуску!
<value>Ласкаво просимо до посібника з першочергового налаштування!
osu! є дуже багатою на налаштування, і вриватися відразу в налаштування може бути іноді важким. Цей посібник - допоможе вам обрати важливі речі на шляху до забезпечення чудового першого досвіду в грі!</value>
osu! це дуже регульована гра і вриватися відразу в налаштування може іноді приголомшувати. Цей посібник - допоможе вам зрозуміти головні речі на шляху до забезпечення чудового першого досвіду!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Розмір інтерфейсу osu! може бути скоригований за вашим вподобанням.</value>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Bắt đầu</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Nhấn vào đây để tiếp tục quá trình thiết lập lần đầu bất cứ lúc nào</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Thiết lập lần đầu</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Cài đặt osu! để thích hợp với bạn</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Chào mừng</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Chào mừng đến với hướng dẫn thiết lập lần đầu!
osu! là game có tính tuỳ chỉnh cao, và việc ngay lập tức mở cài đặt có thể choáng ngợp. Hướng dẫn này sẽ giúp bạn chọn những thiết lập quan trọng để có trải nghiệm ban đầu tốt nhất!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Kích thước giao diện osu! có thể đặt theo cách bạn muốn.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Chức năng</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Một số thiết lập mặc định mới cho hành vi game đã được phát triển, với mục tiêu cải thiện trải nghiệm chơi game và đưa game tiếp cận đến mọi người.
Chúng tôi khuyến nghị bạn nên thử những thiết lập mặc định mới, nhưng nếu bạn muốn mọi thứ cảm giác như phiên bản cổ điển của osu!, bạn cũng có thể chọn các thiết lập dưới đây.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Thiết lập mặc định mới</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Thiết lập mặc định cổ điển</value>
</data>
</root>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>讓我們開始吧!</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>點一下以繼續首次執行設定</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>首次執行設定</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>設定 osu! 使其貼切您的遊玩習慣</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>歡迎</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>歡迎使用遊戲首次執行設定!
osu! 是一款設定十分多元的遊戲,如果直接進入設定頁面可能會讓你不知所措。本嚮導會幫助你設定一些重要的設定,讓你有著良好的初次遊玩體驗!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu! 的使用者介面可以被任意調整成你偏好的大小。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>行為</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>目前已經啟用一部分新的遊戲行為預設值,目的是為了提升遊戲體驗,以及提升玩家遊玩的可近性。
我們建議您可以試試看新的預設值,但如果您比較偏好傳統 osu! 版本的樣子,您可以在下方輕鬆套用經典預設,或是自行調整想要的數值:</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新版預設</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>經典預設 (舊版機制)</value>
</data>
</root>

View File

@@ -92,7 +92,7 @@
<value>HUDオーバーレイ表示モード</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>失敗した場合でも体力を表示する</value>
<value>失敗できない場合でも体力を表示する</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>体力が低いときにプレイフィールドを赤でフェード</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Joc</value>
<value>Gameplay</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
@@ -86,33 +86,33 @@
<value>Încețoșare fundal</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Luminează display-ul în pauze în timpul jocului</value>
<value>Luminează ecranul în timpul pauzelor</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Modul de vizibilitate HUD suprapus</value>
<value>Mod vizibilitate overlay HUD</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Afișează starea de sănătate chiar dacă nu se poate eșua</value>
<value>Afișează status de viață chiar dacă nu se poate eșua</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Colorează display-ul roșu când sănătatea este scăzută în joc</value>
<value>Colorează ecranul roșu când viața este scăzută în joc</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Afișează întotdeauna suprapunerea tastelor</value>
<value>Afișează întotdeauna overlay-ul tastelor</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Redă întotdeauna primul sunet de pauză combo</value>
<value>Redă întotdeauna primul sunet de întrerupere combo</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Modul de afișare a scorului</value>
<value>Mod afișare scor</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Dezactivează tasta Windows în timpul jocului</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Modificări</value>
<value>Mod-uri</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Crește vizibilitatea primului obiect când modurile pentru deficiențe de vedere sunt activate</value>
<value>Crește vizibilitatea primului obiect când mod-urile pentru obturarea vizuală sunt activate</value>
</data>
</root>

View File

@@ -104,7 +104,7 @@
<value>Всегда воспроизводить первый звук промаха</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Режим подсчета очков</value>
<value>Режим подсчёта очков</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Отключить клавишу Windows во время игры</value>

