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15 Commits

Author SHA1 Message Date
Dean Herbert
3955718e3a Merge pull request #207 from ppy/l10n_master
Update translations
2022-08-10 01:40:13 +09:00
Dean Herbert
5a644880fe Update osu-web sourced translations from crowdin 2022-08-10 01:39:12 +09:00
Dean Herbert
9a3a73439e Update translations from crowdin 2022-08-10 01:39:05 +09:00
Dean Herbert
3bee833870 Add new client localisations 2022-08-10 01:37:31 +09:00
Dean Herbert
75ed6b3c3c Merge pull request #206 from frenzibyte/taiko-default-drum-hitsounds
Add taiko hitsound samples for the "drum" sampleset
2022-08-01 22:34:19 +09:00
Salman Ahmed
79d73e1cf5 Add taiko hitsound samples for the "drum" sampleset 2022-08-01 13:19:09 +03:00
Dean Herbert
802978b5a9 Merge pull request #205 from ppy/l10n_master
Update localisations
2022-07-22 23:37:16 +09:00
Dean Herbert
9f62f74e0d Update osu-web sourced translations from crowdin 2022-07-22 23:33:36 +09:00
Dean Herbert
022c6c2caf Update translations from crowdin 2022-07-22 23:33:29 +09:00
Dean Herbert
6b3b956f90 Add new client localisations 2022-07-22 23:32:13 +09:00
Dean Herbert
b44f8d72fa Merge pull request #204 from nekodex/results-screen
Additional samples for results screen
2022-07-22 22:26:28 +09:00
Jamie Taylor
2d9cc70e3c Samples for results screen 2022-07-22 02:47:29 +09:00
Dean Herbert
db12ba0ca0 Merge pull request #203 from ppy/l10n_master
Update translations
2022-07-16 00:27:35 +09:00
Dean Herbert
fa6c3871ad Update osu-web sourced translations from crowdin 2022-07-16 00:07:41 +09:00
Dean Herbert
92417bd9e2 Update translations from crowdin 2022-07-16 00:07:34 +09:00
426 changed files with 12865 additions and 859 deletions

View File

@@ -67,11 +67,17 @@
<data name="volume_header" xml:space="preserve">
<value>Volum</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Dispozitiv de ieșire</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Separare stereo Hitsound</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Master</value>
<value>General</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>Maestru (fereastră inactivă)</value>
<value>General (fereastră inactivă)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>Efect</value>
@@ -86,6 +92,6 @@
<value>Audio offset</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Offset wizard</value>
<value>Wizard offset</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>Utmatningsenhet</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Träffljud stereo seperation</value>
<value>Träffljudsstereoseparation</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Huvud</value>
@@ -89,9 +89,9 @@
<value>Justering av förskjutning</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Ljudfördröjning</value>
<value>Ljudförskjutning</value>
</data>
<data name="offset_wizard" xml:space="preserve">
<value>Fördröjnings-guide</value>
<value>Förskjutningsguide</value>
</data>
</root>

View File

@@ -71,7 +71,7 @@
<value>Пристрій відтворення</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Стерео розділення хітсаундів</value>
<value>Стерео ефекти</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Майстер</value>

View File

@@ -86,7 +86,7 @@
<value>音樂</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>音訊偏移調</value>
<value>音訊偏移調</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>音訊偏移</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmapin siirtymä</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Edellinen näytelmä:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Edellinen toisto on liian lyhyt käytettäväksi kalibrointiin</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibroi käyttämällä viimeisintä toistoa</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(osuu kohteisiin ilmestyy myöhemmin)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(osumaobjektit näkyvät aikaisemmin)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Scor anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Scorul anterior este prea scurt pentru a fi folosit pentru calibrare</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrare folosind scorul anterior</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit-object-uri apar mai târziu)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(hit-object-uri apar mai devreme)</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Сдвиг карты относительно трека</value>
<value>Сдвиг трека относительно карты</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Предыдущая игра:</value>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offsettryck</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Föregående spel:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Det föregående spelet är för kort för att använda för kalibrering</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Kalibrera med senaste spelet</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(hit objects visas senare)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(träffobjekt visas tidigare)</value>
</data>
</root>

View File

@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Beatmap offseti</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Önceki oynama:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Önceki oynama kalibre etmek için çok kısa</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Son oynamayı kullanarak kalibre et</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(isabet edilen nesneler daha sonra görünür)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(isabet edilen nesneler daha erken görülür)</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Попередня спроба занадто коротка для використання калібрування</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Калібрувати</value>
<value>За попередньою спробою</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(об'єктів пізнше)</value>

View File

@@ -59,12 +59,12 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Legări de taste de comenzi rapide și a jocului</value>
<value>Taste comenzi rapide și joc</value>
</data>
<data name="configure" xml:space="preserve">
<value>Configurare</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>schimbă legarea tastelor globale de comenzi rapide și a jocului</value>
<value>schimbă tastele globale pentru comenzi rapide și joc</value>
</data>
</root>

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>spillelister</value>
</data>
<data name="play" xml:space="preserve">
<value>spill
</value>
</data>
<data name="edit" xml:space="preserve">
<value>rediger</value>
</data>
<data name="browse" xml:space="preserve">
<value>bla gjennom</value>
</data>
<data name="settings" xml:space="preserve">
<value>instillinger</value>
</data>
<data name="back" xml:space="preserve">
<value>tilbake</value>
</data>
<data name="exit" xml:space="preserve">
<value>avslutt</value>
</data>
</root>

View File

@@ -59,30 +59,30 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>Solo</value>
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>Multi</value>
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>Playlist-uri</value>
<value>playlist-uri</value>
</data>
<data name="play" xml:space="preserve">
<value>Joacă</value>
<value>joacă</value>
</data>
<data name="edit" xml:space="preserve">
<value>Editează</value>
<value>editează</value>
</data>
<data name="browse" xml:space="preserve">
<value>Răsfoiește</value>
<value>navigați</value>
</data>
<data name="settings" xml:space="preserve">
<value>Setări</value>
<value>setări</value>
</data>
<data name="back" xml:space="preserve">
<value>Înapoi</value>
<value>înapoi</value>
</data>
<data name="exit" xml:space="preserve">
<value>Ieșire</value>
<value>ieșire</value>
</data>
</root>

View File

@@ -83,6 +83,6 @@
<value>назад</value>
</data>
<data name="exit" xml:space="preserve">
<value>выход</value>
<value>выйти</value>
</data>
</root>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
<value>enspelarläge</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
<value>flerspelarläge</value>
</data>
<data name="playlists" xml:space="preserve">
<value>spellistor</value>

View File

@@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>một mình</value>
<value>chơi đơn</value>
</data>
<data name="multi" xml:space="preserve">
<value>nhiều</value>
<value>nhiều người</value>
</data>
<data name="playlists" xml:space="preserve">
<value>danh sách</value>

