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12 Commits

Author SHA1 Message Date
Dean Herbert
93f52d0add Merge pull request #60 from welsar55/combobreak
Add combobreak.mp3
2019-06-27 00:19:08 +09:00
Welsar55
79b2f662db Add combobreak.mp3 2019-06-26 00:10:41 -05:00
iiSaLMaN
c7cc430505 Update grade textures + Remove F grade texture (#58) 2019-06-09 22:00:45 +09:00
Dean Herbert
44c3acb3ab Merge pull request #56 from peppy/add-changelog-resources
Add graphical resources for changelog overlay
2019-05-17 19:09:40 +09:00
Dean Herbert
82e55bf2e7 Add graphical resources for changelog overlay 2019-05-17 10:19:37 +09:00
Dean Herbert
d650f1c3e3 Merge pull request #54 from iiSaLMaN/master
Add a fail sound
2019-05-02 14:21:04 +09:00
iiSaLMaN
ca32d2b67d Add fail sound 2019-04-17 16:52:56 +03:00
iiSaLMaN
807cfd28e1 Delete failsound.mp3 2019-04-17 16:52:32 +03:00
iiSaLMaN
e12898f65d Add fail sound 2019-04-17 16:46:52 +03:00
Dean Herbert
a9eb133d26 Merge pull request #53 from nyquillerium/flashlight-dimming
Add dim to flashlight shader
2019-04-17 21:41:34 +08:00
David Zhao
005f95a4b6 Invert to flashlightDim 2019-04-12 11:24:17 +09:00
David Zhao
801c6efa96 Add lightness to flashlight shader for dimming 2019-04-12 10:50:10 +09:00
14 changed files with 3 additions and 1 deletions

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@@ -8,11 +8,13 @@ varying vec4 v_Colour;
uniform vec2 flashlightPos;
uniform vec2 flashlightSize;
uniform float flashlightDim;
const float smoothness = 1.1;
vec4 getColourAt(vec2, vec2, vec4);
void main(void)
{
gl_FragColor = getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour);
gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim);
}

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