View File

@@ -86,13 +86,13 @@
<value>Độ mờ hình nền</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Làm sáng nền trong thời gian giải lao</value>
<value>Làm sáng khi nghỉ giải lao</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Chế độ hiển thị HUD</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Hiện thanh máu kể cả khi không thể thất bại</value>
<value>Hiện thanh máu kể cả trong chế độ bất tử</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Làm mờ vùng chơi sang màu đỏ khi máu còn ít</value>

View File

@@ -68,7 +68,7 @@
<value>言語</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>元の言語でメタデータを優先</value>
<value>メタデータを元の言語で表示</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>24時間表示を優先</value>

View File

@@ -68,16 +68,16 @@
<value>Limbă</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Prefer metadate în limba originală</value>
<value>Prefer datele melodiilor în limba originală</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Preferă afișarea de 24 de ore</value>
<value>Prefer afișarea în format de 24 de ore</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Actualizări</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Versiunea clientului</value>
<value>Canal de distribuție</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Verifică pentru actualizări</value>
@@ -89,6 +89,6 @@
<value>Schimbă locația dosarului...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Rulează asistentul de configurare</value>
<value>Rulează wizard-ul de configurare</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>แสดงรายละเอียดเพลงในภาษาต้นฉบับ</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>แสดงเวลาเป็นแบบ 24 ชั่วโมง</value>
</data>
<data name="update_header" xml:space="preserve">
<value>อัปเดต</value>
</data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>ย้ายตำแหน่งโฟลเดอร์</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>เปิดตัวช่วยการตั้งค่า</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>語言</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>以原顯示圖譜資料</value>
<value>以原語言顯示圖譜資料</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>偏好以 24 小時制顯示時間</value>
@@ -77,7 +77,7 @@
<value>更新</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>更新</value>
<value>更新通道</value>
</data>
<data name="check_update" xml:space="preserve">
<value>檢查更新</value>
@@ -86,7 +86,7 @@
<value>開啟 osu! 資料夾</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>變更資料夾位置</value>
<value>變更資料夾位置...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>執行設定精靈</value>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Адкрываць рэдактар скіноў</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Адкрываць лічыльнік FPS </value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Папярэдня опцыя гука</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Покажи редактор на облик</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Покажи FPS брояч</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Предишен звуков плъзгач</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Zobrazit/schovat editor skinu</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Zapnout/vypnout FPS počítadlo</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Předchozí volič hlasitosti</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Åbn/luk skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Slå FPS tæller til/fra</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Sidste lydmåler</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-Editor ein-/ausblenden</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS Zähler ein-/ausschalten</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Vorheriger Lautstärkeregler</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Alternar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Control de volumen anterior</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Ipakita/Itago ang skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>I-toggle ang FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Nakaraang volume meter</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Activer/désactiver l'éditeur de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Activer/désactiver le compteur de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Compteur de volume précédent</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Kinézet szerkesztő felhozása / elrejtése</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS számláló ki/be-kapcsolása</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Előző hangerőmérő</value>
</data>

View File

@@ -197,10 +197,10 @@
<value>Mode Verify</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Geser objek ke kiri</value>
<value>Geser pilihan ke kiri</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Geser objek ke kanan</value>
<value>Geser pilihan ke kanan</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Cerminkan pilihan secara horizontal</value>
@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Tampilkan/sembunyikan editor skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Tampilkan/sembunyikan FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Pengatur volume sebelumnya</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Apri lo skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Attiva il contatore di FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Indicatore di volume precedente</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>スキンエディターを切り替える</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPSカウンターの切り替え</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>以前のボリュームメーター</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>스킨 편집기 켜기/끄기</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS 카운터 켜기/끄기</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>이전 볼륨 조절기</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-editor tonen/verbergen</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS-teller tonen/verbergen</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Vorige volumemeter</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Wyświetl edytor skórek</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Przełącz wyświetlanie licznika FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Poprzedni miernik głośności</value>
</data>