View File

@@ -62,6 +62,6 @@
<value>conversație</value>
</data>
<data name="header_description" xml:space="preserve">
<value>fii live parte din discuție</value>
<value>alătură-te discuției în timp real</value>
</data>
</root>

View File

@@ -106,4 +106,10 @@
<data name="collections" xml:space="preserve">
<value>Collections</value>
</data>
<data name="name" xml:space="preserve">
<value>Name</value>
</data>
<data name="description" xml:space="preserve">
<value>Description</value>
</data>
</root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Avbryt</value>
<data name="back" xml:space="preserve">
<value>Tillbaks</value>
</data>
<data name="clear" xml:space="preserve">
<value>Rensa</value>
<data name="next" xml:space="preserve">
<value>Nästa</value>
</data>
<data name="finish" xml:space="preserve">
<value>Slutför</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Aktiverad</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importerar...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Avmarkera alla</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Markera alla</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Resultat</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Samlingar</value>
</data>
</root>

View File

@@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Hủy</value>
<data name="back" xml:space="preserve">
<value>Trở lại</value>
</data>
<data name="clear" xml:space="preserve">
<value>Xóa</value>
<data name="next" xml:space="preserve">
<value>Tiếp theo</value>
</data>
<data name="finish" xml:space="preserve">
<value>Hoàn thành</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Bật</value>
@@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Đang nhập...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Bỏ Chọn Tất Cả</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Chọn Tất Cả</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Điểm số</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Bộ sưu tập</value>
</data>
</root>

View File

@@ -79,4 +79,7 @@
<data name="clear_all_caches" xml:space="preserve">
<value>すべてのキャッシュを消去</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>コンパクトな環境</value>
</data>
</root>

View File

@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Debug</value>
</data>
<data name="general_header" xml:space="preserve">
<value>General</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Arată overlay jurnal</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Ocolește pass-ul de randare față-spate</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Importează fișiere</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memorie</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Golește întreg cache-ul</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compactează realm</value>
</data>
</root>

View File

@@ -77,7 +77,7 @@
<value>Minne</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Rensa all cache</value>
<value>Rensa alla cachar</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Відладка</value>
<value>Відлагодження</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Загальний</value>
@@ -68,7 +68,7 @@
<value>Показати логи</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Обхід зовнішнього рендеру</value>
<value>Обхід скрізної візуалізації</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Імпортувати файли</value>
@@ -80,6 +80,6 @@
<value>Очистити весь кеш</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Стиснути базу данних "реалм"</value>
<value>Стиснути базу даних "реалм"</value>
</data>
</root>

View File

@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_text" xml:space="preserve">
<value>Confirm deletion of</value>
</data>
<data name="confirm" xml:space="preserve">
<value>Yes. Go for it.</value>
</data>
<data name="cancel" xml:space="preserve">
<value>No! Abort mission</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>難易度上昇</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Coeficient Dificultate</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Svårighetsmultiplikator</value>
</data>
</root>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Zorluk Çarpanı</value>
</data>
</root>

View File

@@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>難度加乘</value>
<value>難度加乘倍率</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>ビートマップの取得</value>
</data>
<data name="description" xml:space="preserve">
<value>「ビートマップ」はプレイ可能な譜面のことです。osu!にプリロードされたビートマップはありません。このステップではビートマップを集めることを手助けします。</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>初めてプレイする場合、ゲームプレイの前にチュートリアルをプレイすることをお勧めします。</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>osu!チュートリアルを受ける</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>初めに、おすすめのビートマップを用意しました。</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>おすすめのビートマップを入手</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>メインメニューの「ブラウズ」ボタンからいつでも追加のビートマップを取得できます。</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>現在{0} 個のビートマップがロードされています!</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Obținere Beatmap-uri</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap"-uri sunt ceea ce numim niveluri de joc. osu! nu vine cu nici un beatmap pre-instalat. Acest pas vă va ajuta să vă începeți colecția de beatmap-uri.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Dacă ești jucător nou, îți recomandăm să te joci tutorialul pentru a te obișnui cu jocul.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Descarcă tutorialul osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Pentru început, avem câteva beatmap-uri recomandate.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Descarcă beatmap-uri recomandate</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>De asemenea, poți descarca mai multe beatmap-uri din meniul principal "navigați" în orice moment.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Momentan ai {0} beatmap(uri) încărcate!</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Skaffa Beatmaps</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmaps" är vad vi kallar spelbara banor. osu! kommer inte med några beatmaps installerade. Detta steg hjälper dig att komma igång med din beatmapsamling.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Om du är en ny spelare rekommenderar vi att du spelar osu! tutorialen för att vänja dig vid spelet.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Skaffa osu! tutorialen</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>För att komma igång har vi några rekommenderade beatmaps.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Skaffa rekommenderade beatmaps</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Du kan skaffa fler beatmaps när som helst via "bläddra"-knappen i huvudmenyn.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Du har för närvarande {0} beatmap(s) laddade!</value>
</data>
</root>

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@@ -80,6 +80,6 @@
<value>İstediğiniz zaman ana menüdeki "göz at" düğmesinden daha fazla beatmap elde edebilirsiniz.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Şu anda yüklü {0} beatmap(ler) var!</value>
<value>Şu anda yüklü {0} beatmap var!</value>
</data>
</root>

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@@ -62,13 +62,13 @@
<value>Завантаження карт</value>
</data>
<data name="description" xml:space="preserve">
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам створити вашу колекцію карт.</value>
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам розпочати створення вашої колекції карт.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Якщо ви новий гравець, ми рекомендуємо пройти підручник щоб ви звикнули до гри.</value>
<value>Якщо ви новий гравець, ми рекомендуємо пройти рівень-підручник, для розуміння основних елементів ігрового процесу та поступового звикання до нього.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Пройти підручник osu!</value>
<value>Завантажити рівень-підручник osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value>
@@ -80,6 +80,6 @@
<value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>У вас зараз є {0} карт!</value>
<value>Наразі у вас {0} карт!</value>
</data>
</root>

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@@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Tải Beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmap" là cách chúng tôi gọi những ván bạn chơi được. osu! không đi kèm với bất cứ beatmap nào. Bước này sẽ giúp bạn bắt đầu quá trình sưu tầm beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Nếu bạn là người chơi mới, chúng tôi khuyên bạn nên chơi qua hướng dẫn để làm quen với lối chơi.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Tải hướng dẫn osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Để giúp bạn bắt đầu, chúng tôi có một vài beatmap gợi ý.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Tải beatmap gợi ý</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Có thể chọn beatmap từ mục "Tìm beatmap".</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Bạn đang có {0} beatmap!</value>
</data>
</root>

