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22 Commits
2020.601.0
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2020.727.0
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osu.Game.Resources/Fonts/Noto-Thai.bin
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osu.Game.Resources/Fonts/Noto-Thai.bin
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osu.Game.Resources/Fonts/Noto-Thai_0.png
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osu.Game.Resources/Fonts/Noto-Thai_0.png
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osu.Game.Resources/Samples/Gameplay/pause-loop.mp3
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osu.Game.Resources/Samples/Gameplay/pause-loop.mp3
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osu.Game.Resources/Samples/Intro/Welcome/seeya.mp3
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osu.Game.Resources/Samples/Intro/Welcome/seeya.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome_piano.mp3
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osu.Game.Resources/Samples/Intro/Welcome/welcome_piano.mp3
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osu.Game.Resources/Shaders/sh_LogoAnimation.fs
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osu.Game.Resources/Shaders/sh_LogoAnimation.fs
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#include "sh_Utils.h"
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varying mediump vec2 v_TexCoord;
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varying lowp vec4 v_Colour;
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uniform lowp sampler2D m_Sampler;
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uniform lowp float progress;
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void main(void)
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{
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vec4 colour = toSRGB(texture2D(m_Sampler, v_TexCoord, -0.9));
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gl_FragColor = colour.r < progress ? toSRGB(vec4(v_Colour.rgb, v_Colour.a * colour.a)) : vec4(0);
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}
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osu.Game.Resources/Textures/Intro/Triangles/logo-background.png
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osu.Game.Resources/Textures/Intro/Triangles/logo-background.png
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osu.Game.Resources/Textures/Intro/Triangles/logo-highlight.png
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osu.Game.Resources/Textures/Intro/Triangles/logo-highlight.png
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After Width: | Height: | Size: 93 KiB |
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osu.Game.Resources/Textures/Intro/Welcome/menu-background.jpg
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osu.Game.Resources/Textures/Intro/Welcome/menu-background.jpg
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osu.Game.Resources/Textures/Intro/Welcome/welcome_text.png
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osu.Game.Resources/Textures/Intro/Welcome/welcome_text.png
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osu.Game.Resources/Tracks/welcome.osz
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osu.Game.Resources/Tracks/welcome.osz
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