View File

@@ -219,6 +219,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Ativar/desativar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Medidor de volume anterior</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Toggle skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Toggle FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Previous volume meter</value>
</data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Comută overlay discuții</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Comută overlay social</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Resetează setări de intrare</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Comută toolbar</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Comută setări</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Comută listarea beatmap-urilor</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Crește volumul</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Scade volumul</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Comută sunet mut</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Sari peste scenă</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Reîncercare rapidă (ține apăsat)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Captură ecran</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Comută butoanele mouse în timpul jocului</value>
</data>
<data name="back" xml:space="preserve">
<value>Înapoi</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Crește viteza de derulare</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Scade viteza de derulare</value>
</data>
<data name="select" xml:space="preserve">
<value>Selectează</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Ieşire rapidă (ține apăsat)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Melodia următoare</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Melodia anterioară</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Redare / pauză</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Comută overlay "acum se redă"</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Selecția precedentă</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Selecția următoare</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Selectează grupa anterioare</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Selectează grupa următoare</value>
</data>
<data name="home" xml:space="preserve">
<value>Pagina de start</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Comută notificările</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pauză joc</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Mod de configurare</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Mod compunere</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Mod design</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Mod timing</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Apasă pentru BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Schimbă modul de afișare grilă</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Testează gameplay-ul</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Ține apăsat pentru HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skin aleator</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pauză / continuă reluarea</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Comutați interfața în joc</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Comutare selectarea modurilor</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Deselectează toate modurile</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Aleator</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Derulare înapoi</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Opțiuni pentru beatmap</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Mod verificare</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Împinge selecție stânga</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Împinge selecție dreapta</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Rotiți selecția orizontal</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Rotiți selecția vertical</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Mărește distanța de spațiere</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Micșorează distanța de spațiere</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Comută editor skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Comutare contor FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Contor de volum anterior</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Contor de volum ulterior</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Vezi reluarea mai înainte</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Vezi reluarea invers</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Comută focalizarea chat-ului</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Сбросить настройки ввода</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Скрыть/показать верхнюю панель</value>
<value>Показать/скрыть панель инструментов</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Открыть настройки</value>
@@ -173,10 +173,10 @@
<value>Случайный скин</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Приостановить / возобновить повтор</value>
<value>Приостановить / возобновить запись</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Включить внутриигровой интерфейс</value>
<value>Режимы внутриигрового интерфейса</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Открыть выбор модов</value>
@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Открыть редактор скина</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Вкл/выкл счётчик кадров</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Предыдущий параметр громкости</value>
</data>
@@ -224,10 +227,10 @@
<value>Следующий параметр громкости</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Перемотать повтор вперёд</value>
<value>Перемотать запись вперёд</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Перемотать повтор назад</value>
<value>Перемотать запись назад</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Переключиться на чат (мультиплеер)</value>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Öppna/stäng skinredigeraren</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Visa/dölj FPS-räknare</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Tidigare volymmätare</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin editörünü aç/kapa</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS sayacını aç/kapat</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Önceki ses düzeyi ölçer</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Відкрити редактор скінів</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Показувати FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Попередній параметр гучності</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>開啟/關閉 Skin 編輯器</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>開關 FPS 顯示</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>切換至上一個音量條</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>开启/关闭皮肤编辑器</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>显示 FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>切换至上一个音量旋钮</value>
</data>

View File

@@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>Grafici</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Randare</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Limitator frame-uri</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Mod fir execuție</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Afișează FPS</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Aspect</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Mod ecran</value>
</data>
<data name="resolution" xml:space="preserve">
<value>Rezoluţie</value>
</data>
<data name="display" xml:space="preserve">
<value>Afișare</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Scalare UI</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Scalare ecran</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Poziție orizontală</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Poziție verticală</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Scalare orizontală</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Scalare verticală</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Rularea fără modul fullscreen va mări latența de intrare!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Setări detalii</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard / video</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Luminare clic</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Capturi de ecran</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Format captură ecran</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Arată cursor meniu în capturi ecran</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Activează accelerarea hardware</value>
</data>
</root>

View File

@@ -111,7 +111,7 @@
<value>Настройка деталей</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Иллюстрация / видео</value>
<value>Сториборд / видео</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Подсветка нот</value>

View File

@@ -73,11 +73,8 @@
<data name="show_fps" xml:space="preserve">
<value>Hiển thị FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Bỏ giới hạn frame có thể dẫn đến không ổn định, hiệu suất giảm và quá nhiệt. Nó sẽ không cải thiện độ trễ. Khuyên dùng "2x tốc độ làm mới".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
<value>Bố cục</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Chế độ màn hình</value>
@@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve">
<value>Độ phân giải</value>
</data>
<data name="display" xml:space="preserve">
<value>Hiển thị</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Thay đổi kích thước giao diện</value>
</data>
@@ -122,7 +122,7 @@
<value>Định dạng ảnh chụp màn hình</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Hiển thị con trỏ chuột ở bảng chọn trong ảnh chụp màn hình</value>
<value>Hiển thị con trỏ trong ảnh chụp màn hình</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>