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@@ -77,7 +77,7 @@
<value>下載推薦圖譜</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>您也可以透過主選單的「瀏覽圖譜」按鈕來取得更多圖譜。</value>
<value>您也可以透過主選單的「瀏覽」按鈕來取得更多圖譜。</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>您目前已載入了 {0} 張圖譜!</value>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>始める</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>クリックして初回セットアップをいつでも再開します。</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>初回セットアップ</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>osu!を自分好みにセットアップしてください</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>ようこそ</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>初回セットアップガイドへようこそ!
osu!は非常に設定項目が多いので、直接設定画面に行くと圧倒されることがあります。このガイドでは重要な選択肢を選ぶのを助け、素晴らしい初体験を確実なものとします。</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu!ユーザーインターフェイスのサイズはお好みに合わせて調整できます。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>動作</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>ゲーム体験を向上させ、誰もがプレイしやすくすることを目的として、ゲーム動作のいくつかの新しいデフォルトが設定されました。
新しいデフォルトを試すことをお勧めしますが、クラシックなosu!バージョンのようにしたい場合は、以下で簡単に従来のデフォルトを適用できます。</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新しいデフォルト</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>クラシックなデフォルト</value>
</data>
</root>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Să începem</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Faceți clic pentru a relua configurarea inițială oricând</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Configurare de început</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Configurează osu! după preferințele tale</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Bine ai venit</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Bine ai venit la ghidul de configurare de început!
osu! este un joc foarte configurabil, iar descoperirea setărilor poate fi uneori copleșitoare. Acest ghid te va ajuta să faci alegerile corecte pentru a asigura o experiență grozavă de început!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Mărimea interfeței de utilizator osu! poate fi ajustată după preferințele tale.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Comportament</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Au fost puse în aplicare unele noi valori implicite pentru comportamentul jocurilor, cu scopul de a îmbunătăți experiența jocului și de a o face mai accesibilă tuturor.
Vă recomandăm să încercați noile valori implicite, dar dacă doriți ca lucrurile să se simtă mai degrabă ca versiunile clasice de osu! poți aplica cu ușurință niște valori implicite normale mai jos.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Valori implicite noi</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Valori implicite clasice</value>
</data>
</root>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Kom igång</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Klicka för att återuppta installationsguiden när som helst</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Installationsguide</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Ställ in osu! för att passa dig</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Välkommen</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Välkommen till den första installationsguiden!
osu! är ett väldigt konfigurerbart spel, och att dyka rakt in i inställningarna kan ibland vara överväldigande. Den här guiden kommer att hjälpa dig att få de viktiga valen ur vägen för att säkerställa en grym första upplevelse!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Storleken på användargränssnittet i osu! kan anpassas efter hur du vill ha det.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Beteende</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Vissa nya standardinställningar för spelbeteenden har implementerats i syfte att förbättra spelupplevelsen och göra den mer tillgänglig för alla.
Vi rekommenderar att du ger de nya standardinställningarna ett försök, men om du vill få saker att kännas mer som klassiska versioner av osu! kan du tillämpa några standardinställningar nedan.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Nya standardinställningar</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klassiska standardinställningar</value>
</data>
</root>

View File

@@ -62,7 +62,7 @@
<value>Розпочнімо</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Натисніть будь-яку кнопку для продовження першочергового налаштування</value>
<value>Натисніть, щоб продовжити першочергове налаштування в будь-який час</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Першочергове налаштування</value>
@@ -74,9 +74,9 @@
<value>Вітаємо</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Ласкаво просимо до посібника с першочергового запуску!
<value>Ласкаво просимо до посібника з першочергового налаштування!
osu! є дуже багатою на налаштування, і вриватися відразу в налаштування може бути іноді важким. Цей посібник - допоможе вам обрати важливі речі на шляху до забезпечення чудового першого досвіду в грі!</value>
osu! це дуже регульована гра і вриватися відразу в налаштування може іноді приголомшувати. Цей посібник - допоможе вам зрозуміти головні речі на шляху до забезпечення чудового першого досвіду!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Розмір інтерфейсу osu! може бути скоригований за вашим вподобанням.</value>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Bắt đầu</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Nhấn vào đây để tiếp tục quá trình thiết lập lần đầu bất cứ lúc nào</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Thiết lập lần đầu</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Cài đặt osu! để thích hợp với bạn</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Chào mừng</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Chào mừng đến với hướng dẫn thiết lập lần đầu!
osu! là game có tính tuỳ chỉnh cao, và việc ngay lập tức mở cài đặt có thể choáng ngợp. Hướng dẫn này sẽ giúp bạn chọn những thiết lập quan trọng để có trải nghiệm ban đầu tốt nhất!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Kích thước giao diện osu! có thể đặt theo cách bạn muốn.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Chức năng</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Một số thiết lập mặc định mới cho hành vi game đã được phát triển, với mục tiêu cải thiện trải nghiệm chơi game và đưa game tiếp cận đến mọi người.
Chúng tôi khuyến nghị bạn nên thử những thiết lập mặc định mới, nhưng nếu bạn muốn mọi thứ cảm giác như phiên bản cổ điển của osu!, bạn cũng có thể chọn các thiết lập dưới đây.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Thiết lập mặc định mới</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Thiết lập mặc định cổ điển</value>
</data>
</root>

View File

@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>讓我們開始吧!</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>點一下以繼續首次執行設定</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>首次執行設定</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>設定 osu! 使其貼切您的遊玩習慣</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>歡迎</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>歡迎使用遊戲首次執行設定!
osu! 是一款設定十分多元的遊戲,如果直接進入設定頁面可能會讓你不知所措。本嚮導會幫助你設定一些重要的設定,讓你有著良好的初次遊玩體驗!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu! 的使用者介面可以被任意調整成你偏好的大小。</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>行為</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>目前已經啟用一部分新的遊戲行為預設值,目的是為了提升遊戲體驗,以及提升玩家遊玩的可近性。
我們建議您可以試試看新的預設值,但如果您比較偏好傳統 osu! 版本的樣子,您可以在下方輕鬆套用經典預設,或是自行調整想要的數值:</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>新版預設</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>經典預設 (舊版機制)</value>
</data>
</root>

