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7 Commits

Author SHA1 Message Date
Dean Herbert
d650f1c3e3 Merge pull request #54 from iiSaLMaN/master
Add a fail sound
2019-05-02 14:21:04 +09:00
iiSaLMaN
ca32d2b67d Add fail sound 2019-04-17 16:52:56 +03:00
iiSaLMaN
807cfd28e1 Delete failsound.mp3 2019-04-17 16:52:32 +03:00
iiSaLMaN
e12898f65d Add fail sound 2019-04-17 16:46:52 +03:00
Dean Herbert
a9eb133d26 Merge pull request #53 from nyquillerium/flashlight-dimming
Add dim to flashlight shader
2019-04-17 21:41:34 +08:00
David Zhao
005f95a4b6 Invert to flashlightDim 2019-04-12 11:24:17 +09:00
David Zhao
801c6efa96 Add lightness to flashlight shader for dimming 2019-04-12 10:50:10 +09:00
2 changed files with 3 additions and 1 deletions

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@@ -8,11 +8,13 @@ varying vec4 v_Colour;
uniform vec2 flashlightPos; uniform vec2 flashlightPos;
uniform vec2 flashlightSize; uniform vec2 flashlightSize;
uniform float flashlightDim;
const float smoothness = 1.1; const float smoothness = 1.1;
vec4 getColourAt(vec2, vec2, vec4); vec4 getColourAt(vec2, vec2, vec4);
void main(void) void main(void)
{ {
gl_FragColor = getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour); gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim);
} }