View File

@@ -77,7 +77,7 @@
<value>Editor</value>
</data>
<data name="reset_section_button" xml:space="preserve">
<value>Resetează toate tastele legate în secțiune</value>
<value>Resetează toate tastele din secțiune</value>
</data>
<data name="key_binding_panel_header" xml:space="preserve">
<value>configurarea tastelor</value>

View File

@@ -74,10 +74,10 @@
<value>Âm thanh</value>
</data>
<data name="editor_section" xml:space="preserve">
<value>Chỉnh sửa</value>
<value>Giao diện chỉnh sửa</value>
</data>
<data name="reset_section_button" xml:space="preserve">
<value>Đặt lại tất cả các bắt buộc trong phần</value>
<value>Đặt lại phím tắt trong phần</value>
</data>
<data name="key_binding_panel_header" xml:space="preserve">
<value>tuỳ chỉnh phím</value>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="joystick_gamepad" xml:space="preserve">
<value>Joystick / Gamepad</value>
</data>
<data name="deadzone_threshold" xml:space="preserve">
<value>Punct mort</value>
</data>
</root>

View File

@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Verificare capabilități fullscreen...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu! rulează în mod fullscreen exclusiv, garantând latență de intrare mai mică!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Nu se poate rula fullscreen. Veți avea o latență de intrare mai mare.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Utilizarea modului fullscreen pe macOS face ca interacțiunea cu bara de meniu și spațiile să nu mai funcționeze și poate duce la înghețări în cazul în care este prezentat un dialog de sistem. Se recomandă utilizarea modului borderless.</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>osu! работает в эксклюзивном полноэкранном режиме, гарантируя низкую задержку!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Невозможно запустить эксклюзивный полноэкранный режим. Вы все еще будете ощущать задержку ввода.</value>
<value>Невозможно запустить эксклюзивный полноэкранный режим. Вы все ещё будете ощущать задержку ввода.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Использование полноэкранного режима в macOS не позволяет работать строке меню и Spaces, что может привести к фризам при появлении системных окон. Рекомендуется использование режима "полноэкранный в окне".</value>

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@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>Nu s-au putut obține scorurile!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>Te rog selectează un beatmap!</value>
</data>
<data name="leaderboards_are_not_available_for_this_ruleset" xml:space="preserve">
<value>Clasamentele nu sunt disponibile pentru acest ruleset!</value>
</data>
<data name="leaderboards_are_not_available_for_this_beatmap" xml:space="preserve">
<value>Clasamentele nu sunt disponibile pentru acest beatmap!</value>
</data>
<data name="no_records_yet" xml:space="preserve">
<value>Fără recorduri încă!</value>
</data>
<data name="please_sign_in_to_view_online_leaderboards" xml:space="preserve">
<value>Te rugăm să te autentifici pentru a vedea clasamentul online!</value>
</data>
<data name="please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard" xml:space="preserve">
<value>Vă rugăm să investiți în statusul de suporter osu! pentru a vedea acest clasament!</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>無法取成績!</value>
<value>無法取成績!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>請選擇圖譜!</value>

View File

@@ -97,4 +97,10 @@
<data name="restore_all_recently_deleted_beatmaps" xml:space="preserve">
<value>Restore all recently deleted beatmaps</value>
</data>
<data name="delete_all_mod_presets" xml:space="preserve">
<value>Delete ALL mod presets</value>
</data>
<data name="restore_all_recently_deleted_mod_presets" xml:space="preserve">
<value>Restore all recently deleted mod presets</value>
</data>
</root>

View File

@@ -67,4 +67,10 @@
<data name="mod_customisation" xml:space="preserve">
<value>Mod Customisation</value>
</data>
<data name="personal_presets" xml:space="preserve">
<value>Personal Presets</value>
</data>
<data name="add_preset" xml:space="preserve">
<value>Add preset</value>
</data>
</root>