View File

@@ -61,9 +61,24 @@
<data name="gameplay_section_header" xml:space="preserve">
<value>ゲームプレイ</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>ビートマップ</value>
</data>
<data name="general_header" xml:space="preserve">
<value>全般</value>
</data>
<data name="audio" xml:space="preserve">
<value>音声</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>入力</value>
</data>
<data name="background" xml:space="preserve">
<value>背景</value>
</data>
<data name="dim" xml:space="preserve">
<value>背景の明度</value>
</data>
@@ -76,11 +91,8 @@
<data name="hud_visibility_mode" xml:space="preserve">
<value>HUDオーバーレイ表示モード</value>
</data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>進捗バーに難易度グラフを表示</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>失敗した場合でも体力を表示する</value>
<value>失敗できない場合でも体力を表示する</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>体力が低いときにプレイフィールドを赤でフェード</value>
@@ -88,9 +100,6 @@
<data name="key_overlay" xml:space="preserve">
<value>常にキーオーバーレイを表示する</value>
</data>
<data name="positional_hitsounds" xml:space="preserve">
<value>ポジション別のヒットサウンド</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>コンボブレーク音を常に鳴らす</value>
</data>
@@ -101,7 +110,7 @@
<value>ゲームプレイ中にWindowsキーを無効にする</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mods</value>
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>視覚系のMODが有効な場合、最初のオブジェクトの視認性を高める</value>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Joc</value>
<value>Gameplay</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmap</value>
@@ -86,33 +86,33 @@
<value>Încețoșare fundal</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Luminează display-ul în pauze în timpul jocului</value>
<value>Luminează ecranul în timpul pauzelor</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Modul de vizibilitate HUD suprapus</value>
<value>Mod vizibilitate overlay HUD</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Afișează starea de sănătate chiar dacă nu se poate eșua</value>
<value>Afișează status de viață chiar dacă nu se poate eșua</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Colorează display-ul roșu când sănătatea este scăzută în joc</value>
<value>Colorează ecranul roșu când viața este scăzută în joc</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Afișează întotdeauna suprapunerea tastelor</value>
<value>Afișează întotdeauna overlay-ul tastelor</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Redă întotdeauna primul sunet de pauză combo</value>
<value>Redă întotdeauna primul sunet de întrerupere combo</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Modul de afișare a scorului</value>
<value>Mod afișare scor</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Dezactivează tasta Windows în timpul jocului</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Modificări</value>
<value>Mod-uri</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Crește vizibilitatea primului obiect când modurile pentru deficiențe de vedere sunt activate</value>
<value>Crește vizibilitatea primului obiect când mod-urile pentru obturarea vizuală sunt activate</value>
</data>
</root>

View File

@@ -104,7 +104,7 @@
<value>Всегда воспроизводить первый звук промаха</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Режим подсчета очков</value>
<value>Режим подсчёта очков</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Отключить клавишу Windows во время игры</value>

View File

@@ -74,7 +74,7 @@
<value>Gränssnitt</value>
</data>
<data name="input" xml:space="preserve">
<value>Indata</value>
<value>Inmatning</value>
</data>
<data name="background" xml:space="preserve">
<value>Bakgrund</value>

View File

@@ -86,13 +86,13 @@
<value>Độ mờ hình nền</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Làm sáng nền trong thời gian giải lao</value>
<value>Làm sáng khi nghỉ giải lao</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Chế độ hiển thị HUD</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Hiện thanh máu kể cả khi không thể thất bại</value>
<value>Hiện thanh máu kể cả trong chế độ bất tử</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Làm mờ vùng chơi sang màu đỏ khi máu còn ít</value>

View File

@@ -113,6 +113,6 @@
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>启用 Hidden Mod 时显示第一个物件的缩圈</value>
<value>启用视觉阻碍模组时增强对第一个物件的可见性</value>
</data>
</root>

View File

@@ -68,7 +68,10 @@
<value>言語</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>元の言語でメタデータを優先</value>
<value>メタデータを元の言語で表示</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>24時間表示を優先</value>
</data>
<data name="update_header" xml:space="preserve">
<value>アップデート</value>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>フォルダの場所を変更...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>セットアップ ウィザードを実行</value>
</data>
</root>

View File

@@ -68,16 +68,16 @@
<value>Limbă</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Prefer metadate în limba originală</value>
<value>Prefer datele melodiilor în limba originală</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Preferă afișarea de 24 de ore</value>
<value>Prefer afișarea în format de 24 de ore</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Actualizări</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Versiunea clientului</value>
<value>Canal de distribuție</value>
</data>
<data name="check_update" xml:space="preserve">
<value>Verifică pentru actualizări</value>
@@ -89,6 +89,6 @@
<value>Schimbă locația dosarului...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Rulează asistentul de configurare</value>
<value>Rulează wizard-ul de configurare</value>
</data>
</root>

View File

@@ -68,7 +68,10 @@
<value>Språk</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Föredra beatmapmetadata på originalspråk</value>
<value>Föredra metadata på originalspråk</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Föredra 24-timmarsklocka</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Uppdateringar</value>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>Ändra sökväg för mapp...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Kör installationsguiden</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>แสดงรายละเอียดเพลงในภาษาต้นฉบับ</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>แสดงเวลาเป็นแบบ 24 ชั่วโมง</value>
</data>
<data name="update_header" xml:space="preserve">
<value>อัปเดต</value>
</data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>ย้ายตำแหน่งโฟลเดอร์</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>เปิดตัวช่วยการตั้งค่า</value>
</data>
</root>

View File

@@ -70,6 +70,9 @@
<data name="prefer_original" xml:space="preserve">
<value>Orijinal dildeki metaveriyi tercih et</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>24 saatlik zaman biçimini tercih et</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Güncellemeler</value>
</data>
@@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>Klasör konumunu değiştir...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Kurulum Sihirbazını Çalıştır</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>語言</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>以原顯示圖譜資料</value>
<value>以原語言顯示圖譜資料</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>偏好以 24 小時制顯示時間</value>
@@ -77,7 +77,7 @@
<value>更新</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>更新</value>
<value>更新通道</value>
</data>
<data name="check_update" xml:space="preserve">
<value>檢查更新</value>
@@ -86,7 +86,7 @@
<value>開啟 osu! 資料夾</value>
</data>
<data name="change_folder_location" xml:space="preserve">
<value>變更資料夾位置</value>
<value>變更資料夾位置...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>執行設定精靈</value>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Адкрываць рэдактар скіноў</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Адкрываць лічыльнік FPS </value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Папярэдня опцыя гука</value>
</data>

View File

@@ -125,10 +125,16 @@
<value>Покажи какво се изпълнява сега</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Предишен избор</value>
<value>Предишно ниво</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Следващ избор</value>
<value>Следващо ниво</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Предишна група</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Следваща група</value>
</data>
<data name="home" xml:space="preserve">
<value>Начало</value>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve">
<value>Раздел времена</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Докоснете за BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Изглед на решетката</value>
</data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve">
<value>Избор на мод</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Отмяна на всички модове</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Произволен бийтмап</value>
</data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve">
<value>Обърни избраното вертикално</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Увеличение на разстояние</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Намаляне на разстояние</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Покажи редактор на облик</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Покажи FPS брояч</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Предишен звуков плъзгач</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Zobrazit/schovat editor skinu</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Zapnout/vypnout FPS počítadlo</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Předchozí volič hlasitosti</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Åbn/luk skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Slå FPS tæller til/fra</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Sidste lydmåler</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-Editor ein-/ausblenden</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS Zähler ein-/ausschalten</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Vorheriger Lautstärkeregler</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Alternar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Control de volumen anterior</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Ipakita/Itago ang skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>I-toggle ang FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Nakaraang volume meter</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Activer/désactiver l'éditeur de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Activer/désactiver le compteur de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Compteur de volume précédent</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Kinézet szerkesztő felhozása / elrejtése</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS számláló ki/be-kapcsolása</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Előző hangerőmérő</value>
</data>