View File

@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="mouse" xml:space="preserve">
<value>Mouse</value>
</data>
<data name="not_applicable_full_screen" xml:space="preserve">
<value>Nu se poate aplica în modul fullscreen</value>
</data>
<data name="high_precision_mouse" xml:space="preserve">
<value>Precizie mare mouse</value>
</data>
<data name="high_precision_mouse_tooltip" xml:space="preserve">
<value>Încearcă să ocolească orice tip de accelerare de către sistemul de operare. Pe Windows, acest lucru este echivalent cu ceea ce era cunoscut sub numele de "Raw Input".</value>
</data>
<data name="confine_mouse_mode" xml:space="preserve">
<value>Capturează cursorul în fereastră</value>
</data>
<data name="disable_mouse_wheel_volume_adjust" xml:space="preserve">
<value>Dezactivează ajustarea volumului folosind rotița mouse-ului în timpul jocului</value>
</data>
<data name="disable_mouse_wheel_volume_adjust_tooltip" xml:space="preserve">
<value>Volumul poate fi în continuare ajustat folosind roata mouse-ului ținând apăsat pe "Alt"</value>
</data>
<data name="disable_mouse_buttons" xml:space="preserve">
<value>Dezactivează butoanele mouse-ului în timpul jocului</value>
</data>
<data name="enable_high_precision_for_sensitivity_adjust" xml:space="preserve">
<value>Activează modul precizie mare mouse pentru a ajusta sensibilitatea</value>
</data>
<data name="cursor_sensitivity" xml:space="preserve">
<value>Sensibilitate cursor</value>
</data>
<data name="high_precision_platform_warning" xml:space="preserve">
<value>Această setare are probleme cunoscute pe platforma ta. Dacă întâmpinați probleme, este recomandat să ajustați sensibilitatea extern și să păstrați setarea dezactivată pentru moment.</value>
</data>
</root>

View File

@@ -71,13 +71,13 @@
<value>Попытка обойти акселерацию мыши в любой ОС. В windows это эквивалентно тому, что раньше называлось "Прямой ввод".</value>
</data>
<data name="confine_mouse_mode" xml:space="preserve">
<value>Ограничить курсор мыши в окне</value>
<value>Ограничение курсора мыши в оконном режиме</value>
</data>
<data name="disable_mouse_wheel_volume_adjust" xml:space="preserve">
<value>Отключить регулировку громкости колесом мыши во время игры</value>
</data>
<data name="disable_mouse_wheel_volume_adjust_tooltip" xml:space="preserve">
<value>Громкость все еще может быть изменена с удержанием кнопки "Alt" и колесом мыши</value>
<value>Громкость все ещё может быть изменена с удержанием кнопки "Alt" и колесом мыши</value>
</data>
<data name="disable_mouse_buttons" xml:space="preserve">
<value>Отключить кнопки мыши во время игры</value>

View File

@@ -74,21 +74,21 @@
<value>Обмежити курсор миші в вікні</value>
</data>
<data name="disable_mouse_wheel_volume_adjust" xml:space="preserve">
<value>Відключити налаштування звуку колесом миші під час гри</value>
<value>Вимкнути колесо миші під час гри</value>
</data>
<data name="disable_mouse_wheel_volume_adjust_tooltip" xml:space="preserve">
<value>Гучність все ще можна змінити за допомогою миші утримуючи клавішу "Alt"</value>
<value>Гучність все ще можна змінити за допомогою коліщатка миші утримуючи клавішу "Alt"</value>
</data>
<data name="disable_mouse_buttons" xml:space="preserve">
<value>Вимкнути кнопки миші під час гри</value>
</data>
<data name="enable_high_precision_for_sensitivity_adjust" xml:space="preserve">
<value>Ввікнути високоточність миші для налаштування чутливості</value>
<value>Увімкнути високоточність миші для налаштувань чутливості</value>
</data>
<data name="cursor_sensitivity" xml:space="preserve">
<value>Чутливість курсора</value>
</data>
<data name="high_precision_platform_warning" xml:space="preserve">
<value>Цей параметр має проблеми на вашій платформі. У разі виникнення проблем, рекомендується налаштувати чутливість поза грою, і залишити цю опцію вимкненою.</value>
<value>Цей параметр має проблеми на вашій платформі. Якщо ви стикаєтесь з проблемами, рекомендується налаштувати чутливість ззовні гри й залишити цю опцію вимкненою.</value>
</data>
</root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_listing_description" xml:space="preserve">
<value>răsfoiește pentru beatmaps noi</value>
<value>navighează pentru beatmap-uri noi</value>
</data>
<data name="changelog_description" xml:space="preserve">
<value>urmărește actualizările recente dezvoltatorilor în ecosistemul osu!</value>
<value>urmărește actualizările recente de dezvoltare în ecosistemul osu!</value>
</data>
<data name="dashboard_description" xml:space="preserve">
<value>vezi prietenii tăi și alte informații</value>

View File

@@ -62,6 +62,6 @@
<value>notificări</value>
</data>
<data name="header_description" xml:space="preserve">
<value>te aștept</value>
<value>în așteptare</value>
</data>
</root>

View File

@@ -62,6 +62,6 @@
<value>การแจ้งเตือน</value>
</data>
<data name="header_description" xml:space="preserve">
<value>รอคุณอยู่</value>
<value>รอคุณอยู่นะ</value>
</data>
</root>

View File

@@ -62,6 +62,6 @@
<value>se redă acum</value>
</data>
<data name="header_description" xml:space="preserve">
<value>mânui muzica care se joacă</value>
<value>gestionează melodia actuală</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Exibir notificação quando seu nome for mencionado em algum chat</value>
</data>
<data name="notify_on_private_message" xml:space="preserve">
<value>Notifiacr quando receber uma mensagem privada</value>
<value>Notificar quando receber uma mensagem privada</value>
</data>
<data name="integrations_header" xml:space="preserve">
<value>Integrações</value>

View File

@@ -80,15 +80,15 @@
<value>Web</value>
</data>
<data name="external_link_warning" xml:space="preserve">
<value>Avertizare deschiderii linkurilor externe</value>
<value>Avertizare deschidere link extern</value>
</data>
<data name="prefer_no_video" xml:space="preserve">
<value>Preferă descărcări fără videoclip</value>
<value>Preferă descărcări fără video</value>
</data>
<data name="automatically_download_when_spectating" xml:space="preserve">
<value>Descarcă automat beatmaps când ești spectator</value>
<value>Descarcă beatmap-uri automat când ești spectator</value>
</data>
<data name="show_explicit_content" xml:space="preserve">
<value>Arată conținutul explicit în rezultatele căutării</value>
<value>Arată conținutul obscen în rezultatele căutării</value>
</data>
</root>

View File

@@ -83,12 +83,12 @@
<value>Попереджати, коли ви відкриваєте зовнішні посилання</value>
</data>
<data name="prefer_no_video" xml:space="preserve">
<value>Переважно скачувати без відео </value>
<value>Віддати перевагу завантаженням без відео</value>
</data>
<data name="automatically_download_when_spectating" xml:space="preserve">
<value>Автоматично скачувати бітмапу коли ви в режимі спостерігання</value>
<value>Автоматично завантажувати карти під час спостерігання</value>
</data>
<data name="show_explicit_content" xml:space="preserve">
<value>Відображати дорослий контент в результатах пошуку </value>
<value>Показувати дорослий контент в результатах пошуку </value>
</data>
</root>

View File

@@ -74,19 +74,19 @@
<value>整合</value>
</data>
<data name="discord_rich_presence" xml:space="preserve">
<value>Discord Rich Presence</value>
<value>Discord 活動狀態整合</value>
</data>
<data name="web_header" xml:space="preserve">
<value>網頁版</value>
</data>
<data name="external_link_warning" xml:space="preserve">
<value>開外部連結時發出警告</value>
<value>開外部連結時發出警告</value>
</data>
<data name="prefer_no_video" xml:space="preserve">
<value>偏好不下載影片</value>
</data>
<data name="automatically_download_when_spectating" xml:space="preserve">
<value>在觀模式時自動下載圖譜</value>
<value>在觀模式時自動下載圖譜</value>
</data>
<data name="show_explicit_content" xml:space="preserve">
<value>在搜尋結果中顯示兒少不宜內容</value>

View File

@@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="rulesets" xml:space="preserve">
<value>Moduri de joc</value>
<value>Ruleset-uri</value>
</data>
</root>