View File

@@ -197,10 +197,10 @@
<value>Mode Verify</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Geser objek ke kiri</value>
<value>Geser pilihan ke kiri</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Geser objek ke kanan</value>
<value>Geser pilihan ke kanan</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Cerminkan pilihan secara horizontal</value>
@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Tampilkan/sembunyikan editor skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Tampilkan/sembunyikan FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Pengatur volume sebelumnya</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Apri lo skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Attiva il contatore di FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Indicatore di volume precedente</value>
</data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>チャットオーバーレイの切り替え</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>ソーシャルオーバーレイの切り替え</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>入力設定をリセット</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>ツールバーの切り替え</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>設定の切り替え</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>ビートマップリストの並び替え</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>音量を上げる</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>音量を下げる</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>ミュートを切り替える</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>カットシーンをスキップ</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>クイックリトライ(長押し)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>スクリーンショットを撮る</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>ゲームプレイ中のマウスボタンを切り替える</value>
</data>
<data name="back" xml:space="preserve">
<value>戻る</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>スクロール速度を上げる</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>スクロール速度を下げる</value>
</data>
<data name="select" xml:space="preserve">
<value>選択</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>終わる(長押し)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>次の曲</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>前の曲</value>
</data>
<data name="music_play" xml:space="preserve">
<value>再生/一時停止</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>再生中オーバーレイを切り替える</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>前回の選択</value>
</data>
<data name="select_next" xml:space="preserve">
<value>次の選択</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>前回のグループを選択</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>次のグループを選択</value>
</data>
<data name="home" xml:space="preserve">
<value>ホーム</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>通知の切り替え</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>ゲームプレイの一時停止</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>セットアップモード</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>作成モード</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>デザインモード</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>タイミングモード</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>タップしてBPMの測定</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>円グリッド表示モード</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>ゲームプレイのテスト</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>長押しでHUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>ランダムなスキン</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>リプレイを一時停止/再開する</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>ゲーム内インターフェイスを切り替え</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Mod選択の切り替え</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Modの選択を全解除する</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>ランダム</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>巻き戻す</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>ビートマップの設定</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>検証モード</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>選択したものを左へずらす</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>選択したものを右にずらす</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>選択したものを左右反転する</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>選択したものを上下反転する</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>距離の間隔を拡げる</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>距離の間隔を縮める</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>スキンエディターを切り替える</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPSカウンターの切り替え</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>以前のボリュームメーター</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>次の音量メーター</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>リプレイを早送りする</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>リプレイを巻き戻す</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>チャットフォーカスを切り替える</value>
</data>
</root>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve">
<value>다음 선택</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>이전 그룹 선택</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>다음 그룹 선택</value>
</data>
<data name="home" xml:space="preserve">
<value>메인</value>
</data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve">
<value>Timing 모드</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>리듬에 맞춰 터치해 BPM 측정</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>눈금자 표시 모드 전환</value>
</data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve">
<value>모드 선택 켜기/끄기</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>모든 모드 선택 해제</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>무작위</value>
</data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve">
<value>선택된 항목 상하 뒤집기</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>거리 간격 늘리기</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>거리 간격 줄이기</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>스킨 편집기 켜기/끄기</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS 카운터 켜기/끄기</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>이전 볼륨 조절기</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin-editor tonen/verbergen</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS-teller tonen/verbergen</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Vorige volumemeter</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Wyświetl edytor skórek</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Przełącz wyświetlanie licznika FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Poprzedni miernik głośności</value>
</data>

View File

@@ -219,6 +219,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Alternar editor de skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Ativar/desativar contador de FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Medidor de volume anterior</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Toggle skin editor</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Toggle FPS counter</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Previous volume meter</value>
</data>

View File

@@ -0,0 +1,238 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="toggle_chat" xml:space="preserve">
<value>Comută overlay discuții</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Comută overlay social</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Resetează setări de intrare</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Comută toolbar</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Comută setări</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Comută listarea beatmap-urilor</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Crește volumul</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Scade volumul</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Comută sunet mut</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Sari peste scenă</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Reîncercare rapidă (ține apăsat)</value>
</data>
<data name="take_screenshot" xml:space="preserve">
<value>Captură ecran</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Comută butoanele mouse în timpul jocului</value>
</data>
<data name="back" xml:space="preserve">
<value>Înapoi</value>
</data>
<data name="increase_scroll_speed" xml:space="preserve">
<value>Crește viteza de derulare</value>
</data>
<data name="decrease_scroll_speed" xml:space="preserve">
<value>Scade viteza de derulare</value>
</data>
<data name="select" xml:space="preserve">
<value>Selectează</value>
</data>
<data name="quick_exit" xml:space="preserve">
<value>Ieşire rapidă (ține apăsat)</value>
</data>
<data name="music_next" xml:space="preserve">
<value>Melodia următoare</value>
</data>
<data name="music_prev" xml:space="preserve">
<value>Melodia anterioară</value>
</data>
<data name="music_play" xml:space="preserve">
<value>Redare / pauză</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Comută overlay "acum se redă"</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Selecția precedentă</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Selecția următoare</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Selectează grupa anterioare</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Selectează grupa următoare</value>
</data>
<data name="home" xml:space="preserve">
<value>Pagina de start</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Comută notificările</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pauză joc</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Mod de configurare</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Mod compunere</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Mod design</value>
</data>
<data name="editor_timing_mode" xml:space="preserve">
<value>Mod timing</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Apasă pentru BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Schimbă modul de afișare grilă</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Testează gameplay-ul</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Ține apăsat pentru HUD</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Skin aleator</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pauză / continuă reluarea</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Comutați interfața în joc</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Comutare selectarea modurilor</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Deselectează toate modurile</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Aleator</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Derulare înapoi</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Opțiuni pentru beatmap</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Mod verificare</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Împinge selecție stânga</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Împinge selecție dreapta</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Rotiți selecția orizontal</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Rotiți selecția vertical</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Mărește distanța de spațiere</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Micșorează distanța de spațiere</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Comută editor skin</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Comutare contor FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Contor de volum anterior</value>
</data>
<data name="next_volume_meter" xml:space="preserve">
<value>Contor de volum ulterior</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Vezi reluarea mai înainte</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Vezi reluarea invers</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Comută focalizarea chat-ului</value>
</data>
</root>