View File

@@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="rulesets" xml:space="preserve">
<value>Параметри режимів</value>
<value>Налаштування режимів</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Importează</value>
</data>
<data name="description" xml:space="preserve">
<value>Dacă aveți o instalare a unei versiuni osu! anterioare, puteți alege să migrați conținutul existent. Țineți cont că acest lucru va crea o nouă copie și nu vă va afecta instalarea existentă.</value>
</data>
<data name="locate_directory_label" xml:space="preserve">
<value>instalare anterioară osu!</value>
</data>
<data name="locate_directory_placeholder" xml:space="preserve">
<value>Faceți clic pentru a localiza o instalare osu! anterioară</value>
</data>
<data name="import_button" xml:space="preserve">
<value>Importează conținut din versiunea anterioară</value>
</data>
<data name="import_in_progress" xml:space="preserve">
<value>Import-ul tău va continua în fundal. Verifică progresul său în bara laterală pentru notificări!</value>
</data>
<data name="calculating" xml:space="preserve">
<value>se calculează...</value>
</data>
<data name="items" xml:space="preserve">
<value>{0} element(e)</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Процес імпортування буде продовжуватися в фоновому режимі. Перевірити прогрес можна за допомогою бічної панелі сповіщень!</value>
</data>
<data name="calculating" xml:space="preserve">
<value>обчислення...</value>
<value>обчислюємо...</value>
</data>
<data name="items" xml:space="preserve">
<value>{0} елемент(ів)</value>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>匯入</value>
</data>
<data name="description" xml:space="preserve">
<value>如果你有安裝過舊版的osu!你可以選擇移入現有的資料。請注意本操作會複製現有的資料而不會影響你目前安裝的舊版osu!。</value>
</data>
<data name="locate_directory_label" xml:space="preserve">
<value>舊版osu!</value>
</data>
<data name="locate_directory_placeholder" xml:space="preserve">
<value>點擊來尋找舊版osu!</value>
</data>
<data name="import_button" xml:space="preserve">
<value>從舊版本匯入內容</value>
</data>
<data name="import_in_progress" xml:space="preserve">
<value>匯入作業將繼續在背景執行。您可以到通知側邊欄中查看進度!</value>
</data>
<data name="calculating" xml:space="preserve">
<value>正在計算...</value>
</data>
<data name="items" xml:space="preserve">
<value>{0} 個項目</value>
</data>
</root>

View File

@@ -62,6 +62,6 @@
<value>налаштування</value>
</data>
<data name="header_description" xml:space="preserve">
<value>змінити поведінку «osu!»</value>
<value>змінити поведінку osu!</value>
</data>
</root>

View File

@@ -73,6 +73,9 @@
<data name="auto_cursor_size" xml:space="preserve">
<value>Adjust gameplay cursor size based on current beatmap</value>
</data>
<data name="gameplay_cursor_during_touch" xml:space="preserve">
<value>Show gameplay cursor during touch input</value>
</data>
<data name="beatmap_skins" xml:space="preserve">
<value>Beatmap skins</value>
</data>

View File

@@ -80,7 +80,7 @@
<value>Предпочитать цвета карты</value>
</data>
<data name="beatmap_hitsounds" xml:space="preserve">
<value>Предпочитать звуки при нажатии от карты</value>
<value>Предпочитать хитсаунды карты</value>
</data>
<data name="export_skin_button" xml:space="preserve">
<value>Экспортировать выбранный скин</value>

View File

@@ -74,18 +74,18 @@
<value>Регулювання розміру курсора в грі на основі поточної мапи</value>
</data>
<data name="beatmap_skins" xml:space="preserve">
<value>Ввімкнути скін мапи</value>
<value>Скіни мапи</value>
</data>
<data name="beatmap_colours" xml:space="preserve">
<value>Ввімкнути кольори мапи</value>
<value>Кольори мапи</value>
</data>
<data name="beatmap_hitsounds" xml:space="preserve">
<value>Ввімкнути хітсаунди мапи</value>
<value>Хітсаунди мапи</value>
</data>
<data name="export_skin_button" xml:space="preserve">
<value>Експортувати вибраний скін</value>
</data>
<data name="delete_skin_button" xml:space="preserve">
<value>Видалити скін</value>
<value>Видалити вибраний скін</value>
</data>
</root>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="locally_modified" xml:space="preserve">
<value>Local</value>
</data>
<data name="locally_modified_tooltip" xml:space="preserve">
<value>Has been locally modified</value>
</data>
</root>

View File

@@ -65,10 +65,10 @@
<value>Nicio tabletă detectată!</value>
</data>
<data name="reset_to_full_area" xml:space="preserve">
<value>Resetare la zona completă</value>
<value>Resetare la zonă de lucru completă</value>
</data>
<data name="conform_to_current_game_aspect_ratio" xml:space="preserve">
<value>Conform la proporțiile jocului</value>
<value>Conformează la proporțiile jocului</value>
</data>
<data name="x_offset" xml:space="preserve">
<value>Offset X</value>
@@ -83,6 +83,6 @@
<value>Proporție</value>
</data>
<data name="lock_aspect_ratio" xml:space="preserve">
<value>Blochează proporția</value>
<value>Blochează proporțiile</value>
</data>
</root>