View File

@@ -68,7 +68,7 @@
<value>Сбросить настройки ввода</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Скрыть/показать верхнюю панель</value>
<value>Показать/скрыть панель инструментов</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Открыть настройки</value>
@@ -173,10 +173,10 @@
<value>Случайный скин</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Приостановить / возобновить повтор</value>
<value>Приостановить / возобновить запись</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Включить внутриигровой интерфейс</value>
<value>Режимы внутриигрового интерфейса</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Открыть выбор модов</value>
@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Открыть редактор скина</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Вкл/выкл счётчик кадров</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Предыдущий параметр громкости</value>
</data>
@@ -224,10 +227,10 @@
<value>Следующий параметр громкости</value>
</data>
<data name="seek_replay_forward" xml:space="preserve">
<value>Перемотать повтор вперёд</value>
<value>Перемотать запись вперёд</value>
</data>
<data name="seek_replay_backward" xml:space="preserve">
<value>Перемотать повтор назад</value>
<value>Перемотать запись назад</value>
</data>
<data name="toggle_chat_focus" xml:space="preserve">
<value>Переключиться на чат (мультиплеер)</value>

View File

@@ -62,31 +62,31 @@
<value>Växla chattöverlägg</value>
</data>
<data name="toggle_social" xml:space="preserve">
<value>Väcla socialtöverlägg</value>
<value>Stäng/öppna socialt lager</value>
</data>
<data name="reset_input_settings" xml:space="preserve">
<value>Återställ inmatningsinställningar</value>
</data>
<data name="toggle_toolbar" xml:space="preserve">
<value>Växla värktygsfält</value>
<value>Växla verktygsfält</value>
</data>
<data name="toggle_settings" xml:space="preserve">
<value>Växla inställningar</value>
<value>Öppna/stäng inställningar</value>
</data>
<data name="toggle_beatmap_listing" xml:space="preserve">
<value>Växla beatmap listning</value>
<value>Öppna/stäng beatmaplistning</value>
</data>
<data name="increase_volume" xml:space="preserve">
<value>Höja volym</value>
<value>Höj volym</value>
</data>
<data name="decrease_volume" xml:space="preserve">
<value>Sänka volym</value>
<value>Sänk volym</value>
</data>
<data name="toggle_mute" xml:space="preserve">
<value>Ljud av/på</value>
</data>
<data name="skip_cutscene" xml:space="preserve">
<value>Skippa cutscene</value>
<value>Hoppa över filmsekvens</value>
</data>
<data name="quick_retry" xml:space="preserve">
<value>Snabbåterförsök (håll)</value>
@@ -95,7 +95,7 @@
<value>Ta skärmdump</value>
</data>
<data name="toggle_gameplay_mouse_buttons" xml:space="preserve">
<value>Växla gameplay-musknappar</value>
<value>Slå på/av musknapparna i spelet</value>
</data>
<data name="back" xml:space="preserve">
<value>Tillbaka</value>
@@ -122,28 +122,34 @@
<value>Spela / pausa</value>
</data>
<data name="toggle_now_playing" xml:space="preserve">
<value>Växla "nu spelas"överlägg</value>
<value>Öppna/stäng musikspelare</value>
</data>
<data name="select_previous" xml:space="preserve">
<value>Tidigare val</value>
<value>Föregående val</value>
</data>
<data name="select_next" xml:space="preserve">
<value>Nästa val</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Välj föregående grupp</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Välj nästa grupp</value>
</data>
<data name="home" xml:space="preserve">
<value>Hem</value>
</data>
<data name="toggle_notifications" xml:space="preserve">
<value>Växla aviseringar</value>
<value>Öppna/stäng aviseringar</value>
</data>
<data name="pause_gameplay" xml:space="preserve">
<value>Pausa spelupplägget</value>
<value>Pausa spelet</value>
</data>
<data name="editor_setup_mode" xml:space="preserve">
<value>Konfigureringsläge</value>
</data>
<data name="editor_compose_mode" xml:space="preserve">
<value>Skrivläge</value>
<value>Komponeringsläge</value>
</data>
<data name="editor_design_mode" xml:space="preserve">
<value>Designläge</value>
@@ -151,53 +157,68 @@
<data name="editor_timing_mode" xml:space="preserve">
<value>Timingläge</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tryck för BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cirkulär rutnät visningsläge </value>
<value>Ändra rutnätsvisningsläge</value>
</data>
<data name="editor_test_gameplay" xml:space="preserve">
<value>Testa spelupplägget</value>
<value>Testa beatmap</value>
</data>
<data name="hold_for_hud" xml:space="preserve">
<value>Håll för gränssnitt</value>
</data>
<data name="random_skin" xml:space="preserve">
<value>Slumpat skinn</value>
<value>Slumpat skin</value>
</data>
<data name="toggle_pause_replay" xml:space="preserve">
<value>Pausa / återuppta repris</value>
</data>
<data name="toggle_in_game_interface" xml:space="preserve">
<value>Växla i-spel gränssnitt</value>
<value>Visa/göm spelets gränssnitt</value>
</data>
<data name="toggle_mod_selection" xml:space="preserve">
<value>Växla tilläggsval</value>
<value>Öppna/stäng modmeny</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Avmarkera alla mods</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Slumpmässig</value>
</data>
<data name="select_previous_random" xml:space="preserve">
<value>Återspola</value>
<value>Spola tillbaka</value>
</data>
<data name="toggle_beatmap_options" xml:space="preserve">
<value>Beatmap alternativ</value>
<value>Beatmapalternativ</value>
</data>
<data name="editor_verify_mode" xml:space="preserve">
<value>Verifiera läge</value>
<value>Verifieringsläge</value>
</data>
<data name="editor_nudge_left" xml:space="preserve">
<value>Putta markering vänster</value>
<value>Knuffa markering till vänster</value>
</data>
<data name="editor_nudge_right" xml:space="preserve">
<value>Putta markering höger</value>
<value>Knuffa markering till höger</value>
</data>
<data name="editor_flip_horizontally" xml:space="preserve">
<value>Vänd markering horisontellt</value>
<value>Vänd markeringen vågrätt</value>
</data>
<data name="editor_flip_vertically" xml:space="preserve">
<value>Vänd markeringen vertikalt</value>
<value>Vänd markeringen lodrätt</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Öka avståndet</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Minska avståndet</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Växla skinnredigeraren</value>
<value>Öppna/stäng skinredigeraren</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Visa/dölj FPS-räknare</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Tidigare volymmätare</value>

View File

@@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve">
<value>Sonraki seçim</value>
</data>
<data name="select_previous_group" xml:space="preserve">
<value>Önceki grubu seç</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Sonraki grubu seç</value>
</data>
<data name="home" xml:space="preserve">
<value>Anasayfa</value>
</data>
@@ -151,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve">
<value>Zamanlama modu</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>BPM için dokunun</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Grid görüntüleme modları arasında geçiş yap</value>
</data>
@@ -172,6 +181,9 @@
<data name="toggle_mod_selection" xml:space="preserve">
<value>Mod Seçimini aç/kapa</value>
</data>
<data name="deselect_all_mods" xml:space="preserve">
<value>Tüm mod seçimlerini kaldır</value>
</data>
<data name="select_next_random" xml:space="preserve">
<value>Rastgele</value>
</data>
@@ -196,9 +208,18 @@
<data name="editor_flip_vertically" xml:space="preserve">
<value>Seçimi dikey olarak ters çevir</value>
</data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Mesafe aralığını artır</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Mesafe aralığını azalt</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve">
<value>Skin editörünü aç/kapa</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>FPS sayacını aç/kapat</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Önceki ses düzeyi ölçer</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>Відкрити редактор скінів</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>Показувати FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>Попередній параметр гучності</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>開啟/關閉 Skin 編輯器</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>開關 FPS 顯示</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>切換至上一個音量條</value>
</data>

View File

@@ -217,6 +217,9 @@
<data name="toggle_skin_editor" xml:space="preserve">
<value>开启/关闭皮肤编辑器</value>
</data>
<data name="toggle_fps_counter" xml:space="preserve">
<value>显示 FPS</value>
</data>
<data name="previous_volume_meter" xml:space="preserve">
<value>切换至上一个音量旋钮</value>
</data>

View File

@@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPSを表示</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>無制限のフレームリミッターを使用すると、スタッター、パフォーマンスが悪く、過熱につながる可能性があります。知覚的な遅延を改善することはできません。"2x refresh rate "を推奨します。</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>レイアウト</value>
</data>
@@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve">
<value>解像度</value>
</data>
<data name="display" xml:space="preserve">
<value>表示</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>UI拡大縮小</value>
</data>
@@ -115,10 +115,19 @@
<data name="hit_lighting" xml:space="preserve">
<value>ヒットライティング</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>スクリーンショット</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>スクリーンショットのフォーマット</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>スクリーンショットにメニューカーソルを表示</value>
</data>
<data name="video_header" xml:space="preserve">
<value>動画</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>ハードウェア アクセラレーションを使用</value>
</data>
</root>

View File

@@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>Grafici</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Randare</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Limitator frame-uri</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Mod fir execuție</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Afișează FPS</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Aspect</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Mod ecran</value>
</data>
<data name="resolution" xml:space="preserve">
<value>Rezoluţie</value>
</data>
<data name="display" xml:space="preserve">
<value>Afișare</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Scalare UI</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Scalare ecran</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Poziție orizontală</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Poziție verticală</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Scalare orizontală</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Scalare verticală</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Rularea fără modul fullscreen va mări latența de intrare!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Setări detalii</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard / video</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Luminare clic</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Capturi de ecran</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Format captură ecran</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Arată cursor meniu în capturi ecran</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Activează accelerarea hardware</value>
</data>
</root>

View File

@@ -65,7 +65,7 @@
<value>Renderare</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Bildhastighetsgräns</value>
<value>Bildfrekvensbegränsare</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Trådningsläge</value>
@@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Visa FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Användning av obegränsad bildhastighetsgräns kan leda till att det hackar, ger dålig prestanda och överhettas. Det kommer inte att förbättra någon upplevd fördröjning. "2x uppdateringsfrekvens" är rekommenderad.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>
@@ -85,23 +82,26 @@
<data name="resolution" xml:space="preserve">
<value>Upplösning</value>
</data>
<data name="display" xml:space="preserve">
<value>Skärm</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>UI skalning</value>
<value>Gränsnittsstorlek</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Skärm skalning</value>
<value>Skärmskala</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Horisontal position</value>
<value>Vågrät position</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Vertikal position</value>
<value>Lodrät position</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Horisontell skala</value>
<value>Vågrät skala</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Vertikal skala</value>
<value>Lodrät skala</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Att köra spelet utan helskämsläge kommer öka din inmatningsfördröjning!</value>

View File

@@ -73,11 +73,8 @@
<data name="show_fps" xml:space="preserve">
<value>Hiển thị FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Bỏ giới hạn frame có thể dẫn đến không ổn định, hiệu suất giảm và quá nhiệt. Nó sẽ không cải thiện độ trễ. Khuyên dùng "2x tốc độ làm mới".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
<value>Bố cục</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Chế độ màn hình</value>
@@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve">
<value>Độ phân giải</value>
</data>
<data name="display" xml:space="preserve">
<value>Hiển thị</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Thay đổi kích thước giao diện</value>
</data>
@@ -122,7 +122,7 @@
<value>Định dạng ảnh chụp màn hình</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Hiển thị con trỏ chuột ở bảng chọn trong ảnh chụp màn hình</value>
<value>Hiển thị con trỏ trong ảnh chụp màn hình</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Video</value>

View File

@@ -104,7 +104,7 @@
<value>垂直缩放</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>全屏模式会增加输入延迟</value>
<value>不启用全屏模式会增加你的输入延迟</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>详细设置</value>

View File

@@ -77,7 +77,7 @@
<value>Editor</value>
</data>
<data name="reset_section_button" xml:space="preserve">
<value>Resetează toate tastele legate în secțiune</value>
<value>Resetează toate tastele din secțiune</value>
</data>
<data name="key_binding_panel_header" xml:space="preserve">
<value>configurarea tastelor</value>

View File

@@ -74,10 +74,10 @@
<value>Âm thanh</value>
</data>
<data name="editor_section" xml:space="preserve">
<value>Chỉnh sửa</value>
<value>Giao diện chỉnh sửa</value>
</data>
<data name="reset_section_button" xml:space="preserve">
<value>Đặt lại tất cả các bắt buộc trong phần</value>
<value>Đặt lại phím tắt trong phần</value>
</data>
<data name="key_binding_panel_header" xml:space="preserve">
<value>tuỳ chỉnh phím</value>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="joystick_gamepad" xml:space="preserve">
<value>ジョイスティック/ゲームパッド</value>
</data>
<data name="deadzone_threshold" xml:space="preserve">
<value>デッドゾーン</value>
</data>
</root>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="joystick_gamepad" xml:space="preserve">
<value>Joystick / Gamepad</value>
</data>
<data name="deadzone_threshold" xml:space="preserve">
<value>Punct mort</value>
</data>
</root>

View File

@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="joystick_gamepad" xml:space="preserve">
<value>Joystick / Kontroll</value>
</data>
<data name="deadzone_threshold" xml:space="preserve">
<value>Deadzone</value>
</data>
</root>