View File

@@ -73,4 +73,13 @@
<data name="restart_track" xml:space="preserve">
<value>Restart track</value>
</data>
<data name="beatmap_saved" xml:space="preserve">
<value>Beatmap saved</value>
</data>
<data name="skin_saved" xml:space="preserve">
<value>Skin saved</value>
</data>
<data name="url_copied" xml:space="preserve">
<value>URL copied</value>
</data>
</root>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="attempting_to_reconnect" xml:space="preserve">
<value>Connection interrupted, will try to reconnect...</value>
</data>
<data name="connecting" xml:space="preserve">
<value>Connecting...</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>General</value>
</data>
<data name="cursor_rotation" xml:space="preserve">
<value>Girar el cursor al arrastrarlo</value>
<value>Rotar el cursor al arrastrar</value>
</data>
<data name="menu_cursor_size" xml:space="preserve">
<value>Tamaño del cursor del menú</value>

View File

@@ -115,6 +115,9 @@
<data name="random_selection_algorithm" xml:space="preserve">
<value>Véletlenszerű kiválasztási algoritmus</value>
</data>
<data name="mod_select_hotkey_style" xml:space="preserve">
<value>Mod kiválasztáshoz való gyorsbillentyű stílus</value>
</data>
<data name="no_limit" xml:space="preserve">
<value>korlátlan</value>
</data>

View File

@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="user_interface_section_header" xml:space="preserve">
<value>Interfață</value>
</data>
<data name="general_header" xml:space="preserve">
<value>General</value>
</data>
<data name="cursor_rotation" xml:space="preserve">
<value>Rotește cursorul când tragi</value>
</data>
<data name="menu_cursor_size" xml:space="preserve">
<value>Dimensiune cursor meniu</value>
</data>
<data name="parallax" xml:space="preserve">
<value>Parallax</value>
</data>
<data name="hold_to_confirm_activation_time" xml:space="preserve">
<value>Timp activare ținerea tastă apăsată</value>
</data>
<data name="main_menu_header" xml:space="preserve">
<value>Meniul Principal</value>
</data>
<data name="interface_voices" xml:space="preserve">
<value>Voci interfață</value>
</data>
<data name="osu_music_theme" xml:space="preserve">
<value>Tema muzicală osu!</value>
</data>
<data name="intro_sequence" xml:space="preserve">
<value>Secvență introductivă</value>
</data>
<data name="background_source" xml:space="preserve">
<value>Sursa imaginii de fundal</value>
</data>
<data name="seasonal_backgrounds" xml:space="preserve">
<value>Fundaluri sezoniere</value>
</data>
<data name="not_supporter_note" xml:space="preserve">
<value>Modificările la aceste setări se vor aplica doar cu statusul de suporter osu!.</value>
</data>
<data name="song_select_header" xml:space="preserve">
<value>Selectare melodie</value>
</data>
<data name="right_mouse_scroll" xml:space="preserve">
<value>Clic mouse dreapta pentru scroll absolut</value>
</data>
<data name="show_converted_beatmaps" xml:space="preserve">
<value>Arată beatmap-uri convertite</value>
</data>
<data name="stars_minimum" xml:space="preserve">
<value>Afișează beatmap-uri de la</value>
</data>
<data name="stars_maximum" xml:space="preserve">
<value>până la</value>
</data>
<data name="random_selection_algorithm" xml:space="preserve">
<value>Algoritm de selecție aleatoriu</value>
</data>
<data name="mod_select_hotkey_style" xml:space="preserve">
<value>Stil comenzi rapide selectare mod-uri</value>
</data>
<data name="no_limit" xml:space="preserve">
<value>nicio limită</value>
</data>
</root>

View File

@@ -95,7 +95,7 @@
<value>Сезонні фони</value>
</data>
<data name="not_supporter_note" xml:space="preserve">
<value>Зміни до цього параметру будуть застосовані тільки з тегом osu!supporter.</value>
<value>Зміни до цього параметру будуть застосовані тільки з активним тегом osu!supporter.</value>
</data>
<data name="song_select_header" xml:space="preserve">
<value>Вибір пісні</value>
@@ -119,6 +119,6 @@
<value>Гарячі клавіші в панелі вибору модів</value>
</data>
<data name="no_limit" xml:space="preserve">
<value>∞ зірок</value>
<value>без ліміту</value>
</data>
</root>

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