View File

@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Правяраем даступнасць поўнаэкраннага рэжыму...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu! працуе у эксклюзіўнам поўнаэкраннам рэжыме, што гарантуе нізкую затрымку!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Немагчыма запусціць эксклюзіўны поўнаэкранны рэжым. Вы можаце адчуць некаторую затрымку.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Выкарыстанне поўнаэкраннага рэжыму ў macOS не дазваляе працаваць радку меню і Spaces, што можа прывесці да фрызаў пры з'яўленні сістэмных вокнаў. Рэкамендуецца выкарыстоўваць рэжым "поўнаэкранны ў акне".</value>
</data>
</root>

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@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Проверяват се възможностите за цял екран...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu! работи на цял екран, гарантирано е ниско закъснение!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Не е възможна работата на цял екран. Все още ще изпитвате закъснения.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Режимът на цял екран при macOS ще ограничи изпозването на лента с меню и работните пространства, това може да доведе до замръзване при системно съобщение. Препоръчително е да се използва "borderless".</value>
</data>
</root>

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@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>フルスクリーン機能を確認しています...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu!は排他フルスクリーンで起動し、低遅延を保証しています!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>排他フルスクリーンで起動できませんでした。入力の遅延が発生します。</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>macOSでフルスクリーン表示を利用すると、メニューバーやスペースとのやり取りができなくなり、システムダイアログが表示された場合にフリーズする可能性があります。ボーダーレスを使用することをお勧めします。</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Verificare capabilități fullscreen...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu! rulează în mod fullscreen exclusiv, garantând latență de intrare mai mică!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Nu se poate rula fullscreen. Veți avea o latență de intrare mai mare.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Utilizarea modului fullscreen pe macOS face ca interacțiunea cu bara de meniu și spațiile să nu mai funcționeze și poate duce la înghețări în cazul în care este prezentat un dialog de sistem. Se recomandă utilizarea modului borderless.</value>
</data>
</root>

View File

@@ -65,9 +65,9 @@
<value>osu! работает в эксклюзивном полноэкранном режиме, гарантируя низкую задержку!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Невозможно запустить эксклюзивный полноэкранный режим. Вы все еще будете ощущать задержку ввода.</value>
<value>Невозможно запустить эксклюзивный полноэкранный режим. Вы все ещё будете ощущать задержку ввода.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Использование полноэкранного режима в macOS не позволяет работать строке меню и Spaces, что может привести к фризам при появлении системных окон. Рекомендуется использовать режим "полноэкранный в окне".</value>
<value>Использование полноэкранного режима в macOS не позволяет работать строке меню и Spaces, что может привести к фризам при появлении системных окон. Рекомендуется использование режима "полноэкранный в окне".</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Söker efter fullskärmsförmågor...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu! körs exklusivt i fullskärm, vilket garanterar låg fördröjning!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Det går inte att köra exklusiv helskärm. Du kommer fortfarande att uppleva viss fördröjning.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>Att använda helskärm på macOS gör att interaktion med menyraden inte längre fungerar, och kan leda till frysningar om en systemdialogruta visas. Vi rekommenderar att du använder kantlös.</value>
</data>
</root>

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@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="checking_for_fullscreen_capabilities" xml:space="preserve">
<value>Tam ekran kullanılıp kullanılamayacağı kontrol ediliyor...</value>
</data>
<data name="osu_is_running_exclusive_fullscreen" xml:space="preserve">
<value>osu!, düşük gecikmeyi garantileyen özel tam erkanda çalışıyor!</value>
</data>
<data name="unable_to_run_exclusive_fullscreen" xml:space="preserve">
<value>Özel tam erkan çalıştırılamadı. Biraz giriş gecikmesi yaşayacaksınız.</value>
</data>
<data name="fullscreen_macos_note" xml:space="preserve">
<value>macOS işletim sisteminde tam erkan kullanmak menü çubuğu ve spaces bölümüyle etkileşiminizi bozar ve bir sistem diyaloğu sunulursa donmalara sebep verebilir. Borderless kullanmanız tavsiye edilir.</value>
</data>
</root>

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@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>スコアを取得できませんでした!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>ビートマップを選択してください!</value>
</data>
<data name="leaderboards_are_not_available_for_this_ruleset" xml:space="preserve">
<value>リーダーボードはこのルールセットでは表示されません!</value>
</data>
<data name="leaderboards_are_not_available_for_this_beatmap" xml:space="preserve">
<value>このビートマップではリーダーボードは利用できません!</value>
</data>
<data name="no_records_yet" xml:space="preserve">
<value>まだ記録がありません!</value>
</data>
<data name="please_sign_in_to_view_online_leaderboards" xml:space="preserve">
<value>オンラインリーダーボードを表示するにはサインインしてください!</value>
</data>
<data name="please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard" xml:space="preserve">
<value>このリーダーボードを表示するにはosu!サポータータグに投資してください!</value>
</data>
</root>

View File

@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>Nu s-au putut obține scorurile!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>Te rog selectează un beatmap!</value>
</data>
<data name="leaderboards_are_not_available_for_this_ruleset" xml:space="preserve">
<value>Clasamentele nu sunt disponibile pentru acest ruleset!</value>
</data>
<data name="leaderboards_are_not_available_for_this_beatmap" xml:space="preserve">
<value>Clasamentele nu sunt disponibile pentru acest beatmap!</value>
</data>
<data name="no_records_yet" xml:space="preserve">
<value>Fără recorduri încă!</value>
</data>
<data name="please_sign_in_to_view_online_leaderboards" xml:space="preserve">
<value>Te rugăm să te autentifici pentru a vedea clasamentul online!</value>
</data>
<data name="please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard" xml:space="preserve">
<value>Vă rugăm să investiți în statusul de suporter osu! pentru a vedea acest clasament!</value>
</data>
</root>

View File

@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>Kunde inte hämta resultat!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>Vänligen välj en beatmap!</value>
</data>
<data name="leaderboards_are_not_available_for_this_ruleset" xml:space="preserve">
<value>Topplistor är inte tillgängliga för detta ruleset!</value>
</data>
<data name="leaderboards_are_not_available_for_this_beatmap" xml:space="preserve">
<value>Topplistor är inte tillgängliga för denna beatmap!</value>
</data>
<data name="no_records_yet" xml:space="preserve">
<value>Inga rekord ännu!</value>
</data>
<data name="please_sign_in_to_view_online_leaderboards" xml:space="preserve">
<value>Logga in för att se onlinetopplistor!</value>
</data>
<data name="please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard" xml:space="preserve">
<value>Vänligen köp en osu!supporter-tagg för att se denna topplista!</value>
</data>
</root>

View File

@@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="couldnt_fetch_scores" xml:space="preserve">
<value>無法取成績!</value>
<value>無法取成績!</value>
</data>
<data name="please_select_a_beatmap" xml:space="preserve">
<value>請選擇圖譜!</value>

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